Comanche Defense (BTD6): Difference between revisions
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'''Comanche Defense''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Heli Pilot the ability to summon mini Comanche [[Sub-tower|sub-towers]] when Bloons reach certain thresholds along the track. Mini Comanches fly fast towards its targets, spawning from the edge of the map closest to them, and are equipped with faster-firing darts and high-damage missiles. | '''Comanche Defense''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Heli Pilot the ability to summon mini Comanche [[Sub-tower|sub-towers]] when Bloons reach certain thresholds along the track. Mini Comanches fly fast towards its targets, spawning from the edge of the map closest to them, and are equipped with faster-firing darts and high-damage missiles. | ||
This upgrade also increases the [[damage]] of Heli Pilot's main darts from 1 to 2. This upgrade enhances the missile granted by [[MOAB Shove (BTD6)|MOAB Shove]], increasing its damage from 2 to 3, increasing its [[pierce]] from 10 to 30, and reducing its [[Attack | This upgrade also increases the [[damage]] of Heli Pilot's main darts from 1 to 2. This upgrade enhances the missile granted by [[MOAB Shove (BTD6)|MOAB Shove]], increasing its damage from 2 to 3, increasing its [[pierce]] from 10 to 30, and reducing its [[Attack speed|attack cooldown]] by 66.67%, effectively tripling its attack speed. Comanche Defense also enhances the MOAB pushback of MOAB Shove. | ||
== Mechanics == | == Mechanics == | ||
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==Strategy== | ==Strategy== | ||
{{Strategy needed|Verify synergies and usefulness on all game modes}} | {{Strategy needed|Verify synergies and usefulness on all game modes}} | ||
{{BTD6 last updated| | {{BTD6 last updated|53.2|section=y}} | ||
Comanche Defense is a decent DPS tower when optimizing the timing of its mini-Comanches, especially with synergies that directly buff it and its mini-Comanches, such as [[Geraldo (BTD6)|Geraldo]] and [[Gwendolin (BTD6)|Gwendolin]]. The improved shove is mild but does assist its capability to control blimps before the mini-Comanches trigger too soon. While its DPS is above average when all of them are active, it greatly struggles on rounds that are long, reaching | Comanche Defense is a decent DPS tower when optimizing the timing of its mini-Comanches, especially with synergies that directly buff it and its mini-Comanches, such as [[Geraldo (BTD6)|Geraldo]] and [[Gwendolin (BTD6)|Gwendolin]]. The improved shove is mild but does assist its capability to control blimps before the mini-Comanches trigger too soon. While its DPS is above average when all of them are active, it greatly struggles on rounds that are long, reaching usage caps sooner. Without mini-Comanches, its DPS is terrible. | ||
Comanche Defense has a smooth transition to [[Comanche Commander (BTD6)|Comanche Commander]], due to the low T5 cost | Comanche Defense is mostly used as either a mid-game carry or simply for the damage burst when Bloons get far. It has a smooth transition to [[Comanche Commander (BTD6)|Comanche Commander]], due to the low T5 cost. Comanche Defense still should be combined with defenses that account for its downtime. When used only for the burst, it can be spammed against [[Blastapopoulos (BTD6)|Blastapopoulos]] during [[Boss Rush]], or a few for casual [[Race (BTD6)|Race]] conditions. | ||
1-0-4 is preferred because it directly increases DPS of both Comanches, with 2-0-4 | 1-0-4 is preferred because it directly increases DPS of both Comanches, with 2-0-4 aiding automatic use so that other defenses can be micromanaged. 0-1-4's shove bonus and flight speed bonuses are minimal and the Heli doesn't gain extra DPS. 0-2-4 is only used specifically against Camo. | ||
==Update history== | ==Update history== | ||