Update history:Bloons TD 6/Version 50.0: Difference between revisions

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undoc changes up to Heli pilot
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*{{nerf|Main attack sub-projectile: Lifespan reduced|0.2s|0.15s}}
*{{nerf|Main attack sub-projectile: Lifespan reduced|0.2s|0.15s}}
*{{buff|Maelstrom ability: Projectile lifespan bonus increased|×2|×2.5}}
*{{buff|Maelstrom ability: Projectile lifespan bonus increased|×2|×2.5}}
*{{nerf|Maelstrom ability: Initial cololdown is fully reset|6.67s|20s|undoc=y}}
*{{nerf|Meteor Impact ability: Initial cololdown is fully reset|20s|60s|undoc=y}}
| quote 1 = To match the base tacks fired by Tack Shooters the Tack Paragon’s tack nova count is increasing, which along with lower projectile lifespan should tighten up the effective single target damage close to the tower. Eruption ability’s lifespan bonus is also being increased to keep the tower’s long-range buff very similar to how it was before even with the lower starting lifespan.
| quote 1 = To match the base tacks fired by Tack Shooters the Tack Paragon’s tack nova count is increasing, which along with lower projectile lifespan should tighten up the effective single target damage close to the tower. Eruption ability’s lifespan bonus is also being increased to keep the tower’s long-range buff very similar to how it was before even with the lower starting lifespan.
| paragon quote = To match the base tacks fired by Tack Shooters the Tack Paragon’s tack nova count is increasing, which along with lower projectile lifespan should tighten up the effective single target damage close to the tower. Eruption ability’s lifespan bonus is also being increased to keep the tower’s long-range buff very similar to how it was before even with the lower starting lifespan.
| paragon quote = To match the base tacks fired by Tack Shooters the Tack Paragon’s tack nova count is increasing, which along with lower projectile lifespan should tighten up the effective single target damage close to the tower. Eruption ability’s lifespan bonus is also being increased to keep the tower’s long-range buff very similar to how it was before even with the lower starting lifespan.
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| changes 2 = *{{buff|Damage increased|5|6|note=5-X-X The Blazing Sun unchanged}}
| changes 2 = *{{buff|Damage increased|5|6|note=5-X-X The Blazing Sun unchanged}}
| changes 2 tiers = 4XX
| changes 2 tiers = 4XX
| changes 3 = *{{buff|Area of effect: Pierce increased|5|6}}
| changes 3 = *{{buff|Area of effect: Pierce increased|5|8}}
*{{buff|Area of effect: Radius increased|6|12}}
*{{buff|Area of effect: Radius increased|6|12}}
*{{buff|Area of effect: Damage over time increased|50|75}}
*{{buff|Area of effect: Damage over time increased|50|75}}
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| changes 4 = *{{buff|Rifle attack: Pierce increased|3|4}}
| changes 4 = *{{buff|Rifle attack: Pierce increased|3|4}}
| changes 4 tiers = X3X;X4X
| changes 4 tiers = X3X;X4X
| changes 5 = *{{buff|Pistol attack: Damage increased|12|16|note=X-5-X Golden Justice unchanged}}
| changes 5 = *{{buff|Pistol attack: Damage increased|12|16}}
*{{buff|Pistol attack: Bonus damage to Ceramic Bloons increased|+12|+16|undoc=y|note=X-5-X Golden Justice unchanged}}
| changes 5 tiers = X4X
| changes 5 tiers = X4X
| changes 6 = *{{buff|Rifle attack: Damage increased|210|280}}
| changes 6 = *{{buff|Rifle attack: Damage increased|210|280}}
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| changes 9 = *{{nerf|Shotgun attack: Cooldown increased|1.56s|1.97s}}
| changes 9 = *{{nerf|Shotgun attack: Cooldown increased|1.56s|1.97s}}
| changes 9 tiers = XX3+
| changes 9 tiers = XX3+
| changes 10 = *{{buff|Pistol attack:Damage increased|12|18}}
| changes 10 = *{{buff|Pistol attack: Damage increased|12|18}}
*{{buff|Pistol attack: Bonus damage to Ceramic Bloons increased|+12|+18|undoc=y}}
| changes 10 tiers = XX4
| changes 10 tiers = XX4
| changes 11 = *{{buff|Pistol attack:Damage increased|20|50}}
| changes 11 = *{{buff|Pistol attack:Damage increased|20|50}}
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| changes 1 tiers = xx5
| changes 1 tiers = xx5
| changes 2 = *{{buff|Shrapnel: Pierce increased|3|6}}
| changes 2 = *{{buff|Shrapnel: Pierce increased|3|6}}
*{{buff|Shrapnel: Projectile distance increased|32 units|80 units}}<!--needs improve-->
*{{buff|Shrapnel: Lifespan increased|0.2s|0.25s}}
*{{buff|Shrapnel: Projectile speed increased|160 units/s|320 units/s}}
*{{buff|Shrapnel: Projectile speed increased|160 units/s|320 units/s|note=With both effects the Shrapnel will travel for 80 units instead of 32 units}}
<!--insert price changes-->| changes 2 tiers = 520
| changes 2 tiers = 520
| path 2 tier 5 cost before = 14000
| path 2 tier 5 cost before = 14000
| path 2 tier 5 cost after = 12000
| path 2 tier 5 cost after = 12000
Line 176: Line 180:
| changes 1 tiers = xx4+
| changes 1 tiers = xx4+
| paragon changes = *{{buff|Sellback bonus: Now stacks with Favored Trades|note=It will count as one of the three stacks, for a maximum of 18% with two other Buccaneers, however the icon will visually not count it as a stack}}
| paragon changes = *{{buff|Sellback bonus: Now stacks with Favored Trades|note=It will count as one of the three stacks, for a maximum of 18% with two other Buccaneers, however the icon will visually not count it as a stack}}
*{{nerf|Takedown ability: Initial cololdown is fully reset|10s|30s|undoc=y}}
| quote 1 = Favoured Trades{{sic}} sellback bonus has been moved back to a stacking bonus, requiring more setup investment in the area to receive the higher value.
| quote 1 = Favoured Trades{{sic}} sellback bonus has been moved back to a stacking bonus, requiring more setup investment in the area to receive the higher value.
| paragon quote = Favoured Trades{{sic}} sellback bonus has been moved back to a stacking bonus, requiring more setup investment in the area to receive the higher value.
| paragon quote = Favoured Trades{{sic}} sellback bonus has been moved back to a stacking bonus, requiring more setup investment in the area to receive the higher value.
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| changes 2 = *{{buff|Bonus damage to Camo Bloons increased for all attacks, except Anti-MOAB missiles|+1|×2}}
| changes 2 = *{{buff|Bonus damage to Camo Bloons increased for all attacks, except Anti-MOAB missiles|+1|×2}}
| changes 2 tiers = 320+
| changes 2 tiers = 320+
| changes 3 = *{{buff|Radial dart: projectile distance increased|600|900}}<!--needs improve-->
| changes 3 = *{{buff|Radial dart: Lifespan increased|3.3333s|5.0s|note=Projectile distance increased from 600 units to 900 units}}
| changes 3 tiers = xx4+
| changes 3 tiers = xx4+
| quote 1 = As Spy Plane crosspath doesn’t see much love we’ve gone all-in on the Camo crosspath making it a double damage bonus, which is especially good news for Ground Zero vs. Fortified DDTs. Since Spectre works best at the edge of the map far from the entrance the radial attack can expire too early, so projectile distance has been increased.
| quote 1 = As Spy Plane crosspath doesn’t see much love we’ve gone all-in on the Camo crosspath making it a double damage bonus, which is especially good news for Ground Zero vs. Fortified DDTs. Since Spectre works best at the edge of the map far from the entrance the radial attack can expire too early, so projectile distance has been increased.

Revision as of 18:47, 27 August 2025

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Version 50.0
Artwork representing version 50.0
Release dates
Steam27 August 2025[1]

Version 50.0 is the fourth major update to Bloons TD 6 of 2025. It introduced the Hero Silas, the map Lost Crevasse, and the Powers Pro mechanic with the Banana Farmer Pro and Super Monkey Beacon.

Additions

Quest Category
Icon of First Time Tutorial! First Time Tutorial! Tutorials
Icon of Regular Income Regular Income Experiments
Icon of Bloon Hackers Bloon Hackers Experiments

Template:BTD6 achievement list by introduced

Cosmetic items

Item Category Trophy Store?
Bloons ― MOAB Skins Yes
Game & UI ― Profile Banners Yes
Monkeys ― Pets Yes

Changes

General changes

  • New UI for the Powers menu.
  • Flashier UI for all rewards and in-game purchases.
  • Mailbox system for event rewards, support gifts, update notes, and community messages.
  • "To assist in confusion for co-op leaderboards the bottom of Leaderboards will now display the text ‘End of Leaderboard’ if there are more than 0 but less than 100 scores, or ‘Top 100 Players Listed’ if there are more than 100 submitted scores."
  • Game Center achievements for Bloons TD 6+.
  • The Cave Monkey is now a purchasable and placeable Power[2].
  • Longer upgrade textboxes when viewing from the tower selection menu.

Towers

Template:BTD6 tower changes/new

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Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Heroes

Template:BTD6 hero changes/new

Template:BTD6 hero changes/new

Template:BTD6 hero changes/new

Video

In-game description

Cool Ice Hero!
• Introducing Silas, a new Hero commanding the power of Ice. Freeze Bloons and buff ice attacks.
• New Intermediate map, Lost Crevasse.
• Powers Pro! Super Monkey Beacon and Banana Farmer Pro. Placeable powers with 3 upgrade paths.
• Plus balance changes, quality of life improvements, Trophy Store Cosmetics and more!

Notes

  • The update notes claim that the Mega Massive Munitions Factory's damage "Main Spike bonus damage to MOABs" was increased, implying that it increased the damage it deals to all MOAB-Class Bloons, but it actually only changes the damage it deals to the MOAB. The change to its mini spike storm correctly affects the damage it deals to all MOAB-Class Bloons.
  • The official update notes include a list of joke changes for Perma-Spike:

Regarding Permaspike, this update we decided to take an in depth dive into its inner workings and we decided the following changes would be good to make

  • xx5 Permaspike range set to 42
  • xx5 Permaspike attack cooldown set to 6.0625s
  • xx5 Permaspike pierce set to 50
  • xx5 Permaspike damage set to 10
  • xx5 Permaspike damage type set to Sharp
  • xx5 Permaspike projectile radius set to 6
  • xx5 Permaspike projectile age set to 300s
  • Lastly we decided to look at spike duration. As it happened, buffing the duration of permaspike has created a rift in space time, and according to a time scientist who exited from this rift, what we had done was so unfathomably stupid that the fabric of the universe was unfolding. In order to save the multiverse as well as tonight's dinner we had to send a team of highly specialised space ninjas into the rift in order to defeat the evil demon king who was the true culprit behind this rift, and sadly in the process of defeating the demon king we were interrupted by time cops who forced us to revert the change in order to restore the space time continuum. Needless to say, this reset in the space time continuum also reverted recent balance changes and so xx5 Permaspike remains unchanged.

References