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== Notes ==
== Notes ==
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*JoeyRainstorm, an employee from Ninja Kiwi, commented from r/btd6 says that the Lead to Gold and Rubber to Gold changes were actually difficlt to implement on the backend, as Ninja Kiwi needed to design a system that would work for tracking how cash is tracked for each tower.<ref>{{cite|url=https://www.reddit.com/r/btd6/s/6rflx38Yxe|title=Comment on post "Alchemist finally shows how much cash it makes"|quote=It's funny, on the frontside it seems like such a simple change. But on the backend, it was about 2+ weeks of back and forth with programming, refactoring how cash is gained and tracked on niche upgrades like the Alchemist, design discussions on how those refactors impacted various systems. Along with fixing a few other bugs on it that have been in the game since launch.<br><br>But it's a request we've seen for years and something we always wanted to get around to doing. So we decided this update was the one to do it, hope you all enjoy!|publisher=Reddit, r/btd6|author=u/JoeyRainstorm}}</ref> It is not confirmed whether the change to Alchemist also affects other cash generators such as Pirate Lord, Monkey Town, and Temple's bonus cash per pop inside its range.
*JoeyRainstorm, an employee from Ninja Kiwi, commented from r/btd6 says that the Lead to Gold and Rubber to Gold changes were actually difficult to implement on the backend (despite looking easy to implement on the frontend), as Ninja Kiwi needed to design a working system for tracking how cash is tracked for each tower; Ninja Kiwi spent over 2 weeks on this project.<ref>{{cite|url=https://www.reddit.com/r/btd6/s/6rflx38Yxe|title=Comment on post "Alchemist finally shows how much cash it makes"|quote=It's funny, on the frontside it seems like such a simple change. But on the backend, it was about 2+ weeks of back and forth with programming, refactoring how cash is gained and tracked on niche upgrades like the Alchemist, design discussions on how those refactors impacted various systems. Along with fixing a few other bugs on it that have been in the game since launch.<br><br>But it's a request we've seen for years and something we always wanted to get around to doing. So we decided this update was the one to do it, hope you all enjoy!|publisher=Reddit, r/btd6|author=u/JoeyRainstorm}}</ref> It is not confirmed whether the change to Alchemist also affects other cash per pop generators such as Pirate Lord, Monkey Town, Bounty Hunter, Nomad, and Temple's bonus cash per pop inside its range.
== References ==
== References ==
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<references />
== External links ==
== External links ==
Latest revision as of 01:35, 4 October 2026
The subject of this article is in development or has yet to release and may change dramatically over time. This article will likely become outdated as more information is released. You can help Blooncyclopedia out by keeping it up-to-date.
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Supply Drop Ability: drops a crate full of cash. Activates Supply Drop for other Snipers. Regular attack also damages Lead Bloons and increases Shrapnel popping power.
After
Supply Drop Ability: toggles either a crate full of cash, or a special ammo crate that grants improved shrapnel that can pop all Bloon types for the next few shots.
Supply drop gives much more cash. Grants Elite targeting prio and faster reload to all snipers.
After
Cash Supply Drop gives much more cash. Ammo Supply Drop buffs up to 2 other nearby Snipers. Grants Elite targeting prio and faster reload to all snipers.
We’ve been wanting to update how Insta Monkeys are collected for the longest time, and while as card game players we love the idea of opening blind packs, world governments do not all agree about randoms for purchase. We understand and appreciate the intent behind growing regulations, but more importantly this shift offered us an excuse to improve the game for our own players by sprucing up and expanding the Insta-Monkey collection loop. This v2 Insta system provides more reliability for filling out your individual collections and combines that with paced global drops that the community can talk about. — Update notes
”
All randomized IAP purchases have been removed from the Store and replaced by a Insta Store tab and a Freeplay Challenge tab
The Insta Store tab features 9 offers of specific Insta Monkeys and one additonal offer which rolls from a bundle, they can be obtained via IAP or using Monkey Monkey
The Freeplay Challenge tab features a Challenge on which a specific round number needs to be reached, upon completing it, the player can choose a Insta Monkey reward from 3 available options, two of them are tailored to the player's Insta Monkey collection progress
Both tabs rotate every two weeks
Updated user interface
Updated icons for some towers
Sun Temple Insta Monkey: When placed, it will be granted the benefits corresponding to $40,001 worth of sacrifices on all categories
Note: As of version 56.3 Sun Temple can only receive benefits 3 categories so it is unknown which category is missing or if the upgrade is reworked in this update
True Sun God Insta Monkey: When placed, it will be granted the benefits corresponding to two stacks of $40,001 worth of Primary, Military, Magic and Support sacrifices
This section is incomplete. You can help out by expanding it. The editor who added this notice did not specify a reason.
JoeyRainstorm, an employee from Ninja Kiwi, commented from r/btd6 says that the Lead to Gold and Rubber to Gold changes were actually difficult to implement on the backend (despite looking easy to implement on the frontend), as Ninja Kiwi needed to design a working system for tracking how cash is tracked for each tower; Ninja Kiwi spent over 2 weeks on this project.[1] It is not confirmed whether the change to Alchemist also affects other cash per pop generators such as Pirate Lord, Monkey Town, Bounty Hunter, Nomad, and Temple's bonus cash per pop inside its range.
↑"It's funny, on the frontside it seems like such a simple change. But on the backend, it was about 2+ weeks of back and forth with programming, refactoring how cash is gained and tracked on niche upgrades like the Alchemist, design discussions on how those refactors impacted various systems. Along with fixing a few other bugs on it that have been in the game since launch.
But it's a request we've seen for years and something we always wanted to get around to doing. So we decided this update was the one to do it, hope you all enjoy!" – u/JoeyRainstorm. "Comment on post "Alchemist finally shows how much cash it makes"". Reddit, r/btd6.