Update history:Bloons TD 6/Version 19.0: Difference between revisions

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m Pymonkibot moved page Bloons TD 6 v19.0 to Update history:Bloons TD 6/Version 19.0: Text replacement - "Bloons TD 6 v(.*)" to "Update history:Bloons TD 6/Version $1"
 
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'''Version 19.0''' is the fifth major update to ''[[Bloons TD 6]]'' of 2020. This update introduced [[Odyssey (BTD6)|Odyssey]], the [[Trophy Store]], the [[Octojones]] skin for [[Striker Jones (BTD6)|Striker Jones]], and the [[Beginner]] map [[Lotus Island]], plus separated damage and cash counters.
'''Version 19.0''' is the fifth major update to ''[[Bloons TD 6]]'' of 2020. This update introduced [[Odyssey (BTD6)|Odyssey]] mode, the [[Trophy Store]], the [[Octojones]] skin for [[Striker Jones (BTD6)|Striker Jones]], and the [[Beginner]] map [[Lotus Island]], plus separated damage and cash counters.


{{TOC|right|clear=y}}
{{TOC|right|clear=y}}


== Additions ==
== Additions ==
=== Cosmetics ===
*[[Lotus Island]] ([[map]])
==== [[Trophy Store]] ====
*[[Odyssey (BTD6)|Odyssey Event]]
{{BTD6 cosmetic item list by introduced|19.0}}
*[[Trophy Store]]
*[[Octojones]] ([[Striker Jones (BTD6)|Striker Jones]] [[Hero Skin]])
*Towers now have separate damage and cash counters <!-- note: 19.0 introduced that bug for 81+ where bloons gave way less cash than normal. this was fixed in 19.1 -->


== General changes ==
=== Cosmetic items ===
Double cash now applies in coop
{{BTD6 cosmetic item list by introduced|19.0|hide trophy store=y}}


Lifetime Trophies stat now records in player stats
== Changes ==
 
=== Towers ===
Hero booster IAP removed. Replaced with Hero Booster purchasable for Monkey Money
 
Towers now have separate damage and cash counters. <!-- note: 19.0 introduced that bug for 81+ where bloons gave way less cash than normal. this was fixed in 19.1 -->
 
== Towers ==
{{Incomplete|Add towers with the new money separate counters, and the Ballistic missile speed buffs. Add bug fixes}}
{{Incomplete|Add towers with the new money separate counters, and the Ballistic missile speed buffs. Add bug fixes}}
=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] ===
==== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] ====
{{BTD6 tower changes
{{BTD6 tower changes
| quote =  
| quote =  
Line 37: Line 35:
| path 3 tier 4 cost before = 1800
| path 3 tier 4 cost before = 1800
| path 3 tier 4 cost after = 2000
| path 3 tier 4 cost after = 2000
| changes 1 = *{{buff|Knockback kylie: Now can target but not stun or knock back BADs}}
| changes 1 = *{{buff|name=Knockback kylie|Can now target (but not stun or knock back) BADs}}
*{{buff|Knockback kylie now explodes instead of returning}}
*{{buff|name=Knockback kylie|Now explodes instead of returning}}
**Explosion damage: 100
**Radius: 50 (75 with 2-0-5)
**Burn DoT: 50 damage per 1s for 4.05s (4 ticks)
| changes 1 tiers = xx5
| changes 1 tiers = xx5
}}
}}


=== [[Sniper Monkey (BTD6)|Sniper Monkey]] ===
==== [[Sniper Monkey (BTD6)|Sniper Monkey]] ====
{{BTD6 tower changes
{{BTD6 tower changes
| version = 19.0
| version = 19.0
| tower = Sniper Monkey
| tower = Sniper Monkey
| changes 1 tiers = 220;230;240;250
| changes 1 tiers = 220;230;240;250
| changes 1 = *{{buff|Shrapnel: damage increased|1|2}}
| changes 1 = *{{buff|name=Shrapnel|Damage increased|1|2}}
| changes 2 tiers = 320
| changes 2 tiers = 320
| changes 2 = *{{buff|Shrapnel: damage increased|2|4}}
| changes 2 = *{{buff|name=Shrapnel|Damage increased|2|4}}
| changes 3 tiers = 420
| changes 3 tiers = 420
| changes 3 = *{{buff|Shrapnel: damage increased|3|6}}
| changes 3 = *{{buff|name=Shrapnel|Damage increased|3|6}}
| changes 4 tiers = 520
| changes 4 tiers = 520
| changes 4 = *{{buff|Shrapnel: damage increased|5|12}}
| changes 4 = *{{buff|name=Shrapnel|Damage increased|5|12}}
}}
}}


=== [[Monkey Sub (BTD6)|Monkey Sub]]===
==== [[Monkey Sub (BTD6)|Monkey Sub]]====
{{BTD6 tower changes
{{BTD6 tower changes
| version = 19.0
| version = 19.0
Line 65: Line 60:
| changes 1 tiers = x3x+
| changes 1 tiers = x3x+
| changes 1 = *{{nerf|Range reduced|60|50}}
| changes 1 = *{{nerf|Range reduced|60|50}}
*{{nerf|Ballistic Missile splash: should no longer hit Camo without Camo Detection|fix=y}}
*{{nerf|name=Ballistic Missile explosion|No longer hits Camo Bloons without Camo detection|fix=y}}
| changes 2 tiers = 031;041
| changes 2 tiers = 031;041
| changes 2 = *{{nerf|Ballistic Missile: attack cooldown increased|1.275s|1.3125s}}
| changes 2 = *{{nerf|name=Ballistic Missile|Attack cooldown increased|1.275s|1.3125s}}
| changes 3 tiers = 032;042
| changes 3 tiers = 032;042
| changes 3 = *{{nerf|Ballistic Missile: attack cooldown increased|0.75s|0.984375s}}
| changes 3 = *{{nerf|name=Ballistic Missile|Attack cooldown increased|0.75s|0.984375s}}
| changes 4 tiers = 051
| changes 4 tiers = 051
| changes 4 = *{{nerf|Ballistic Missile: attack cooldown increased|0.425s|0.4375s|undoc=y}}
| changes 4 = *{{nerf|name=Ballistic Missile|Attack cooldown increased|0.425s|0.4375s|undoc=y}}
| changes 5 tiers = 052
| changes 5 tiers = 052
| changes 5 = *{{nerf|Ballistic Missile: attack cooldown increased|0.25s|0.328125s|undoc=y}}
| changes 5 = *{{nerf|name=Ballistic Missile|Attack cooldown increased|0.25s|0.328125s|undoc=y}}
}}
}}


=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
==== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ====
{{BTD6 tower changes
{{BTD6 tower changes
| version = 19.0
| version = 19.0
| tower = Monkey Buccaneer
| tower = Monkey Buccaneer
| changes 1 tiers = 420
| changes 1 tiers = 420
| changes 1 = *{{nerf|No longer gains camo detection after loading a save|fix=y}}
| changes 1 = *{{nerf|No longer gains Camo detection after loading a save|fix=y}}
| changes 2 tiers = x4x
| changes 2 tiers = x4x
| changes 2 = *{{buff|MOAB Takedown: abilities from 2 seperate buccaneer should no longer sometimes target the same target when activated at the same time|fix=y}}
| changes 2 = *{{buff|name=MOAB Takedown|Abilities from 2 separate Monkey Buccaneers no longer target the same target when activated at the same time|fix=y}}
}}
}}


=== [[Heli Pilot (BTD6)|Heli Pilot]] ===
==== [[Heli Pilot (BTD6)|Heli Pilot]] ====
{{BTD6 tower changes
{{BTD6 tower changes
| quote =
| tower = Heli Pilot
| tower = Heli Pilot
| version = 19.0
| version = 19.0
Line 95: Line 89:
}}
}}


=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
==== [[Wizard Monkey (BTD6)|Wizard Monkey]] ====
{{BTD6 tower changes
{{BTD6 tower changes
| version = 19.0
| version = 19.0
Line 103: Line 97:
}}
}}


=== [[Spike Factory (BTD6)|Spike Factory]] ===
==== [[Spike Factory (BTD6)|Spike Factory]] ====
{{BTD6 tower changes
{{BTD6 tower changes
| quote =
| tower = Spike Factory
| tower = Spike Factory
| version = 19.0
| version = 19.0
| changes 1 = *{{buff|Spike: base damage increased|1|2}}
| changes 1 = *{{buff|Base damage of each spike increased|1|2}}
| changes 1 tiers = 3xx+
| changes 1 tiers = 3xx+
}}
}}


==Heroes==
====[[Pat Fusty (BTD6)|Pat Fusty]]====
===[[Pat Fusty (BTD6)|Pat Fusty]]===
{{BTD6 hero changes
{{BTD6 hero changes/new
| version = 19.0
| version = 19.0
| hero = Pat Fusty
| hero = Pat Fusty
| changes 1 = *{{nerf|Rallying Roar: cooldown increased|40s|45s}}
| changes 1 = *{{nerf|name=Rallying Roar|Cooldown increased|40s|45s}}
| changes 1 levels = 3+
| changes 1 levels = 3+
| changes 2 = *{{nerf|Rallying Roar: duration reduced|7s|5s}}
| changes 2 = *{{nerf|name=Rallying Roar|Duration reduced|7s|5s}}
| changes 2 levels = 3–13
| changes 2 levels = 3–13
| changes 3 = *{{nerf|Rallying Roar: duration reduced|12s|10s}}
| changes 3 = *{{nerf|name=Rallying Roar|Duration reduced|12s|10s}}
| changes 3 levels = 14+
| changes 3 levels = 14+
}}
}}


===[[Admiral Brickell (BTD6)|Admiral Brickell]]===
====[[Admiral Brickell (BTD6)|Admiral Brickell]]====
{{BTD6 hero changes/new
{{BTD6 hero changes
| version = 19.0
| version = 19.0
| hero = Admiral Brickell
| hero = Admiral Brickell
| changes 1 = *{{nerf|Mega Mine: now expires after 180 seconds}}
| changes 1 = *{{nerf|name=Mega Mine|Now expires after 180 seconds}}
*{{buff|Mega Mine: now works with Techbot}}
*{{buff|name=Mega Mine|Now works with Tech Bot}}
| changes 1 levels = 10+
| changes 1 levels = 10+
}}
}}


==Monkey Knowledge==
===[[Monkey Knowledge (BTD6)|Monkey Knowledge]]===
===[[Bank Deposits]]===
{{BTD6 changes table
| version = 19.0
|changes 1 label={{BTD6 mk|Bank Deposits}}
|changes 1 name=Bank Deposits
| changes 1 = *{{nerf|Deposits do not gain income until 1 round after being deposited}}
|changes 2 label={{BTD6 mk|Empowered Heroes}}
|changes 2 name=Empowered Heroes
|changes 2=* "Resolved some issues with Hero placement animations when starting at level 3 from monkey knowledge"
}}
 
===[[Spillway]]===
{{BTD6 changes
|version=19.0
|changes=*No longer causes the game to crash when attempting to play on this map
|names=Spillway
}}
 
===[[Hero Booster]]===
{{BTD6 changes
|version=19.0
|name=Hero Booster
|changes=
*No longer an in-app purchase, instead costing Monkey Money depending on the Hero's level
*Now capped at level 10 instead of fully upgrading the Hero
}}
 
===Modes and events===
====[[Apopalypse (BTD6)|Apopalypse]]====
{{BTD6 changes
{{BTD6 changes
| version = 19.0
| version = 19.0
| changes = *{{nerf|Bank Deposits: Deposits do not gain income until 1 round after being deposited}}
| changes = * New UI when starting a game or loading a save in Apopalypse mode
| names = Bank Deposits
| names = Apopalypse
}}
====[[Co-op (BTD6)|Co-op]]====
{{BTD6 changes
|version=19.0
|name=Co-op
|changes=
*[[Double Cash Mode (BTD6)|Double Cash Mode]] now applies in Co-op
* "Resolved an issue where users could create a bugged co-op lobby"
* "Resolved a co-op issue where interactable objects would cause a desync"
* "Local co-op lobbies will no longer disappear from your list while players are still in the lobby if the host leaves"
}}
}}


== Bug fixes and general changes ==
===[[Profile]]s===
{{BTD6 changes
|version=19.0
|name=Profile
|changes=
*{{buff|Lifetime Trophies stat added}}
* "In player stats Co-op Pops & Cash Gifted should no longer have the same display value"
* "Single player stats should no longer be reset between loading saves"
}}


* Resolved an issue where users could create a bugged co-op lobby
===Miscellaneous===
* Resolved a co-op issue where interactable objects would cause a desync
* "Various localization fixes including rules button on pause menu"
* Various localization fixes including rules button on pause menu
* "Some general spell-checking of our descriptions..."
* Resolved some issues with Hero placement animations when starting at level 3 from monkey knowledge
* "Resolved an issue where selling towers could cause their pops to be displayed on another tower"
* Reworked starting and loading saves in apopalypse with some new UI
* "Events time rounding will no longer cause them to sometimes display ‘ending 2 day’"
* Some general spell-checking of our descriptions...
* "Achievements related to completing games with one monkey type are fixed"
* In player stats Co-op Pops & Cash Gifted should no longer have the same display value
* Resolved an issue where selling towers could cause their pops to be displayed on another tower
* Events time rounding will no longer cause them to sometimes display ‘ending 2 day’
* Achievements related to completing games with one monkey type are fixed
* Single player stats should no longer be reset between loading saves
* Local co-op lobbies will no longer disappear from your list while players are still in the lobby if the host leaves
* DDT Camo now applies correctly in all game modes
* Spillway track will no longer crash upon loading


==Gallery==
==Gallery==
Line 171: Line 200:


== External links ==
== External links ==
*[https://www.reddit.com/r/btd6/comments/hnsrp6/bloons_td_6_patch_notes_version_190/ Official update notes on Reddit]<br>
*[https://www.reddit.com/r/btd6/comments/hnsrp6/bloons_td_6_patch_notes_version_190/ Official update notes on Reddit]
*[https://store.steampowered.com/news/app/960090/view/2498884002765602034 Official update notes on Steam]
*[https://store.steampowered.com/news/app/960090/view/2498884002765602034 Official update notes on Steam]



Latest revision as of 17:18, 21 April 2026

This article is a stub. You can help out by expanding it.
The editor who added this notice elaborates: Find release date. Update general changes, all towers, heroes, bug fixes and the gallery artworks for update 19.0
Version 19.0
Artwork representing version 19.0
Release dates
Steam8 July 2020[1]

Version 19.0 is the fifth major update to Bloons TD 6 of 2020. This update introduced Odyssey mode, the Trophy Store, the Octojones skin for Striker Jones, and the Beginner map Lotus Island, plus separated damage and cash counters.

Additions

[edit | edit source]

Cosmetic items

[edit | edit source]
Item Category
Bloons ― All Bloon Skins
Bloons ― MOAB Skins
Bloons ― MOAB Skins
Bloons ― MOAB Skins
Bloons ― MOAB Skins
Bloons ― MOAB Skins
Bloons ― MOAB Skins
Bloons ― MOAB Skins
Bloons ― Pop FX
Co-op ― Fullscreen Emotes
Co-op ― Fullscreen Emotes
Co-op ― Fullscreen Emotes
Co-op ― Sound Emotes
Co-op ― Sound Emotes
Co-op ― Standard Emotes
Co-op ― Standard Emotes
Co-op ― Standard Emotes
Co-op ― Text Emotes
Co-op ― Text Emotes
Co-op ― Text Emotes
Co-op ― Text Emotes
Game & UI ― Misc
Game & UI ― Music Tracks
Game & UI ― Music Tracks
Game & UI ― Music Tracks
Game & UI ― Music Tracks
Heroes ― Pets
Heroes ― Pets
Heroes ― Place FX
Heroes ― Place FX
Heroes ― Place FX
Heroes ― Place FX

Changes

[edit | edit source]

Towers

[edit | edit source]
Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Add towers with the new money separate counters, and the Ballistic missile speed buffs. Add bug fixes
Tiers Changes
X-X-4 MOAB Press
  • Nerf Upgrade cost increased ― $1,800 → $2,000
X-X-5 MOAB Domination
  • Buff Knockback kylie: Can now target (but not stun or knock back) BADs
  • Buff Knockback kylie: Now explodes instead of returning
Tiers Changes
2-2-0 Large Calibre + Shrapnel Shot
2-3-0 Bouncing Bullet + Large Calibre
2-4-0 Supply Drop + Large Calibre
2-5-0 Elite Sniper + Large Calibre
  • Buff Shrapnel: Damage increased ― 1 → 2
3-2-0 Deadly Precision + Shrapnel Shot
  • Buff Shrapnel: Damage increased ― 2 → 4
4-2-0 Maim MOAB + Shrapnel Shot
  • Buff Shrapnel: Damage increased ― 3 → 6
5-2-0 Cripple MOAB + Shrapnel Shot
  • Buff Shrapnel: Damage increased ― 5 → 12
Tiers Changes
X-3-X Ballistic Missile and further upgrades
  • Nerf Range reduced ― 60 → 50
  • Nerf Ballistic Missile explosion: No longer hits Camo Bloons without Camo detection (bug fix)
0-3-1 Ballistic Missile + Twin Guns
0-4-1 First Strike Capability + Twin Guns
  • Nerf Ballistic Missile: Attack cooldown increased ― 1.275s → 1.3125s
0-3-2 Ballistic Missile + Airburst Darts
0-4-2 First Strike Capability + Airburst Darts
  • Nerf Ballistic Missile: Attack cooldown increased ― 0.75s → 0.984375s
0-5-1 Pre-emptive Strike + Twin Guns
  • Nerf Ballistic Missile: Attack cooldown increased ― 0.425s → 0.4375s (undocumented)
0-5-2 Pre-emptive Strike + Airburst Darts
  • Nerf Ballistic Missile: Attack cooldown increased ― 0.25s → 0.328125s (undocumented)
Tiers Changes
4-2-0 Aircraft Carrier + Hot Shot
  • Nerf No longer gains Camo detection after loading a save (bug fix)
X-4-X Monkey Pirates
  • Buff MOAB Takedown: Abilities from 2 separate Monkey Buccaneers no longer target the same target when activated at the same time (bug fix)
Tiers Changes
X-X-4 Comanche Defense
  • Buff Upgrade cost reduced ― $10,000 → $8,500
Tiers Changes
4-X-X Arcane Spike
  • Nerf Upgrade cost increased ― $10,000 → $10,900
Tiers Changes
3-X-X Spiked Balls and further upgrades
  • Buff Base damage of each spike increased ― 1 → 2
Levels Changes
3+
  • Nerf Rallying Roar: Cooldown increased ― 40s → 45s
3–13
  • Nerf Rallying Roar: Duration reduced ― 7s → 5s
14+
  • Nerf Rallying Roar: Duration reduced ― 12s → 10s
Levels Changes
10+
  • Nerf Mega Mine: Now expires after 180 seconds
  • Buff Mega Mine: Now works with Tech Bot
Subject Changes
Bank Deposits Bank Deposits
  • Nerf Deposits do not gain income until 1 round after being deposited
Empowered Heroes Empowered Heroes
  • "Resolved some issues with Hero placement animations when starting at level 3 from monkey knowledge"
  • No longer causes the game to crash when attempting to play on this map
  • No longer an in-app purchase, instead costing Monkey Money depending on the Hero's level
  • Now capped at level 10 instead of fully upgrading the Hero

Modes and events

[edit | edit source]
  • New UI when starting a game or loading a save in Apopalypse mode
  • Double Cash Mode now applies in Co-op
  • "Resolved an issue where users could create a bugged co-op lobby"
  • "Resolved a co-op issue where interactable objects would cause a desync"
  • "Local co-op lobbies will no longer disappear from your list while players are still in the lobby if the host leaves"
  • Buff Lifetime Trophies stat added
  • "In player stats Co-op Pops & Cash Gifted should no longer have the same display value"
  • "Single player stats should no longer be reset between loading saves"

Miscellaneous

[edit | edit source]
  • "Various localization fixes including rules button on pause menu"
  • "Some general spell-checking of our descriptions..."
  • "Resolved an issue where selling towers could cause their pops to be displayed on another tower"
  • "Events time rounding will no longer cause them to sometimes display ‘ending 2 day’"
  • "Achievements related to completing games with one monkey type are fixed"
[edit | edit source]

Video

[edit | edit source]

References

[edit | edit source]
[edit | edit source]
[edit | edit source]