Comanche Defense (BTD6)
For other uses, see Comanche Defense (disambiguation).
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Comanche Defense
| Automatically calls in mini Comanches when they're most needed. | |||
| Tower | Path | Tier | |
|---|---|---|---|
| Heli Pilot | 3 | 4 | |
| XP cost | 12,500 | ||
|---|---|---|---|
| Cash cost | $7,225 — Easy $8,500 — Medium $9,180 — Hard $10,200 — Impoppable | ||
Comanche Defense is the Heli Pilot's path 3 tier 4 upgrade in Bloons TD 6.
Stats
Template:BTD6 stat list by upgrade
Costs and sell values
Note: this list does not factor in Monkey Knowledge or other discounts.
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-0-4 | $11,895 | $14,000 | $15,120 | $16,800 | $8,327 | $9,800 | $10,584 | $11,760 |
| 1-0-4 | $12,575 | $14,800 | $15,985 | $17,760 | $8,803 | $10,360 | $11,190 | $12,432 |
| 2-0-4 | $13,000 | $15,300 | $16,525 | $18,360 | $9,100 | $10,710 | $11,568 | $12,852 |
| 0-1-4 | $12,150 | $14,300 | $15,445 | $17,160 | $8,505 | $10,010 | $10,812 | $12,012 |
| 0-2-4 | $12,660 | $14,900 | $16,095 | $17,880 | $8,862 | $10,430 | $11,267 | $12,516 |
Update history
For a complete list of Heli Pilot changes, see Update history:Heli Pilot (BTD6).
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Sub-towers no longer gain double the effects of stat buffs such as Berserker Brew (bug fix)
Passive ability: cooldown reduced ― 45s → 25s
Sub-towers now consume Alchemist brew charges (bug fix)
Lock in Place and Patrol Points no longer immediately prompt to choose target positions and instead have default positions
After changing targeting off of Lock in Place or Patrol Points, changing back returns the target(s) to how it was previously
- "Heli Pilots should no longer cause save files to not load sometimes" (bug fix)
Passive ability: max activations per round increased ― 1 → 2
Overall cost increased by $100 (due to cost changes for previous tiers)
- Description changed (undocumented)
| Before | After |
|---|---|
| Automatically calls in 3 more Comanches when they're most needed. | Automatically calls in mini Comanches when they're most needed. |
Comanche Defense will now instead spawn 1 Comanche the first time any Bloon crosses 25% of the track each round
Will also spawn 2 additional Comanche at 50% of the track. If the first Comanche is still on screen it’s duration will be refreshed and only 1 extra will spawn
Will also spawn 3 additional Comanche at 75% of the track. If the 2nd set of Comanche are still on screen their duration will be refreshed and only 1 extra will spawn
Comanche will now spawn from the side of the map closest to where the triggering Bloon is located
Comanche spawn movespeed now increased to always be 30 more than the speed of the main Heli ― 45 → 75
- 0-1-4
Comanches now benefit from Bigger Jets
Upgrade cost reduced ― $10,000 → $8,500
Comanche Defense: duration increased ― 10s → 12s
| “ | Heli Pilot manages on pursuit far too easily without any need to consider Bigger Jets unless camo or downdraft is required. For more crosspath variety than just ‘camo’ we moved more of the base Heli speed out and back into Bigger Jets with an overall buff to Bigger Jets. This should allow Bigger Jets to scale a little better than other helis through early speed ramping. — Update notes |
” |
Overall cost reduced by $1,500 (due to cost changes for previous tiers)
Movement speed decreased ― 45 → 40
- 0-1-4
Movement speed increased ― 67.5 → 70
| “ | A little more buffing of underused crosspath — Update notes |
” |
- 0-1-4, 0-2-4
Bigger Jets now allows MOAB Shove to push back faster
- MOAB speed: -0.33 → -0.44
- BFB speed: 0 → -0.11
- ZOMG/DDT speed: 0.33 → 0.22
| “ | Further small buff to Comanche as prior balancing has not felt sufficient. — Update notes |
” |
Mini-Comanche passive summon: duration increased ― 12s → 15s
Comanche Defense should no longer be completely and utterly bonk on Workshop (bug fix)
Should now correctly be able to spawn Mini-Comanche if it is granted camo detection from an external source (bug fix)
| “ | MOAB Shove has had a missile attack similar to xx4’s mini comanches added to provide this path something extra for when the mini comanche are not active. — Update notes |
” |
Missile attack added, with increased damage and pierce compared to the previous tier
| “ | Comanche Defense mostly suffered during downtime and so the base Heli at T4 has had some general improvements made to power, but the mini helis have also gained a pierce increase to provide the darts with some improved crowd control — Update notes |
” |
Main Comanche dart attack: Damage increased ― 1 → 2
Main Comanche missile attack: Attack cooldown reduced ― 3s → 1s (attack speed increased by 200%)
Mini Comanche dart attack: Pierce increased ― 3 → 4
- 1-0-4
Mini Comanches now correctly fire 5 darts at a time with Quad Darts crosspath (bug fix)
| “ | Faster Darts xx1 upgrade will now increase the attack distance of Heli Dart attacks in order to assist with cluttering issues where large numbers of Helis will push each other away from nearby targets. — Update notes |
” |
Overall cost reduced by $500 (due to cost changes for previous tiers)
Faster Darts increases attack distance of dart attacks by +30%
Comanche xx4 upgrade damage should no longer incorrectly change with crosspathing (bug fix)
| “ | ComCom is both lacking in pierce damage, and favors the 105 crosspath more than we’d like. This goal for this change is to improve the overall single target power for the missile AoE without such a high pierce number, with only a smaller damage buff for the main darts so existing pierce benefits that can be applied for the main attack remain valuable — Update notes |
” |
Heli 'patrol point' markers now visually update immediately after setting new points (bug fix)
Missile pierce for both main and mini reduced ― 100 → 80
Comanche mini's follow the target priority set on their main Heli
Comanche Defense mini helis expire correctly (bug fix)
MOAB Shove no longer ignores the children of the target it is shoving (bug fix)
| “ | Overall Comanche cleanup and stats shuffle; with the goal of improving baseline non-buffed performance and making it less demanding of Geraldo’s Pickle for high damage. — Update notes |
” |
Mini missile: Damage increased ― 1 → 4
Mini missile: Pierce dencreased ― 80 → 60
Mini missile: Ceramic bonus increased ― +1 → +2
Mini missile: No longer does +2 bonus MOAB-class damage
Mini dart: Attack cooldown increased ― 0.151848s → 0.228s
| “ | As MOAB Shove introduced a supportive mechanic at T3 but never expanded on this again we want to start playing around with this some more, it’s quite strong for a T3 so the slow amount was reduced but we’ve made the T4 now better than the T3 was before. — Update notes |
” |
Shove: ZOMG/DDT speed while being shoved is lower ― 0.33× → 0.22×
- Note: Also affects 0-1-X crosspath ― 0.22× → 0.11×.
Shove: MOAB speed while being shoved is higher ― -0.33× → -0.3×
- Note: Also affects 0-1-X crosspath ― -0.44× → 0.41×.
Overall cost increased by $300 (due to cost changes for previous tiers)
| “ | MOAB Shove’s stalling potential was far too strong for how early and cheaply it becomes available, so we’re dialing back the ZOMG slow amount to keep its late-game impact more balanced. In return, Comanche Defense is getting an increase to these slowing capabilities, giving it the utility for controlling ZOMG movement. — Update notes |
” |
MOAB Shove: Multiplier for MOABs decreased ― ×−0.3 → ×−0.4
- Note: This means MOABs will be pushed back faster while being shoved
MOAB Shove: Multiplier for ZOMGs/DDTs decreased ― ×0.22 → ×0.2
- Note: This means ZOMGs/DDTs move slower while being shoved
- 0-1-4, 0-2-4
MOAB Shove: Multiplier for MOABs decreased ― ×−0.41 → ×−0.51
MOAB Shove: Multiplier for ZOMGs/DDTs decreased ― ×0.11 → ×0.09
| “ | MOAB Shove’s flexible stalling still stands out as particularly powerful through the whole game, we still want to take our time slowly nerfing this but to reduce single-target lockout we’re increasing the missile damage. — Update notes |
” |
Missile attack: Bonus damage to MOAB-Class Bloons increased ― +2 → +5
Gallery
For more Heli Pilot images, see Gallery:Heli Pilot.
Screenshots
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Artwork and icons
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Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | دفاع كومانتش المكالمات تلقائيا في كومانش صغيرة عندما تكون في أمس الحاجة إليها. |
— | |
| Danish | Comanche-forsvar Indkalder automatisk 3 flere Comanches, når nøden er størst. |
— | |
| German | Comanche-Verteidigung Ruft automatisch 3 weitere Commanches dorthin, wo sie am meisten gebraucht werden. |
— | |
| Spanish | Defensor Comanche Llama 3 comanches más de forma automática cuando más se los necesita. |
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| Spanish (LA) | Defensor Comanche Llama 3 comanches más de forma automática cuando más se los necesita. |
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| Finnish | Comanche-puolustus Automaattisesti kutsuu 3 uutta Comanchea, kun niitä eniten tarvitaan. |
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| French | Défense comanche Appelle automatiquement 3 autres comanches lorsque le besoin s'en ressent le plus. |
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| Italian | Difesa Comanche Richiede automaticamente 3 elicotteri Comanche quando ce n'è più bisogno. |
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| Japanese | コマンチ防衛 最も必要な時に、自動的に3多くコマンチを呼ぶ。 |
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| Korean | 코만치 방어 가장 필요한 순간에 자동으로 3명의 코만치를 더 소집합니다. |
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| Dutch | Comanche-verdediging Roept automatisch mini Comanches op wanneer ze het hardst nodig zijn. |
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| Norwegian | Comanche-forsvar Kaller automatisk inn 3 comancher når de trengs som mest. |
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| Polish | Obrona Komanczów Automatycznie przyzywa mini Komanczów, gdy są najbardziej potrzebni. |
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| Portuguese (Brazil) | Defesa Comanche Automaticamente convoca 3 Comanches quando mais se precisa deles. |
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| Russian | Оборона команчей Автоматически вызывает 3-х и более команчей, когда они нужнее всего. |
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| Swedish | Comanche-försvar Kallar automatiskt in ytterligare 3 Comanches när de behövs som mest. |
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| Thai | โคแมนชี่ป้องกัน เรียกเฮลิคอปเตอร์โคแมนชี่ขนาดเล็กโดยอัตโนมัติเมื่อถึงคราวคับขัน |
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| Turkish | Komançi Savunması En çok ihtiyaç duyulduğunda otomatik olarak 3 Komançi daha çağırır. |
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| Chinese (simplified) | 科曼奇防御 在最需要的时候自动召唤3架科曼奇。 |
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| Chinese (traditional) | 科曼奇防禦 在最需要時自動呼叫另外3個科曼奇。 |
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| This list was last updated for: version 43.1 | |||
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