Update history:Bloons TD 6/Version 49.3: Difference between revisions
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Pymonkibot (talk | contribs) m Text replacement - "[[Bloons TD 6 v" to "[[Update history:Bloons TD 6/Version " |
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{{BTD6 update info | {{BTD6 update info | ||
| version = 49.3 | | version = 49.3 | ||
| image = BTD6 49.0 promo.png | |||
| steam date = {{timestamp|3 July 2025 02:37:52 UTC}}<ref>[https://steamdb.info/app/960090/history/?changeid=29871083 SteamDB]</ref> | |||
|build=9410 | |||
| prev = 49.0 | | prev = 49.0 | ||
| next = 50.0 | |||
| prev minor = 49.2 | | prev minor = 49.2 | ||
}} | }} | ||
'''Version 49.3''' is the third minor update to [[Update history:Bloons TD 6/Version 49.0|version 49.0]]. It mostly contains bug fixes. | |||
'''Version 49.3''' is the third minor update to [[Bloons TD 6 | |||
== Changes and fixes == | == Changes and fixes == | ||
* "Resolved a number of edge case crashes" | |||
=== [[Desperado (BTD6)|Desperado]] === | === [[Desperado (BTD6)|Desperado]] === | ||
| Line 13: | Line 17: | ||
| version = 49.3 | | version = 49.3 | ||
| tower = Desperado | | tower = Desperado | ||
| tiers | | changes 1 tiers = x3x+ | ||
| changes 1 = *{{buff|Take Aim ability: now applies to | | changes 1 = *{{buff|Take Aim ability: now applies to sub-towers|fix=y}} | ||
| tiers | | changes 2 tiers = 130;230;031;032 | ||
| changes 2 = *{{buff|Take Aim ability: | | changes 2 = *{{buff|Take Aim ability: now applies the correct range buff when the Desperado is crosspathed|+15%|+25%|fix=y}} | ||
| tiers | *{{buff|Take Aim ability: now applies the correct spread modifier when the Desperado is crosspathed|+50%|-50%|fix=y}} | ||
| changes 3 = *{{buff|Crit | | changes 3 tiers = x5x | ||
| tiers | | changes 3 = *{{buff|Crit damage multiplier increased|4×|8×|fix=y}} | ||
| changes 4 tiers = 104;204 | |||
| changes 4 = *{{buff|Shotgun: pierce is no longer capped at 1 with top crosspath|1|3|fix=y}} | | changes 4 = *{{buff|Shotgun: pierce is no longer capped at 1 with top crosspath|1|3|fix=y}} | ||
}} | }} | ||
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| version = 49.3 | | version = 49.3 | ||
| tower = Monkey Sub | | tower = Monkey Sub | ||
| tiers | | quote = Due to a misunderstanding in v49 this was fixed as a bug, but it is intended that Ballistic Missile can be fired over walls so this has been enabled again | ||
| changes 1 tiers = x3x+ | |||
| changes 1 = *{{buff|Ballistic Missile: can now fire over walls again}} | | changes 1 = *{{buff|Ballistic Missile: can now fire over walls again}} | ||
| quote 1 = Due to a misunderstanding in v49 this was fixed as a bug, but it is intended that Ballistic Missile can be fired over walls so this has been enabled again | |||
| quote 1 tiers = x3x+ | |||
}} | }} | ||
| Line 35: | Line 43: | ||
| version = 49.3 | | version = 49.3 | ||
| tower = Spike Factory | | tower = Spike Factory | ||
| paragon changes = *{{nerf|Spikeageddon ability: | | quote = Spike Paragon’s Spikeageddon ability again produces less Mines on short tracks, due to many problematic edge cases & this paragon already feeling very powerful this will now be accepted as a weakness of the upgrade | ||
| paragon quote = due to many problematic edge cases & this paragon already feeling very powerful this will now be accepted as a weakness of the upgrade | | paragon changes = *{{nerf|Spikeageddon ability: less Mines are produced on short tracks}} | ||
| paragon quote = Spike Paragon’s Spikeageddon ability again produces less Mines on short tracks, due to many problematic edge cases & this paragon already feeling very powerful this will now be accepted as a weakness of the upgrade | |||
}} | }} | ||
* | ==Notes== | ||
*The official update notes mention that [[Golden Justice]]'s "crit bonus is no longer lower after crosspathing or before loading save". While this update did fix the crit damage multiplier as defined in the game's internal data, previous versions ignored Golden Justice's crit damage and always treated it as 4×. Thus, the only impact this change has on gameplay is that Golden Justice's crits now correctly deal 8× damage instead of 4×. | |||
== References == | == References == | ||
<references /> | |||
== External links == | == External links == | ||
[https://www.reddit.com/r/btd6/comments/1lqeqkq/bloons_td_6_v493_patch_notes/ Official | *[https://www.reddit.com/r/btd6/comments/1lqeqkq/bloons_td_6_v493_patch_notes/ Official update notes on Reddit] | ||
== Navigation == | == Navigation == | ||
{{BTD6 update nav}} | {{BTD6 update nav}} | ||
[[Category:2025]] | [[Category:2025]] | ||
Latest revision as of 00:54, 24 April 2026
Version 49.3 is the third minor update to version 49.0. It mostly contains bug fixes.
Changes and fixes
[edit | edit source]- "Resolved a number of edge case crashes"
| Tiers | Changes |
|---|---|
| X-3-X Deadeye and further upgrades |
|
| 1-3-0 Deadeye + Quickdraw 2-3-0 Deadeye + Standoff 0-3-1 Deadeye + Wanderer 0-3-2 Deadeye + Nomad |
|
| X-5-X Golden Justice |
|
| 1-0-4 Avenger + Quickdraw 2-0-4 Avenger + Standoff |
|
| “ | Due to a misunderstanding in v49 this was fixed as a bug, but it is intended that Ballistic Missile can be fired over walls so this has been enabled again — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Ballistic Missile and further upgrades |
|
| Tiers | Changes |
|---|---|
| Paragon |
|
Notes
[edit | edit source]- The official update notes mention that Golden Justice's "crit bonus is no longer lower after crosspathing or before loading save". While this update did fix the crit damage multiplier as defined in the game's internal data, previous versions ignored Golden Justice's crit damage and always treated it as 4×. Thus, the only impact this change has on gameplay is that Golden Justice's crits now correctly deal 8× damage instead of 4×.