Comanche Defense (BTD6): Difference between revisions
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Comanche Defense is a decent DPS tower when optimizing the timing of its mini-Comanches, especially with synergies that directly buff it and its mini-Comanches, such as [[Geraldo (BTD6)|Geraldo]] and [[Gwendolin (BTD6)|Gwendolin]]. The improved shove is mild but does assist its capability to control blimps before the mini-Comanches trigger too soon. While its DPS is above average when all of them are active, it greatly struggles on rounds that are long, reaching the usage caps sooner. Without them, its DPS is much worse. | Comanche Defense is a decent DPS tower when optimizing the timing of its mini-Comanches, especially with synergies that directly buff it and its mini-Comanches, such as [[Geraldo (BTD6)|Geraldo]] and [[Gwendolin (BTD6)|Gwendolin]]. The improved shove is mild but does assist its capability to control blimps before the mini-Comanches trigger too soon. While its DPS is above average when all of them are active, it greatly struggles on rounds that are long, reaching the usage caps sooner. Without them, its DPS is much worse. | ||
Comanche Defense has a smooth transition to [[Comanche Commander (BTD6)|Comanche Commander]], due to the low T5 cost and reasonable mid-game carry if combined with defenses that account for its downtime. Comanche Defense can also be used as a spammable option against [[Blastapopoulos (BTD6)|Blastapopoulos]] during [[Boss Rush]], or | Comanche Defense has a smooth transition to [[Comanche Commander (BTD6)|Comanche Commander]], due to the low T5 cost and reasonable mid-game carry if combined with defenses that account for its downtime. Comanche Defense can also be used as a spammable option against [[Blastapopoulos (BTD6)|Blastapopoulos]] during [[Boss Rush]], or a few for casual [[Race (BTD6)|Race]] conditions as a backup when Bloons start to progress too far. | ||
1-0-4 is preferred because it directly increases DPS of both Comanches, with 2-0-4 useful for automatic use so that other defenses can be micromanaged. 0-1-4 | 1-0-4 is preferred because it directly increases DPS of both Comanches, with 2-0-4 useful for automatic use so that other defenses can be micromanaged. 0-1-4's shove bonus and flight speed bonuses are minimal and the Heli doesn't gain extra DPS. 0-2-4 is only used for specifically against Camo. | ||
==Update history== | ==Update history== | ||