Update history:Bloons TD 6/Version 52.2: Difference between revisions
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== Other minor changes and fixes == | === Other minor changes and fixes === | ||
* Gameplay: Resolved a number of edge case crashes. | * Gameplay: Resolved a number of edge case crashes. | ||
* Gameplay: Select Tower audio should no longer become progressively louder each game restart. | * Gameplay: Select Tower audio should no longer become progressively louder each game restart. | ||
Revision as of 05:11, 2 April 2026
Version 52.2
| Build № | 10179 | ||
|---|---|---|---|
| Release dates | |||
| Steam | 10 December 2025[1] | ||
| Epic Games Store (Windows) | 10 December 2025 | ||
Version 52.2 is the second minor update to version 52.0 of Bloons TD 6. It contains bug fixes and changes for Frontier Legends.
Changes and additions
Ice Monkey
| Tiers | Changes |
|---|---|
| 1-0-4 Icicles + Permafrost 2-0-4 Icicles + Cold Snap 0-1-4 Icicles + Enhanced Freeze 0-2-4 Icicles + Deep Freeze |
|
Frontier Legends
Sheriff: Morale bar is now also displayed on the Tower Placement panel
Campfire: Maximum amount of stamina that can be recovered increased ― 80% → 100%
Saloon: Now refreshes correctly according to the timer (bug fix)
Legend of the Night: Portal now works correctly on the exclusive Frontier Bloons (bug fix)
Stamina: Should now recover even when the game is not open (bug fix)
- Wild Bloons: Increased the overall number of them
- Wild Bloons and Nighttime: Now has more and more difficult Bloons than Daytime
- Added more Wild Bloons: Blue, Green, BFB, ZOMG and BAD
Quick Draw mini-game: The timing for hitting the Bloon targets is now more strict
Quick Draw mini-game: Reduced stamina and cash penalites from failing the mini-game against the lower tier Bloons
Quick Draw mini-game: Adjusted rewards from lower tier Bloons
- Admiral Brickell & Jiangshi Sauda traits changed
- Note: Details to be determined
Spike Factory cannot longer have the Blowback trait as it caps projectile lifespan (bug fix)
Nourishment is now disabled in all game modes in Frontier Legends (undocumented) (bug fix)
Other minor changes and fixes
- Gameplay: Resolved a number of edge case crashes.
- Gameplay: Select Tower audio should no longer become progressively louder each game restart.
- UI: Solved an issue where the windmill in the home screen disappeared.
- Frontier Legends: Solved a number of UI issues.
- Frontier Legends: Sheriff’s info button now brings their first time pop-up back up.
- Frontier Legends: Resolved some crashes that could occur when losing games in certain locations.
- Frontier Legends: Towers with large sizes now scale smaller to fit inside buildings (this change is only visual while inside a building).
- Frontier Legends: Added a pop-up in frontier that appears the first time any tower reach Low Stamina.
- Frontier Legends: The Campfire Tracking button should now be hidden in the introduction until there is actually an available campfire that the player can interact with.
- Frontier Legends: Towers with the Nimbus trait will no longer crash when entering the Underground map.
- Frontier Legends: Stamina Cookies description lists the correct Stamina recovery (Value is unchanged).
- Frontier Legends: Rosalia and her Tinkerfairy skin should no longer break visuals when appearing in Saloon.
- Frontier Legends: Deputy Stars should now immediately reflect their addition in the UI when obtained.
- Frontier Legends: Hero skins should now use their full body portrait in the side-bar in-game menu.
- Frontier Legends: Wild Bloons should no longer crash the game when chasing players into Camfires.
- Frontier Legends: Corrected cases where currency display in frontier was not applying commas.
- Frontier Legends: Frontier Profile Stats have been improved though there are still cases where they are broken.
- Frontier Legends: Firing Range map in Sandytown now shows "Sandbox" as the title instead of "Side Mission"
- Frontier Legends: Adjusted Wild Bloon animations.