Update history:Bloons TD 6/Version 56.2

Revision as of 15:37, 2 October 2026 by Max (talk | contribs) (+add: next update)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Version 56.2
Build №11923
Release dates
SteamWindows18 August 2026[1]
macOS18 August 2026[2]

Version 56.2 is the second minor update to version 56.0 of Bloons TD 6. It consists mostly of bug fixes to Skywardens as well as stability improvements for the game.

Changes

edit
  This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Research which attacks are fixed with the "lightning attacks"

Towers

edit
Tiers Changes
X-3-X Deadeye (and further upgrades)
  • T3 Take Aim buff icon is no longer shown when both T3 and T4 Take Aim effects are active on a tower
  This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Elaborate specific interactions with Skywarden:
  • Find out each of the new icons for 2+xx, if any
  • Confirm the track-based item x4x fix (just rotation fix?)
Tiers Changes
1-X-X Aerial Attunement (and further upgrades)
  •   No longer grants the range buff to sub-towers twice (bug fix)
2-X-X Zephyr Sense (and further upgrades)
  • Adjusted active/disabled icons
3-X-X Wind Weaver (and further upgrades)
  •   Wind Combo no longer prevents MOAB-class blowback from applying from other sources (bug fix)
X-2-X Thundering Arc (and further upgrades)
  •   Set Target option is now placed before Strong, instead of after Strong
X-4-X Thunder's Decree (and further upgrades)
  • Ability: Track-based projectiles will no longer rotate when affected by the ricochet effect
X-5-X Stormwrath Archon
  • Adjusted visuals for on-track Lightning Rods
X-X-3 Coldchain
  •   Ice Combo: The first two stages of the combo no longer slow down MOAB-class Bloons incorrectly (bug fix)
    • Note: Speed multiplier was incorrectly set to 0× instead of 1× for the first two stages of the combo. X-X-4 Frozen Verdict unchanged (0.95× and 0.9×)
X-X-3 Coldchain (and further upgrades)
  •   Freezing Shrapnel: Resolved an issue where it was producing more projectiles than intended; it is now limited to 2 shards (bug fix)
  •   Freezing Shrapnel: The shards now target the two closest Bloons in range instead of moving in the overall direction of the arrow (undocumented)
  This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Add all of the fixed Geraldo bugs (e.g. the lightning no longer only triggering every 2nd shot, now every shot), and verify any other changes to Geraldo like the added bug(s)
Levels Changes
All
  •   Shop items are now free or almost free when played on any difficulty or mode with a cost modifier (bug fix)
Tiers Changes
3-0-0 Lead the Storm
  •   No longer increases the damage of the other attacks of the towers which have their abilities triggered (bug fix)
    • Note: The 2× multiplier now only works for abilities that send a single projectile upon activation (e.g. Tsar Bomba)
Knowledge Changes
  Door Gunner
  • Redeployment: Resolved an issue where redeployed towers were not displayed correctly (bug fix)
  Cheap 'Rangs,  Budget Clusters,  Cheaper Solution,  Cheaper Maiming,   Budget Battery,   Cheaper Doubles,   Warm Oak,   Hi-Value Mines
  •   Discount Monkey Knowledge points now correctly work on difficulties outside of Medium (bug fix)
  This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Research the precise Monkey Star bugfix, and verify the added "Monkey Star quantum entanglement bug" that transfers sellbacks weirdly
  • Monkey Star no longer switches to the next earliest tower if the old Monkey Star was sold and then the player reloads the game save.

Modes and events

edit
  • Cost modifier now stacks with the difficulty's cost modifier instead of overriding it (bug)
  • Relic descriptions can now be viewed from the tile's play menu (bug fix)
  This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: For all Quests that do have pre-placed towers, add each quest to the list of "names" parameter
  • Restarting a Quest will no longer prevent pre-placed towers from loading (bug fix)
  • Achievements for Rogue Legends are no longer visible if the player does not own the DLC
  • Hawk's Eye no longer breaks Skywarden
  • Curse value is no longer stuck displaying 0% value
  • Achievements for Frontier Legends are no longer visible if the player does not own the DLC
  • Traits that affect Bananite income are now applied to the Fish value (bug fix)
  This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Find out exact segment changes in terms of units arranged relative to the head
  • Elite Diamondback segments are re-aligned to match visuals.

Miscellaneous

edit
  • UI: Localization fixes.
  • UI: Resolved a crash that could occur viewing other teams while in a team
  • UI: Relic descriptions can be viewed again from each tile’s play menu
  • Hotkeys: Resolved an issue where mouse buttons were not able to correctly bind to hotkeys
  • Gameplay: Resolved a visual issue where Lv. 7+ Decryptor Corvus displayed two Ancestral Hands
  • Gameplay: Resolved an issue with Lightning-type attacks
  • Gameplay: Abilities should order consistently on the Ability Quickbar
    • Note: This change will only apply for saves created in this version or higher
  • Gameplay: Resuming game from background on mobile should always clear notifications
  • Gameplay: Resolved an issue with the Monkey Star perk saving broken towers
  • Dark Dungeons: Resolved a crash that could occur activating the Statue
  • Epic: Moving cursor with EGS Overlay active should no longer slow FPS to a halt"
  • Netflix: Resolved a crash choosing cloud save on a conflict during gameplay
  • iOS: Reduced some crashes occurring in iOS.

Notes

edit
  This section is incomplete. You can help out by expanding it.
The editor who added this notice did not specify a reason.
  • The Geraldo bug introduced in version 56.2 has caused Geraldo to be disabled on Day 2 of a running Contested Territory event, specifically Event 105.
  • Geraldo's bugged prices are based on a percentage of the base cost, or the base cost if it's Medium. Anything costing $0 is marked as just "$". The bugged prices of Geraldo items are as follows:
    • Easy: Free (less than 100% base cost)
    • Hard: 8% of base cost, rounded to the nearest $5
    • Impoppable: about 1.60% of the base cost, rounded to the nearest $5

References

edit
edit
edit