Update history:Bloons TD 6/Version 56.2: Difference between revisions
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{{BTD6 update info | {{BTD6 update info | ||
| version = 56.2 | | version = 56.2 | ||
| Line 7: | Line 6: | ||
| prev minor = 56.1 | | prev minor = 56.1 | ||
| next minor = 56.3 | | next minor = 56.3 | ||
| next = | | next = 57.0 | ||
| steam windows date = {{timestamp|18 August 2026 23:24:37 UTC}}<ref>[https://steamdb.info/depot/960091/history/?changeid=M:3975959124549939908 SteamDB]</ref> | | steam windows date = {{timestamp|18 August 2026 23:24:37 UTC}}<ref>[https://steamdb.info/depot/960091/history/?changeid=M:3975959124549939908 SteamDB]</ref> | ||
| steam macos date = {{timestamp|18 August 2026 23:24:37 UTC}}<ref>[https://steamdb.info/depot/960093/history/?changeid=M:9163736256532704753 SteamDB]</ref> | | steam macos date = {{timestamp|18 August 2026 23:24:37 UTC}}<ref>[https://steamdb.info/depot/960093/history/?changeid=M:9163736256532704753 SteamDB]</ref> | ||
| Line 27: | Line 26: | ||
{{research|Elaborate specific interactions with Skywarden: | {{research|Elaborate specific interactions with Skywarden: | ||
*Find out each of the new icons for 2+xx, if any | *Find out each of the new icons for 2+xx, if any | ||
*Confirm the track-based item x4x fix (just rotation fix?) | *Confirm the track-based item x4x fix (just rotation fix?)}} | ||
{{BTD6 tower changes | |||
|version=56.2 | |||
{{BTD6 tower changes|version=56.2|tower=Skywarden | |tower=Skywarden | ||
|changes 1 tiers=1xx+ | |changes 1 tiers=1xx+ | ||
|changes 1=*{{nerf|No longer grants the range buff to sub-towers twice|fix=y}} | |changes 1=*{{nerf|No longer grants the range buff to sub-towers twice|fix=y}} | ||
| Line 44: | Line 43: | ||
|changes 6=*{{change|Adjusted visuals for on-track Lightning Rods}} | |changes 6=*{{change|Adjusted visuals for on-track Lightning Rods}} | ||
|changes 7 tiers=xx3+ | |changes 7 tiers=xx3+ | ||
|changes | |changes 8=*{{nerf|name=Ice Combo|The first two stages of the combo no longer slow down MOAB-class Bloons incorrectly|fix=y|note=Speed multiplier was incorrectly set to 0× instead of 1× for the first two stages of the combo. X-X-4 Frozen Verdict unchanged (0.95× and 0.9×)}} | ||
*{{ | |changes 8 tiers=xx3 | ||
|changes 7=*{{nerf|name=Freezing Shrapnel|Resolved an issue where it was producing more projectiles than intended; it is now limited to 2 shards|fix=y}} | |||
*{{neutral|name=Freezing Shrapnel|The shards now target the two closest Bloons in range instead of moving in the overall direction of the arrow|undoc=y}} | |||
}} | }} | ||
====[[Geraldo (BTD6)|Geraldo]]==== | ====[[Geraldo (BTD6)|Geraldo]]==== | ||
{{research|Add all of the fixed Geraldo bugs (e.g. the lightning no longer only triggering every 2nd shot, now every shot) and added | {{research|Add all of the fixed Geraldo bugs (e.g. the lightning no longer only triggering every 2nd shot, now every shot), and verify any other changes to Geraldo like the added bug(s)}} | ||
{{BTD6 hero changes|version=56.2|hero=Geraldo | |||
|all level changes=*{{buff|Shop items are now free or almost free when played on any difficulty or mode with a cost modifier|fix=y}} | |||
}} | |||
====[[Tech Bot Prime]]==== | ====[[Tech Bot Prime]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
|version=56. | |version=56.2 | ||
|tower=Tech Bot Prime | |tower=Tech Bot Prime | ||
|power pro=y | |power pro=y | ||
|changes 1=*{{ | |changes 1=*{{nerf|No longer increases the damage of the other attacks of the towers which have their abilities triggered|note=The 2× multiplier now only works for abilities that send a single projectile upon activation (e.g. Tsar Bomba)|fix=y}} | ||
|changes 1 tiers=300 | |changes 1 tiers=300 | ||
}} | }} | ||
| Line 69: | Line 69: | ||
|changes 1 label={{BTD6 mk|Door Gunner}} | |changes 1 label={{BTD6 mk|Door Gunner}} | ||
|changes 1 names=Door Gunner | |changes 1 names=Door Gunner | ||
|changes 1=*{{change| | |changes 1=*{{change|name=Redeployment|Resolved an issue where redeployed towers were not displayed correctly|fix=y}} | ||
|changes 2 label={{BTD6 mk|Cheap 'Rangs}},{{BTD6 mk|Budget Clusters}},{{BTD6 mk|Cheaper Solution}},{{BTD6 mk|Cheaper Maiming}}, {{BTD6 mk|Budget Battery}}, {{BTD6 mk|Cheaper Doubles}}, {{BTD6 mk|Warm Oak}}, {{BTD6 mk|Hi-Value Mines}} | |changes 2 label={{BTD6 mk|Cheap 'Rangs}},{{BTD6 mk|Budget Clusters}},{{BTD6 mk|Cheaper Solution}},{{BTD6 mk|Cheaper Maiming}}, {{BTD6 mk|Budget Battery}}, {{BTD6 mk|Cheaper Doubles}}, {{BTD6 mk|Warm Oak}}, {{BTD6 mk|Hi-Value Mines}} | ||
|changes 2 names=Cheap Rangs;Budget Clusters;Cheaper Solution;Cheaper Maiming;Budget Battery;Cheaper Doubles;Warm Oak;Hi-Value Mines | |changes 2 names=Cheap Rangs;Budget Clusters;Cheaper Solution;Cheaper Maiming;Budget Battery;Cheaper Doubles;Warm Oak;Hi-Value Mines | ||
| Line 76: | Line 76: | ||
===[[Perk]]s=== | ===[[Perk]]s=== | ||
{{research|Research the precise Monkey Star bugfix}} | {{research|Research the precise Monkey Star bugfix, and verify the added "Monkey Star quantum entanglement bug" that transfers sellbacks weirdly}} | ||
*{{change|[[Monkey Star]] no longer switches to the next earliest tower if the old Monkey Star was sold and then the player reloads the game save.}} | *{{change|[[Monkey Star]] no longer switches to the next earliest tower if the old Monkey Star was sold and then the player reloads the game save.}} | ||
| Line 102: | Line 102: | ||
===''[[Frontier Legends]]''=== | ===''[[Frontier Legends]]''=== | ||
*Achievements for ''Frontier Legends'' are no longer visible if the player does not own the DLC | *Achievements for ''Frontier Legends'' are no longer visible if the player does not own the DLC{{BTD6 changes | ||
| version = 56.2 | |||
| changes 1 names = Fishing Spot | |||
| changes 1 = *{{change|Traits that affect Bananite income are now applied to the Fish value|fix=y}} | |||
}} | |||
===[[Diamondback]]=== | ===[[Diamondback]]=== | ||
| Line 109: | Line 113: | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
*Localization fixes. | *UI: Localization fixes. | ||
* | *UI: Resolved a crash that could occur viewing other teams while in a team | ||
*UI: Relic descriptions can be viewed again from each tile’s play menu | |||
* | *Hotkeys: Resolved an issue where mouse buttons were not able to correctly bind to hotkeys | ||
* | *Gameplay: Resolved a visual issue where Lv. 7+ Decryptor Corvus displayed two Ancestral Hands | ||
* | *Gameplay: Resolved an issue with Lightning-type attacks | ||
* | *Gameplay: Abilities should order consistently on the Ability Quickbar | ||
*Reduced some crashes occurring in iOS. | **Note: This change will only apply for saves created in this version or higher | ||
*Gameplay: Resuming game from background on mobile should always clear notifications | |||
*Gameplay: Resolved an issue with the Monkey Star perk saving broken towers | |||
*Dark Dungeons: Resolved a crash that could occur activating the Statue | |||
*Epic: Moving cursor with EGS Overlay active should no longer slow FPS to a halt" | |||
*Netflix: Resolved a crash choosing cloud save on a conflict during gameplay | |||
*iOS: Reduced some crashes occurring in iOS. | |||
==Notes== | ==Notes== | ||
Latest revision as of 15:37, 2 October 2026
Version 56.2 is the second minor update to version 56.0 of Bloons TD 6. It consists mostly of bug fixes to Skywardens as well as stability improvements for the game.
Changes
[edit | edit source]| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Research which attacks are fixed with the "lightning attacks" |
Towers
[edit | edit source]| Tiers | Changes |
|---|---|
| X-3-X Deadeye (and further upgrades) |
|
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Elaborate specific interactions with Skywarden:
|
| Tiers | Changes |
|---|---|
| 1-X-X Aerial Attunement (and further upgrades) |
|
| 2-X-X Zephyr Sense (and further upgrades) |
|
| 3-X-X Wind Weaver (and further upgrades) |
|
| X-2-X Thundering Arc (and further upgrades) |
|
| X-4-X Thunder's Decree (and further upgrades) |
|
| X-5-X Stormwrath Archon |
|
| X-X-3 Coldchain |
|
| X-X-3 Coldchain (and further upgrades) |
|
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Add all of the fixed Geraldo bugs (e.g. the lightning no longer only triggering every 2nd shot, now every shot), and verify any other changes to Geraldo like the added bug(s) |
| Levels | Changes |
|---|---|
| All |
|
| Tiers | Changes |
|---|---|
| 3-0-0 Lead the Storm |
|
| Knowledge | Changes |
|---|---|
| |
|
Perks
[edit | edit source]| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Research the precise Monkey Star bugfix, and verify the added "Monkey Star quantum entanglement bug" that transfers sellbacks weirdly |
- Monkey Star no longer switches to the next earliest tower if the old Monkey Star was sold and then the player reloads the game save.
Modes and events
[edit | edit source]- Cost modifier now stacks with the difficulty's cost modifier instead of overriding it (bug)
- Relic descriptions can now be viewed from the tile's play menu (bug fix)
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: For all Quests that do have pre-placed towers, add each quest to the list of "names" parameter |
- Restarting a Quest will no longer prevent pre-placed towers from loading (bug fix)
- Achievements for Rogue Legends are no longer visible if the player does not own the DLC
- Hawk's Eye no longer breaks Skywarden
- Curse value is no longer stuck displaying 0% value
- Achievements for Frontier Legends are no longer visible if the player does not own the DLC
- Traits that affect Bananite income are now applied to the Fish value (bug fix)
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Find out exact segment changes in terms of units arranged relative to the head |
- Elite Diamondback segments are re-aligned to match visuals.
Miscellaneous
[edit | edit source]- UI: Localization fixes.
- UI: Resolved a crash that could occur viewing other teams while in a team
- UI: Relic descriptions can be viewed again from each tile’s play menu
- Hotkeys: Resolved an issue where mouse buttons were not able to correctly bind to hotkeys
- Gameplay: Resolved a visual issue where Lv. 7+ Decryptor Corvus displayed two Ancestral Hands
- Gameplay: Resolved an issue with Lightning-type attacks
- Gameplay: Abilities should order consistently on the Ability Quickbar
- Note: This change will only apply for saves created in this version or higher
- Gameplay: Resuming game from background on mobile should always clear notifications
- Gameplay: Resolved an issue with the Monkey Star perk saving broken towers
- Dark Dungeons: Resolved a crash that could occur activating the Statue
- Epic: Moving cursor with EGS Overlay active should no longer slow FPS to a halt"
- Netflix: Resolved a crash choosing cloud save on a conflict during gameplay
- iOS: Reduced some crashes occurring in iOS.
Notes
[edit | edit source]| This section is incomplete. You can help out by expanding it. The editor who added this notice did not specify a reason. |
- The Geraldo bug introduced in version 56.2 has caused Geraldo to be disabled on Day 2 of a running Contested Territory event, specifically Event 105.
- Geraldo's bugged prices are based on a percentage of the base cost, or the base cost if it's Medium. Anything costing $0 is marked as just "$". The bugged prices of Geraldo items are as follows:
- Easy: Free (less than 100% base cost)
- Hard: 8% of base cost, rounded to the nearest $5
- Impoppable: about 1.60% of the base cost, rounded to the nearest $5