Update history:Bloons TD 6/Version 38.0: Difference between revisions
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* Added further support to grant our events more flexibility in Boss starting and finishing rounds | * Added further support to grant our events more flexibility in Boss starting and finishing rounds | ||
* Team search filter added to search for Competitive Teams | * Team search filter added to search for Competitive Teams | ||
* Resolved a number of localization issues | |||
* Resolved some issues with font size showing too small in some areas in certain languages | |||
* ‘Bought’ and ‘Purchased’ text in the trophy store has been replaced to read ‘Owned’ | |||
* Resolved an issue causing different player callouts to appear in co-op | |||
* Top section of the Play Social menu now reads ‘Social’ instead of ‘Co-op’ | |||
* Resolved an issue preventing the Polyphemus Eye from being re-opened after restarting a Chimps/Impoppable game | |||
* Resolved a number of cases with projectile trails not scaling correctly with the projectile size slider | |||
* Cleaned up some small excess pixels that were visible on friend portraits | |||
* Party Quest BAD should no longer change to match the icon for whatever skin is equipped | |||
* Resolved some issues with how ‘Wind’ knockback effects were applying to Bloons outside of the map / Blown back out of the entrance | |||
* Resolved a softlock that could occur when attempting to purchase IAP while offline | |||
* Loading a quest save no longer allows unsellable towers to be sold | |||
* Resolved Camo Trap Incorrect Animation State on Map Restart | |||
* Resolved a case in which Update Notes button would not be displayed in the options menu | |||
* Resolved an issue where Quests would not save player progress if the player wins and chooses ‘Play Again’ | |||
* Account webview should now allow for text to be copied to clipboard | |||
* Resolved an issue where partying ninjas did not have hands - while perhaps a definition of ninjaness, was a bit creepy | |||
* Resolved an issue where loading quest saves could reset tower target locations | |||
* Resolved an issue with 1000’s separator not being consistent across every language | |||
* Resolved a bug where some profiles were showing shared profile stats of ‘8/7’ | |||
* Added Retry last round to some quests | |||
* Pre-game prep spikes now use trophy store road spike cosmetics | |||
* Behind the scenes maintenance on Boss leaderboard score processing | |||
* Added an event icon to display if a Paragon Limit is being applied to events | |||
* Resolved an issue with Bloonarius spawning too many bloons when health drops too far below 0 in a single frame | |||
* Resolved an issue with Defeat UI being closed when Bosses leak in co-op | |||
* Dealing damage to Dreadbloons armor now counts correctly towards tower damage | |||
* Resolved an issue where some 1 shot effects could destroy the Lych Soul | |||
== Towers == | == Towers == | ||
Revision as of 05:35, 14 February 2025
Version 38.0 is the fourth major update to Bloons TD 6 of 2023. This update introduced the Boss Bloon Phayze, Competitive Mode for Contested Territory, the new Water Park map, and the Lifeguard Brickell skin for Admiral Brickell.
Additions
| Quest | Category |
|---|---|
| Tutorials | |
| Tutorials | |
| Tales |
Cosmetics
| Item | Category | Trophy Store? |
|---|---|---|
| Bloons ― All Bloon Skins | ||
| Bloons ― MOAB Skins | ||
| Co-op ― Standard Emotes | ||
| Game & UI ― Music Tracks | ||
| Game & UI ― Power Skins | ||
| Game & UI ― Profile Banners | ||
| Monkeys ― Pets |
Template:BTD6 team store item list by introduced
General Changes
- Added Bronze & Silver map borders for completing all Easy/Medium medals
- Assigned more icons within the custom challenge creation UI making it easier to distinguish different game modifiers quickly
- ‘Regrown’ Bloons will now no longer count towards increasing a tower’s damage stat when they are popped repeatedly.
- Categorized and sorted Quests to organize Patch’s quest menu
- Added further support to grant our events more flexibility in Boss starting and finishing rounds
- Team search filter added to search for Competitive Teams
- Resolved a number of localization issues
- Resolved some issues with font size showing too small in some areas in certain languages
- ‘Bought’ and ‘Purchased’ text in the trophy store has been replaced to read ‘Owned’
- Resolved an issue causing different player callouts to appear in co-op
- Top section of the Play Social menu now reads ‘Social’ instead of ‘Co-op’
- Resolved an issue preventing the Polyphemus Eye from being re-opened after restarting a Chimps/Impoppable game
- Resolved a number of cases with projectile trails not scaling correctly with the projectile size slider
- Cleaned up some small excess pixels that were visible on friend portraits
- Party Quest BAD should no longer change to match the icon for whatever skin is equipped
- Resolved some issues with how ‘Wind’ knockback effects were applying to Bloons outside of the map / Blown back out of the entrance
- Resolved a softlock that could occur when attempting to purchase IAP while offline
- Loading a quest save no longer allows unsellable towers to be sold
- Resolved Camo Trap Incorrect Animation State on Map Restart
- Resolved a case in which Update Notes button would not be displayed in the options menu
- Resolved an issue where Quests would not save player progress if the player wins and chooses ‘Play Again’
- Account webview should now allow for text to be copied to clipboard
- Resolved an issue where partying ninjas did not have hands - while perhaps a definition of ninjaness, was a bit creepy
- Resolved an issue where loading quest saves could reset tower target locations
- Resolved an issue with 1000’s separator not being consistent across every language
- Resolved a bug where some profiles were showing shared profile stats of ‘8/7’
- Added Retry last round to some quests
- Pre-game prep spikes now use trophy store road spike cosmetics
- Behind the scenes maintenance on Boss leaderboard score processing
- Added an event icon to display if a Paragon Limit is being applied to events
- Resolved an issue with Bloonarius spawning too many bloons when health drops too far below 0 in a single frame
- Resolved an issue with Defeat UI being closed when Bosses leak in co-op
- Dealing damage to Dreadbloons armor now counts correctly towards tower damage
- Resolved an issue where some 1 shot effects could destroy the Lych Soul
Towers
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Heroes
| “ | May as well be a general camo for Ben level given that Trojan gives camo at 18 too — Update notes |
” |
| Levels | Changes |
|---|---|
| 18+ |
|
| Levels | Changes |
|---|---|
| 3+ |
|
| “ | Adora is a unique hero in how she has a great deal more value in spending cash to level her up faster, however she outperforms other heroes by too much regardless of this added cost. As her ability uptime is so incredibly good to the point of being completely spammable we’re increasing that cooldown slightly and reducing her base pierce in the higher levels so more thought must be required to utilize the large pierce increase she gains from usage of that ability. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3+ |
|
| 11+ |
|
| “ | Because it didn’t really matter before, but guess it kinda does now. — Update notes |
” |
| Levels | Changes |
|---|---|
| 10+ |
|
| Levels | Changes |
|---|---|
| 1+ |
|
| 2+ |
|
| 10+ |
|
Bosses
| “ | As knowledge, power & variety of Paragons has developed they have turned out to be extremely powerful against vortex and we have reached a point with enough good paragon diversity we no longer feel like they need to resist Vortex’s stun for such a large advantage over other towers, instead of this we feel Vortex’s stun is just too long in general so is being reworked to an overall lower amount across the tiers without any paragon immunity. — Update notes |
” |
Paragons no longer have 50% reduced stun duration
- Stun duration reworked at all tiers for generally reduced durations
T2 ― 16s → 19s
T3 ― 20s → 21s
T4 ― 25s → 24s
T5 ― 30s → 27s
ET1 ― 20s → 18s
ET2 ― 25s → 21s
ET3 ― 30s → 24s
ET4 ― 36s → 27s
ET5 ― 40s → 30s
| “ | Lych has some cheese strategy in pre-buffing before spawn to get around the draining mechanics, but boss functionality now makes it easy for us to try out a quick change to counteract some of this. — Update notes |
” |
Lych now triggers the 'buff drain' attack immediately on spawn
Release descriptions
App Store / Google Play
| “ | Cosmic Boss Update!!
• Warp out of this world with the new Boss Bloon: Phayze! • Keep the pool safe with the new Admiral Brickell Skin: Lifeguard Brickell! • Splash out on Water Park, our latest Intermediate Map! • New Quests, including story quest: Scoop's Tall Tale! • Plus all the Trophy store items, quality of life improvements, and balance changes you've come to expect |
” |
Video
External links
Official patch notes on Reddit