*{{buff|5xx The Biggest One stun duration BFB increased|0.2s|0.3s}}
*{{buff|5xx The Biggest One stun duration BFB increased|0.2s|0.3s}}
*{{buff|5xx The Biggest One stun duration DDT increased|0.2s|0.3s}}|changes 3 tiers=X3X|changes 3=*{{buff|x3x Heavy Shells attack delay reduced|1.08|0.81|note=Artillery Battery buff reduced from 1/4 rate to 1/3 rate but attack speed remains at 0.27}}|changes 4 tiers=XX3,XX4,XX5|changes 4=*{{nerf|xx3 Signal Flare decamo radius reduced|50|43}}|changes 5 tiers=103,104,105|changes 5=*{{buff|103 Signal Flare decamo pierce bonus|5|10}}|changes 6 tiers=XX4|changes 6=*{{buff|xx4 Shattering Shells burn DoT deals moab bonus +5}}}}
*{{buff|5xx The Biggest One stun duration DDT increased|0.2s|0.3s}}|changes 3 tiers=X3X|changes 3=*{{buff|x3x Heavy Shells attack delay reduced|1.08|0.81|note=Artillery Battery buff reduced from 1/4 rate to 1/3 rate but attack speed remains at 0.27}}|changes 4 tiers=XX3,XX4,XX5|changes 4=*{{nerf|xx3 Signal Flare decamo radius reduced|50|43}}|changes 5 tiers=103,104,105|changes 5=*{{buff|103 Signal Flare decamo pierce bonus|5|10}}|changes 6 tiers=XX4|changes 6=*{{buff|xx4 Shattering Shells burn DoT deals moab bonus +5}}}}
=== [[Super Monkey (BTD6)|Super Monkey]] ===
{{BTD6 tower changes|quote=As Engineer sentries do this already, newly spawned Mini Avatars from temples will now by default match the target priority of the temple.|version=37.0|tower=Super Monkey|changes 1 tiers=4XX,5XX|changes 1=*{{buff|4xx Sun Temple's Magic Sacrifice mini Sun Avatars when placed will spawn with the same target prio as their parent tower}}}}
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
{{BTD6 tower changes|quote=We’re changing the Ninja Monkey Paragon’s focus as a fighter against camo, as we feel like a greater strength and tactical value against camo will be the full reveal of all camos rather than all camo removal.|version=37.0|tower=Ninja Monkey|changes 1 tiers=Paragon|changes 1=*{{buff|Ascended Shadow now grants global camo detection for all your towers}}
*{{nerf|Ascended Shadow no longer strips camo from Bloons with every attack}}
*{{buff|Ascended Shadow main attack gains bonus to camo +6}}
*{{buff|Ascended Shadow Flash Bomb Explosion gains bonus to camo +20}}
*{{buff|Ascended Shadow Flash Bomb Shurikens gains bonus to camo +16}}
*{{buff|Ascended Shadow Sticky Bomb Projectile gains bonus to camo +3200}}
*{{buff|Ascended Shadow Sticky Bomb Explosion gains bonus to camo +700}}
*{{buff|Ascended Shadow now deals 25% damage to all non-Boss MOABs that spawn}}}}
=== [[Alchemist (BTD6)|Alchemist]] ===
{{BTD6 tower changes|quote=Alchemist Transforming Tonic is in a weird spot with the transformation unable to attack through walls when the base alchemist is able to. Also with this, including a QoL fix for the T5 that currently prevents transformed towers from functioning with target priority.|version=37.0|tower=Alchemist|changes 1 tiers=X4X,X5X|changes 1=*{{buff|x4x Transforming Tonic transformed alchemist can now ignore line of sight}}|changes 2 tiers=X5X|changes 2=*{{buff|x5x Total Transformation towers transformed by the x5x will keep their Target Priority}}}}
=== [[Druid (BTD6)|Druid]] ===
{{BTD6 tower changes|quote=While the tornado doesn't do anything to MOABs, it still spends itself on them which wastes a relatively long cooldown, so addressing this flaw. Avatar of wrath doubles the base attack speed before any scaling is applied, but this hasn’t ever applied to the 205 Lightning, so taking care of that as well. Housekeeping - even deep in the forest, it does actually make life better.|version=37.0|tower=Druid|changes 1 tiers=3XX|changes 1=*{{buff|3xx Druid of the Storm’s Tornado no longer targets MOAB-class Bloons|note=This is a buff as the tornado does not affect MOAB-class Bloons}}|changes 2 tiers=X3X|changes 2=*{{nerf|x3x Druid of the Jungle no longer pops Lead Bloons without 130 crosspath}}
*{{buff|x3x Jungle Vine follows target prio of tower instead of strong}}
*{{change|x3x Jungle Vine defaults tower to strong priority when purchased}}|changes 3 tiers=205|changes 3=*{{buff|205 Avatar of Wrath base Heart of Thunder attack rate increased|2.3s|1.15s}}}}
=== [[Spike Factory (BTD6)|Spike Factory]] ===
{{BTD6 tower changes|quote=We’ve heard the feedback, so Spiked Mines get a tweak to get more mines exploding but with less pierce on each, to overall increase quality of life in more frequent use but less wasted pierce. This will help out with some of the problems it has scaling into late game super ceramics.|version=37.0|tower=Spike Factory|changes 1 tiers=4XX,5XX|changes 1=*{{buff|4xx Spiked Mines pierce increased|12|20}}|changes 2 tiers=4XX|changes 2=*{{nerf|4xx Spiked Mines explosion pierce reduced|40|30|note=5xx Super Mines explosion pierce remains at 60}}
{{BTD6 tower changes|quote=A minor QoL for cheap Monkeyopolis creation, we included a small base amount of cash production to the generation formula.|version=37.0|tower=Monkey Village|changes 1 tiers=XX5|changes 1=*{{buff|xx5 Monkeyopolis income formula now includes a base +$2500 minimum}}}}
{{BTD6 tower changes|quote=The 005 crosspath fix in the last update left XXXL Trap slower than previously even if crosspathed to 205, so we are increasing that base 005 slightly to match up the 205 crosspath again so that it isn’t any slower than before.|version=37.0|tower=Engineer Monkey|changes 1 tiers=XX5|changes 1=*{{buff|xx5 XXXL Trap attack cooldown reduced|5.8s|4.6}}}}
4xx Bloon Dissolver now creates puddles on track leading up to Bloon Solver, puddles deal 1 damage, all other stats and crosspath benefits are the same