Update history:Bloons TD 6/Version 50.0: Difference between revisions
m →Ice Monkey: wording |
m →Desperado: yep |
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{{BTD6 tower changes/new | {{BTD6 tower changes/new | ||
|priority=2 | |priority=2 | ||
| tower = Desperado | |tower=Desperado | ||
| version = 50.0 | |version=50.0 | ||
| changes 1 = *{{buff|Rifle attack: Pierce increased|3|4|note=X-5-X Golden Justice unchanged (∞)}} | |changes 1=*{{buff|Rifle attack: Pierce increased|3|4|note=X-5-X Golden Justice unchanged (∞)}} | ||
| changes 1 tiers = X3X;X4X | |changes 1 tiers=X3X;X4X | ||
| changes 2 = *{{buff|Pistol attack: Damage increased|12|16}} | |changes 2=*{{buff|Pistol attack: Damage increased|12|16}} | ||
*{{buff|Pistol attack: Bonus damage to Ceramic Bloons increased|+12|+16|undoc=y|note=X-5-X Golden Justice unchanged (24 / +24)}} | *{{buff|Pistol attack: Bonus damage to Ceramic Bloons increased|+12|+16|undoc=y|note=X-5-X Golden Justice unchanged (24 / +24)}} | ||
| changes 2 tiers = X4X | |changes 2 tiers=X4X | ||
| changes 3 = *{{buff|Rifle attack: Damage increased|210|280}} | |changes 3=*{{buff|Rifle attack: Damage increased|210|280}} | ||
*{{buff|Rifle attack: Bonus damage to Fortified Bloons increased|+210|+280}} | *{{buff|Rifle attack: Bonus damage to Fortified Bloons increased|+210|+280}} | ||
*{{buff|Mark attack: Cooldown reduced|9s|3s}} | *{{buff|Mark attack: Cooldown reduced|9s|3s}} | ||
*{{buff|Pistol attack: Now marks the main target}} | *{{buff|Pistol attack: Now marks the main target}} | ||
*{{buff|Pistol area of effect: Pierce increased|5|8}} | *{{buff|Pistol area of effect: Pierce increased|5|8}} | ||
| changes 3 tiers = X5X | |changes 3 tiers=X5X | ||
| changes 4 = *{{nerf|Rifle attack: No longer ignores Boss immunity windows|fix=y}} | |changes 4=*{{nerf|Rifle attack: No longer ignores Boss immunity windows|fix=y|note=The issue can still happen on certain circumstances}} | ||
*{{buff|Rifle attack: No longer fails to hit targets next to a wall|fix=y}} | *{{buff|Rifle attack: No longer fails to hit targets next to a wall|fix=y}} | ||
| changes 4 tiers = X3X+ | |changes 4 tiers=X3X+ | ||
| path 2 tier 2 cost before = 500 | |path 2 tier 2 cost before=500 | ||
| path 2 tier 2 cost after = 350 | |path 2 tier 2 cost after=350 | ||
| path 2 tier 4 cost before = 8000 | |path 2 tier 4 cost before=8000 | ||
| path 2 tier 4 cost after = 6500 | |path 2 tier 4 cost after=6500 | ||
|quote 1='''Middle Path:''' Crosspath price is lowering for early value, while the rest of the higher tiers in this path see a number of stat improvements to balance out their unique use cases. The T5’s Bounty Mark application is improving with faster passive Marks and the pistol now also applying a Mark to the first Bloon hit by each attack. | |quote 1='''Middle Path:''' Crosspath price is lowering for early value, while the rest of the higher tiers in this path see a number of stat improvements to balance out their unique use cases. The T5’s Bounty Mark application is improving with faster passive Marks and the pistol now also applying a Mark to the first Bloon hit by each attack. | ||
| quote 2 = Crosspath price is lowering for early value | |quote 2=Crosspath price is lowering for early value | ||
| quote 2 tiers = X2X | |quote 2 tiers=X2X | ||
| quote 3 = [...] the rest of the higher tiers in this path see a number of stat improvements to balance out their unique use cases. | |quote 3=[...] the rest of the higher tiers in this path see a number of stat improvements to balance out their unique use cases. | ||
| quote 3 tiers = X3X;X4X | |quote 3 tiers=X3X;X4X | ||
| quote 4 = [...] the rest of the higher tiers in this path see a number of stat improvements to balance out their unique use cases. The T5’s Bounty Mark application is improving with faster passive Marks and the pistol now also applying a Mark to the first Bloon hit by each attack. | |quote 4=[...] the rest of the higher tiers in this path see a number of stat improvements to balance out their unique use cases. The T5’s Bounty Mark application is improving with faster passive Marks and the pistol now also applying a Mark to the first Bloon hit by each attack. | ||
| quote 4 tiers = X5X | |quote 4 tiers=X5X | ||
}} | }} | ||
{{BTD6 tower changes/new | {{BTD6 tower changes/new | ||
Revision as of 06:34, 10 September 2025
Version 50.0 is the fourth major update to Bloons TD 6 of 2025. It introduced the Hero Silas, the map Lost Crevasse, and the Powers Pro mechanic with the Banana Farmer Pro and Super Monkey Beacon.
Additions
| Quest | Category |
|---|---|
| Tutorials | |
| Experiments | |
| Experiments |
Template:BTD6 achievement list by introduced
Cosmetic items
| Item | Category | Trophy Store? |
|---|---|---|
| Bloons ― MOAB Skins | ||
| Game & UI ― Profile Banners | ||
| Monkeys ― Pets |
Changes
General changes
- New UI for the Powers menu.
- New UI for all rewards and in-game purchases.
- Mailbox system for event rewards, support gifts, update notes, and community messages. Icon is located next to the player's profile in the main menu.
- Leaderboards in ranked events will now display will now display the text ‘End of Leaderboard’ if there are less than 100 scores, or ‘Top 100 Players Listed’ if there are more than 100 submitted scores.
- Game Center achievements for Bloons TD 6+.
- Textbox has larger width for the upgrade description after selecting a tower in-game.
- Contested Territory: Relics can now be viewed from the in-game pause menu.
- All end of round effects now trigger when a round is cleared, by either clearing or popping Bloons (undocumented)
- Note: Includes Hero XP, income, clearing projectiles and spikes, Geraldo's shop item restock, free Dart Monkeys from Monkey City, etc.
Towers
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Heroes
Template:BTD6 hero changes/new
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Maps
- Range buff should no longer cause 0-1-4 Bloon Trap Engineers to ignore the selected trap location (bug fix)
- Eye should be working correctly when Removable Cost Rate is set to Free in the Challenge Editor (bug fix)
- Phayze should not teleport backwards after every 10 pops in Boss Rush mode (bug fix)
- Converted into a regular Power
- Note: To be unlocked on the Powers menu, players must complete the They call me Cave Monkey! secret achievement first
- 2 new Artifacts added
Mini Boss and Final Boss: Castle Revenge and Balance are no longer in the map blacklist (undocumented)
- Bloon and MOAB Health challenge rule should no longer display negative or incoherent values (bug fix)
Mini Game and Mini Boss: Reward should no longer be override by Legendary Augment tiles next to them (bug fix)
- Mini Game and Mini Boss: "Legendary Reward Earned!" message should no longer appear multiple times (bug fix)
Super Ceramics will start appearing earlier ― Round 81 → Round 31
| Artifact | Changes |
|---|---|
| Heroic Specialty |
|
Other minor changes and additions
- General: Possibility of softlocking reduced when the save files are corrupted-
- UI: Localization fixes.
- UI: Solved a issue where sound is un-muted after unlocking Desperado.
- UI: Number of total Hero Skins should be displayed correctly in the Hero selection menu.
- UI: Game should no longer crash when going in and out from the Events menu repeatedly.
- Main Menu: Removed ghost notification from the Socials icon in the.
- Main Menu: Boss shadow in the background should be displayed correctly during Boss Bloon Events.
- Achievements: Solved an issue where Snap of your Fingers was not being correctly awarded.
- Co-op: Optimizations for multi-part network messages.
- Bomb Shooter: Projectiles should display correctly when using the Fireworks cosmetic.
- Ice Monkey: X-X-4 Icicles performance optimized.
- Obyn Greenfoot: Solved an issue were Nature's Ward Totem animation was not displaying.
- Etienne: No longer displays a larger range when is moved by the Redeployment ability.
- Geraldo: Items with round-based lifespan should expire correctly in Sandbox.
- Rosalia: Kinetic Charge should display correctly on Boss Bloons.
- How To Do Voodoo! Quest: Text that incorrectly stated that Heartstopper ability slows down Bloons removed and a typo fixed on a later dialogue.
Gallery
-
Coming soon promotional image
-
Promotional banner
-
In-game banner
Video
In-game description
Notes
- The update notes claim that the Mega Massive Munitions Factory's "Main Spike bonus damage to MOABs" was increased, but its damage modifier to MOAB-Class Bloons is still implemented incorrectly and does nothing, so while the value was changed, it makes no functional difference. The change to its mini spike storm correctly affects the damage it deals to MOAB-Class Bloons.
- The official update notes include a list of joke changes for Perma-Spike: