Comanche Defense (BTD6): Difference between revisions

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'''Comanche Defense''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Heli Pilot the ability to summon mini Comanche [[Sub-tower|sub-towers]] when Bloons reach certain thresholds along the track. Mini Comanches fly fast towards its targets, spawning from the edge of the map closest to them, and are equipped with faster-firing darts and high-damage missiles.
'''Comanche Defense''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Heli Pilot the ability to summon mini Comanche [[Sub-tower|sub-towers]] when Bloons reach certain thresholds along the track. Mini Comanches fly fast towards its targets, spawning from the edge of the map closest to them, and are equipped with faster-firing darts and high-damage missiles.


This upgrade also increases the [[damage]] of Heli Pilot's main darts from 1 to 2. This upgrade enhances the missile granted by [[MOAB Shove (BTD6)|MOAB Shove]], increasing its damage from 2 to 3, increasing its [[pierce]] from 10 to 30, and reducing its [[Attack Cooldown|attack cooldown]] by 66.67%, effectively tripling its attack speed. Comanche Defense also enhances the MOAB pushback of MOAB Shove.
This upgrade also increases the [[damage]] of Heli Pilot's main darts from 1 to 2. This upgrade enhances the missile granted by [[MOAB Shove (BTD6)|MOAB Shove]], increasing its damage from 2 to 3, increasing its [[pierce]] from 10 to 30, and reducing its [[Attack speed|attack cooldown]] by 66.67%, effectively tripling its attack speed. Comanche Defense also enhances the MOAB pushback of MOAB Shove.


== Mechanics ==
== Mechanics ==
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==Strategy==
==Strategy==
{{Strategy needed|Verify synergies and usefulness on all game modes}}
{{Strategy needed|Verify synergies and usefulness on all game modes}}
{{BTD6 last updated|52.1|section=y}}
{{BTD6 last updated|53.2|section=y}}
Comanche Defense is a decent DPS tower when optimizing the timing of its mini-Comanches, especially with synergies that directly buff it and its mini-Comanches, such as [[Geraldo (BTD6)|Geraldo]] and [[Gwendolin (BTD6)|Gwendolin]]. The improved shove is mild but does assist its capability to control blimps before the mini-Comanches trigger too soon. While its DPS is above average when all of them are active, it greatly struggles on rounds that are long, reaching the usage caps sooner. Without them, its DPS is much worse.
Comanche Defense is a decent DPS tower when optimizing the timing of its mini-Comanches, especially with synergies that directly buff it and its mini-Comanches, such as [[Geraldo (BTD6)|Geraldo]] and [[Gwendolin (BTD6)|Gwendolin]]. The improved shove is mild but does assist its capability to control blimps before the mini-Comanches trigger too soon. While its DPS is above average when all of them are active, it greatly struggles on rounds that are long, reaching usage caps sooner. Without mini-Comanches, its DPS is terrible.


Comanche Defense has a smooth transition to [[Comanche Commander (BTD6)|Comanche Commander]], due to the low T5 cost and reasonable mid-game carry if combined with defenses that account for its downtime. Comanche Defense can also be used as a spammable option against [[Blastapopoulos (BTD6)|Blastapopoulos]] during [[Boss Rush]], or one or two for casual [[Race (BTD6)|Race]] conditions as a backup when Bloons start to progress too far.
Comanche Defense is mostly used as either a mid-game carry or simply for the damage burst when Bloons get far. It has a smooth transition to [[Comanche Commander (BTD6)|Comanche Commander]], due to the low T5 cost. Comanche Defense still should be combined with defenses that account for its downtime. When used only for the burst, it can be spammed against [[Blastapopoulos (BTD6)|Blastapopoulos]] during [[Boss Rush]], or a few for casual [[Race (BTD6)|Race]] conditions.


1-0-4 is preferred because it directly increases DPS of both Comanches, with 2-0-4 useful for automatic use so that other defenses can be micromanaged. 0-1-4 is not very effective because the shove bonus and flight speed bonuses are minimal, and does not add extra DPS. 0-2-4 is only used for specifically dealing with Camo.
1-0-4 is preferred because it directly increases DPS of both Comanches, with 2-0-4 aiding automatic use so that other defenses can be micromanaged. 0-1-4's shove bonus and flight speed bonuses are minimal and the Heli doesn't gain extra DPS. 0-2-4 is only used specifically against Camo.


==Update history==
==Update history==