Update history:Bloons TD 6/Version 49.3: Difference between revisions
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Pymonkibot (talk | contribs) m Text replacement - "[[Bloons TD 6 v" to "[[Update history:Bloons TD 6/Version " |
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'''Version 49.3''' is the third minor update to [[Bloons TD 6 | '''Version 49.3''' is the third minor update to [[Update history:Bloons TD 6/Version 49.0|version 49.0]]. It mostly contains bug fixes. | ||
== Changes and fixes == | == Changes and fixes == | ||
Latest revision as of 00:54, 24 April 2026
Version 49.3 is the third minor update to version 49.0. It mostly contains bug fixes.
Changes and fixes
[edit | edit source]- "Resolved a number of edge case crashes"
| Tiers | Changes |
|---|---|
| X-3-X Deadeye and further upgrades |
|
| 1-3-0 Deadeye + Quickdraw 2-3-0 Deadeye + Standoff 0-3-1 Deadeye + Wanderer 0-3-2 Deadeye + Nomad |
|
| X-5-X Golden Justice |
|
| 1-0-4 Avenger + Quickdraw 2-0-4 Avenger + Standoff |
|
| “ | Due to a misunderstanding in v49 this was fixed as a bug, but it is intended that Ballistic Missile can be fired over walls so this has been enabled again — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Ballistic Missile and further upgrades |
|
| Tiers | Changes |
|---|---|
| Paragon |
|
Notes
[edit | edit source]- The official update notes mention that Golden Justice's "crit bonus is no longer lower after crosspathing or before loading save". While this update did fix the crit damage multiplier as defined in the game's internal data, previous versions ignored Golden Justice's crit damage and always treated it as 4×. Thus, the only impact this change has on gameplay is that Golden Justice's crits now correctly deal 8× damage instead of 4×.