Update history:Bloons TD 6/Version 41.2: Difference between revisions

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| next = 42.0
| next = 42.0
| prev minor = 41.1
| prev minor = 41.1
| steam date = {{timestamp|14 February 2024 22:52:12 UTC}}
| steam date = {{timestamp|14 February 2024 22:52:12 UTC}}<ref>[https://steamdb.info/patchnotes/13449311/ SteamDB]</ref>
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'''Version 41.2''' is a minor update to [[Bloons TD 6 v41.0|version 41.0]]. It is primarily made up of bug fixes but also includes balance changes to the [[Nautic Siege Core]].  
'''Version 41.2''' is a minor update to [[Update history:Bloons TD 6/Version 41.0|version 41.0]]. It is primarily made up of bug fixes but also includes balance changes to the [[Nautic Siege Core]].  


== Fixes ==
== Fixes ==
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== Nautic Siege Core ==
== Nautic Siege Core ==
{{BTD6 tower changes/new|quote=As the majority of Nautic Siege Core’s damage comes from the Fallout left behind, and these static track objects struggle to keep up with freeplay speed scaling, we’ve decided it feels better to not delay a simple quick change shifting most damage here from the standard ‘Boss Bonuses’ into a baseline of raw high damage for regular freeplay.|version=41.2|tower=Monkey Sub|paragon changes=*{{buff|Final Strike initial impact damage per missile increased|30k|50k}}
{{BTD6 changes|quote=As the majority of Nautic Siege Core’s damage comes from the Fallout left behind, and these static track objects struggle to keep up with freeplay speed scaling, we’ve decided it feels better to not delay a simple quick change shifting most damage here from the standard ‘Boss Bonuses’ into a baseline of raw high damage for regular freeplay.|version=41.2|names=Monkey Sub;Monkey Sub Paragon|changes=*{{buff|Final Strike initial impact damage per missile increased|30,000|50,000}}
*{{nerf|Final Strike initial impact boss bonus per missile reduced|30k|10k}}
*{{nerf|Final Strike: initial impact bonus Boss damage per missile reduced|+30,000|+10,000}}
*{{buff|Final Strike moab bonus damage per Fallout Puddle increased|40|60}}
*{{buff|Final Strike: bonus MOAB-class damage per Fallout Puddle increased|40|60}}
*{{nerf|Final Strike boss bonus damage per Fallout Puddle reduced|50|30}}}}
*{{nerf|Final Strike: bonus Boss damage per Fallout Puddle reduced|+50|+30}}}}
 
== References ==
<references />


== External links ==
== External links ==

Latest revision as of 00:59, 24 April 2026

Version 41.2
Artwork representing version 41.2
Release dates
Steam14 February 2024[1]

Version 41.2 is a minor update to version 41.0. It is primarily made up of bug fixes but also includes balance changes to the Nautic Siege Core.

Fixes

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  • Buff Modified Corvus tutorial quest to be a little easier
    • Note: Exact details unknown
  • Resolved an issue on Epic version with internet connection requirement for purchases
  • Resolved a crash that could occur upon creation of Paragon towers
  • Resolved a number of other minor crashes
  • Buff For Custom Maps the maximum number of ‘Areas’ has been increased ― 10 → 20
  • Buff Retry Last Round should now work correctly when loading saved custom maps (bug fix)
  • Buff Resolved an issue where custom maps validated in CHIMPS would not be shareable (bug fix)

Nautic Siege Core

[edit | edit source]
As the majority of Nautic Siege Core’s damage comes from the Fallout left behind, and these static track objects struggle to keep up with freeplay speed scaling, we’ve decided it feels better to not delay a simple quick change shifting most damage here from the standard ‘Boss Bonuses’ into a baseline of raw high damage for regular freeplay.
— Update notes
  • Buff Final Strike initial impact damage per missile increased ― 30,000 → 50,000
  • Nerf Final Strike: initial impact bonus Boss damage per missile reduced ― +30,000 → +10,000
  • Buff Final Strike: bonus MOAB-class damage per Fallout Puddle increased ― 40 → 60
  • Nerf Final Strike: bonus Boss damage per Fallout Puddle reduced ― +50 → +30

References

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[edit | edit source]

Official patch notes on Reddit

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