Update history:Bloons TD 6/Version 47.2: Difference between revisions
Qwertyxp2000 (talk | contribs) →Fixes: attempted the first section of the official patch notes for 47.2 and got a minor idea |
update notes done, artifact changes got hands |
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{{BTD6 update info | |||
| version = 47.2 | | version = 47.2 | ||
| image = BTD6 47.0 promo.jpg | | image = BTD6 47.0 promo.jpg | ||
| steam date = {{timestamp|19 February 2025 22:44:07 UTC}}<ref>[https://steamdb.info/app/960090/history/?changeid=27563360 SteamDB]</ref> | |||
| prev = 47.0 | | prev = 47.0 | ||
| prev minor = 47.1 | | prev minor = 47.1 | ||
| Line 9: | Line 10: | ||
== Rogue Legends balance changes == | == Rogue Legends balance changes == | ||
=== General === | |||
{{BTD6 changes | |||
| version = 47.2 | |||
| quote = These will be the last changes until v48. | |||
One of the biggest things we are considering for v48 changes is to reduce the number of main Campaign stages from 5 to 4 in order to address feedback about length of Campaign and saturation of Artifacts; such a change would include bringing stage 5 difficulty forwards rather than cutting it off as we’re looking to make it shorter with less long path Artifact accumulation, not greatly alter difficulty. We are seeking community feedback on whether such a change would be viewed positively or whether you fear that would undercut the challenge or perceived accomplishment of 5 stages. | |||
| changes = *{{buff|Fire Camp: Recruit now offers one free reroll}} | |||
*{{buff|Fire Camp: Players can now go back to the menu after selecting the Recruit option}} | |||
*{{buff|Bloon Encounter: Skip option is always available, even before trying. Still costs 1 heart.}} | |||
*{{change|Bloon Encounter: Final round of subsequent encounters increases slower|+4 rounds|+3 rounds}} | |||
*{{change|Bloon Encounter: Starting round of the first encounter of each stage increases faster|+2 rounds|+5 rounds}} | |||
*{{nerf|Mini Game: Race target time now scales with the amount of rounds}} | |||
*{{buff|Artifacts: Chances of getting Rare or Legendary Artifacts increases every stage until stage 5}} | |||
*{{buff|Practice Mode: Keeps granting Boosts after round 65}} | |||
*{{change|User inteface: Now shows the Completion Stats for the run after failing a campaign}} | |||
*{{buff|Gameplay: Bloon health is increased slightly each stage (freeplay rule)}} | |||
| names = Rogue Legends | |||
}} | |||
=== Artifacts === | === Artifacts === | ||
{{Quote|We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|Update notes}}Note: Descriptions of the Artifacts were altered to reflect those changes where appropriate.{{BTD6 changes | |||
== | | version = 47.2 | ||
| changes = *{{buff|One Shot: Attack speed decrease reduced|3×|2×|note=Affects all rarities}} | |||
| names = Rogue Legends, One Shot | |||
}}{{BTD6 changes | |||
| version = 47.2 | |||
| changes = *{{buff|Absolute Ability Common: Ability cooldown bonus increased|-15%|-25%}} | |||
*{{buff|Absolute Ability Rare: Ability cooldown bonus increased|-20%|-30%}} | |||
*{{buff|Absolute Ability Legendary: Ability cooldown bonus increased|-30%|-40%}} | |||
| names = Rogue Legends, Absolute Ability | |||
}}{{BTD6 changes | |||
| version = 47.2 | |||
| changes = *{{buff|Explosive Economics Common: Explosion damage increased|50|100}} | |||
*{{buff|Explosive Economics Rare: Explosion damage increased|150|300}} | |||
*{{buff|Explosive Economics Legendary: Explosion damage increased|500|900}} | |||
| names = Rogue Legends, Explosive Economics | |||
}}{{BTD6 changes | |||
| version = 47.2 | |||
| changes = *{{buff|Critical Impact: Chances of Crit increased|1 in 10|1 in 8|note=Affects all rarities}} | |||
| names = Rogue Legends, Critical Impact | |||
}}{{BTD6 changes | |||
| version = 47.2 | |||
| changes = *{{buff|Flaming Hot Punch-A-Rang Common: Damage over time increased|2|3}} | |||
*{{buff|Flaming Hot Punch-A-Rang Rare: Damage over time increased|5|6}} | |||
*{{buff|Flaming Hot Punch-A-Rang Rare: Knockback multiplier increased|1×|2×}} | |||
*{{buff|Flaming Hot Punch-A-Rang Legendary: Damage over time increased|10|12}} | |||
*{{buff|Flaming Hot Punch-A-Rang Legendary: Knockback multiplier increased|2×|3×}} | |||
| names = Rogue Legends, Flaming Hot Punch-A-Rang | |||
}}{{BTD6 changes | |||
| version = 47.2 | |||
| changes = *{{buff|Swiftest To Business: Upgrade tier required for Ninja Monkeys|4|3|note=Affects all rarities}} | |||
*{{buff|Swiftest To Business Common: Bonus to projectile speed, attack cooldown and ability cooldown increased|15%|20%}} | |||
*{{buff|Swiftest To Business Rare: Bonus to projectile speed, attack cooldown and ability cooldown increased|20%|30%}} | |||
*{{buff|Swiftest To Business Legendary: Bonus to projectile speed, attack cooldown and ability cooldown increased|35%|40%}} | |||
| names = Rogue Legends, Swiftest To Business | |||
}}{{BTD6 changes | |||
| version = 47.2 | |||
| changes = *{{buff|No More Please Rare: Number of bans increased|1|2}} | |||
*{{buff|No More Please Legendary: Number of bans increased|2|4}} | |||
| names = Rogue Legends, No More Please | |||
}}{{BTD6 changes | |||
| version = 47.2 | |||
| changes = *{{buff|Pincushion Flyby Common: Pierce penalty removed and replaced by a bonus|-40%|+10%}} | |||
*{{buff|Pincushion Flyby Rare: Pierce penalty removed and replaced by a bonus|-20%|+15%}} | |||
*{{buff|Pincushion Flyby Legendary: Pierce bonus increased|+15%|+25%}} | |||
| names = Rogue Legends, Pincushion Flyby | |||
}}{{BTD6 changes | |||
| version = 47.2 | |||
| changes = *{{buff|Confuddling Spelling Common: Damage multiplier increased|1.5×|2×}} | |||
*{{buff|Confuddling Spelling Rare: Damage multiplier increased|1.75×|2.5×}} | |||
*{{buff|Confuddling Spelling Legendary: Damage multiplier increased|2×|3×}} | |||
| names = Rogue Legends, Confuddling Spelling | |||
}}{{BTD6 changes | |||
| version = 47.2 | |||
| changes = *{{buff|Crystal Crash Common: Damage multiplier increased|1.5×|2×}} | |||
*{{buff|Crystal Crash Rare: Damage multiplier increased|1.75×|2.5×}} | |||
*{{buff|Crystal Crash Legendary: Damage multiplier increased|2×|3×}} | |||
| names = Rogue Legends, Crystal Crash | |||
}}{{BTD6 changes | |||
| version = 47.2 | |||
| changes = *{{buff|Intelligence Agent Common: Attack cooldown penalty reduced|+100%|+50%}} | |||
*{{buff|Intelligence Agent Rare: Attack cooldown penalty reduced|+75%|+40%}} | |||
*{{buff|Intelligence Agent Legendary: Attack cooldown penalty reduced|+50%|+25%}} | |||
| names = Rogue Legends, Intelligence Agent | |||
}}{{BTD6 changes | |||
| version = 47.2 | |||
| changes = *{{buff|Ceramic Chunker Common: Bonus damage to ceramics increased|+2|+3}} | |||
*{{buff|Ceramic Chunker Rare: Bonus damage to ceramics increased|+3|+6}} | |||
*{{buff|Ceramic Chunker Legendary: Bonus damage to ceramics increased|+6|+9}} | |||
| names = Rogue Legends, Ceramic Chunker | |||
}}{{BTD6 changes | |||
| version = 47.2 | |||
| changes = *{{buff|Follow Me Rare: Attack cooldown penalty reduced|+20%|+10%}} | |||
*{{buff|Follow Me Legendary: Attack cooldown penalty reduced|+20%|+5%}} | |||
| names = Rogue Legends, Follow Me | |||
}}{{BTD6 changes | |||
| version = 47.2 | |||
| changes = *{{buff|Esoteric Elementalist Rare: Damage over time increased|2|3}} | |||
*{{buff|Esoteric Elementalist Legendary: Damage over time increased|3|9}} | |||
| names = Rogue Legends, Esoteric Elementalist | |||
}}{{BTD6 changes | |||
| version = 47.2 | |||
| changes = *{{buff|BB Gatling Gun Common: Damage penalty reduced|80%|85%}} | |||
*{{nerf|BB Gatling Gun Common: Attack cooldown bonus decreased|20%|15%}} | |||
*{{buff|BB Gatling Gun Rare: Damage penalty reduced|70%|75%}} | |||
*{{nerf|BB Gatling Gun Rare: Attack cooldown bonus decreased|30%|25%}} | |||
*{{buff|BB Gatling Gun Legendary: Damage penalty reduced|50%|60%}} | |||
*{{nerf|BB Gatling Gun Legendary: Attack cooldown bonus decreased|50%|40%}} | |||
| names = Rogue Legends, BB Gatling Gun | |||
}}{{BTD6 changes | |||
| version = 47.2 | |||
| changes = *{{buff|Trick Shot A-Tacks: Projectiles can now bounce from map borders|note=Affects all rarities}} | |||
| names = Rogue Legends, Trick Shot A-Tacks | |||
}}{{BTD6 changes | |||
| version = 47.2 | |||
| changes = *{{buff|Cornered Beasts: Bloons required for a 5% attack speed increase|5|3|note=Affects all rarities and does not change maximum bonus}} | |||
| names = Rogue Legends, Cornered Beasts | |||
}}{{BTD6 changes | |||
| version = 47.2 | |||
| changes = *{{buff|Enchanted Rebuttal Common: Pushback increased|1 unit|2 units}} | |||
*{{buff|Enchanted Rebuttal Rare: Pushback increased|2 units|3 units}} | |||
*{{buff|Enchanted Rebuttal Legendary: Pushback increased|2 units|4 units}} | |||
| names = Rogue Legends, Enchanted Rebuttal | |||
}}{{BTD6 changes | |||
| version = 47.2 | |||
| changes = *{{buff|Cats Meow Rare: Now adds a 0-0-3 Bomb Shooter to the party}} | |||
*{{buff|Cats Meow Legendary: Now adds a 0-0-4 Bomb Shooter to the party}} | |||
| names = Rogue Legends, Cats Meow | |||
}} | |||
{{BTD6 changes | {{BTD6 changes | ||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{change| | | changes = *{{change|Wacky Wibbly Wavey: Projectile movement is more "wibbly"}} | ||
*{{ | | names = Rogue Legends, Wacky Wibbly Wavey | ||
}}{{BTD6 changes | |||
| version = 47.2 | |||
| changes = *{{nerf|Essence Of Blastapopoulos: Extra damage debuff duration decreased|∞|99s|undoc=y}} | |||
| names = Rogue Legends, Wacky Wibbly Wavey | |||
}} | }} | ||
== Other balance changes == | |||
=== [[Bloonarius (BTD6)|Bloonarius]] === | |||
{{BTD6 changes | {{BTD6 changes | ||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{ | | changes = *{{buff|Tier 5 Elite Bloonarius bleed DDTs now have Camo property|note=This was listed under the Rogue Legends section, but it is a general change}} | ||
| names = | | names = Bloonarius | ||
}} | }} | ||
{{BTD6 changes | |||
== Fixes == | |||
=== General Fixes === | |||
* User interface: Resolved a number of UI issues. | |||
* User interface: The Towers Bar should no longer stay locked to the cursor while towers are primed for placement. | |||
* User interface: Resolved a crash that could occur when the player returned to the Home screen after finishing a campaign in Rogue Legends. | |||
* Moon Colony and Raft Defense Quests: Hero skins and trophy items should work properly. | |||
=== [[Beast Handler (BTD6)|Beast Handler]] === | |||
{{BTD6 tower changes/new | |||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{ | | tower = Beast Handler | ||
| tiers 1 = XX1,XX2,XX3,XX4,XX5 | |||
| changes 1 = *{{nerf|Resolved a bug where the Beast Handler's bird would gain more pierce than intended|fix=y}} | |||
}} | }} | ||
{{BTD6 changes | |||
=== [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] === | |||
{{BTD6 hero changes | |||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{buff| | | hero = Obyn Greenfoot | ||
| names = | | changes 1 = *{{buff|Cash generation bonus to Jungle's Bounty Druids now stacks with Monkey City Villages|fix=y}} | ||
}} | | changes 1 levels = 5+ | ||
| changes 1 names = Monkey City, Jungle's Bounty | |||
}} | |||
=== [[Rogue Legends]] === | |||
* Artifact extraction: Resolved an issue where Artifacts could still be extracted on stages 6 and higher. | |||
* Mini Boss: Towers should now correctly prevented from being sold in CHIMPS mode. | |||
<!--btw, the resolved crash campaign thing should be part of this one, eh?--> | * User interface: Viewing tower upgrades should no longer prevent leaving the Rogue Campaign. | ||
* User interface: Boss and Mini Boss tiles should no longer allow the player to spend a Heart if they only have one. | |||
* User interface: Resolved some menus in which sounds were not looping. | |||
* User interface: Fixed the Victory animation after clearing Bloon Encounters and Boss Tiles. | |||
* Bloonarius: Spawned DDTs should correctly have the Camo property. | |||
* Practice Mode: Resolved an issue where starting the practice could instead create a new campaign. | |||
* Cosmetic items: The Rogue Legend avatar and the Rogue Victory banner should now be awarded correctly after completing a campaign. | |||
* Homing Projectiles: Should now work properly for Tack Shooters & Buckshot Dartling Gunners. | |||
* Essence of Vortex: Projectile asset swapped to something more subtle which produces less lag. | |||
* Unspoken Heroes: Resolved an issue causing too much memory usage. | |||
* Ability Stacking: Should now work correctly with Beast Handlers. | |||
* No More Please: Discarding or trading the artifact will now also remove unused charges. | |||
* Intelligence Agent: Should no longer sometimes apply globally with Etienne. | |||
* Pops Fired: Resolved some non-fire damage triggers that could occur. | |||
* Heightened Perception: Now displays the correct range for affected towers. | |||
* Unificaction, Essence of Dreadbloon: No longer prevents placement of towers in category specific locations. | |||
* Gameplay: Resolved a crash that could occur with 1-X-X Engineer Sentries with some artifacts.<!--btw, the resolved crash campaign thing should be part of this one, eh?--> | |||
== External links == | == External links == | ||
| Line 42: | Line 211: | ||
== References == | == References == | ||
<references /> | |||
== Navigation == | == Navigation == | ||
{{BTD6 update nav}} | {{BTD6 update nav}} | ||
[[Category:BTD6 updates]] | |||
[[Category:2025]] | |||
Revision as of 06:40, 20 February 2025
Version 47.2 is a minor update to version 47.0. It contains changes to Rogue Legends as well as many bug fixes.
Rogue Legends balance changes
General
| “ | These will be the last changes until v48.
One of the biggest things we are considering for v48 changes is to reduce the number of main Campaign stages from 5 to 4 in order to address feedback about length of Campaign and saturation of Artifacts; such a change would include bringing stage 5 difficulty forwards rather than cutting it off as we’re looking to make it shorter with less long path Artifact accumulation, not greatly alter difficulty. We are seeking community feedback on whether such a change would be viewed positively or whether you fear that would undercut the challenge or perceived accomplishment of 5 stages. |
” |
Fire Camp: Recruit now offers one free reroll
Fire Camp: Players can now go back to the menu after selecting the Recruit option
Bloon Encounter: Skip option is always available, even before trying. Still costs 1 heart.
- Bloon Encounter: Final round of subsequent encounters increases slower ― +4 rounds → +3 rounds
- Bloon Encounter: Starting round of the first encounter of each stage increases faster ― +2 rounds → +5 rounds
Mini Game: Race target time now scales with the amount of rounds
Artifacts: Chances of getting Rare or Legendary Artifacts increases every stage until stage 5
Practice Mode: Keeps granting Boosts after round 65
- User inteface: Now shows the Completion Stats for the run after failing a campaign
Gameplay: Bloon health is increased slightly each stage (freeplay rule)
Artifacts
| “ | We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far. — Update notes |
” |
Note: Descriptions of the Artifacts were altered to reflect those changes where appropriate.
One Shot: Attack speed decrease reduced ― 3× → 2×
- Note: Affects all rarities
Absolute Ability Common: Ability cooldown bonus increased ― -15% → -25%
Absolute Ability Rare: Ability cooldown bonus increased ― -20% → -30%
Absolute Ability Legendary: Ability cooldown bonus increased ― -30% → -40%
Explosive Economics Common: Explosion damage increased ― 50 → 100
Explosive Economics Rare: Explosion damage increased ― 150 → 300
Explosive Economics Legendary: Explosion damage increased ― 500 → 900
Critical Impact: Chances of Crit increased ― 1 in 10 → 1 in 8
- Note: Affects all rarities
Flaming Hot Punch-A-Rang Common: Damage over time increased ― 2 → 3
Flaming Hot Punch-A-Rang Rare: Damage over time increased ― 5 → 6
Flaming Hot Punch-A-Rang Rare: Knockback multiplier increased ― 1× → 2×
Flaming Hot Punch-A-Rang Legendary: Damage over time increased ― 10 → 12
Flaming Hot Punch-A-Rang Legendary: Knockback multiplier increased ― 2× → 3×
Swiftest To Business: Upgrade tier required for Ninja Monkeys ― 4 → 3
- Note: Affects all rarities
Swiftest To Business Common: Bonus to projectile speed, attack cooldown and ability cooldown increased ― 15% → 20%
Swiftest To Business Rare: Bonus to projectile speed, attack cooldown and ability cooldown increased ― 20% → 30%
Swiftest To Business Legendary: Bonus to projectile speed, attack cooldown and ability cooldown increased ― 35% → 40%
No More Please Rare: Number of bans increased ― 1 → 2
No More Please Legendary: Number of bans increased ― 2 → 4
Pincushion Flyby Common: Pierce penalty removed and replaced by a bonus ― -40% → +10%
Pincushion Flyby Rare: Pierce penalty removed and replaced by a bonus ― -20% → +15%
Pincushion Flyby Legendary: Pierce bonus increased ― +15% → +25%
Confuddling Spelling Common: Damage multiplier increased ― 1.5× → 2×
Confuddling Spelling Rare: Damage multiplier increased ― 1.75× → 2.5×
Confuddling Spelling Legendary: Damage multiplier increased ― 2× → 3×
Crystal Crash Common: Damage multiplier increased ― 1.5× → 2×
Crystal Crash Rare: Damage multiplier increased ― 1.75× → 2.5×
Crystal Crash Legendary: Damage multiplier increased ― 2× → 3×
Intelligence Agent Common: Attack cooldown penalty reduced ― +100% → +50%
Intelligence Agent Rare: Attack cooldown penalty reduced ― +75% → +40%
Intelligence Agent Legendary: Attack cooldown penalty reduced ― +50% → +25%
Ceramic Chunker Common: Bonus damage to ceramics increased ― +2 → +3
Ceramic Chunker Rare: Bonus damage to ceramics increased ― +3 → +6
Ceramic Chunker Legendary: Bonus damage to ceramics increased ― +6 → +9
Follow Me Rare: Attack cooldown penalty reduced ― +20% → +10%
Follow Me Legendary: Attack cooldown penalty reduced ― +20% → +5%
Esoteric Elementalist Rare: Damage over time increased ― 2 → 3
Esoteric Elementalist Legendary: Damage over time increased ― 3 → 9
BB Gatling Gun Common: Damage penalty reduced ― 80% → 85%
BB Gatling Gun Common: Attack cooldown bonus decreased ― 20% → 15%
BB Gatling Gun Rare: Damage penalty reduced ― 70% → 75%
BB Gatling Gun Rare: Attack cooldown bonus decreased ― 30% → 25%
BB Gatling Gun Legendary: Damage penalty reduced ― 50% → 60%
BB Gatling Gun Legendary: Attack cooldown bonus decreased ― 50% → 40%
Trick Shot A-Tacks: Projectiles can now bounce from map borders
- Note: Affects all rarities
Cornered Beasts: Bloons required for a 5% attack speed increase ― 5 → 3
- Note: Affects all rarities and does not change maximum bonus
Enchanted Rebuttal Common: Pushback increased ― 1 unit → 2 units
Enchanted Rebuttal Rare: Pushback increased ― 2 units → 3 units
Enchanted Rebuttal Legendary: Pushback increased ― 2 units → 4 units
Cats Meow Rare: Now adds a 0-0-3 Bomb Shooter to the party
Cats Meow Legendary: Now adds a 0-0-4 Bomb Shooter to the party
- Wacky Wibbly Wavey: Projectile movement is more "wibbly"
Essence Of Blastapopoulos: Extra damage debuff duration decreased ― ∞ → 99s (undocumented)
Other balance changes
Tier 5 Elite Bloonarius bleed DDTs now have Camo property
- Note: This was listed under the Rogue Legends section, but it is a general change
Fixes
General Fixes
- User interface: Resolved a number of UI issues.
- User interface: The Towers Bar should no longer stay locked to the cursor while towers are primed for placement.
- User interface: Resolved a crash that could occur when the player returned to the Home screen after finishing a campaign in Rogue Legends.
- Moon Colony and Raft Defense Quests: Hero skins and trophy items should work properly.
Template:BTD6 tower changes/new
| Levels | Changes |
|---|---|
| 5+ |
|
- Artifact extraction: Resolved an issue where Artifacts could still be extracted on stages 6 and higher.
- Mini Boss: Towers should now correctly prevented from being sold in CHIMPS mode.
- User interface: Viewing tower upgrades should no longer prevent leaving the Rogue Campaign.
- User interface: Boss and Mini Boss tiles should no longer allow the player to spend a Heart if they only have one.
- User interface: Resolved some menus in which sounds were not looping.
- User interface: Fixed the Victory animation after clearing Bloon Encounters and Boss Tiles.
- Bloonarius: Spawned DDTs should correctly have the Camo property.
- Practice Mode: Resolved an issue where starting the practice could instead create a new campaign.
- Cosmetic items: The Rogue Legend avatar and the Rogue Victory banner should now be awarded correctly after completing a campaign.
- Homing Projectiles: Should now work properly for Tack Shooters & Buckshot Dartling Gunners.
- Essence of Vortex: Projectile asset swapped to something more subtle which produces less lag.
- Unspoken Heroes: Resolved an issue causing too much memory usage.
- Ability Stacking: Should now work correctly with Beast Handlers.
- No More Please: Discarding or trading the artifact will now also remove unused charges.
- Intelligence Agent: Should no longer sometimes apply globally with Etienne.
- Pops Fired: Resolved some non-fire damage triggers that could occur.
- Heightened Perception: Now displays the correct range for affected towers.
- Unificaction, Essence of Dreadbloon: No longer prevents placement of towers in category specific locations.
- Gameplay: Resolved a crash that could occur with 1-X-X Engineer Sentries with some artifacts.
External links
Official patch notes on Reddit