Comanche Defense (BTD6): Difference between revisions
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'''Comanche Defense''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Heli Pilot the ability to summon mini Comanche [[Sub-tower|sub-towers]] when Bloons reach certain thresholds along the track. | '''Comanche Defense''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Heli Pilot the ability to summon mini Comanche [[Sub-tower|sub-towers]] when Bloons reach certain thresholds along the track. Mini Comanches fly fast towards its targets, spawning from the edge of the map closest to them, and are equipped with faster-firing darts and high-damage missiles. | ||
This upgrade also increases the [[damage]] of Heli Pilot's main darts from 1 to 2. This upgrade enhances the missile granted by [[MOAB Shove (BTD6)|MOAB Shove]], increasing its damage from | This upgrade also increases the [[damage]] of Heli Pilot's main darts from 1 to 2. This upgrade enhances the missile granted by [[MOAB Shove (BTD6)|MOAB Shove]], increasing its damage from 2 to 3, increasing its [[pierce]] from 10 to 30, and reducing its [[Attack speed|attack cooldown]] by 66.67%, effectively tripling its attack speed. Comanche Defense also enhances the MOAB pushback of MOAB Shove. | ||
== Mechanics == | == Mechanics == | ||
| Line 41: | Line 41: | ||
Mini-Comanche rockets deal 4 damage with +2 [[Ceramic damage]]. They have 60 pierce and an attack cooldown of 3 seconds. Rockets cannot damage [[Black Bloon (BTD6)|Black Bloons]]. | Mini-Comanche rockets deal 4 damage with +2 [[Ceramic damage]]. They have 60 pierce and an attack cooldown of 3 seconds. Rockets cannot damage [[Black Bloon (BTD6)|Black Bloons]]. | ||
Mini Comanches also have 25 units more movement speed from the main helicopter. | |||
=== MOAB Shove === | |||
Comanche Defense significantly improves the MOAB pushback | |||
{| class="wikitable" | |||
!Bloon Type | |||
!Speed while shoved | |||
!Speed while shoved, with Bigger Jets | |||
|- | |||
|[[MOAB (BTD6)|MOAB]] | |||
| -40% | |||
| -51% | |||
|- | |||
|[[BFB (BTD6)|BFB]] | |||
|0% | |||
| -11% | |||
|- | |||
|[[DDT (BTD6)|DDT]] and [[ZOMG (BTD6)|ZOMG]] | |||
|20% | |||
|9% | |||
|} | |||
==Stats== | ==Stats== | ||
{{BTD6 stat list by | {{BTD6 stat list by tiers|Heli Pilot|004}} | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Heli Pilot|3|4}} | {{BTD6 cost list by upgrade|Heli Pilot|3|4}} | ||
==Strategy== | |||
{{Strategy needed|Verify synergies and usefulness on all game modes}} | |||
{{BTD6 last updated|53.2|section=y}} | |||
Comanche Defense is a decent DPS tower when optimizing the timing of its mini-Comanches, especially with synergies that directly buff it and its mini-Comanches, such as [[Geraldo (BTD6)|Geraldo]] and [[Gwendolin (BTD6)|Gwendolin]]. The improved shove is mild but does assist its capability to control blimps before the mini-Comanches trigger too soon. While its DPS is above average when all of them are active, it greatly struggles on rounds that are long, reaching usage caps sooner. Without mini-Comanches, its DPS is terrible. | |||
Comanche Defense is mostly used as either a mid-game carry or simply for the damage burst when Bloons get far. It has a smooth transition to [[Comanche Commander (BTD6)|Comanche Commander]], due to the low T5 cost. Comanche Defense still should be combined with defenses that account for its downtime. When used only for the burst, it can be spammed against [[Blastapopoulos (BTD6)|Blastapopoulos]] during [[Boss Rush]], or a few for casual [[Race (BTD6)|Race]] conditions. | |||
1-0-4 is preferred because it directly increases DPS of both Comanches, with 2-0-4 aiding automatic use so that other defenses can be micromanaged. 0-1-4's shove bonus and flight speed bonuses are minimal and the Heli doesn't gain extra DPS. 0-2-4 is only used specifically against Camo. | |||
==Update history== | ==Update history== | ||
| Line 54: | Line 85: | ||
{{main gallery|Heli Pilot}} | {{main gallery|Heli Pilot}} | ||
===Screenshots=== | ===Screenshots=== | ||
<gallery> | |||
BTD6 Comanche Defense 004.png|Comanche Defense with no crosspath | |||
BTD6 Comanche Defense 104.png|Comanche Defense with 104 crosspath | |||
BTD6 Comanche Defense 204.png|Comanche Defense with 204 crosspath | |||
BTD6 Comanche Defense 014.png|Comanche Defense with 014 crosspath | |||
BTD6 Comanche Defense 024.png|Comanche Defense with 024 crosspath | |||
BTD6 Comanche Defense Helipad.png|Comanche Defense helipad | |||
BTD6 Comanche Defense Subtower.gif|Comanche Defense mini comanche | |||
</gallery> | |||
=== | ===Assets=== | ||
<gallery> | <gallery> | ||
BTD6 004-HeliPilot.png|Portrait | BTD6 004-HeliPilot.png|Portrait | ||
Latest revision as of 17:31, 10 March 2026
| Automatically calls in mini Comanches when they're most needed. | |||
| Tower | Path | Tier | |
|---|---|---|---|
| Heli Pilot | 3 | 4 | |
| XP cost | 12,500 | ||
|---|---|---|---|
| Cash cost | $7,225 — Easy $8,500 — Medium $9,180 — Hard $10,200 — Impoppable | ||
Comanche Defense is the Heli Pilot's path 3 tier 4 upgrade in Bloons TD 6. It grants Heli Pilot the ability to summon mini Comanche sub-towers when Bloons reach certain thresholds along the track. Mini Comanches fly fast towards its targets, spawning from the edge of the map closest to them, and are equipped with faster-firing darts and high-damage missiles.
This upgrade also increases the damage of Heli Pilot's main darts from 1 to 2. This upgrade enhances the missile granted by MOAB Shove, increasing its damage from 2 to 3, increasing its pierce from 10 to 30, and reducing its attack cooldown by 66.67%, effectively tripling its attack speed. Comanche Defense also enhances the MOAB pushback of MOAB Shove.
Mechanics
[edit | edit source]Comanche Defense summons a number of mini Comanches when Bloons reach certain track thresholds:
| Number of mini-Comanches | Track threshold |
|---|---|
| 1 | 25% |
| 2 | 50% |
| 3 | 75% |
Each summoning can only occur once in a round. Mini Comanches already present count toward the amount summoned: for example, if there is already one mini Comanche and Bloons reach 50% down the track, only one additional mini-Comanche is summoned to bring the total to two.
Mini Comanches follow the main Heli Pilot and last for 15 seconds. They have both a dart gun attack and a rocket launcher attack. Mini Comanche darts deal 1 damage, have 4 pierce, and an attack cooldown of 0.228 seconds. 3 darts are fired per shot, or 5 if Quad Darts is purchased. Darts cannot damage Lead Bloons.
Mini-Comanche rockets deal 4 damage with +2 Ceramic damage. They have 60 pierce and an attack cooldown of 3 seconds. Rockets cannot damage Black Bloons.
Mini Comanches also have 25 units more movement speed from the main helicopter.
MOAB Shove
[edit | edit source]Comanche Defense significantly improves the MOAB pushback
| Bloon Type | Speed while shoved | Speed while shoved, with Bigger Jets |
|---|---|---|
| MOAB | -40% | -51% |
| BFB | 0% | -11% |
| DDT and ZOMG | 20% | 9% |
Stats
[edit | edit source]| Tower | ||||||
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| Ballistic Missile | ||||||||||||||||||||||||||||||||||||||||||||
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| MOAB Shove | ||||||||||||
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Mini-Comanche
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1-0-4
| Attack | ||||
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Mini-Comanche
| Attack (secondary) | |||||||||||||||||||||
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2-0-4
| Tower | ||
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0-1-4
| Tower | ||
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| MOAB Shove | ||||||||
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Mini-Comanche
| Tower | ||
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0-2-4
| Attack | |||||
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| Ballistic Missile | ||||||||||
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| MOAB Shove | ||
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Mini-Comanche
| Attack | |||||
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| Ballistic Missile | ||||||||||
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Costs and sell values
[edit | edit source]| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-0-4 | $11,895 | $14,000 | $15,120 | $16,800 | $8,327 | $9,800 | $10,584 | $11,760 |
| 1-0-4 | $12,575 | $14,800 | $15,985 | $17,760 | $8,803 | $10,360 | $11,190 | $12,432 |
| 2-0-4 | $13,000 | $15,300 | $16,525 | $18,360 | $9,100 | $10,710 | $11,568 | $12,852 |
| 0-1-4 | $12,150 | $14,300 | $15,445 | $17,160 | $8,505 | $10,010 | $10,812 | $12,012 |
| 0-2-4 | $12,660 | $14,900 | $16,095 | $17,880 | $8,862 | $10,430 | $11,267 | $12,516 |
Strategy
[edit | edit source]| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: Verify synergies and usefulness on all game modes |
Comanche Defense is a decent DPS tower when optimizing the timing of its mini-Comanches, especially with synergies that directly buff it and its mini-Comanches, such as Geraldo and Gwendolin. The improved shove is mild but does assist its capability to control blimps before the mini-Comanches trigger too soon. While its DPS is above average when all of them are active, it greatly struggles on rounds that are long, reaching usage caps sooner. Without mini-Comanches, its DPS is terrible.
Comanche Defense is mostly used as either a mid-game carry or simply for the damage burst when Bloons get far. It has a smooth transition to Comanche Commander, due to the low T5 cost. Comanche Defense still should be combined with defenses that account for its downtime. When used only for the burst, it can be spammed against Blastapopoulos during Boss Rush, or a few for casual Race conditions.
1-0-4 is preferred because it directly increases DPS of both Comanches, with 2-0-4 aiding automatic use so that other defenses can be micromanaged. 0-1-4's shove bonus and flight speed bonuses are minimal and the Heli doesn't gain extra DPS. 0-2-4 is only used specifically against Camo.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Sub-towers no longer gain double the effects of stat buffs such as Berserker Brew (bug fix)
Passive ability: cooldown reduced ― 45s → 25s
Sub-towers now consume Alchemist brew charges (bug fix)
Lock in Place and Patrol Points no longer immediately prompt to choose target positions and instead have default positions
After changing targeting off of Lock in Place or Patrol Points, changing back returns the target(s) to how it was previously
- "Heli Pilots should no longer cause save files to not load sometimes" (bug fix)
Passive ability: max activations per round increased ― 1 → 2
Overall cost increased by $100 (due to cost changes for previous tiers)
- Description changed (undocumented)
| Before | After |
|---|---|
| Automatically calls in 3 more Comanches when they're most needed. | Automatically calls in mini Comanches when they're most needed. |
Comanche Defense will now instead spawn 1 Comanche the first time any Bloon crosses 25% of the track each round
Will also spawn 2 additional Comanche at 50% of the track. If the first Comanche is still on screen it’s duration will be refreshed and only 1 extra will spawn
Will also spawn 3 additional Comanche at 75% of the track. If the 2nd set of Comanche are still on screen their duration will be refreshed and only 1 extra will spawn
Comanche will now spawn from the side of the map closest to where the triggering Bloon is located
Comanche spawn movespeed now increased to always be 30 more than the speed of the main Heli ― 45 → 75
- 0-1-4
Comanches now benefit from Bigger Jets
Upgrade cost reduced ― $10,000 → $8,500
Comanche Defense: duration increased ― 10s → 12s
| “ | Heli Pilot manages on pursuit far too easily without any need to consider Bigger Jets unless camo or downdraft is required. For more crosspath variety than just ‘camo’ we moved more of the base Heli speed out and back into Bigger Jets with an overall buff to Bigger Jets. This should allow Bigger Jets to scale a little better than other helis through early speed ramping. — Update notes |
” |
Overall cost reduced by $1,500 (due to cost changes for previous tiers)
Movement speed decreased ― 45 → 40
- 0-1-4
Movement speed increased ― 67.5 → 70
| “ | A little more buffing of underused crosspath — Update notes |
” |
- 0-1-4, 0-2-4
Bigger Jets now allows MOAB Shove to push back faster
- MOAB speed: -0.33 → -0.44
- BFB speed: 0 → -0.11
- ZOMG/DDT speed: 0.33 → 0.22
| “ | Further small buff to Comanche as prior balancing has not felt sufficient. — Update notes |
” |
Mini-Comanche passive summon: duration increased ― 12s → 15s
Comanche Defense should no longer be completely and utterly bonk on Workshop (bug fix)
Should now correctly be able to spawn Mini-Comanche if it is granted camo detection from an external source (bug fix)
| “ | MOAB Shove has had a missile attack similar to xx4’s mini comanches added to provide this path something extra for when the mini comanche are not active. — Update notes |
” |
Gains a mini heli missile attack that has 3 damage and 30 pierce
- Note: Nerf to stalling capability
| “ | Comanche Defense mostly suffered during downtime and so the base Heli at T4 has had some general improvements made to power, but the mini helis have also gained a pierce increase to provide the darts with some improved crowd control — Update notes |
” |
Main Comanche dart attack: Damage increased ― 1 → 2
Main Comanche missile attack: Attack cooldown reduced ― 3s → 1s (attack speed increased by 200%)
Mini Comanche dart attack: Pierce increased ― 3 → 4
- 1-0-4
Mini Comanches now correctly fire 5 darts at a time with Quad Darts crosspath (bug fix)
| “ | Faster Darts xx1 upgrade will now increase the attack distance of Heli Dart attacks in order to assist with cluttering issues where large numbers of Helis will push each other away from nearby targets. — Update notes |
” |
Overall cost reduced by $500 (due to cost changes for previous tiers)
Faster Darts increases attack distance of dart attacks by +30%
Comanche xx4 upgrade damage should no longer incorrectly change with crosspathing (bug fix)
| “ | ComCom is both lacking in pierce damage, and favors the 105 crosspath more than we’d like. This goal for this change is to improve the overall single target power for the missile AoE without such a high pierce number, with only a smaller damage buff for the main darts so existing pierce benefits that can be applied for the main attack remain valuable — Update notes |
” |
Heli 'patrol point' markers now visually update immediately after setting new points (bug fix)
Missile pierce for both main and mini reduced ― 100 → 80
Comanche mini's follow the target priority set on their main Heli
Comanche Defense mini helis expire correctly (bug fix)
MOAB Shove no longer ignores the children of the target it is shoving (bug fix)
| “ | Overall Comanche cleanup and stats shuffle; with the goal of improving baseline non-buffed performance and making it less demanding of Geraldo’s Pickle for high damage. — Update notes |
” |
Mini missile: Damage increased ― 1 → 4
Mini missile: Pierce dencreased ― 80 → 60
Mini missile: Ceramic bonus increased ― +1 → +2
Mini missile: No longer does +2 bonus MOAB-class damage
Mini dart: Attack cooldown increased ― 0.151848s → 0.228s
| “ | As MOAB Shove introduced a supportive mechanic at T3 but never expanded on this again we want to start playing around with this some more, it’s quite strong for a T3 so the slow amount was reduced but we’ve made the T4 now better than the T3 was before. — Update notes |
” |
Shove: ZOMG/DDT speed while being shoved is lower ― 0.33× → 0.22×
- Note: Also affects 0-1-X crosspath ― 0.22× → 0.11×.
Shove: MOAB speed while being shoved is higher ― -0.33× → -0.3×
- Note: Also affects 0-1-X crosspath ― -0.44× → 0.41×.
Overall cost increased by $300 (due to cost changes for previous tiers)
| “ | MOAB Shove’s stalling potential was far too strong for how early and cheaply it becomes available, so we’re dialing back the ZOMG slow amount to keep its late-game impact more balanced. In return, Comanche Defense is getting an increase to these slowing capabilities, giving it the utility for controlling ZOMG movement. — Update notes |
” |
MOAB Shove: Multiplier for MOABs decreased ― ×−0.3 → ×−0.4
- Note: This means MOABs will be pushed back faster while being shoved
MOAB Shove: Multiplier for ZOMGs/DDTs decreased ― ×0.22 → ×0.2
- Note: This means ZOMGs/DDTs move slower while being shoved
- 0-1-4, 0-2-4
MOAB Shove: Multiplier for MOABs decreased ― ×−0.41 → ×−0.51
MOAB Shove: Multiplier for ZOMGs/DDTs decreased ― ×0.11 → ×0.09
| “ | MOAB Shove’s flexible stalling still stands out as particularly powerful through the whole game, we still want to take our time slowly nerfing this but to reduce single-target lockout we’re increasing the missile damage. — Update notes |
” |
Missile attack: Bonus damage to MOAB-Class Bloons increased ― +2 → +5
Gallery
[edit | edit source]Screenshots
[edit | edit source]-
Comanche Defense with no crosspath
-
Comanche Defense with 104 crosspath
-
Comanche Defense with 204 crosspath
-
Comanche Defense with 014 crosspath
-
Comanche Defense with 024 crosspath
-
Comanche Defense helipad
-
Comanche Defense mini comanche
Assets
[edit | edit source]-
Portrait
-
Upgrade icon
-
Insta Monkey icon
In other languages
[edit | edit source]| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | دفاع كومانتش المكالمات تلقائيا في كومانش صغيرة عندما تكون في أمس الحاجة إليها. |
— | |
| Danish | Comanche-forsvar Indkalder automatisk 3 flere Comanches, når nøden er størst. |
— | |
| German | Comanche-Verteidigung Ruft automatisch 3 weitere Commanches dorthin, wo sie am meisten gebraucht werden. |
— | |
| Spanish | Defensor Comanche Llama 3 comanches más de forma automática cuando más se los necesita. |
— | |
| Spanish (LA) | Defensor Comanche Llama 3 comanches más de forma automática cuando más se los necesita. |
— | |
| Finnish | Comanche-puolustus Automaattisesti kutsuu 3 uutta Comanchea, kun niitä eniten tarvitaan. |
— | |
| French | Défense comanche Appelle automatiquement 3 autres comanches lorsque le besoin s'en ressent le plus. |
— | |
| Italian | Difesa Comanche Richiede automaticamente 3 elicotteri Comanche quando ce n'è più bisogno. |
— | |
| Japanese | コマンチ防衛 最も必要な時に、自動的に3多くコマンチを呼ぶ。 |
— | |
| Korean | 코만치 방어 가장 필요한 순간에 자동으로 3명의 코만치를 더 소집합니다. |
— | |
| Dutch | Comanche-verdediging Roept automatisch mini Comanches op wanneer ze het hardst nodig zijn. |
— | |
| Norwegian | Comanche-forsvar Kaller automatisk inn 3 comancher når de trengs som mest. |
— | |
| Polish | Obrona Komanczów Automatycznie przyzywa mini Komanczów, gdy są najbardziej potrzebni. |
— | |
| Portuguese (Brazil) | Defesa Comanche Automaticamente convoca 3 Comanches quando mais se precisa deles. |
— | |
| Russian | Оборона команчей Автоматически вызывает 3-х и более команчей, когда они нужнее всего. |
— | |
| Swedish | Comanche-försvar Kallar automatiskt in ytterligare 3 Comanches när de behövs som mest. |
— | |
| Thai | โคแมนชี่ป้องกัน เรียกเฮลิคอปเตอร์โคแมนชี่ขนาดเล็กโดยอัตโนมัติเมื่อถึงคราวคับขัน |
— | |
| Turkish | Komançi Savunması En çok ihtiyaç duyulduğunda otomatik olarak 3 Komançi daha çağırır. |
— | |
| Chinese (simplified) | 科曼奇防御 在最需要的时候自动召唤3架科曼奇。 |
— | |
| Chinese (traditional) | 科曼奇防禦 在最需要時自動呼叫另外3個科曼奇。 |
— | |
| This list was last updated for: version 43.1 | |||
Navigation
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