{{incomplete|Detail themes and time-limited cosmetics}}
Update 21.0 is themed around Halloween, added cosmetics mostly follow that theme.
New limited-time trophy store items are recurring yearly for the Halloween season.
==== [[Trophy Store]] ====
==== [[Trophy Store]] ====
Revision as of 19:22, 31 May 2025
This article is a stub. You can help out by expanding it. The editor who added this notice elaborates:Update all towers, general changes, and the gallery artworks for update 21.0
Update 21.0 is themed around Halloween, added cosmetics mostly follow that theme.
New limited-time trophy store items are recurring yearly for the Halloween season.
The Insta-monkey system in BTD6 has evolved a lot since launch, from a farmable mechanic to grant easier wins into more of a collection system. With this, we have found that while the initial intention was to give a nice beefy reward for any win, this has resulted in Tier 3 and 4 insta-monkeys being far too common while Tiers 0-2 are much more coveted with no farmable way to get them. We have decided to work on this by redefining the free reward earned on round 100, instead of being a random chance of Tier 3 or 4 rewards will now follow this logic — Update notes
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Beginner maps: Insta reward range Tier 0 to Tier 2
Intermediate maps: Insta reward range Tier 1 to Tier 3
Advanced maps: Insta reward range Tier 2 to Tier 4
Expert maps: Insta reward range Tier 3 to Tier 4
Round 200 and higher remains at the past Tier 3 to Tier 4 regardless of difficulty
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Following up on the changes in 20.0 in relation to making for smaller and faster updates, additional changes have been made to more efficiently and correctly clean up old bundles when updating before downloading new & changed files
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Added Hover/Tap and hold state to all medals on the stats screen
Odyssey Menu now supports the display of a seasonal theme
Added in a ‘Loop’ option to the Jukebox for current song
After having had a name set at least once before, Monkey Names can now be edited from the Player profile page
Added Search Functionality to the Achievements menu
Hidden Achievements now appear in the Achievements menu and display progress before being completely unlocked. Description & title will remain hidden until the achievement is earned. You can find these by searching for ‘???’
Desktop version
Added a new options toggle to disable the precision ‘Nudge Mode’. With this disabled towers will always snap to where you click during placement
Your ‘Placement Mode’ is now saved locally per device rather than in your player save
In addition to ESC acting as a general hybrid back/pause button, the Tilde/Backquote key (~) will now act as an instant uninterruptible pause (unless you lose) that will only open the pause menu, not close it. As with all hotkeys this can be remapped from the options in the main menu.
Scrolling with the mouse wheel will now move at the correct speed on scroll-able menus that go from side-to-side
Uninstallation on steam will now open an additional prompt to remove all login information from your machine as well
Glaive Lord’s 502 gives no use over 520 with how the main attack currently works, so now 502 will additionally apply damage to the secondary revolving attack to target a different niche. — Update notes
The Ring of Fire & Inferno Ring upgrades recently received a crosspath functional rework, as we’re happy with the x2x range/pierce combo now this small follow-up is just to bring a bit more impact to the short-range 402 variant. — Update notes
Churchill is a chunky, expensive & slow levelling powerful hero, when he was launched he fit well in this spot but his synergies have not aged well. We have started with a small XP adjustment and greatly improved the power of his MOAB Barrage — Update notes
It felt fitting for so many reasons right now, but in addition to Unpopped Army buffs Ezili will now offer them a large pierce boost who then in turn offer up an improved cleanup tower to assist Ezili in dealing with with her main weakness — Update notes
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Levels
Changes
11+
Pierce of all Zombie Bloons summoned increased by +50%
We feel that applying the entire recent Roar nerf right away from level 3 was a mistake. To alleviate the impact here we have increased the level 3 duration to a little more than it was — Update notes
While he has been highly underrated, we wanted to fit in a few quality of life tweaks to add overall nicety and smoothen progression. — Update notes
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Levels
Changes
3-16
Drone Swarm: duration increased ― 15s → 17s
Note: Drone Swarm ability lasts +0.5s longer for every level of Etienne until Lv. 16
20
UCAV: duration increased ― 15s → 20s
Note: UCAV deals normal damage for buff duration
Bug fixes
Co-op Purchasing multiple continues in a row should no longer end in situations where the game is stuck losing even though no Bloons are leaking for some players
Resolved an issue with Co-op Black Medal not being properly displayed if you did not already possess the singleplayer Black Medal for that track
Dad of Quincy pet should now be visible again & will be re-enabled for purchase in the Trophy store on 21.0
Pets now have shadows
Using a restart before beating round 100 in any game will no longer lock off the round 100 insta from being awarded
Necro Bloons Reanimated & Transforming Tonics used now record to player stats
Added support to prevent the game crashing at launch under some situations where Player files were corrupted
Resolved an issue causing Advanced Challenge to sometimes not give any rewards at random
Gears on ‘Geared’ map should now rotate at a rate that will cause the teeth of the gears to not fall out of sync
Double tapping checkmark to place towers should no longer cause a crash
Decimals have been cut off from displaying in challenge editor
Jukebox should no longer scroll to the bottom of the song list when opened
Etienne, Adora, Heli Pilot and Engineer should correctly play placement sounds
Resolved some issues with selling towers crashing the game simulation
Resolved a Race issue with the ‘Last’ set round in a race being completed before the final Bloon of a previous round is popped caused the timer to continue for a second before victory being recorded
Updated Spring Spring map icon to match the actual map
Fixed some layering issues with Top Hats and Glue
Hitting ‘back’ from a monkey in the monkey menu no longer takes you all the way back to the primary menu
Monkey Knowledge respec option should no longer sometimes open twice when pressed
Odyssey stats correctly reset on replay
Resolved an issue where in the challenge editor less ‘slots’ were displayed than actual towers there are in the game
Current Race Rank will no longer disappear after opening rewards and exiting back out
Resolved a co-op crash related to players attempting to reconnect to a lobby that has already launched when on a bad internet connection
Co-op should correctly match all upgrades again after a resync
Added polish to some UI which was clipping under certain resolutions
Resolved some issues with a slight delay on the pause menu
Adjusted size of Odyssey description box to allow for more detail
Challenge Editor can again apply camo/regrow properties to apopalypse
Resolved an issue where starting an apopalypse game & restarting immediately would cause it to not begin
Gallery
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