Comanche Defense (BTD6): Difference between revisions

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'''Comanche Defense''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Heli Pilot the ability to summon mini Comanche [[Sub-tower|sub-towers]] when Bloons reach certain thresholds along the track.
'''Comanche Defense''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Heli Pilot the ability to summon mini Comanche [[Sub-tower|sub-towers]] when Bloons reach certain thresholds along the track. Mini Comanches fly fast towards its targets, spawning from the edge of the map closest to them, and are equipped with faster-firing darts and high-damage missiles.


This upgrade also increases the [[damage]] of Heli Pilot's main darts from 1 to 2. This upgrade enhances the missile granted by [[MOAB Shove (BTD6)|MOAB Shove]], increasing its damage from 1 to 3, increasing its [[pierce]] from 10 to 30, and reducing its [[Attack Cooldown|attack cooldown]] by 66.67%, effectively tripling its attack speed. Comanche Defense also enhances the MOAB pushback of MOAB Shove for [[BFB (BTD6)|BFBs]] and [[ZOMG (BTD6)|ZOMGs]].
This upgrade also increases the [[damage]] of Heli Pilot's main darts from 1 to 2. This upgrade enhances the missile granted by [[MOAB Shove (BTD6)|MOAB Shove]], increasing its damage from 2 to 3, increasing its [[pierce]] from 10 to 30, and reducing its [[Attack speed|attack cooldown]] by 66.67%, effectively tripling its attack speed. Comanche Defense also enhances the MOAB pushback of MOAB Shove.


== Mechanics ==
== Mechanics ==
Line 41: Line 41:


Mini-Comanche rockets deal 4 damage with +2 [[Ceramic damage]]. They have 60 pierce and an attack cooldown of 3 seconds. Rockets cannot damage [[Black Bloon (BTD6)|Black Bloons]].
Mini-Comanche rockets deal 4 damage with +2 [[Ceramic damage]]. They have 60 pierce and an attack cooldown of 3 seconds. Rockets cannot damage [[Black Bloon (BTD6)|Black Bloons]].
Mini Comanches also have 25 units more movement speed from the main helicopter.
=== MOAB Shove ===
Comanche Defense significantly improves the MOAB pushback
{| class="wikitable"
!Bloon Type
!Speed while shoved
!Speed while shoved, with Bigger Jets
|-
|[[MOAB (BTD6)|MOAB]]
| -40%
| -51%
|-
|[[BFB (BTD6)|BFB]]
|0%
| -11%
|-
|[[DDT (BTD6)|DDT]] and [[ZOMG (BTD6)|ZOMG]]
|20%
|9%
|}


==Stats==
==Stats==
{{BTD6 stat list by upgrade|Heli Pilot|004}}
{{BTD6 stat list by tiers|Heli Pilot|004}}


==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Heli Pilot|3|4}}
{{BTD6 cost list by upgrade|Heli Pilot|3|4}}
==Strategy==
{{Strategy needed|Verify synergies and usefulness on all game modes}}
{{BTD6 last updated|53.2|section=y}}
Comanche Defense is a decent DPS tower when optimizing the timing of its mini-Comanches, especially with synergies that directly buff it and its mini-Comanches, such as [[Geraldo (BTD6)|Geraldo]] and [[Gwendolin (BTD6)|Gwendolin]]. The improved shove is mild but does assist its capability to control blimps before the mini-Comanches trigger too soon. While its DPS is above average when all of them are active, it greatly struggles on rounds that are long, reaching usage caps sooner. Without mini-Comanches, its DPS is terrible.
Comanche Defense is mostly used as either a mid-game carry or simply for the damage burst when Bloons get far. It has a smooth transition to [[Comanche Commander (BTD6)|Comanche Commander]], due to the low T5 cost. Comanche Defense still should be combined with defenses that account for its downtime. When used only for the burst, it can be spammed against [[Blastapopoulos (BTD6)|Blastapopoulos]] during [[Boss Rush]], or a few for casual [[Race (BTD6)|Race]] conditions.
1-0-4 is preferred because it directly increases DPS of both Comanches, with 2-0-4 aiding automatic use so that other defenses can be micromanaged. 0-1-4's shove bonus and flight speed bonuses are minimal and the Heli doesn't gain extra DPS. 0-2-4 is only used specifically against Camo.


==Update history==
==Update history==
Line 54: Line 85:
{{main gallery|Heli Pilot}}
{{main gallery|Heli Pilot}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
<gallery>
BTD6 Comanche Defense 004.png|Comanche Defense with no crosspath
BTD6 Comanche Defense 104.png|Comanche Defense with 104 crosspath
BTD6 Comanche Defense 204.png|Comanche Defense with 204 crosspath
BTD6 Comanche Defense 014.png|Comanche Defense with 014 crosspath
BTD6 Comanche Defense 024.png|Comanche Defense with 024 crosspath
BTD6 Comanche Defense Helipad.png|Comanche Defense helipad
BTD6 Comanche Defense Subtower.gif|Comanche Defense mini comanche
</gallery>


===Assets===
===Assets===

Latest revision as of 17:31, 10 March 2026

Comanche Defense
Portrait of Comanche Defense
Icon of Comanche Defense Automatically calls in mini Comanches when they're most needed.
Tower Path Tier
Heli Pilot 3 4
XP cost 12,500
Cash cost $7,225 — Easy
$8,500 — Medium
$9,180 — Hard
$10,200 — Impoppable

Comanche Defense is the Heli Pilot's path 3 tier 4 upgrade in Bloons TD 6. It grants Heli Pilot the ability to summon mini Comanche sub-towers when Bloons reach certain thresholds along the track. Mini Comanches fly fast towards its targets, spawning from the edge of the map closest to them, and are equipped with faster-firing darts and high-damage missiles.

This upgrade also increases the damage of Heli Pilot's main darts from 1 to 2. This upgrade enhances the missile granted by MOAB Shove, increasing its damage from 2 to 3, increasing its pierce from 10 to 30, and reducing its attack cooldown by 66.67%, effectively tripling its attack speed. Comanche Defense also enhances the MOAB pushback of MOAB Shove.

Mechanics

[edit | edit source]

Comanche Defense summons a number of mini Comanches when Bloons reach certain track thresholds:

Number of mini-Comanches Track threshold
1 25%
2 50%
3 75%

Each summoning can only occur once in a round. Mini Comanches already present count toward the amount summoned: for example, if there is already one mini Comanche and Bloons reach 50% down the track, only one additional mini-Comanche is summoned to bring the total to two.

Mini Comanches follow the main Heli Pilot and last for 15 seconds. They have both a dart gun attack and a rocket launcher attack. Mini Comanche darts deal 1 damage, have 4 pierce, and an attack cooldown of 0.228 seconds. 3 darts are fired per shot, or 5 if Quad Darts is purchased. Darts cannot damage Lead Bloons.

Mini-Comanche rockets deal 4 damage with +2 Ceramic damage. They have 60 pierce and an attack cooldown of 3 seconds. Rockets cannot damage Black Bloons.

Mini Comanches also have 25 units more movement speed from the main helicopter.

MOAB Shove

[edit | edit source]

Comanche Defense significantly improves the MOAB pushback

Bloon Type Speed while shoved Speed while shoved, with Bigger Jets
MOAB -40% -51%
BFB 0% -11%
DDT and ZOMG 20% 9%

Stats

[edit | edit source]
For a complete list of Heli Pilot stats, see Stats:Heli Pilot (BTD6).
This data was last updated for: version 55.1
Tower
Display range22 units
Movement speed40 units/s
Targeting options
  • Follow Touch
  • Lock in Place
  • Patrol Points
Attack
Cooldown0.456s
Offset (X, Y, Z)
11.5, 10, 3 (side 1)
-11.5, 10, 3 (side 2)
Targeting range54.6 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Count2
Pierce3
Damage2
Damage typeSharp
Speed416 units/s
Lifespan1s
Radius3 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Ballistic Missile
Cooldown1s
Offset (X, Y, Z)
0, 0, 0
TargetingFirst
Targeting range∞ units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce1
Max pierce1
Speed270 units/s
Seeking distance∞ units
Seeking angle180°
Seeking rotation speed360 °/s
Lifespan7.4074s
Radius4 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Explosion
Pierce30
Damage3
Damage to Ceramic
(excl. Ceramic Armor Shell)
+2
Damage to MOAB-Class+5
Damage typeExplosion
Lifespan0.1s
Radius18 units
Filters
  • Cannot hit Camo
  • Ignores blockers
MOAB Shove
Radius42 units
Multiplier for MOABs×-0.4
Multiplier for BFBs×0
Multiplier for ZOMGs×0.2
Multiplier for DDTs×0.2
Filters
  • Cannot affect Camo

Mini-Comanche

Tower
Display range54.6 units
Footprint radius9 units
Movement speed65 units/s
Targeting options
  • Follow Touch
  • Lock in Place
  • Patrol Points
  • Pursuit
Attack
Cooldown0.228s
Offset (X, Y, Z)
8.5, 7, 3 (side 1)
0, 12.03, 1.7 (side 2)
-7.5, 7, 3 (side 3)
Targeting range54.6 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Count3
Pierce4
Damage1
Damage typeSharp
Speed416 units/s
Lifespan1s
Radius3 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Ballistic Missile
Cooldown3s
Offset (X, Y, Z)
0, 0, 0
TargetingFirst
Targeting range∞ units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce1
Max pierce1
Speed270 units/s
Seeking distance∞ units
Seeking angle180°
Seeking rotation speed360 °/s
Lifespan7.4074s
Radius4 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Explosion
Pierce60
Damage4
Damage to Ceramic
(excl. Ceramic Armor Shell)
+2
Damage typeExplosion
Lifespan0.1s
Radius18 units
Filters
  • Cannot hit Camo
  • Ignores blockers

1-0-4

Attack
Copies of this attack1 → 2
Offset (X, Y, Z)
11.5, 10, 3 (side 1)
-11.5, 10, 3 (side 2)
11.5, 10, 3 (primary 1)
-11.5, 10, 3 (primary 2)
6.5, 13.5, 1.7 (secondary 1)
-6.5, 13.5, 1.7 (secondary 2)

Mini-Comanche

Attack (secondary)
Cooldown0.228s
Offset (X, Y, Z)
6.09, 9, 1.7 (side 1)
-5.18, 9, 1.7 (side 2)
Targeting range54.6 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Count2
Pierce4
Damage1
Damage typeSharp
Speed416 units/s
Lifespan1s
Radius3 units
Filters
  • Cannot hit Camo
  • Ignores blockers

2-0-4

Tower
Targeting options
  • Pursuit

0-1-4

Tower
Movement speed40 units/s → 70 units/s
MOAB Shove
Multiplier for MOABs×-0.4 → ×-0.51
Multiplier for BFBs×0 → ×-0.11
Multiplier for ZOMGs×0.2 → ×0.09
Multiplier for DDTs×0.2 → ×0.09

Mini-Comanche

Tower
Movement speed65 units/s → 95 units/s

0-2-4

Attack
Filters
  • Can now target Camo
Projectile
Filters
  • Can now hit Camo
Ballistic Missile
Filters
  • Can now target Camo
Projectile
Filters
  • Can now hit Camo
Explosion
Filters
  • Can now hit Camo
MOAB Shove
Filters
  • Can now affect Camo

Mini-Comanche

Attack
Filters
  • Can now target Camo
Projectile
Filters
  • Can now hit Camo
Ballistic Missile
Filters
  • Can now target Camo
Projectile
Filters
  • Can now hit Camo
Explosion
Filters
  • Can now hit Camo

Costs and sell values

[edit | edit source]
Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-4 $11,895 $14,000 $15,120 $16,800 $8,327 $9,800 $10,584 $11,760
1-0-4 $12,575 $14,800 $15,985 $17,760 $8,803 $10,360 $11,190 $12,432
2-0-4 $13,000 $15,300 $16,525 $18,360 $9,100 $10,710 $11,568 $12,852
0-1-4 $12,150 $14,300 $15,445 $17,160 $8,505 $10,010 $10,812 $12,012
0-2-4 $12,660 $14,900 $16,095 $17,880 $8,862 $10,430 $11,267 $12,516

Strategy

[edit | edit source]
This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
The editor who added this notice elaborates: Verify synergies and usefulness on all game modes
This section was last updated for: version 53.2

Comanche Defense is a decent DPS tower when optimizing the timing of its mini-Comanches, especially with synergies that directly buff it and its mini-Comanches, such as Geraldo and Gwendolin. The improved shove is mild but does assist its capability to control blimps before the mini-Comanches trigger too soon. While its DPS is above average when all of them are active, it greatly struggles on rounds that are long, reaching usage caps sooner. Without mini-Comanches, its DPS is terrible.

Comanche Defense is mostly used as either a mid-game carry or simply for the damage burst when Bloons get far. It has a smooth transition to Comanche Commander, due to the low T5 cost. Comanche Defense still should be combined with defenses that account for its downtime. When used only for the burst, it can be spammed against Blastapopoulos during Boss Rush, or a few for casual Race conditions.

1-0-4 is preferred because it directly increases DPS of both Comanches, with 2-0-4 aiding automatic use so that other defenses can be micromanaged. 0-1-4's shove bonus and flight speed bonuses are minimal and the Heli doesn't gain extra DPS. 0-2-4 is only used specifically against Camo.

Update history

[edit | edit source]
For a complete list of Heli Pilot changes, see Update history:Heli Pilot (BTD6).
Icon of "the greatest challenge" This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
  • Nerf Sub-towers no longer gain double the effects of stat buffs such as Berserker Brew (bug fix)
  • Buff Passive ability: cooldown reduced ― 45s → 25s
  • Nerf Sub-towers now consume Alchemist brew charges (bug fix)
  • Neutral Lock in Place and Patrol Points no longer immediately prompt to choose target positions and instead have default positions
  • Neutral After changing targeting off of Lock in Place or Patrol Points, changing back returns the target(s) to how it was previously
  • "Heli Pilots should no longer cause save files to not load sometimes" (bug fix)
  • Buff Passive ability: max activations per round increased ― 1 → 2
  • Nerf Overall cost increased by $100 (due to cost changes for previous tiers)
  • Description changed (undocumented)
Before After
Automatically calls in 3 more Comanches when they're most needed. Automatically calls in mini Comanches when they're most needed.
  • Buff Comanche Defense will now instead spawn 1 Comanche the first time any Bloon crosses 25% of the track each round
  • Buff Will also spawn 2 additional Comanche at 50% of the track. If the first Comanche is still on screen it’s duration will be refreshed and only 1 extra will spawn
  • Buff Will also spawn 3 additional Comanche at 75% of the track. If the 2nd set of Comanche are still on screen their duration will be refreshed and only 1 extra will spawn
  • Buff Comanche will now spawn from the side of the map closest to where the triggering Bloon is located
  • Buff Comanche spawn movespeed now increased to always be 30 more than the speed of the main Heli ― 45 → 75
0-1-4
  • Buff Comanches now benefit from Bigger Jets
  • Buff Upgrade cost reduced ― $10,000 → $8,500
  • Buff Comanche Defense: duration increased ― 10s → 12s
Heli Pilot manages on pursuit far too easily without any need to consider Bigger Jets unless camo or downdraft is required. For more crosspath variety than just ‘camo’ we moved more of the base Heli speed out and back into Bigger Jets with an overall buff to Bigger Jets. This should allow Bigger Jets to scale a little better than other helis through early speed ramping.
— Update notes
  • Buff Overall cost reduced by $1,500 (due to cost changes for previous tiers)
  • Nerf Movement speed decreased ― 45 → 40
0-1-4
  • Buff Movement speed increased ― 67.5 → 70
A little more buffing of underused crosspath
— Update notes
0-1-4, 0-2-4
  • Buff Bigger Jets now allows MOAB Shove to push back faster
    • MOAB speed: -0.33 → -0.44
    • BFB speed: 0 → -0.11
    • ZOMG/DDT speed: 0.33 → 0.22
Further small buff to Comanche as prior balancing has not felt sufficient.
— Update notes
  • Buff Mini-Comanche passive summon: duration increased ― 12s → 15s
  • Buff Comanche Defense should no longer be completely and utterly bonk on Workshop (bug fix)
  • Buff Should now correctly be able to spawn Mini-Comanche if it is granted camo detection from an external source (bug fix)
MOAB Shove has had a missile attack similar to xx4’s mini comanches added to provide this path something extra for when the mini comanche are not active.
— Update notes
  • Neutral Gains a mini heli missile attack that has 3 damage and 30 pierce
    • Note: Nerf to stalling capability
Comanche Defense mostly suffered during downtime and so the base Heli at T4 has had some general improvements made to power, but the mini helis have also gained a pierce increase to provide the darts with some improved crowd control
— Update notes
  • Buff Main Comanche dart attack: Damage increased ― 1 → 2
  • Buff Main Comanche missile attack: Attack cooldown reduced ― 3s → 1s (attack speed increased by 200%)
  • Buff Mini Comanche dart attack: Pierce increased ― 3 → 4
1-0-4
  • Buff Mini Comanches now correctly fire 5 darts at a time with Quad Darts crosspath (bug fix)
Faster Darts xx1 upgrade will now increase the attack distance of Heli Dart attacks in order to assist with cluttering issues where large numbers of Helis will push each other away from nearby targets.
— Update notes
  • Buff Overall cost reduced by $500 (due to cost changes for previous tiers)
  • Buff Faster Darts increases attack distance of dart attacks by +30%
  • Neutral Comanche xx4 upgrade damage should no longer incorrectly change with crosspathing (bug fix)
ComCom is both lacking in pierce damage, and favors the 105 crosspath more than we’d like. This goal for this change is to improve the overall single target power for the missile AoE without such a high pierce number, with only a smaller damage buff for the main darts so existing pierce benefits that can be applied for the main attack remain valuable
— Update notes
  • Buff Heli 'patrol point' markers now visually update immediately after setting new points (bug fix)
  • Nerf Missile pierce for both main and mini reduced ― 100 → 80
  • Buff Comanche mini's follow the target priority set on their main Heli
  • Nerf Comanche Defense mini helis expire correctly (bug fix)
  • Buff MOAB Shove no longer ignores the children of the target it is shoving (bug fix)
Overall Comanche cleanup and stats shuffle; with the goal of improving baseline non-buffed performance and making it less demanding of Geraldo’s Pickle for high damage.
— Update notes
  • Buff Mini missile: Damage increased ― 1 → 4
  • Nerf Mini missile: Pierce dencreased ― 80 → 60
  • Buff Mini missile: Ceramic bonus increased ― +1 → +2
  • Nerf Mini missile: No longer does +2 bonus MOAB-class damage
  • Nerf Mini dart: Attack cooldown increased ― 0.151848s → 0.228s
As MOAB Shove introduced a supportive mechanic at T3 but never expanded on this again we want to start playing around with this some more, it’s quite strong for a T3 so the slow amount was reduced but we’ve made the T4 now better than the T3 was before.
— Update notes
  • Buff Shove: ZOMG/DDT speed while being shoved is lower ― 0.33× → 0.22×
    • Note: Also affects 0-1-X crosspath ― 0.22× → 0.11×.
  • Nerf Shove: MOAB speed while being shoved is higher ― -0.33× → -0.3×
    • Note: Also affects 0-1-X crosspath ― -0.44× → 0.41×.
  • Nerf Overall cost increased by $300 (due to cost changes for previous tiers)
MOAB Shove’s stalling potential was far too strong for how early and cheaply it becomes available, so we’re dialing back the ZOMG slow amount to keep its late-game impact more balanced. In return, Comanche Defense is getting an increase to these slowing capabilities, giving it the utility for controlling ZOMG movement.
— Update notes
  • Buff MOAB Shove: Multiplier for MOABs decreased ― ×−0.3 → ×−0.4
    • Note: This means MOABs will be pushed back faster while being shoved
  • Buff MOAB Shove: Multiplier for ZOMGs/DDTs decreased ― ×0.22 → ×0.2
    • Note: This means ZOMGs/DDTs move slower while being shoved
0-1-4, 0-2-4
  • Buff MOAB Shove: Multiplier for MOABs decreased ― ×−0.41 → ×−0.51
  • Buff MOAB Shove: Multiplier for ZOMGs/DDTs decreased ― ×0.11 → ×0.09
MOAB Shove’s flexible stalling still stands out as particularly powerful through the whole game, we still want to take our time slowly nerfing this but to reduce single-target lockout we’re increasing the missile damage.
— Update notes
  • Neutral Missile attack: Bonus damage to MOAB-Class Bloons increased ― +2 → +5
[edit | edit source]
For more Heli Pilot images, see Gallery:Heli Pilot.

Screenshots

[edit | edit source]

Assets

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In other languages

[edit | edit source]
Language Name / Description Notes
Arabic دفاع كومانتش
المكالمات تلقائيا في كومانش صغيرة عندما تكون في أمس الحاجة إليها.
Danish Comanche-forsvar
Indkalder automatisk 3 flere Comanches, når nøden er størst.
German Comanche-Verteidigung
Ruft automatisch 3 weitere Commanches dorthin, wo sie am meisten gebraucht werden.
Spanish Defensor Comanche
Llama 3 comanches más de forma automática cuando más se los necesita.
Spanish (LA) Defensor Comanche
Llama 3 comanches más de forma automática cuando más se los necesita.
Finnish Comanche-puolustus
Automaattisesti kutsuu 3 uutta Comanchea, kun niitä eniten tarvitaan.
French Défense comanche
Appelle automatiquement 3 autres comanches lorsque le besoin s'en ressent le plus.
Italian Difesa Comanche
Richiede automaticamente 3 elicotteri Comanche quando ce n'è più bisogno.
Japanese コマンチ防衛
最も必要な時に、自動的に3多くコマンチを呼ぶ。
Korean 코만치 방어
가장 필요한 순간에 자동으로 3명의 코만치를 더 소집합니다.
Dutch Comanche-verdediging
Roept automatisch mini Comanches op wanneer ze het hardst nodig zijn.
Norwegian Comanche-forsvar
Kaller automatisk inn 3 comancher når de trengs som mest.
Polish Obrona Komanczów
Automatycznie przyzywa mini Komanczów, gdy są najbardziej potrzebni.
Portuguese (Brazil) Defesa Comanche
Automaticamente convoca 3 Comanches quando mais se precisa deles.
Russian Оборона команчей
Автоматически вызывает 3-х и более команчей, когда они нужнее всего.
Swedish Comanche-försvar
Kallar automatiskt in ytterligare 3 Comanches när de behövs som mest.
Thai โคแมนชี่ป้องกัน
เรียกเฮลิคอปเตอร์โคแมนชี่ขนาดเล็กโดยอัตโนมัติเมื่อถึงคราวคับขัน
Turkish Komançi Savunması
En çok ihtiyaç duyulduğunda otomatik olarak 3 Komançi daha çağırır.
Chinese (simplified) 科曼奇防御
在最需要的时候自动召唤3架科曼奇。
Chinese (traditional) 科曼奇防禦
在最需要時自動呼叫另外3個科曼奇。
This list was last updated for: version 43.1
[edit | edit source]