Update history:Dart Monkey (BTD6)

This is a list of changes to the Dart Monkey in Bloons TD 6 post-release.

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Tiers Changes
X-4-X Super Monkey Fan Club
X-5-X Plasma Monkey Fan Club
  •   Ability: Can now affect X-4-X Dart Monkeys
Tiers Changes
All tiers
  • "Dart Monkey will no longer ‘miss’ bloons directly in front of it when placed too close to the track"
4-1-0 Juggernaut + Quick Shots
4-2-0 Juggernaut + Very Quick Shots
4-0-1 Juggernaut + Long Range Darts
4-0-2 Juggernaut + Enhanced Eyesight
  •   Crosspathing Juggernaut with any upgrade no longer prevents its projectiles from bouncing off of blockers (bug fix)
Tiers Changes
4-X-X Juggernaut
  • Description changed
Before Hurls a giant spiked ball that excels at crushing Ceramic Bloons.
After Hurls a giant spiked ball that pops lead and excels at crushing Ceramic Bloons.
X-X-4 Sharp Shooter
  •   Base damage increased ― 4 → 5
    • Note: Crit damage unchanged
Tiers Changes
4-X-X Juggernaut
5-X-X Ultra-Juggernaut
  • "Juggernaut bounces improved" (bug fix)
Tiers Changes
5-X-X Ultra-Juggernaut
  •   Main projectile: Base damage increased ― 3 → 4
  •   Main projectile: Damage to Ceramics increased ― +5 → +8
X-X-5 Crossbow Master
  •   Upgrade cost reduced ― $27,000 → $25,000
Tiers Changes
X-X-5 Crossbow Master
  •   Crit rate increased ― every 8–12 shots → every 6–10 shots
Tiers Changes
X-4-X Super Monkey Fan Club
  • Description changed ― "Super Monkey Fan Club ability: Converts up to 10 nearby Dart Monkeys including himself into Super Monkeys for 10 seconds." → "Super Monkey Fan Club ability: Converts up to 10 nearby Dart Monkeys including himself into Super Monkeys for 15 seconds."
Tiers Changes
All tiers
  •   Placing any Dart Monkey Insta Monkey no longer consumes all free Dart Monkeys (bug fix)
X-4-X Super Monkey Fan Club
X-5-X Plasma Monkey Fan Club
Tiers Changes
3-X-X Spike-o-pult
  •   Projectiles now bounce off of blockers
X-4-X Super Monkey Fan Club
X-5-X Plasma Monkey Fan Club
  •   Ability: No longer stacks with Total Transformation monsters
X-5-X Plasma Monkey Fan Club
  •   Ability: Max towers affected reduced ― 40 → 20
  •   Ability: Now grants +1 damage to affected towers for the duration
X-X-4 Sharp Shooter
  •   Base damage increased ― 5 → 6
    • Note: Crit damage is unchanged
X-X-5 Crossbow Master
  •   Attack cooldown reduced ― 0.31667s → 0.2375s (attack speed increased by 33.33%)
  •   Crit rate increased ― every 6–10 shots → every 4–8 shots
Tiers Changes
5-X-X Ultra-Juggernaut
  •   Projectiles can now re-hit Bloons after bouncing off a blocker
Crossbow Master reworked so that 205 is roughly equal in power to the old 025
The 025 variation will now offer even faster attack speed but with much less pierce
— Update notes
Tiers Changes
X-X-5 Crossbow Master
  •   Attack cooldown reduced ― 0.2375s → 0.16s (attack speed increased by 48.44%)
  •   Pierce reduced ― 23 → 10
1-0-5 Crossbow Master + Sharp Shots
  •   Sharp Shots grants more pierce to Crossbow Master ― +1 → +6
    •   Stacks with changes to Crossbow Master's base pierce; overall pierce of this crosspath reduced ― 24 → 16
2-0-5 Crossbow Master + Razor Sharp Shots
  •   Razor Sharp Shots grants more pierce to Crossbow Master ― +1 → +7
    •   Stacks with changes to Crossbow Master's base pierce and Sharp Shots; overall pierce of this crosspath reduced ― 25 → 23
Dart Monkey at its core is an early game focus tower, so we added some projectile speed options to try and help with its tendency to miss faster Bloons. Spike-o-pult’s rate was also increased and damage type changed to shatter to be more versatile of a stepping stone in niche setups saving for Juggernaut
— Update notes
Tiers Changes
3-X-X Spike-o-pult (further upgrades unaffected)
  •   Damage type changed ― Sharp → Shatter
  •   Attack cooldown reduced ― 1.25s → 1.15s (attack speed increased by 8.7%)
X-X-2 Enhanced Eyesight
  •   Projectile speed increased ― 300 → 330
X-X-3 Crossbow
  •   Projectile speed increased ― 300 → 360
X-X-4 Sharp Shooter (further upgrades unaffected)
  •   Projectile speed increased ― 300 → 400
We're happy enough with most of Dart Monkey's bottom path, but the T4 stepping stone has always felt pretty undesirable for the price point compared to T3 so we have just increased the attack rate slightly at tier 4
— Update notes
Tiers Changes
X-X-4 Sharp Shooter
  •   Base attack cooldown decreased ― 0.95s → 0.85s
    • Note: Does not affect Crossbow Master (0.16s)
While we’re happy with Dart Monkey being a more niche or early use tower, too many people were finding Juggernaut itself even further niche or lackluster on first impression. While retaining the overpower power potential we’ve added a beefy impact to each individual target hit, and we’ve tweaked sharpshooter slightly to provide similar power but with more of a speed focus to enable more distinct crosspath choice between speed and pierce.
— Update notes
Tiers Changes
4-X-X Juggernaut
  •   Damage increased ― 1 → 2
  •   Pierce reduced ― 100 → 50
5-X-X Ultra-Juggernaut
  •   Main projectile: Damage increased ― 4 → 5 (undocumented)
X-X-4 Sharp Shooter
  •   Attack cooldown reduced ― 0.85s → 0.75s
  •   Damage reduced ― 6 → 5
The previous sharpshooter rework caused more trouble than intended in setups without much other cleanup by popping Black Bloons into large clusters of reds which then clogged up the pierce. We decided to keep the buffed attack speed value as well as adding back the stronger damage value.
— Update notes
Tiers Changes
X-X-4 Sharp Shooter
  •   Damage increased ― 5 → 6
For new players, camo is the first real game mechanic that presents a wall for new players. To combat this we have swapped the initial unlock costs of Spike-o-pult & Crossbow to nudge new players more towards upgrading down the camo path for Dart Monkeys first.
— Update notes
Tiers Changes
3-X-X Spike-o-pult
  •   XP unlock: cost increased ― 1,900 → 2,100
X-X-3 Crossbow
  •   XP unlock: cost reduced ― 2,100 → 1,900
While overall good, the difficulty of using PMFC to its full potential doesn’t feel quite worth it so price has been cut to make it a little easier to reach.
— Update notes
Tiers Changes
X-5-X Plasma Monkey Fan Club
  •   Upgrade cost reduced ― $50,000 → $45,000
Tiers Changes
X-X-2 Enhanced Eyesight and further upgrades
  •   Camo Prioritization filter added
5-5-5 Apex Plasma Master
  • Dart Paragon has had a slight performance change to improve bit rate issues when streaming. This will not change power in any way
Juggernaut relying on ricochets felt too niche in the current game, sadly excelling in far too few situations, so instead the Ceramic damage strength has been increased leading a little better into the T5 and benefiting it in more general straight line situations. Crossbow Master is pretty much around the entry level T5 that we want, but a little too expensive for something that brings no extra utility.
— Update notes
Tiers Changes
4-X-X Juggernaut
  •   Damage to Ceramic increased ― +2 → +3
X-X-5 Crossbow Master
  •   Upgrade cost reduced ― $25,000 → $23,500
To add a little more synergetic crosspath use for the Juggernaut 402 crosspath, xx2 will now also grant bonus projectile lifespan, this applies to any use of that crosspath though we feel it will in particular pair nicely with the ricocheting projectiles. Juggernaut in general is also seeing a small utility knockback buff to help it carry on a little longer into the game.
— Update notes
Tiers Changes
4-X-X Juggernaut
5-X-X Ultra-Juggernaut
  •   Juggernaut gains a slight Bloon knockback causing bloons to move backwards at 3x speed for 0.1s
X-X-1 Long Range Darts
  •   Long Range Darts also increases projectile lifespan by +15%
X-X-2 Enhanced Eyesight
  •   Enhanced Eyesight also increases projectile lifespan by +20%
  •   Resolved some inconsistency in Paragon degree results related to the Master Double Cross MK (bug fix)
    • Note: You can now consistently get Degree 30 with Master Double Cross
As Sharpshooter’s crit occurrence didn’t feel frequent enough the overall attack rate has been increased also just to lead better into the T5’s already high rate of fire. Along with this all Crossbow criticals have been standardized, overall with T5 criticals occurring more frequently in exchange for a slight reduction in base pierce to improve Sharp Shot crosspath value. Apex Plasma Master excels generally for the cheapest paragon & how easy it is to start scaling early degrees so is seeing a rate decrease.
— Update notes
Tiers Changes
X-X-4 Sharp Shooter
  •   Attack cooldown reduced ― 0.75s → 0.6s (attack speed increased by 25%)
    • Note: Crossbow Master unaffected
  •   Crit rate changed ― every 8–12 shots → every 10th shot
X-X-5 Crossbow Master
  •   Crit rate changed ― every 4–8 shots → every 5th shot
  •   Pierce reduced ― 10 → 8
    • Note: Pierce of 1-0-5 and 2-0-5 reduced by 2 (1-0-5: 16 → 14, 2-0-5: 23 → 21)
5-5-5 Apex Plasma Master
  •   Attack cooldown increased ― 0.3s → 0.35s (attack speed reduced by 14.29%)
While not appreciated by all because of a lack of map situations it applies well in, we enjoy the quite specific niche that Juggernaut fills. However, we wanted to make some minor tweaks allowing it to apply itself better against fortified ceramics
— Update notes
Tiers Changes
4-X-X Juggernaut
  •   Now deals +2 damage to Fortified
4-X-X Juggernaut
5-X-X Ultra-Juggernaut
  •   Resolved niche cases in which Juggernaut’s projectiles would not properly be able to hit targets again after rebounds (bug fix)
5-X-X Ultra-Juggernaut
  •   Main projectile: now deals +5 damage to Fortified
  •   Mini projectile: damage increased ― 1 → 2
  •   Mini projectile: now deals +2 damage to Fortified
  •   Mini projectile: pierce reduced ― 100 → 50
As an already highly niche tower, adding a little more niche than 'just ceramics' by helping Ultra-Juggernaut with a small amount of endgame DDT AoE. Also, we’re already fairly happy with the SMFC abilities, but at T4 it feels clunky and outdated that the ability can only influence a max of 10 dart monkeys at a time when casting the ability multiple times in quick succession from multiple T4s so we are removing that limitation. We discussed whether the SMFC change would reduce the specificity of which Monkeys are affected but the benefits seemed greater, so we’ll be looking for feedback from folks who enjoy dart multitude builds.
— Update notes
Tiers Changes
3-X-X Spike-o-pult (and further upgrades)
  •   No longer bounce back from the top of the stairs aiming down on Midnight Mansion (bug fix)
5-X-X Ultra-Juggernaut
  •   Mini projectile: Damage to Ceramics increased ― +2 → +3
  •   Main projectile: Now deals +20 damage to Leads
X-4-X Super Monkey Fan Club
  •   Multiple simultaneous ability uses is no longer limited to 10 maximum conversions
X-5-X Plasma Monkey Fan Club
  •   Multiple simultaneous ability uses is no longer limited to 20 maximum conversions
Current Sharp Shooter niches appear to struggle with some tight placement due to their high range opening up a ranged niche but being extremely tight on that range, given this is actually 'the range path' it feels fair to help this with a little further increased range.
— Update notes
Tiers Changes
X-X-4 Sharp Shooter
  •   Range increased ― 56 → 60
X-X-5 Crossbow Master
  •   Upgrade cost reduced ― $23,500 → $21,500
  •   Range increased ― 76 → 80
Spike-o-pult not re-hitting targets after a rebound in the same way as Juggernaut isn’t as fun so we’re allowing this functionality to occur earlier now. Given the shift to more use in Boomerang Paragon with recent buffs making it more desirable we are again swapping the prices on these 2 paragons around.
— Update notes
Tiers Changes
3-X-X Spike-o-pult
  •   Projectiles can now re-hit targets after bounces
Paragon Apex Plasma Master
  •   Paragon cost reduced ― $350,000 → $325,000
Dart Monkey is intended to be the ‘Cheapest’ somewhat entry level Paragon so being locked behind a $300k+ price tag meant that all other paragons would have to be higher than that as well - while we’re not too drastically lowering all paragons this update the new lower floor on paragon costs will allow for much more leeway in design going forward. We lowered the power somewhat to justify this new price however not that much as it was one of the more heavily nerfed in power from the bug fix as well, in addition to this now that the Ceramic Bonus is scaling properly, we wanted to increase the value of this bonus far more to really bring out that Juggernaut bonus against Dreadbloon+.
— Update notes
Tiers Changes
5-5-5 Apex Plasma Master
  •   Paragon cost reduced ― $325,000 → $150,000
  •   Cost per power reduced ― $25 → $6.375/$7.5/$8.1/$9
  •   Base damage reduced ― 20 → 15
  •   Damage to Ceramics increased ― +30 → +75
  •   Base attack cooldown increased ― 0.35s → 0.4s
  •   Resolved an inconsistency with Master Double Cross contributing far more to Paragon Degrees than it should be worth (bug fix)
    • Note: This inconsistency is a 4th tier 5 tower contributing an extra 10,000 power from the cash contribution resulting in a degree 30 Dart Paragon.This change also affects other Paragons but only in coop.
  •   Has less Boss damage, especially on Elite and at higher Degrees
We bumped up the ceramic a lot along with the paragon rework to highlight Juggernaut path and keep something of a Dreadbloon niche due to the multiple tower category requirement, upon review of this in practice we want to start off bumping that amount up even more.
— Update notes
Tiers Changes
5-5-5 Apex Plasma Master
  •   Mini-projectile: bonus damage to ceramic increased ― +75 → +90
    • Note: Main projectile unchanged at +75
Spike-o-pult is too weak for how slow it is.
— Update notes
Tiers Changes
3-X-X Spike-o-pult (further upgrades unaffected)
  •   Base damage increased ― 1 → 2
  •   No longer deals +1 damage to Ceramics
    •   Overall damage to Ceramics remains 2
Tiers Changes
3-X-X Spike-o-pult
  •   Spike-o-pult dart monkey now works correctly with crosspaths (bug fix)
Players have found Spike-o-pult’s lower range to sometimes cause issues leading into Juggernaut due to very specific placement being required to aim the attack on this path and how that aiming changes along with increased range, while quite a niche problem we feel it’s fair enough to match the range across these upgrades to address this concern.
— Update notes
Tiers Changes
3-X-X Spike-o-pult (further upgrades unaffected)
  •   Range increased ― 32 → 36.8
4-1-0 Juggernaut + Quick Shots
4-2-0 Juggernaut + Very Quick Shots
4-0-1 Juggernaut + Long Range Darts
4-0-1 Juggernaut + Long Range Darts
  •   Crosspathing Juggernaut with any upgrade no longer removes its bonus damage to Fortified (bug fix)
While we have been working to increase this niche with many new maps, Juggernaut’s functions sub-optimally for the majority of current maps in the game as the knockback doesn’t scale well without good rebound opportunities; to help with this we’re increasing their knockback force slightly with even more emphasis on the less-favored crosspath. We are slightly reducing the cost of Super Monkey Fan Club to overall improve the value of taking multiple to maintain higher uptime
— Update notes
Tiers Changes
4-X-X Juggernaut
5-X-X Ultra-Juggernaut
  •   Knockback duration increased ― 0.1s → 0.15s
4-0-2 Juggernaut + Enhanced Eyesight
  •   Knockback light multiplier increased ― 3× → 4.5×
    • Note: Does not carry over to Ultra-Juggernaut
  •   Knockback heavy multiplier increased ― 1.5× → 2.25×
    • Note: Does not carry over to Ultra-Juggernaut
X-4-X Super Monkey Fan Club
  •   Upgrade cost reduced ― $8,000 → $7,500
Spike-o-pult’s piercing power in the extreme conditions is too cost effective compared to the Juggernaut so we’re tweaking these slightly to keep Juggernaut as a proper upgrade in Races. Crossbow Master is shuffling around to a higher damage point that should work more effectively with top path’s pierce
— Update notes
Tiers Changes
3-X-X Spike-o-pult
  •   Pierce reduced ― 22 → 18
4-X-X Juggernaut
  •   Pierce increased ― 50 → 60
5-X-X Ultra-Juggernaut
  •   Main projectile pierce increased ― 200 → 210
    • Note: Mini-projectiles are unchanged
X-X-5 Crossbow Master
  •   Base attack cooldown increased ― 0.16s → 0.24s
  •   Base damage increased ― 6 → 8
  •   Crit damage increased ― 50 → 80
1-0-5 Crossbow Master + Sharp Shots
  •   Pierce bonus increased ― +6 → +8
2-0-5 Crossbow Master + Razor Sharp Shots
  •   Pierce bonus increased ― +7 → +8
Tiers Changes
4-X-X Juggernaut
  • Description changed ― "Hurls a giant spiked ball that pops lead and excels at crushing Ceramic and Fortified Bloons." → "Hurls a giant spiked ball that pops Lead and excels at crushing Ceramic and Fortified Bloons."
Juggernaut attacks too slow to fully utilize its knockback, so we’re doubling the knockback to regular Bloons with a smaller increase also to Ceramics. Bottom path is seeing quality of life changes aimed at improved crosspathing and projectile speed progression as this path focusses on projectile range and speed.
— Update notes
Tiers Changes
4-X-X Juggernaut
5-X-X Ultra-Juggernaut
  •   Light knockback increased ― 3× → 6×
    • With X-X-2 Enhanced Eyesight ― 4.5× → 9×
  •   Heavy knockback increased ― 1.5× → 2×
    • With X-X-2 Enhanced Eyesight ― 2.25× → 3×
X-X-1 Long Range Darts
  •   Maximum projectile distance modifier increased ― +15% → +35%
X-X-2 Enhanced Eyesight
  •   Projectile speed modifier increased ― +30 units/s → +50 units/s
    • Overall projectile speed increased ― 330 units/s → 350 units/s
      • With 3-X-X Spike-o-pult ― 180 units/s → 200 units/s
      • With 4-X-X Juggernaut and 5-X-X Ultra-Juggernaut ― 360 units/s → 400 units/s
        • Also affects 5-X-X Ultra-Juggernaut sub-projectiles ― 180 units/s → 200 units/s
  •   Maximum projectile distance modifier reduced ― +35% → +25%
    •   Stacks with changes to Long Range Darts; overall maximum projectile distance increased ― +50% → +60%
1-0-3 Crossbow + Sharp Shots
1-0-4 Sharp Shooter + Sharp Shots
  •   Sharp Shots grants more pierce to Crossbow and Sharp Shooter ― +1 → +3
    •   Overall pierce of this crosspath increased ― 4 → 6
2-0-3 Crossbow + Razor Sharp Shots
2-0-4 Sharp Shooter + Razor Sharp Shots (further upgrades unaffected)
  •   Razor Sharp Shots grants more pierce to Crossbow and Sharp Shooter ― +2 → +3
    •   Stacks with changes to Sharp Shots; overall pierce of this crosspath increased ― 6 → 9
X-X-3 Crossbow (further upgrades unaffected)
  •   Range increased ― 56 → 60
  •   Projectile speed increased ― 360 units/s → 400 units/s
    •   Maximum projectile distance is unchanged
X-X-4 Sharp Shooter (further upgrades unaffected)
  •   Projectile speed increased ― 400 units/s → 450 units/s
    •   Maximum projectile distance is unchanged
Tiers Changes
5-0-2 Ultra-Juggernaut + Enhanced Eyesight
  •   No longer has less knockback than the previous tier (bug fix)
Shuffle on lower tier upgrade costs & increased attack speed across middle path in order to offer these upgrades more value both in and out of Super Monkey Fan Club transformation.
— Update notes
Tiers Changes
2-X-X Razor Sharp Shots
  •   Upgrade cost reduced ― $220 → $200
3-X-X Spike-o-pult
  •   Upgrade cost increased ― $300 → $320
X-3-X Triple Shot
  •   Upgrade cost increased ― $400 → $450
  •   Attack cooldown reduced ― 0.6365s → 0.4774s (attack speed increased by 33.33%)
    • Note: Now gives 25% attack cooldown reduction
X-4-X Super Monkey Fan Club
  •   Upgrade cost reduced ― $7,500 → $7,200
  •   Attack cooldown reduction increased ― 25% → 50%
X-4-X Super Monkey Fan Club
X-5-X Plasma Monkey Fan Club
  •   Attack cooldown reduced ― 0.4774s → 0.2387s (attack speed increased by 100%)
X-X-3 Crossbow
  •   Upgrade cost reduced ― $625 → $575
X-X-4 Sharp Shooter
  •   Upgrade cost increased ― $2,000 → $2,050
Bottom path Dart Monkey has trouble with missing targets and tier 4 in particular seems to be a poor stepping stone for Crosspath Master, so Sharpshooter will now grant a large projectile speed boost and has greater of an attack speed increase
— Update notes
Tiers Changes
X-X-4 Sharp Shooter
  •   Attack cooldown reduced ― 0.6s → 0.475s (attack speed increased by 26.32%)
    • Note: Stacks with the middle crosspath ― 0.51s → 0.4038s for 0-1-4 and ― 0.402s → 0.3183s for 0-2-4
X-X-4 Sharp Shooter
X-X-5 Crossbow Master
  •   Projectile lifespan decreased ― 0.2813s → 0.2109s
  •   Projectile speed increased ― 450 → 600
X-X-5 Crossbow Master
  •   Attack cooldown reduced ― 0.24s → 0.2375s (attack speed increased by 1.05%)
    • Note: Stacks with the middle crosspath ― 0.204s → 0.2019s for 0-1-5 and ― 0.1608s → 0.1591s for 0-2-5
Crossbow’s pierce is being increased to more effectively match the number of Child Bloons that spawn when targets are popped open, the pierce crosspath is being improved even further as this change does effectively nerf the crosspath.
— Update notes
Tiers Changes
1-0-0 Sharp Shots
0-1-0 Quick Shots
0-0-1 Long Range Darts
  •   Now unlocked by default on new accounts (undocumented)
2-0-0 Razor Sharp Shots
  •   XP cost to unlock reduced ― 500 → 100 (undocumented)
0-2-0 Very Quick Shots
  •   XP cost to unlock reduced ― 400 → 100 (undocumented)
0-0-2 Enhanced Eyesight
  •   XP cost to unlock reduced ― 450 → 100 (undocumented)
X-X-3 Crossbow
X-X-4 Sharp Shooter
  •   Pierce increased ― 3 → 4
    • Note: X-X-5 Crossbow Master unchanged (8)
1-0-3 Crossbow + Sharp Shots
1-0-4 Sharp Shooter + Sharp Shots
  •   Pierce increased ― 6 → 7
    • Note: 1-0-5 Crossbow Master unchanged (16)
2-0-3 Crossbow + Razor Sharp Shots
2-0-4 Sharp Shooter + Razor Sharp Shots
  •   Pierce increased ― 9 → 12
    • Note: 2-0-5 Crossbow Master unchanged (24)
Tiers Changes
3-X-X Spike-o-pult and further upgrades
  •   Spiked balls can now bounce from map borders (undocumented)
    • Note: 5-X-X Ultra-Juggernaut projectiles also can bounce from map borders now but the split behavior takes priority. Paragon unchanged
Dart Monkey’s paragon is currently far too cost effective for being the cheapest paragon so we are lowering its power, but this is mainly directly against bosses so its base damage will also increase to compensate against non-boss targets. We also want to note that the Juggernaut is currently unintentionally rebounding even off map borders, we have not fixed this for this update though will still be monitoring it for now.
— Update notes
Tiers Changes
3-0-0 Spike-o-pult
4-0-0 Juggernaut
  •   Projectile no longer bounces off map edges (bug fix)
    • Note: Crosspaths unchanged. 5-X-X Ultra-Juggernaut unchanged (projectiles can still bounce, but split behavior takes priority). Paragon unchanged.
Paragon Apex Plasma Master
  •   Attack cooldown increased ― 0.4s → 0.5s (attack speed reduced by 20%)
  •   Bonus damage to Boss Bloons by all projectiles decreased ― +80 → +60
  •   Main projectile: Damage increased ― 15 → 25
Juggernaut knockback is excessive against regular light Bloon targets and will be reduced.
— Update notes
Tiers Changes
3-1-0 Spike-o-pult + Quick Shots
3-2-0 Spike-o-pult + Very Quick Shots
3-0-1 Spike-o-pult + Long Range Darts
3-0-2 Spike-o-pult + Enhanced Eyesight
4-1-0 Juggernaut + Quick Shots
4-2-0 Juggernaut + Very Quick Shots
4-0-1 Juggernaut + Long Range Darts
4-0-2 Juggernaut + Enhanced Eyesight
  •   Crosspathing with any upgrade no longer allows projectiles to bounce off of map borders (bug fix)
4-X-X Juggernaut
5-X-X Ultra-Juggernaut
  •   Knockback for light Bloons decreased ― -5× → -3×
4-0-2 Juggernaut + Enhanced Eyesight
5-0-2 Ultra-Juggernaut + Enhanced Eyesight
  •   Modifier to light Bloon knockback increased ― +60% → +66.7%
    •   Overall knockback with this crosspath decreased ― -8× → -5× (due to changes to Juggernaut's base knockback)
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