Comanche Defense (BTD6): Difference between revisions

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{{for|other uses|Comanche Defense (disambiguation)}}
{{bot generated}}
{{bot generated}}
{{BTD6 upgrade info
{{BTD6 upgrade info
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|tower=Heli Pilot
|tower=Heli Pilot
|path= 3
|path =3
|tier= 4
|tier =4


|cost  =8500
|cost  =8500
|cost C=
|cost C=
|xp    =12500
|xp    =12500
|abbr  =
}}
}}
'''Comanche Defense''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''.
'''Comanche Defense''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''.
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==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Heli Pilot|004}}
{{BTD6 cost list by upgrade|Heli Pilot|3|4}}
 
==Update history==
{{BTD6 change list by upgrade|Heli Pilot|3|4}}


==Gallery==
==Gallery==
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BTD6 004-HeliPilot.png|Portrait
BTD6 004-HeliPilot.png|Portrait
BTD6 HeliPilot ComancheDefenseUpgradeIcon.png|Upgrade icon
BTD6 HeliPilot ComancheDefenseUpgradeIcon.png|Upgrade icon
BTD6 004-HeliPilotInsta.png|[[Insta-Monkey]] icon
BTD6 004-HeliPilotInsta.png|[[Insta Monkey]] icon
</gallery>
</gallery>


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|zh-tw description=在最需要時自動呼叫另外3個科曼奇。
|zh-tw description=在最需要時自動呼叫另外3個科曼奇。


|version=43.1
|last updated=43.1
}}
}}



Revision as of 17:03, 27 August 2024

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Comanche Defense
Portrait of Comanche Defense
Icon of Comanche Defense Automatically calls in mini Comanches when they're most needed.
Tower Path Tier
Heli Pilot 3 4
XP cost 12,500
Cash cost $7,225 — Easy
$8,500 — Medium
$9,180 — Hard
$10,200 — Impoppable

Comanche Defense is the Heli Pilot's path 3 tier 4 upgrade in Bloons TD 6.

Stats

Template:BTD6 stat list by upgrade

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-4 $11,895 $14,000 $15,120 $16,800 $8,327 $9,800 $10,584 $11,760
1-0-4 $12,575 $14,800 $15,985 $17,760 $8,803 $10,360 $11,190 $12,432
2-0-4 $13,000 $15,300 $16,525 $18,360 $9,100 $10,710 $11,568 $12,852
0-1-4 $12,150 $14,300 $15,445 $17,160 $8,505 $10,010 $10,812 $12,012
0-2-4 $12,660 $14,900 $16,095 $17,880 $8,862 $10,430 $11,267 $12,516

Update history

For a complete list of Heli Pilot changes, see Update history:Heli Pilot (BTD6).
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  • Nerf Sub-towers no longer gain double the effects of stat buffs such as Berserker Brew (bug fix)
  • Buff Passive ability: cooldown reduced ― 45s → 25s
  • Nerf Sub-towers now consume Alchemist brew charges (bug fix)
  • Neutral Lock in Place and Patrol Points no longer immediately prompt to choose target positions and instead have default positions
  • Neutral After changing targeting off of Lock in Place or Patrol Points, changing back returns the target(s) to how it was previously
  • "Heli Pilots should no longer cause save files to not load sometimes" (bug fix)
  • Buff Passive ability: max activations per round increased ― 1 → 2
  • Nerf Overall cost increased by $100 (due to cost changes for previous tiers)
  • Description changed (undocumented)
Before After
Automatically calls in 3 more Comanches when they're most needed. Automatically calls in mini Comanches when they're most needed.
  • Buff Comanche Defense will now instead spawn 1 Comanche the first time any Bloon crosses 25% of the track each round
  • Buff Will also spawn 2 additional Comanche at 50% of the track. If the first Comanche is still on screen it’s duration will be refreshed and only 1 extra will spawn
  • Buff Will also spawn 3 additional Comanche at 75% of the track. If the 2nd set of Comanche are still on screen their duration will be refreshed and only 1 extra will spawn
  • Buff Comanche will now spawn from the side of the map closest to where the triggering Bloon is located
  • Buff Comanche spawn movespeed now increased to always be 30 more than the speed of the main Heli ― 45 → 75
0-1-4
  • Buff Comanches now benefit from Bigger Jets
  • Buff Upgrade cost reduced ― $10,000 → $8,500
  • Buff Comanche Defense: duration increased ― 10s → 12s
Heli Pilot manages on pursuit far too easily without any need to consider Bigger Jets unless camo or downdraft is required. For more crosspath variety than just ‘camo’ we moved more of the base Heli speed out and back into Bigger Jets with an overall buff to Bigger Jets. This should allow Bigger Jets to scale a little better than other helis through early speed ramping.
— Update notes
  • Buff Overall cost reduced by $1,500 (due to cost changes for previous tiers)
  • Nerf Movement speed decreased ― 45 → 40
0-1-4
  • Buff Movement speed increased ― 67.5 → 70
A little more buffing of underused crosspath
— Update notes
0-1-4, 0-2-4
  • Buff Bigger Jets now allows MOAB Shove to push back faster
    • MOAB speed: -0.33 → -0.44
    • BFB speed: 0 → -0.11
    • ZOMG/DDT speed: 0.33 → 0.22
Further small buff to Comanche as prior balancing has not felt sufficient.
— Update notes
  • Buff Mini-Comanche passive summon: duration increased ― 12s → 15s
  • Buff Comanche Defense should no longer be completely and utterly bonk on Workshop (bug fix)
  • Buff Should now correctly be able to spawn Mini-Comanche if it is granted camo detection from an external source (bug fix)
MOAB Shove has had a missile attack similar to xx4’s mini comanches added to provide this path something extra for when the mini comanche are not active.
— Update notes
  • Neutral Missile attack added, with increased damage and pierce compared to the previous tier
Comanche Defense mostly suffered during downtime and so the base Heli at T4 has had some general improvements made to power, but the mini helis have also gained a pierce increase to provide the darts with some improved crowd control
— Update notes
  • Buff Main Comanche dart attack: Damage increased ― 1 → 2
  • Buff Main Comanche missile attack: Attack cooldown reduced ― 3s → 1s (attack speed increased by 200%)
  • Buff Mini Comanche dart attack: Pierce increased ― 3 → 4
1-0-4
  • Buff Mini Comanches now correctly fire 5 darts at a time with Quad Darts crosspath (bug fix)
Faster Darts xx1 upgrade will now increase the attack distance of Heli Dart attacks in order to assist with cluttering issues where large numbers of Helis will push each other away from nearby targets.
— Update notes
  • Buff Overall cost reduced by $500 (due to cost changes for previous tiers)
  • Buff Faster Darts increases attack distance of dart attacks by +30%
  • Neutral Comanche xx4 upgrade damage should no longer incorrectly change with crosspathing (bug fix)
ComCom is both lacking in pierce damage, and favors the 105 crosspath more than we’d like. This goal for this change is to improve the overall single target power for the missile AoE without such a high pierce number, with only a smaller damage buff for the main darts so existing pierce benefits that can be applied for the main attack remain valuable
— Update notes
  • Buff Heli 'patrol point' markers now visually update immediately after setting new points (bug fix)
  • Nerf Missile pierce for both main and mini reduced ― 100 → 80
  • Buff Comanche mini's follow the target priority set on their main Heli
  • Nerf Comanche Defense mini helis expire correctly (bug fix)
  • Buff MOAB Shove no longer ignores the children of the target it is shoving (bug fix)
Overall Comanche cleanup and stats shuffle; with the goal of improving baseline non-buffed performance and making it less demanding of Geraldo’s Pickle for high damage.
— Update notes
  • Buff Mini missile: Damage increased ― 1 → 4
  • Nerf Mini missile: Pierce dencreased ― 80 → 60
  • Buff Mini missile: Ceramic bonus increased ― +1 → +2
  • Nerf Mini missile: No longer does +2 bonus MOAB-class damage
  • Nerf Mini dart: Attack cooldown increased ― 0.151848s → 0.228s
As MOAB Shove introduced a supportive mechanic at T3 but never expanded on this again we want to start playing around with this some more, it’s quite strong for a T3 so the slow amount was reduced but we’ve made the T4 now better than the T3 was before.
— Update notes
  • Buff Shove: ZOMG/DDT speed while being shoved is lower ― 0.33× → 0.22×
    • Note: Also affects 0-1-X crosspath ― 0.22× → 0.11×.
  • Nerf Shove: MOAB speed while being shoved is higher ― -0.33× → -0.3×
    • Note: Also affects 0-1-X crosspath ― -0.44× → 0.41×.
  • Nerf Overall cost increased by $300 (due to cost changes for previous tiers)
MOAB Shove’s stalling potential was far too strong for how early and cheaply it becomes available, so we’re dialing back the ZOMG slow amount to keep its late-game impact more balanced. In return, Comanche Defense is getting an increase to these slowing capabilities, giving it the utility for controlling ZOMG movement.
— Update notes
  • Buff MOAB Shove: Multiplier for MOABs decreased ― ×−0.3 → ×−0.4
    • Note: This means MOABs will be pushed back faster while being shoved
  • Buff MOAB Shove: Multiplier for ZOMGs/DDTs decreased ― ×0.22 → ×0.2
    • Note: This means ZOMGs/DDTs move slower while being shoved
0-1-4, 0-2-4
  • Buff MOAB Shove: Multiplier for MOABs decreased ― ×−0.41 → ×−0.51
  • Buff MOAB Shove: Multiplier for ZOMGs/DDTs decreased ― ×0.11 → ×0.09
MOAB Shove’s flexible stalling still stands out as particularly powerful through the whole game, we still want to take our time slowly nerfing this but to reduce single-target lockout we’re increasing the missile damage.
— Update notes
  • Neutral Missile attack: Bonus damage to MOAB-Class Bloons increased ― +2 → +5
For more Heli Pilot images, see Gallery:Heli Pilot.

Screenshots

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Artwork and icons

In other languages

Language Name / Description Notes
Arabic دفاع كومانتش
المكالمات تلقائيا في كومانش صغيرة عندما تكون في أمس الحاجة إليها.
Danish Comanche-forsvar
Indkalder automatisk 3 flere Comanches, når nøden er størst.
German Comanche-Verteidigung
Ruft automatisch 3 weitere Commanches dorthin, wo sie am meisten gebraucht werden.
Spanish Defensor Comanche
Llama 3 comanches más de forma automática cuando más se los necesita.
Spanish (LA) Defensor Comanche
Llama 3 comanches más de forma automática cuando más se los necesita.
Finnish Comanche-puolustus
Automaattisesti kutsuu 3 uutta Comanchea, kun niitä eniten tarvitaan.
French Défense comanche
Appelle automatiquement 3 autres comanches lorsque le besoin s'en ressent le plus.
Italian Difesa Comanche
Richiede automaticamente 3 elicotteri Comanche quando ce n'è più bisogno.
Japanese コマンチ防衛
最も必要な時に、自動的に3多くコマンチを呼ぶ。
Korean 코만치 방어
가장 필요한 순간에 자동으로 3명의 코만치를 더 소집합니다.
Dutch Comanche-verdediging
Roept automatisch mini Comanches op wanneer ze het hardst nodig zijn.
Norwegian Comanche-forsvar
Kaller automatisk inn 3 comancher når de trengs som mest.
Polish Obrona Komanczów
Automatycznie przyzywa mini Komanczów, gdy są najbardziej potrzebni.
Portuguese (Brazil) Defesa Comanche
Automaticamente convoca 3 Comanches quando mais se precisa deles.
Russian Оборона команчей
Автоматически вызывает 3-х и более команчей, когда они нужнее всего.
Swedish Comanche-försvar
Kallar automatiskt in ytterligare 3 Comanches när de behövs som mest.
Thai โคแมนชี่ป้องกัน
เรียกเฮลิคอปเตอร์โคแมนชี่ขนาดเล็กโดยอัตโนมัติเมื่อถึงคราวคับขัน
Turkish Komançi Savunması
En çok ihtiyaç duyulduğunda otomatik olarak 3 Komançi daha çağırır.
Chinese (simplified) 科曼奇防御
在最需要的时候自动召唤3架科曼奇。
Chinese (traditional) 科曼奇防禦
在最需要時自動呼叫另外3個科曼奇。
This list was last updated for: version 43.1