Update history:Bloons TD 6/Version 40.0: Difference between revisions

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==== [[Trophy Store]] ====
==== [[Trophy Store]] ====
{{BTD6 cosmetic item list by introduced|40.0}}
{{BTD6 cosmetic item list by introduced|40.0}}
==== [[Team Store]] ====
{{BTD6 team store item list by introduced}}


== General Changes ==
== General Changes ==
 
[[Map Editor]]
* Map Editor
{{BTD6 changes
** Over 80 more items available for use in the Map Editor, including a new Dark Terrain/Area and an entire Winter collection featuring tons of new winter Terrain, Areas, Effects, Paths, Stamps, and Props available for everyone to use!
| version = 40.0
** New Xmas Pack containing 12 extra special seasonal items that can be unlocked with Monkey Money or via direct IAP
| changes = *Over 80 more items available for use in the Map Editor, including a new Dark Terrain/Area and an entire Winter collection featuring tons of new winter Terrain, Areas, Effects, Paths, Stamps, and Props available for everyone to use!
** Added New prop tags for Christmas & Interactable
*New Xmas Pack containing 12 extra special seasonal items that can be unlocked with Monkey Money or via direct IAP
** Sandbox sending Bloons and placing towers features can now be accessed during map editing
*Added New prop tags for Christmas & Interactable
** Enabled more base game props for use in map editor
*Sandbox sending Bloons and placing towers features can now be accessed during map editing
** Added a ‘Sharp Corners’ toggle for all Areas
*Enabled more base game props for use in map editor
** New tag for interactable props to distinguish them (e.g. Bat, Pigeons)
*Added a ‘Sharp Corners’ toggle for all Areas
** Added desktop hotkey support for ‘Sell’ hotkey to delete selected props and CTRL+C to duplicate a selected prop
*New tag for interactable props to distinguish them (e.g. Bat, Pigeons)
** Implemented a slider to raise/lower props. Fair warning, due to how 3D renders in the game this may not appear exactly how you would expect.
*Added desktop hotkey support for ‘Sell’ hotkey to delete selected props and CTRL+C to duplicate a selected prop
 
*Implemented a slider to raise/lower props. Fair warning, due to how 3D renders in the game this may not appear exactly how you would expect.
* Co-op hosts will now be able to invite friends directly from the co-op lobby.  
| names = Map Editor
}}{{BTD6 changes
| version = 40.0
| changes = *{{buff|Co-op hosts will now be able to invite friends directly from the co-op lobby.}}
| names = Co-op
}}
* Pasting entire share code URLs into search fields should now smartly trim the URL and search only for the code
* Pasting entire share code URLs into search fields should now smartly trim the URL and search only for the code
* Game icon changing back to the OG Dart Monkey.  
* Game icon changing back to the OG Dart Monkey.


== Towers ==
== Towers ==
Line 50: Line 52:


=== [[Bomb Shooter (BTD6)|Bomb Shooter]] ===
=== [[Bomb Shooter (BTD6)|Bomb Shooter]] ===
{{BTD6 tower changes|quote=Slight price reduction to Really Big Bombs, it is meant to be a stepping stone upgrade into Bloon Impact but neither of these upgrades are standout right now. A while ago Frag Bombs was reworked to give Bomb normal type damage however we were not happy with the results of that change in the end, we didn’t want to go back and remove that again without giving back something nice in return so it has taken a while but now we have decided to go ahead with changing that back along with swapping out Recursive fortified damage for raw damage which we hope also improves crosspathing as the damage crosspath isn’t such a large increase over the base damage anymore.|version=40.0|tower=Bomb Shooter|cost 1 tier=3|cost 1 path=1|cost 1 prev=1200|cost 1 curr=1100|changes 1 tiers=XX2,XX3,XX4,XX5,302,402,502,032,042,052|changes 1=*{{nerf|xx2 Frag Bombs no longer changes damage type of explosions}}|changes 2 tiers=5XX|changes 2=*{{change|5xx Bloon Crush remains damage type Normal}}|changes 3 tiers=XX4|changes 3=*{{nerf|xx4 Recursive Cluster Fortified Damage reduced|1|0}}
{{BTD6 tower changes|quote=Slight price reduction to Really Big Bombs, it is meant to be a stepping stone upgrade into Bloon Impact but neither of these upgrades are standout right now. A while ago Frag Bombs was reworked to give Bomb normal type damage however we were not happy with the results of that change in the end, we didn’t want to go back and remove that again without giving back something nice in return so it has taken a while but now we have decided to go ahead with changing that back along with swapping out Recursive fortified damage for raw damage which we hope also improves crosspathing as the damage crosspath isn’t such a large increase over the base damage anymore.|version=40.0|tower=Bomb Shooter|cost 1 tier=3|cost 1 path=1|cost 1 prev=1200|cost 1 curr=1100|changes 1 tiers=XX2,XX3,XX4,XX5,302,402,502,032,042,052|changes 1=*{{nerf| Frag Bombs no longer changes damage type of explosions}}|changes 2 tiers=5XX|changes 2=*{{change| Bloon Crush remains damage type Normal}}|changes 3 tiers=XX4|changes 3=*{{nerf| Recursive Cluster Fortified Damage reduced|1|0}}
*{{buff|xx4 Recursive Cluster Damage increased|1|2}}|changes 4 tiers=XX5|changes 4=*{{buff|xx5 Bomb Blitz damage increased|5|6}}}}
*{{buff| Recursive Cluster Damage increased|1|2}}|changes 4 tiers=XX5|changes 4=*{{buff|Bomb Blitz damage increased|5|6}}}}


=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
{{BTD6 tower changes|quote=We want to try out allowing the Ice Shards sub-projectile to benefit from all sources of damage buff, as currently this path gets nice support use sometimes but can’t do much on its own in the base game - along with this the T5 Ice Shards are also generally being improved. Arctic Wind it feels was heavily underrated before it’s large slow aura increase, with so many players now working out how good it is and how much better an upgrade it leads into than any similar options we feel this aura needs to be reduced again although it will remain the same at T5.|version=40.0|tower=Ice Monkey|changes 1 tiers=3XX,4XX,5XX|changes 1=*{{buff|3xx Ice Shards shard damage is now uncapped allowing for buffs}}|changes 2 tiers=5XX|changes 2=*{{buff|5xx Super Brittle ice shards damage increased|2|5}}
{{BTD6 tower changes|quote=We want to try out allowing the Ice Shards sub-projectile to benefit from all sources of damage buff, as currently this path gets nice support use sometimes but can’t do much on its own in the base game - along with this the T5 Ice Shards are also generally being improved. Arctic Wind it feels was heavily underrated before it’s large slow aura increase, with so many players now working out how good it is and how much better an upgrade it leads into than any similar options we feel this aura needs to be reduced again although it will remain the same at T5.|version=40.0|tower=Ice Monkey|changes 1 tiers=3XX,4XX,5XX|changes 1=*{{buff| Ice Shards shard damage is now uncapped allowing for buffs}}|changes 2 tiers=5XX|changes 2=*{{buff| Super Brittle ice shards damage increased|2|5}}
*{{buff|5xx Super Brittle number of ice shards increased|3|6}}|changes 3 tiers=X3X,X4X|changes 3=*{{nerf|x3x Arctic Wind slow zone reduced|50%|40%|note=x5x Absolute Zero slow zone unchanged}}|changes 4 tiers=XX4|changes 4=*{{buff|xx4 Icicles icicle projectile radius increased|4|5}}}}
*{{buff| Super Brittle number of ice shards increased|3|6}}|changes 3 tiers=X3X,X4X|changes 3=*{{nerf|Arctic Wind slow zone reduced|50%|40%|note=x5x Absolute Zero slow zone unchanged}}|changes 4 tiers=XX4|changes 4=*{{buff| Icicles icicle projectile radius increased|4|5}}}}


=== [[Sniper Monkey (BTD6)|Sniper Monkey]] ===
=== [[Sniper Monkey (BTD6)|Sniper Monkey]] ===
{{BTD6 tower changes|quote=Full auto sniper's 024 crosspath sees a lot of fun/meme use, but not so much more than that. We’re hoping that applying the MOAB bonus that it gains to the shrapnel as well will help improve non-meme use here. (And looking over my notes, it seems this was meant to be included a while ago…But better late than never!)|version=40.0|tower=Sniper Monkey|changes 1 tiers=024|changes 1=*{{buff|024 Full Auto Rifle shrapnel gains bonus damage against MOABs|0|1}}}}
{{BTD6 tower changes|quote=Full auto sniper's 024 crosspath sees a lot of fun/meme use, but not so much more than that. We’re hoping that applying the MOAB bonus that it gains to the shrapnel as well will help improve non-meme use here. (And looking over my notes, it seems this was meant to be included a while ago…But better late than never!)|version=40.0|tower=Sniper Monkey|changes 1 tiers=024|changes 1=*{{buff| Full Auto Rifle shrapnel shot gains bonus damage against MOABs|0|1}}}}


=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
Line 64: Line 66:


=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
{{BTD6 tower changes|quote=The homing for Neva-miss darts can cause darts to expire just before they are able to loop around and hit their target, which is unsatisfying to see – we like the pattern this attacks with though so allowing a little extra distance before expiration should mostly solve this.|version=40.0|tower=Monkey Ace|changes 1 tiers=XX3|changes 1=*{{buff|xx3 Neva-miss projectile distance increased|450|600}}}}
{{BTD6 tower changes|quote=The homing for Neva-miss darts can cause darts to expire just before they are able to loop around and hit their target, which is unsatisfying to see – we like the pattern this attacks with though so allowing a little extra distance before expiration should mostly solve this.|version=40.0|tower=Monkey Ace|changes 1 tiers=XX3|changes 1=*{{buff| Neva-miss projectile distance increased|450|600}}}}


=== [[Mortar Monkey (BTD6)|Mortar Monkey]] ===
=== [[Mortar Monkey (BTD6)|Mortar Monkey]] ===
{{BTD6 tower changes|quote=We’re ecstatic for all the Mortar love after the recent rework, however the two bonuses we left unchanged with the rework in order to leave a buff are… Probably a biiit much now and this has been far too significant an improvement, easily slotting Pop and Awe into an extremely high tier position over the past update. We don’t want to take this away, but are nipping those bonuses back slightly so it doesn't feel broken for our entire holiday break.|version=40.0|tower=Mortar Monkey|changes 1 tiers=X5X|changes 1=*{{nerf|x5x Pop and Awe BAD/Boss damage bonus reduced|10|6}}
{{BTD6 tower changes|quote=We’re ecstatic for all the Mortar love after the recent rework, however the two bonuses we left unchanged with the rework in order to leave a buff are… Probably a biiit much now and this has been far too significant an improvement, easily slotting Pop and Awe into an extremely high tier position over the past update. We don’t want to take this away, but are nipping those bonuses back slightly so it doesn't feel broken for our entire holiday break.|version=40.0|tower=Mortar Monkey|changes 1 tiers=X5X|changes 1=*{{nerf| Pop and Awe BAD/Boss damage bonus reduced|10|6}}
*{{nerf|x5x Pop and Awe damage bonus to stunned reduced|10|8}}}}
*{{nerf| Pop and Awe damage bonus to stunned reduced|10|8}}}}


=== [[Super Monkey (BTD6)|Super Monkey]] ===
=== [[Super Monkey (BTD6)|Super Monkey]] ===
{{BTD6 tower changes|quote=We missed this for a while, but it seems that Robo for how cheap and versatile it currently is just stands out a little much across many stages of gameplay. Shifting up a little pierce to tech terror here to tone it down slightly for now.|version=40.0|tower=Super Monkey|changes 1 tiers=030|changes 1=*{{nerf|030 Robo Monkey pierce reduced|7|6|note=040 Tech Terror pierce remains 9}}}}
{{BTD6 tower changes|quote=We missed this for a while, but it seems that Robo for how cheap and versatile it currently is just stands out a little much across many stages of gameplay. Shifting up a little pierce to tech terror here to tone it down slightly for now.|version=40.0|tower=Super Monkey|changes 1 tiers=030|changes 1=*{{nerf| Robo Monkey pierce reduced|7|6|note=040 Tech Terror pierce remains 9}}}}


=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
{{BTD6 tower changes|quote=For an early game Distraction improvement the consistency of blowbacks is being averaged out more with increased minimum distance but reduced maximum, in many cases there would not actually be 250 units of track length in front of defenses to be blown back across anyway so the overall average distance is slightly lower. More at the mid to endgame we are also weakening distraction distance against Ceramics specifically as by this point Ninja have stacked so much speed and projectiles the consistency doesn’t matter anymore. Finally, distraction values for secondary projectiles are being modified, as Distraction chance as it has existed was never balanced around more than the main attack|version=40.0|tower=Ninja Monkey|changes 1 tiers=X1X|changes 1=*{{change|010 Distraction blowback range normalized (all attacks)|10-250 units|100-150 units}}
{{BTD6 tower changes|quote=For an early game Distraction improvement the consistency of blowbacks is being averaged out more with increased minimum distance but reduced maximum, in many cases there would not actually be 250 units of track length in front of defenses to be blown back across anyway so the overall average distance is slightly lower. More at the mid to endgame we are also weakening distraction distance against Ceramics specifically as by this point Ninja have stacked so much speed and projectiles the consistency doesn’t matter anymore. Finally, distraction values for secondary projectiles are being modified, as Distraction chance as it has existed was never balanced around more than the main attack|version=40.0|tower=Ninja Monkey|changes 1 tiers=X1X,X2X,X3X,X4X,X5X,310,410,510,013,014,015|changes 1=*{{change| Distraction blowback range normalized (all attacks)|10-250 units|100-150 units}}
*{{nerf|010 Distraction distance applies to Ceramics at 0.5x}}|changes 2 tiers=012|changes 2=*{{nerf|012 Distraction chance of caltrops reduced|15%|10%}}|changes 3 tiers=013|changes 3=*{{buff|013 Flash Bomb distraction chance of flash bomb increased|15%|30%}}}}
*{{nerf| Distraction distance applies to Ceramics at 0.5x}}|changes 2 tiers=012,022,032,042,052,013,014,015|changes 2=*{{nerf| Distraction chance of caltrops reduced|15%|10%}}|changes 3 tiers=013,014,015|changes 3=*{{buff| Flash Bomb distraction chance of flash bomb increased|15%|30%}}}}


=== [[Alchemist (BTD6)|Alchemist]] ===
=== [[Alchemist (BTD6)|Alchemist]] ===
{{BTD6 tower changes|quote=Currently 031 is the only crosspath that realistically does anything for Unstable Concoction.|version=40.0|tower=Alchemist|changes 1 tiers=130|changes 1=*{{buff|130 Unstable Concoction crosspath increases concoction pierce|3|4}}}}
{{BTD6 tower changes|quote=Currently 031 is the only crosspath that realistically does anything for Unstable Concoction.|version=40.0|tower=Alchemist|changes 1 tiers=130|changes 1=*{{buff|Larger Potions crosspath increases concoction pierce|3|4}}}}


=== [[Druid (BTD6)|Druid]] ===
=== [[Druid (BTD6)|Druid]] ===

Revision as of 21:28, 14 December 2024

Version 40.0
Artwork representing version 40.0
Release dates
Steam5 December 2023

Version 40.0 is the sixth major update to Bloons TD 6 of 2023. This update introduced the hero Corvus, the Glacial Trail map, Boss Challenge, an events menu rework, and new achievements.

Additions

Quest Category
Icon of Striker Instruction! Striker Instruction! Tutorials
Icon of A Guide to the Book of Spirits A Guide to the Book of Spirits Tutorials
Icon of Fast Upgrades Fast Upgrades Experiments
Icon of New Dart Just Dropped New Dart Just Dropped Tales
Icon of Intense Bloon Rounds Intense Bloon Rounds Experiments

Template:BTD6 achievement list by introduced

Cosmetic Items

General Changes

Map Editor

  • Over 80 more items available for use in the Map Editor, including a new Dark Terrain/Area and an entire Winter collection featuring tons of new winter Terrain, Areas, Effects, Paths, Stamps, and Props available for everyone to use!
  • New Xmas Pack containing 12 extra special seasonal items that can be unlocked with Monkey Money or via direct IAP
  • Added New prop tags for Christmas & Interactable
  • Sandbox sending Bloons and placing towers features can now be accessed during map editing
  • Enabled more base game props for use in map editor
  • Added a ‘Sharp Corners’ toggle for all Areas
  • New tag for interactable props to distinguish them (e.g. Bat, Pigeons)
  • Added desktop hotkey support for ‘Sell’ hotkey to delete selected props and CTRL+C to duplicate a selected prop
  • Implemented a slider to raise/lower props. Fair warning, due to how 3D renders in the game this may not appear exactly how you would expect.
  • Buff Co-op hosts will now be able to invite friends directly from the co-op lobby.
  • Pasting entire share code URLs into search fields should now smartly trim the URL and search only for the code
  • Game icon changing back to the OG Dart Monkey.

Towers

Tiers Changes
Paragon
  • Buff Paragon bonus damage to ceramic increased ― 75 → 90
Tiers Changes
5-X-X Bloon Crush
  • Bloon Crush remains damage type Normal
X-X-2 Frag Bombs
  • Nerf  Frag Bombs no longer changes damage type of explosions
X-X-4 Recursive Cluster
  • Nerf  Recursive Cluster Fortified Damage reduced ― 1 → 0
  • Buff  Recursive Cluster Damage increased ― 1 → 2
X-X-5 Bomb Blitz
  • Buff Bomb Blitz damage increased ― 5 → 6
Tiers Changes
3-X-X Ice Shards
  • Buff  Ice Shards shard damage is now uncapped allowing for buffs
5-X-X Super Brittle
  • Buff  Super Brittle ice shards damage increased ― 2 → 5
  • Buff  Super Brittle number of ice shards increased ― 3 → 6
X-3-X Arctic Wind
  • Nerf Arctic Wind slow zone reduced ― 50% → 40%
    • Note: x5x Absolute Zero slow zone unchanged
X-X-4 Icicles
  • Buff  Icicles icicle projectile radius increased ― 4 → 5
Tiers Changes
0-2-4 Full Auto Rifle + Shrapnel Shot
  • Buff  Full Auto Rifle shrapnel shot gains bonus damage against MOABs ― 0 → 1
Tiers Changes
5-X-X Carrier Flagship
  • Buff Resolved a build order bug that could prevent flagship from applying it’s buff to waterbound Sun Temples (bug fix)
Tiers Changes
X-X-3 Neva-Miss Targeting
  • Buff  Neva-miss projectile distance increased ― 450 → 600
Tiers Changes
X-5-X Pop and Awe
  • Nerf  Pop and Awe BAD/Boss damage bonus reduced ― 10 → 6
  • Nerf  Pop and Awe damage bonus to stunned reduced ― 10 → 8
Tiers Changes
0-3-0 Robo Monkey
  • Nerf  Robo Monkey pierce reduced ― 7 → 6
    • Note: 040 Tech Terror pierce remains 9
Tiers Changes
X-1-X Distraction
  • Distraction blowback range normalized (all attacks) ― 10-250 units → 100-150 units
  • Nerf  Distraction distance applies to Ceramics at 0.5x
0-1-2 Caltrops + Distraction
  • Nerf  Distraction chance of caltrops reduced ― 15% → 10%
0-1-3 Flash Bomb + Distraction
  • Buff  Flash Bomb distraction chance of flash bomb increased ― 15% → 30%
Tiers Changes
1-3-0 Unstable Concoction + Larger Potions
  • Buff Larger Potions crosspath increases concoction pierce ― 3 → 4
Tiers Changes
X-3-X Druid of the Jungle
  • x3x Druid of the Jungle no longer swaps to Strong target prio automatically
Tiers Changes
Tiers Changes
4-X-X Spiked Mines
  • Nerf 4xx Spiked Mines spikes pierce reduced ― 20 → 18
X-3-X MOAB SHREDR
  • Nerf x3x MOAB Shredder bonus moab damage reduced ― 9 → 8
X-5-X Carpet of Spikes
  • Nerf x5x Carpet of Spikes main attack damage reduced ― 4 → 3
Tiers Changes
4-1-0 Sentry Expert + Larger Service Area
  • Nerf Engineer 410 should no longer 'Pin' Bloons after loading a save (bug fix)
Tiers Changes

Heroes

We like Ezili as she is and don’t want to mess with her too much, but currently her level 19 does effectively nothing so we thought it would be nice at this level to shift a little of that MOAB bonus damage on the main attack into raw damage instead.
— Update notes
Levels Changes
19-20
  • Buff Ezili Lv19 main attack DoT increased ― 3 → 6
  • Nerf Ezili Lv19 main attack DoT MOAB bonus reduced ― 28 → 25
We still want a little more out of Brickell’s single target Revolver attack as it’s the least exciting per of her arsenal so are decreasing the attack cooldown, however her mega mine ability also performs exceptionally well throughout all moab rounds so we want to slightly increase its final cooldown instead
— Update notes
Levels Changes
2-11
  • Buff Admiral Brickell Lv2 Revolver cooldown reduced ― 0.7 → 0.65
12+
  • Buff Admiral Brickell Lv12 Revolver cooldown reduced ― 0.4 → 0.35
18-20
  • Nerf Admiral Brickell Lv18 Mega Mine cooldown ― 40s → 45
Gerry’s Fire functions in a unique way where it can inherit some self-buffing bonuses of the towers that it’s applied to, although a lot of people have pointed out that since Ninja Monkey always has Camo this means it’s the only non-hero tower that gains a Camo Detection but can never pass it on to the Gerry’s Fire as this doesn’t come from an upgrade. We were hesitant to buff this interaction while Geraldo was much more powerful and his synergy with Ninja was already good, but he’s cooled off enough now that we’re happy to try this out. Additionally with Gerry’s Fire one of our programmers was having some fun with it, and we liked what we saw, so that will also be a thing now.
— Update notes
Levels Changes
8+
  • Buff Gerry’s Fire now inherits innate camo detection (Including Ninja Monkey, Sauda, Psi)
  • Buff Gerry’s Fire follows the actual heli/ace through the air rather than the landing pad
15+
  • Nerf Lv15 Sharpening Stone should no longer last forever after loading a save (bug fix)

Release descriptions

App Store / Google Play

Colossal Holiday Update!

• Cast the Bloons into oblivion with the new hero, Corvus, the Spirit Walker.

• New Map Editor props, areas, stamps, and tools.

• Don't freeze up on the new Expert map, Glacial Trail.

• Challenge ANY Boss on ANY Map with the new Boss Challenge feature!

Video

Official patch notes on Reddit