Bosses in Rogue Legends can no longer appear in the following maps: Ravine, One Two Three, Flooded Valley, Encrypted, Rake, Last Resort, Enchanted Glade, X Factor, Mesa, Pat's Pond and Bloody Puddles
Rogue round set: On Round 35, the spacing of DDTs is tripled
Increased the amount of XP given to towers and to the player's account
Bloon Encounter: Starting round of the first encounter increased ― 1 → 2
Description of Splody Darts changed ― "Dart based Monkeys' projectiles explode when they expire, dealing 1 damage to nearby Bloons → Dart based Monkeys' projectiles have a 20% chance to explode when they expire, dealing 1 damage to nearby Bloons
Note: Descriptions of other rarities changed accordingly
Description changed ― Glue Gunner projectiles move twice as fast and deal 2 damage to MOAB-Class Bloons on impact. Impact damage scales up to 10x with the amount of Bloons on screen. Adds a 1-0-1 Glue Gunner to your Party → Glue Gunner projectiles move twice as fast and deal 2 damage on impact. Impact damage scales up to 10x with the amount of Bloons on screen. Adds a 1-0-1 Glue Gunner to your Party
Note: Descriptions of other rarities changed accordingly
Description changed ― For the first 20s of each round, all Monkeys attack 2x slower, but Monkey damage increased 100% → Monkey damage increased 100%. For the first 20s of each round, all Monkeys attack 2x slower
Note: Descriptions of other rarities changed accordingly
Game Master description changed ― Complete one of each different type of Mini-Game tile → Complete one of each different type of Mini-Game tile and a Mini-Boss. Least Tiers, Least Cash, Race, Endurance Race, and Mini Boss
Fixes
Miscellaneous fixes for user interface and localization
Event menu: Co-op Challenges & Boss Events should again display properly
Ninja Monkey: Resolved an issue where they would not play a sound effect after purchasing an upgrade
The Paragon of Power MK point should now work again as intended (bug fix)
Rogue Legends
Jukebox: Adds the Rogue music track for owners of the DLC
User Interface: Cleared up many UI / Button issues & unintuitive functionality
Gameplay: Tower that gain a a Crit chance should display the ‘Crit’ text properly when it happens
Gameplay: Resolved an issue that could cause tiles to go into freeplay and never end
Gameplay: Resolved a number of issues allowing the party limit to be bypassed
Overworld: Tile Generation map category RNG fixed for Stages 6 and beyond
Overworld: Added sounds to a number of Rogue Legend UI interactions
Overworld: Merchants now have a Back Button in the top left corner
Overworld: Current Hearts should now be visible when at Camp Fire tiles
Overworld: Camp Fire tiles always show the ‘Heal’ option but will be disabled at full Hearts
Summary: Starter Artifacts & Tokens no longer count toward the Artifacts Earned total
Summary: The Time Taken stat should no longer count much higher than real time
Summary: Opening the Artifacts list mid-round will now pause the game
Artifacts: Resolved a number of reward generation issues that occur when most/all Artifacts are already in possession for the current Campaign run
Artifacts: Abundant Choices should no longer grant too many extra choices
Artifacts: Resolved a number of edge case artifact crashes
Boosts: Boosts should no longer be claimable multiple times
Bosses: Bloonarius should no longer spawn many extra Bloons when a skull is triggered
Bosses: Stage Bosses should now display Boss spawn point visuals correctly
Feats: The Feats pip no longer requires returning to the base game to be dismissed
Feats: Training Weights should now be completable as described
Feats: Game Master description updated to include Mini Boss
Feats: Overgeared description updated to reflect the actual requirement
Feats: Overgeared no longer counts Tokens towards the goal
Feats: Resolved an issue allowing the same Feats to be claimed multiple times
Feats: Resolved some feats not visually displaying their current progress
Save file: Resolved an issue where progressing the Preview Quest could cause errors to occur in the main Rogue Legend campaign
Looking forward
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While we normally reserve feedback and future plans for our full update notes, we feel it’s important to acknowledge the community concerns, questions, and praise around Rogue Legends, Legends in general, and our plans for the year. First off, immense and heartfelt thank yous to everyone who engaged with Rogue Legends. Our team has been incredibly passionate about bringing this to life, and it has been great to see the community's positive and constructive response so far! We have made some quick balance changes in this .1 based on community feedback and our own further play, and we are still considering larger feedback points that were too much to consider for this update. We have held team discussions about some of these notes already and we will be making future changes to Rogue and rethinking some of our 2025 planning. We are listening deeply to the community feedback and have many ideas already in place for ways to improve Rogue and make sure that future Legends are just as robust. Thanks again for all of your support with this DLC - your support and engagement mean the world to us. — Bloons TD 6 v47.1 - Patch Notes!