Update history:Bloons TD 6/Version 38.0: Difference between revisions
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| Line 84: | Line 84: | ||
| tower = Boomerang Monkey | | tower = Boomerang Monkey | ||
| tiers 1 = 001,XX2,XX3,XX4,XX5,101,201,301,401,501,011,021,031,041,051 | | tiers 1 = 001,XX2,XX3,XX4,XX5,101,201,301,401,501,011,021,031,041,051 | ||
| changes 1 = *{{buff| | | changes 1 = *{{buff|Range increased|49.45|57.19}} | ||
| quote 1 = Long Range Rangs is increasing its benefit to be more meaningful of a crosspath choice for the range rather than purely the Red Hot Rangs. | | quote 1 = Long Range Rangs is increasing its benefit to be more meaningful of a crosspath choice for the range rather than purely the Red Hot Rangs. | ||
| tiers 2 = | | tiers 2 = xx1 | ||
| changes 2 = *{{buff| | | changes 2 = *{{buff|Long Range Rangs range bonus increased|15%|33%}} | ||
| quote 2 = Permacharge as a very good T5 doesn’t feel like it needs to have a cooldown buff over the T3 given how small this benefit is. As mentioned above on the Dart Monkey, these | | quote 2 = Permacharge as a very good T5 doesn’t feel like it needs to have a cooldown buff over the T3 given how small this benefit is. As mentioned above on the Dart Monkey, these | ||
| tiers 3 = 501 | |||
| changes 3 = *{{buff|Orbitals: radius increase from Long Range Rangs increased|15%|33%}} | |||
| tiers 3 = x5x | | tiers 3 = x5x | ||
| changes 3 = *{{nerf|Perma-Charge ability cooldown|40s|45s|note=Initial cooldown reduction when bought also reduced from 10s to 15s}} | | changes 3 = *{{nerf|Perma-Charge ability cooldown|40s|45s|note=Initial cooldown reduction when bought also reduced from 10s to 15s}} | ||
| Line 113: | Line 115: | ||
| changes 3 = *{{buff|Bloon Crush pushes back MOAB-Class by 5 units}} | | changes 3 = *{{buff|Bloon Crush pushes back MOAB-Class by 5 units}} | ||
| tiers 4 = XX4,XX5 | | tiers 4 = XX4,XX5 | ||
| changes 4 = *{{buff|Secondary cluster pierce multiplier increased| | | changes 4 = *{{buff|Secondary cluster pierce multiplier increased|×3|×4}} | ||
| quote 1 tiers = 3xx,4xx,5xx | | quote 1 tiers = 3xx,4xx,5xx | ||
| quote 2 tiers = xx4,xx5 | | quote 2 tiers = xx4,xx5 | ||
| Line 214: | Line 216: | ||
| quote = Small tweaks to Buccaneer’s Long Range upgrade to improve its additional pierce benefit for a number of attacks. | | quote = Small tweaks to Buccaneer’s Long Range upgrade to improve its additional pierce benefit for a number of attacks. | ||
| tiers 1 = 001,101,201,301,401,501,102,103,104,105,011,021,031,041,051 | | tiers 1 = 001,101,201,301,401,501,102,103,104,105,011,021,031,041,051 | ||
| changes 1 = *{{buff|Long | | changes 1 = *{{buff|Long Range: pierce bonus to darts increased|+1|+2}} | ||
| quote 1 = Small tweaks to Buccaneer’s Long Range upgrade to improve its additional pierce benefit for a number of attacks. | | quote 1 = Small tweaks to Buccaneer’s Long Range upgrade to improve its additional pierce benefit for a number of attacks. | ||
| tiers 2 = 031,041,051 | | tiers 2 = 031,041,051 | ||
| Line 220: | Line 222: | ||
*{{buff|Cannonball frags pierce|1|2}} | *{{buff|Cannonball frags pierce|1|2}} | ||
| tiers 3 = 401,501 | | tiers 3 = 401,501 | ||
| changes 3 = *{{buff|Long Range pierce bonus to aircraft increased|+1|+2}} | | changes 3 = *{{buff|Long Range: pierce bonus to aircraft increased|+1|+2}} | ||
| tiers 4 = XX2,XX3,XX4,XX5 | | tiers 4 = XX2,XX3,XX4,XX5 | ||
| changes 4 = *{{buff|Dart: Pierce increased|5|6}} | | changes 4 = *{{buff|Dart: Pierce increased|5|6}} | ||
| Line 232: | Line 234: | ||
| tower = Monkey Ace | | tower = Monkey Ace | ||
| tiers 1 = X4X | | tiers 1 = X4X | ||
| changes 1 = *{{buff|Ground Zero ability pierce increased|1,000|2,000}} | | changes 1 = *{{buff|Ground Zero: ability pierce increased|1,000|2,000}} | ||
| quote 1 = As the price of Ground Zero has been considerably increased in the base game since then, the nerf to 1000 pierce set for races a long time ago now feels restrictive for the price. | | quote 1 = As the price of Ground Zero has been considerably increased in the base game since then, the nerf to 1000 pierce set for races a long time ago now feels restrictive for the price. | ||
| quote 1 tiers = x4x | | quote 1 tiers = x4x | ||
Revision as of 19:37, 3 May 2025
Version 38.0 is the fourth major update to Bloons TD 6 of 2023. This update introduced the Boss Bloon Phayze, Competitive Mode for Contested Territory, the new Water Park map, and the Lifeguard Brickell skin for Admiral Brickell.
Additions
| Quest | Category |
|---|---|
| Tutorials | |
| Tutorials | |
| Tales |
Cosmetics
| Item | Category | Trophy Store? |
|---|---|---|
| Bloons ― All Bloon Skins | ||
| Bloons ― MOAB Skins | ||
| Co-op ― Standard Emotes | ||
| Game & UI ― Music Tracks | ||
| Game & UI ― Power Skins | ||
| Game & UI ― Profile Banners | ||
| Monkeys ― Pets |
Template:BTD6 team store item list by introduced
General Changes
- Added Bronze & Silver map borders for completing all Easy/Medium medals
- Assigned more icons within the custom challenge creation UI making it easier to distinguish different game modifiers quickly
- ‘Regrown’ Bloons will now no longer count towards increasing a tower’s damage stat when they are popped repeatedly.
- Categorized and sorted Quests to organize Patch’s quest menu
- Added further support to grant our events more flexibility in Boss starting and finishing rounds
- Team search filter added to search for Competitive Teams
- Resolved a number of localization issues
- Resolved some issues with font size showing too small in some areas in certain languages
- ‘Bought’ and ‘Purchased’ text in the trophy store has been replaced to read ‘Owned’
- Resolved an issue causing different player callouts to appear in co-op
- Top section of the Play Social menu now reads ‘Social’ instead of ‘Co-op’
- Resolved an issue preventing the Polyphemus Eye from being re-opened after restarting a Chimps/Impoppable game
- Resolved a number of cases with projectile trails not scaling correctly with the projectile size slider
- Cleaned up some small excess pixels that were visible on friend portraits
- Party Quest BAD should no longer change to match the icon for whatever skin is equipped
- Resolved some issues with how ‘Wind’ knockback effects were applying to Bloons outside of the map / Blown back out of the entrance
- Resolved a softlock that could occur when attempting to purchase IAP while offline
- Loading a quest save no longer allows unsellable towers to be sold
- Resolved Camo Trap Incorrect Animation State on Map Restart
- Resolved a case in which Update Notes button would not be displayed in the options menu
- Resolved an issue where Quests would not save player progress if the player wins and chooses ‘Play Again’
- Account webview should now allow for text to be copied to clipboard
- Resolved an issue where partying ninjas did not have hands - while perhaps a definition of ninjaness, was a bit creepy
- Resolved an issue where loading quest saves could reset tower target locations
- Resolved an issue with 1000’s separator not being consistent across every language
- Resolved a bug where some profiles were showing shared profile stats of ‘8/7’
- Added Retry last round to some quests
- Pre-game prep spikes now use trophy store road spike cosmetics
- Behind the scenes maintenance on Boss leaderboard score processing
- Added an event icon to display if a Paragon Limit is being applied to events
- Resolved an issue with Bloonarius spawning too many bloons when health drops too far below 0 in a single frame
- Resolved an issue with Defeat UI being closed when Bosses leak in co-op
- Dealing damage to Dreadbloons armor now counts correctly towards tower damage
- Resolved an issue where some 1 shot effects could destroy the Lych Soul
Towers
| “ | Spike-o-pult not re-hitting targets after a rebound in the same way as Juggernaut isn’t as fun so we’re allowing this functionality to occur earlier now. — Update notes |
” |
| Tiers | Changes |
|---|---|
| Paragon |
|
| “ | Long Range Rangs is increasing its benefit to be more meaningful of a crosspath choice for the range rather than purely the Red Hot Rangs. — Update notes |
” |
| Tiers | Changes |
|---|---|
| Paragon |
|
| “ | We wanted to add something unique to Bloon Impact while also improving Really Big Bombs very slightly as a stepping stone into it, so now both of these upgrades will become capable of pushing back Bloons that they hit – even if they are stunned or frozen! This allows Bloon Impact to now catch groups of Bloons in a stun net and slowly push them back the way they came while keeping them stunned. — Update notes |
” |
| Tiers | Changes |
|---|
| “ | Tack Zone has so much base pierce the increase from 025 is rendered irrelevant no matter how large the upgrade bonus, so to fix this we must make the base pierce value low enough to actually struggle sometimes & we will give back extra attack rate to the base upgrade to compensate for this. — Update notes |
” |
| Tiers | Changes |
|---|
| “ | Plenty of attention has been drawn to the high power of Ice, so we’re continuing to work on slowly dialing this back in fair ways. — Update notes |
” |
| Tiers | Changes |
|---|
| “ | This is not intended to be a significant nerf to the tower’s base game performance so we plan to keep an eye on the change; however the recent top path Glue Gunner changes where duplicating every high level glued Bloon into magnitudes more puddles due to the recurring children multiplication of pre-r80 Bloons. This caused performance issues and effectively broke the game in certain situations so we have limited these puddles to spawn from the first child of glued targets to keep the lategame performance unchanged but hopefully solve the root of this issue in the early game where the main attack is mostly enough to easily deal with all cleanup anyway. — Update notes |
” |
| Tiers | Changes |
|---|
| “ | Sniper farming gets a bit, er, very tedious in lategame when you reach large numbers of x4xs. — Update notes |
” |
| Tiers | Changes |
|---|
| “ | Small tweaks to Buccaneer’s Long Range upgrade to improve its additional pierce benefit for a number of attacks. — Update notes |
” |
| Tiers | Changes |
|---|
| “ | As the price of Ground Zero has been considerably increased in the base game since then, the nerf to 1000 pierce set for races a long time ago now feels restrictive for the price. — Update notes |
” |
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|---|
| X-3-X Dragon's Breath |
|
| Paragon |
|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|---|
| 5-X-X Superstorm |
|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|---|
| Paragon |
|
| Tiers | Changes |
|---|---|
| 4-X-X Orca |
|
Heroes
| “ | May as well be a general camo for Ben level given that Trojan gives camo at 18 too — Update notes |
” |
| Levels | Changes |
|---|---|
| 18+ |
|
| Levels | Changes |
|---|---|
| 3+ |
|
| “ | Adora is a unique hero in how she has a great deal more value in spending cash to level her up faster, however she outperforms other heroes by too much regardless of this added cost. As her ability uptime is so incredibly good to the point of being completely spammable we’re increasing that cooldown slightly and reducing her base pierce in the higher levels so more thought must be required to utilize the large pierce increase she gains from usage of that ability. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3+ |
|
| 11+ |
|
| “ | Because it didn’t really matter before, but guess it kinda does now. — Update notes |
” |
| Levels | Changes |
|---|---|
| 10+ |
|
| Levels | Changes |
|---|---|
| 1+ |
|
| 2+ |
|
| 10+ |
|
Bosses
| “ | As knowledge, power & variety of Paragons has developed they have turned out to be extremely powerful against vortex and we have reached a point with enough good paragon diversity we no longer feel like they need to resist Vortex’s stun for such a large advantage over other towers, instead of this we feel Vortex’s stun is just too long in general so is being reworked to an overall lower amount across the tiers without any paragon immunity. — Update notes |
” |
Paragons no longer have 50% reduced stun duration
- Stun duration reworked at all tiers for generally reduced durations
Normal tier 2 ― 16s → 19s
Normal tier 3 ― 20s → 21s
Normal tier 4 ― 25s → 24s
Normal tier 5 ― 30s → 27s
Elite tier 1 ― 20s → 18s
Elite tier 2 ― 25s → 21s
Elite tier 3 ― 30s → 24s
Elite tier 4 ― 36s → 27s
Elite tier 5 ― 40s → 30s
| “ | Lych has some cheese strategy in pre-buffing before spawn to get around the draining mechanics, but boss functionality now makes it easy for us to try out a quick change to counteract some of this. — Update notes |
” |
Lych now triggers the 'buff drain' attack immediately on spawn
Release descriptions
App Store / Google Play
| “ | Cosmic Boss Update!!
• Warp out of this world with the new Boss Bloon: Phayze! • Keep the pool safe with the new Admiral Brickell Skin: Lifeguard Brickell! • Splash out on Water Park, our latest Intermediate Map! • New Quests, including story quest: Scoop's Tall Tale! • Plus all the Trophy store items, quality of life improvements, and balance changes you've come to expect |
” |
Video
External links
Official patch notes on Reddit