Update history:Bloons TD 6/Version 56.2: Difference between revisions

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{{incomplete|Not all changes added from both patch notes and any undocumented stuff}}
{{BTD6 update info
{{BTD6 update info
| version = 56.2
| version = 56.2
Line 7: Line 6:
| prev minor = 56.1
| prev minor = 56.1
| next minor = 56.3
| next minor = 56.3
| next =
| next = 57.0
| steam windows date =  
| steam windows date = {{timestamp|18 August 2026 23:24:37 UTC}}<ref>[https://steamdb.info/depot/960091/history/?changeid=M:3975959124549939908 SteamDB]</ref>
| steam macos date =  
| steam macos date = {{timestamp|18 August 2026 23:24:37 UTC}}<ref>[https://steamdb.info/depot/960093/history/?changeid=M:9163736256532704753 SteamDB]</ref>
}}
}}
{{TOC|right|clear=y}}
{{TOC|right|clear=y}}
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==Changes==
==Changes==
{{research|Research which attacks are fixed with the "lightning attacks"}}
{{research|Research which attacks are fixed with the "lightning attacks"}}
===[[Impoppable (BTD6)|Impoppable]]===
*{{buff|Cost modifier increased|1.2×|1.296×}}


===[[Desperado (BTD6)|Desperado]]===
===Towers===
====[[Desperado (BTD6)|Desperado]]====
{{BTD6 tower changes|version=56.2|tower=Desperado
{{BTD6 tower changes|version=56.2|tower=Desperado
|changes 1 tiers=x3x+
|changes 1 tiers=x3x+
Line 25: Line 23:
}}
}}


===[[Heli Pilot (BTD6)|Heli Pilot]]===
====[[Skywarden (BTD6)|Skywarden]]====
{{BTD6 tower changes|version=56.2|tower=Heli Pilot
|changes 1 tiers=x5x
|changes 1=*{{change|name=Door Gunner|"Resolved an issue with Door Gunner placing down invisible towers"|fix=y}}
}}
 
===[[Skywarden (BTD6)|Skywarden]]===
{{research|Elaborate specific interactions with Skywarden:
{{research|Elaborate specific interactions with Skywarden:
*Find out each of the new icons for 2+xx, if any
*Find out each of the new icons for 2+xx, if any
*Confirm the track-based item x4x fix (just rotation fix?)
*Confirm the track-based item x4x fix (just rotation fix?)}}
*Find the minimum cooldown implemented into the xx3+ and find out if it affects just t3 or also t4+
{{BTD6 tower changes
*Figure out the "incorrectly slow MOAB targets" for xx3}}
|version=56.2
{{BTD6 tower changes|version=56.2|tower=Skywarden
|tower=Skywarden
|changes 1 tiers=1xx+
|changes 1 tiers=1xx+
|changes 1=*{{nerf|name=Aerial Attunement|No longer grants double range bonuses for sub-towers|fix=y}}
|changes 1=*{{nerf|No longer grants the range buff to sub-towers twice|fix=y}}
|changes 2 tiers=2xx+
|changes 2 tiers=2xx+
|changes 2=*{{change|Adjusted active/disabled icons}}
|changes 2=*{{change|Adjusted active/disabled icons}}
Line 45: Line 37:
|changes 3=*{{buff|Wind Combo no longer prevents MOAB-class blowback from applying from other sources|fix=y}}
|changes 3=*{{buff|Wind Combo no longer prevents MOAB-class blowback from applying from other sources|fix=y}}
|changes 4 tiers=x2x+
|changes 4 tiers=x2x+
|changes 4=*{{change|Set Target option is now placed before Strong, instead of after Strong}}
|changes 4=*{{neutral|Set Target option is now placed before Strong, instead of after Strong}}
|changes 5 tiers=x4x+
|changes 5 tiers=x4x+
|changes 5=*{{change|name=Ability|Track-based items will no longer rotate when affected by the ricochet effect}}
|changes 5=*{{change|name=Ability|Track-based projectiles will no longer rotate when affected by the ricochet effect}}
|changes 6 tiers=x5x
|changes 6 tiers=x5x
|changes 6=*{{change|Adjusted visuals for on-track Lightning Rods}}
|changes 6=*{{change|Adjusted visuals for on-track Lightning Rods}}
|changes 7 tiers=xx3+
|changes 7 tiers=xx3+
|changes 7=*{{nerf|Cold Combo now has a minimum cooldown for triggering shards}}
|changes 8=*{{nerf|name=Ice Combo|The first two stages of the combo no longer slow down MOAB-class Bloons incorrectly|fix=y|note=Speed multiplier was incorrectly set to 0× instead of 1× for the first two stages of the combo. X-X-4 Frozen Verdict unchanged (0.95× and 0.9×)}}
*{{nerf|No longer slows MOAB-class Bloons incorrectly|fix=y}}
|changes 8 tiers=xx3
|changes 7=*{{nerf|name=Freezing Shrapnel|Resolved an issue where it was producing more projectiles than intended; it is now limited to 2 shards|fix=y}}
*{{neutral|name=Freezing Shrapnel|The shards now target the two closest Bloons in range instead of moving in the overall direction of the arrow|undoc=y}}
}}
}}


===[[Geraldo (BTD6)|Geraldo]]===
====[[Geraldo (BTD6)|Geraldo]]====
{{research|Add all of the fixed Geraldo bugs (e.g. the lightning no longer only triggering every 2nd shot, now every shot) and added Geraldo bugs (e.g. cheaper non-Medium Geraldo stuff added v56.2)}}
{{research|Add all of the fixed Geraldo bugs (e.g. the lightning no longer only triggering every 2nd shot, now every shot), and verify any other changes to Geraldo like the added bug(s)}}
{{BTD6 hero changes|version=56.2|hero=Geraldo
|all level changes=*{{buff|Shop items are now free or almost free when played on any difficulty or mode with a cost modifier|fix=y}}
}}


===[[Corvus (BTD6)|Corvus]]===
====[[Tech Bot Prime]]====
{{empty}}
 
===[[Tech Bot Prime]]===
{{research|What exactly was the "Techbot 3xx bonus damage scaling" issue NK said?}}
{{BTD6 tower changes
{{BTD6 tower changes
|version=56.0
|version=56.2
|tower=Tech Bot Prime
|tower=Tech Bot Prime
|power pro=y
|power pro=y
|changes 1=*{{change|Resolved an issue with scaling with bonus damage|fix=y}}
|changes 1=*{{nerf|No longer increases the damage of the other attacks of the towers which have their abilities triggered|note=The 2× multiplier now only works for abilities that send a single projectile upon activation (e.g. Tsar Bomba)|fix=y}}
|changes 1 tiers=300
|changes 1 tiers=300
}}
}}


===''[[Rogue Legends]]''===
===[[Monkey Knowledge (BTD6)|Monkey Knowledge]]===
*Achievements for ''Rogue Legends'' are no longer visible if the player hasn't unlocked.
{{BTD6 changes table
*[[Hawk's Eye]] no longer breaks Skywarden.
|column 1 name=Knowledge
*Curse value is no longer stuck displaying 0% value.
|changes 1 label={{BTD6 mk|Door Gunner}}
|changes 1 names=Door Gunner
|changes 1=*{{change|name=Redeployment|Resolved an issue where redeployed towers were not displayed correctly|fix=y}}
|changes 2 label={{BTD6 mk|Cheap 'Rangs}},{{BTD6 mk|Budget Clusters}},{{BTD6 mk|Cheaper Solution}},{{BTD6 mk|Cheaper Maiming}}, {{BTD6 mk|Budget Battery}}, {{BTD6 mk|Cheaper Doubles}}, {{BTD6 mk|Warm Oak}}, {{BTD6 mk|Hi-Value Mines}}
|changes 2 names=Cheap Rangs;Budget Clusters;Cheaper Solution;Cheaper Maiming;Budget Battery;Cheaper Doubles;Warm Oak;Hi-Value Mines
|changes 2=*{{Buff|Discount Monkey Knowledge points now correctly work on difficulties outside of Medium|fix=y}}
}}


===''[[Frontier Legends]]''===
===[[Perk]]s===
*Achievements for ''Frontier Legends'' are no longer visible if the player hasn't unlocked.
{{research|Research the precise Monkey Star bugfix, and verify the added "Monkey Star quantum entanglement bug" that transfers sellbacks weirdly}}
*{{change|[[Monkey Star]] no longer switches to the next earliest tower if the old Monkey Star was sold and then the player reloads the game save.}}


===[[Diamondback]]===
===Modes and events===
{{research|Find out exact segment changes in terms of units arranged relative to the head}}
====[[Impoppable (BTD6)|Impoppable]]====
*Elite Diamondback segments are re-aligned to match visuals.
{{BTD6 changes|version=56.2|name=Impoppable|changes=
*{{change|Cost modifier now stacks with the difficulty's cost modifier instead of overriding it|bug=y}}
}}


===[[Contested Territory (BTD6)|Contested Territory]]===
====[[Contested Territory (BTD6)|Contested Territory]]====
{{BTD6 changes
{{BTD6 changes
|version=56.2
|version=56.2
Line 90: Line 92:
}}
}}


===[[Quest (BTD6)|Quest]]===
====[[Quest (BTD6)|Quests]]====
{{research|For all Quests that do have pre-placed towers, add each quest to the list of "names" parameter}}
{{research|For all Quests that do have pre-placed towers, add each quest to the list of "names" parameter}}
*{{change|Restarting a Quest will no longer prevent pre-placed towers from loading|fix=y}}
*{{change|Restarting a Quest will no longer prevent pre-placed towers from loading|fix=y}}


===[[Perks]]===
===''[[Rogue Legends]]''===
{{research|Research the precise Monkey Star bugfix}}
*Achievements for ''Rogue Legends'' are no longer visible if the player does not own the DLC
*{{change|[[Monkey Star]] no longer switches to the next earliest tower if the old Monkey Star was sold and then the player reloads the game save.}}
*[[Hawk's Eye]] no longer breaks Skywarden
*Curse value is no longer stuck displaying 0% value
 
===''[[Frontier Legends]]''===
*Achievements for ''Frontier Legends'' are no longer visible if the player does not own the DLC{{BTD6 changes
| version = 56.2
| changes 1 names = Fishing Spot
| changes 1 = *{{change|Traits that affect Bananite income are now applied to the Fish value|fix=y}}
}}
 
===[[Diamondback]]===
{{research|Find out exact segment changes in terms of units arranged relative to the head}}
*Elite Diamondback segments are re-aligned to match visuals.


===Miscellaneous===
===Miscellaneous===
*Localization fixes.
*UI: Localization fixes.
*"Multiple ability towers should order consistently on the Ability Quickbar, please note that this will only apply for any save games newly created on this version."
*UI: Resolved a crash that could occur viewing other teams while in a team
*"Resolved a crash that could occur viewing other teams while in a team"
*UI: Relic descriptions can be viewed again from each tile’s play menu
*"Resuming game from background on mobile should always clear notifications"
*Hotkeys: Resolved an issue where mouse buttons were not able to correctly bind to hotkeys
*"Resolved a crash that could occur activating the Statue on Dark Dungeons"
*Gameplay: Resolved a visual issue where Lv. 7+ Decryptor Corvus displayed two Ancestral Hands
*[Epic] "Moving cursor with EGS Overlay active should no longer slow FPS to a halt"
*Gameplay: Resolved an issue with Lightning-type attacks
*[Netflix] Resolved a crash choosing cloud save on a conflict during gameplay
*Gameplay: Abilities should order consistently on the Ability Quickbar
*Reduced some crashes occurring in iOS.
**Note: This change will only apply for saves created in this version or higher
*Gameplay: Resuming game from background on mobile should always clear notifications
*Gameplay: Resolved an issue with the Monkey Star perk saving broken towers
*Dark Dungeons: Resolved a crash that could occur activating the Statue
*Epic: Moving cursor with EGS Overlay active should no longer slow FPS to a halt"
*Netflix: Resolved a crash choosing cloud save on a conflict during gameplay
*iOS: Reduced some crashes occurring in iOS.


==Notes==
==Notes==
{{Incomplete}}
{{Incomplete}}
*The Geraldo bug introduced in version 56.2 has caused Geraldo to be disabled on Day 2 of a running [[Contested Territory (BTD6)|Contested Territory]] event, specifically Event 105.
*The Geraldo bug introduced in version 56.2 has caused Geraldo to be disabled on Day 2 of a running [[Contested Territory (BTD6)|Contested Territory]] event, specifically Event 105.
*Geraldo's bugged prices are based on a percentage of the base cost, or the base cost if it's Medium. Anything costing $0 is marked as just "$". The bugged prices of Geraldo items are as follows:
**Easy: Free (less than 100% base cost)
**Hard: 8% of base cost, rounded to the nearest $5
**Impoppable: about 1.60%<!--0.0159615385; calc $415 totem output and $26k medium--> of the base cost, rounded to the nearest $5


== References ==
== References ==
Line 116: Line 140:


== External links ==
== External links ==
* [https://www.reddit.com/r/btd6/comments/1vs5ws0/update_bloons_td_6_v562_update_notes/ Official update notes on Reddit]
* [https://www.reddit.com/r/btd6/comments/1vs5ws0/update_bloons_td_6_v562_update_notes/ Official update notes on Reddit]



Latest revision as of 15:37, 2 October 2026

Version 56.2
Build №11923
Release dates
SteamWindows18 August 2026[1]
macOS18 August 2026[2]

Version 56.2 is the second minor update to version 56.0 of Bloons TD 6. It consists mostly of bug fixes to Skywardens as well as stability improvements for the game.

Changes

[edit | edit source]
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Research which attacks are fixed with the "lightning attacks"

Towers

[edit | edit source]
Tiers Changes
X-3-X Deadeye (and further upgrades)
  • T3 Take Aim buff icon is no longer shown when both T3 and T4 Take Aim effects are active on a tower
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Elaborate specific interactions with Skywarden:
  • Find out each of the new icons for 2+xx, if any
  • Confirm the track-based item x4x fix (just rotation fix?)
Tiers Changes
1-X-X Aerial Attunement (and further upgrades)
  • Nerf No longer grants the range buff to sub-towers twice (bug fix)
2-X-X Zephyr Sense (and further upgrades)
  • Adjusted active/disabled icons
3-X-X Wind Weaver (and further upgrades)
  • Buff Wind Combo no longer prevents MOAB-class blowback from applying from other sources (bug fix)
X-2-X Thundering Arc (and further upgrades)
  • Neutral Set Target option is now placed before Strong, instead of after Strong
X-4-X Thunder's Decree (and further upgrades)
  • Ability: Track-based projectiles will no longer rotate when affected by the ricochet effect
X-5-X Stormwrath Archon
  • Adjusted visuals for on-track Lightning Rods
X-X-3 Coldchain
  • Nerf Ice Combo: The first two stages of the combo no longer slow down MOAB-class Bloons incorrectly (bug fix)
    • Note: Speed multiplier was incorrectly set to 0× instead of 1× for the first two stages of the combo. X-X-4 Frozen Verdict unchanged (0.95× and 0.9×)
X-X-3 Coldchain (and further upgrades)
  • Nerf Freezing Shrapnel: Resolved an issue where it was producing more projectiles than intended; it is now limited to 2 shards (bug fix)
  • Neutral Freezing Shrapnel: The shards now target the two closest Bloons in range instead of moving in the overall direction of the arrow (undocumented)
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Add all of the fixed Geraldo bugs (e.g. the lightning no longer only triggering every 2nd shot, now every shot), and verify any other changes to Geraldo like the added bug(s)
Levels Changes
All
  • Buff Shop items are now free or almost free when played on any difficulty or mode with a cost modifier (bug fix)
Tiers Changes
3-0-0 Lead the Storm
  • Nerf No longer increases the damage of the other attacks of the towers which have their abilities triggered (bug fix)
    • Note: The 2× multiplier now only works for abilities that send a single projectile upon activation (e.g. Tsar Bomba)
Knowledge Changes
Door Gunner Door Gunner
  • Redeployment: Resolved an issue where redeployed towers were not displayed correctly (bug fix)
Cheap 'Rangs Cheap 'Rangs,Budget Clusters Budget Clusters,Cheaper Solution Cheaper Solution,Cheaper Maiming Cheaper Maiming, Budget Battery Budget Battery, Cheaper Doubles Cheaper Doubles, Warm Oak Warm Oak, Hi-Value Mines Hi-Value Mines
  • Buff Discount Monkey Knowledge points now correctly work on difficulties outside of Medium (bug fix)
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Research the precise Monkey Star bugfix, and verify the added "Monkey Star quantum entanglement bug" that transfers sellbacks weirdly
  • Monkey Star no longer switches to the next earliest tower if the old Monkey Star was sold and then the player reloads the game save.

Modes and events

[edit | edit source]
  • Cost modifier now stacks with the difficulty's cost modifier instead of overriding it (bug)
  • Relic descriptions can now be viewed from the tile's play menu (bug fix)
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: For all Quests that do have pre-placed towers, add each quest to the list of "names" parameter
  • Restarting a Quest will no longer prevent pre-placed towers from loading (bug fix)
  • Achievements for Rogue Legends are no longer visible if the player does not own the DLC
  • Hawk's Eye no longer breaks Skywarden
  • Curse value is no longer stuck displaying 0% value
  • Achievements for Frontier Legends are no longer visible if the player does not own the DLC
  • Traits that affect Bananite income are now applied to the Fish value (bug fix)
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Find out exact segment changes in terms of units arranged relative to the head
  • Elite Diamondback segments are re-aligned to match visuals.

Miscellaneous

[edit | edit source]
  • UI: Localization fixes.
  • UI: Resolved a crash that could occur viewing other teams while in a team
  • UI: Relic descriptions can be viewed again from each tile’s play menu
  • Hotkeys: Resolved an issue where mouse buttons were not able to correctly bind to hotkeys
  • Gameplay: Resolved a visual issue where Lv. 7+ Decryptor Corvus displayed two Ancestral Hands
  • Gameplay: Resolved an issue with Lightning-type attacks
  • Gameplay: Abilities should order consistently on the Ability Quickbar
    • Note: This change will only apply for saves created in this version or higher
  • Gameplay: Resuming game from background on mobile should always clear notifications
  • Gameplay: Resolved an issue with the Monkey Star perk saving broken towers
  • Dark Dungeons: Resolved a crash that could occur activating the Statue
  • Epic: Moving cursor with EGS Overlay active should no longer slow FPS to a halt"
  • Netflix: Resolved a crash choosing cloud save on a conflict during gameplay
  • iOS: Reduced some crashes occurring in iOS.

Notes

[edit | edit source]
Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice did not specify a reason.
  • The Geraldo bug introduced in version 56.2 has caused Geraldo to be disabled on Day 2 of a running Contested Territory event, specifically Event 105.
  • Geraldo's bugged prices are based on a percentage of the base cost, or the base cost if it's Medium. Anything costing $0 is marked as just "$". The bugged prices of Geraldo items are as follows:
    • Easy: Free (less than 100% base cost)
    • Hard: 8% of base cost, rounded to the nearest $5
    • Impoppable: about 1.60% of the base cost, rounded to the nearest $5

References

[edit | edit source]
[edit | edit source]
[edit | edit source]