{{BTD6 tower changes|quote=This will allow Cripple MOAB to take out regular MOAB layers in one shot until round 100; for such a slow attacking single target tower we feel this will help top path flex, even if mostly for show.|version=37.0|tower=Sniper Monkey|changes 1 tiers=5XX|changes 1=*{{buff|5xx Cripple MOAB damage increased|80|280}}}}
{{BTD6 tower changes|quote=This will allow Cripple MOAB to take out regular MOAB layers in one shot until round 100; for such a slow attacking single target tower we feel this will help top path flex, even if mostly for show.|version=37.0|tower=Sniper Monkey|changes 1 tiers=5XX|changes 1=*{{buff|5xx Cripple MOAB damage increased|80|280}}}}
{{BTD6 tower changes|quote=Reworking Grape Shot crosspathing as it gains far too much crosspath value by T2 but then is lacking in purpose at higher tiers, double shot will only work as one extra grape however Destroyer will now apply its full attack rate buff to the grapes and Flagship will equip aspects of Grape Shot on the mini planes.|version=37.0|tower=Monkey Buccaneer|changes 1 tiers=210,310,410,510,220,230,240,250|changes 1=*{{nerf|210 Grape Shot total projectiles reduced|10|6}}|changes 2 tiers=310,410,510|changes 2=*{{buff|310 Destroyer now increases grape attack rate twice as much}}|changes 3 tiers=410,510|changes 3=*{{change|410 Aircraft Carrier planes radial attack now fires an arc of grapes instead of darts}}
{{BTD6 tower changes|quote=Spectre is shifting a little of the ceramic bonus around into basic all damage at the cost of reduced pierce, which should make up for lack of single target damage while also making the pierce crosspath more necessary when being used for cleanup focus.|version=37.0|tower=Monkey Ace|changes 1 tiers=XX4|changes 1=*{{buff|xx4 Spectre Dart damage increased|3|4}}
{{BTD6 tower changes|quote=Even with the map-range advantage, rotors are weak compared to any other constant AoE circle like this. Chinook feels like it’s near a place we are happy with now, however we want another tiny nudge on cost while keeping cash generation value the same. Pushing some higher values on the last Comanche Commander changes as the missile attack is effectively such a small portion of the tower’s total damage late game.|version=37.0|tower=Heli Pilot|changes 1 tiers=302,402,502|changes 1=*{{buff|302 Razor Rotors will now benefit from the faster firing crosspath|note=attack rate goes from 0.75 -> 0.4}}|changes 2 tiers=3XX,4XX,5XX|changes 2=*{{buff|3xx Razor Rotors cooldown rate increased|0.75|0.5}}|changes 3 tiers=X4X|changes 3=*{{nerf|x4x Support Chinook supply crate cash generated reduced|$1650|$1550}}|changes 4 tiers=X4X,X5X|changes 4=*{{nerf|x4x Support Chinook max uses per round reduced|3|2}}|cost 1 tier=4|cost 1 path=2|cost 1 prev=10500|cost 1 curr=9500|changes 5 tiers=XX4,XX5|changes 5=*{{buff|xx4 & xx5 Comanche mini's follow the target priority set on their main Heli}}|changes 6 tiers=XX5|changes 6=*{{buff|xx5 Comanche Commander missile damage|7|15}}
{{BTD6 tower changes|quote=As the Rapid Reload crosspath has actually fallen behind in value compared to Burny Stuff for top path Mortars we want to try a slight stun duration increase as this buffs the base path with a larger benefit to Rapid Reload mortars as a stalling option. Mortar consistency is lacking at x3x making it tough to spend on even though x4x is fairly good, so some of the T4 rate is shifting down to help out with this. As the camo property has grown quite weak and currently Signal Flare is considered the best decamo tool, we want to push back slightly on its cost and by reducing the blast radius of the decamo area while emphasizing crosspathing for effectiveness there.|version=37.0|tower=Mortar Monkey|cost 1 tier=3|cost 1 path=3|cost 1 prev=700|cost 1 curr=800|cost 2 path=3|cost 2 tier=4|cost 2 prev=11000|cost 2 curr=10900|changes 1 tiers=4XX,5XX|changes 1=*{{buff|4xx The Big One stun duration non-MOABs increased|0.5s|0.75s}}|changes 2 tiers=5XX|changes 2=*{{buff|5xx The Biggest One stun duration MOAB increased|0.3s|0.5s}}
*{{buff|5xx The Biggest One stun duration BFB increased|0.2s|0.3s}}
*{{buff|5xx The Biggest One stun duration DDT increased|0.2s|0.3s}}|changes 3 tiers=X3X|changes 3=*{{buff|x3x Heavy Shells attack delay reduced|1.08|0.81|note=Artillery Battery buff reduced from 1/4 rate to 1/3 rate but attack speed remains at 0.27}}|changes 4 tiers=XX3,XX4,XX5|changes 4=*{{nerf|xx3 Signal Flare decamo radius reduced|50|43}}|changes 5 tiers=103,104,105|changes 5=*{{buff|103 Signal Flare decamo pierce bonus|5|10}}|changes 6 tiers=XX4|changes 6=*{{buff|xx4 Shattering Shells burn DoT deals moab bonus +5}}}}
4xx Bloon Dissolver now creates puddles on track leading up to Bloon Solver, puddles deal 1 damage, all other stats and crosspath benefits are the same