| changes = *Over 80 more items available for use in the Map Editor, including a new Dark Terrain/Area and an entire Winter collection featuring tons of new winter Terrain, Areas, Effects, Paths, Stamps, and Props available for everyone to use!
| changes = **Over 80 more items available for use in the Map Editor, including a new Dark Terrain/Area and an entire Winter collection featuring tons of new winter Terrain, Areas, Effects, Paths, Stamps, and Props available for everyone to use!
*New Xmas Pack containing 12 extra special seasonal items that can be unlocked with Monkey Money or via direct IAP
**New Xmas Pack containing 12 extra special seasonal items that can be unlocked with Monkey Money or via direct IAP
*Added New prop tags for Christmas & Interactable
**Added New prop tags for Christmas & Interactable
*Sandbox sending Bloons and placing towers features can now be accessed during map editing
**Sandbox sending Bloons and placing towers features can now be accessed during map editing
*Enabled more base game props for use in map editor
**Enabled more base game props for use in map editor
*Added a ‘Sharp Corners’ toggle for all Areas
**Added a ‘Sharp Corners’ toggle for all Areas
*New tag for interactable props to distinguish them (e.g. Bat, Pigeons)
**New tag for interactable props to distinguish them (e.g. Bat, Pigeons)
*Added desktop hotkey support for ‘Sell’ hotkey to delete selected props and CTRL+C to duplicate a selected prop
**Added desktop hotkey support for ‘Sell’ hotkey to delete selected props and CTRL+C to duplicate a selected prop
*Implemented a slider to raise/lower props. Fair warning, due to how 3D renders in the game this may not appear exactly how you would expect.
**Implemented a slider to raise/lower props. Fair warning, due to how 3D renders in the game this may not appear exactly how you would expect.
**Resolved a case in which Pat Fusty would not correctly submerge in custom map water terrain
**Opening a map share code should correctly launch the game & navigate to the map
**Dropdown menus in map editor should no longer display on top of 'pause' menu
**Added more Helper Popups to Map Editor
**Entering eraser mode will now un-hide stamps layer
**{{buff|All custom maps will now follow ‘Intermediate’ difficulty|note=Hero XP now follows intermediate leveling speed}}
**Players can no longer still search up and find their own deleted maps for a short time after deleting them
| names = Map Editor
| names = Map Editor
}}{{BTD6 changes
}}{{BTD6 changes
| version =
| changes =
| names =
}}
=== [[Co-op]] ===
{{BTD6 changes
| version = 40.0
| version = 40.0
| changes = *{{buff|Co-op hosts will now be able to invite friends directly from the co-op lobby.}}
| changes = *{{buff|Co-op hosts will now be able to invite friends directly from the co-op lobby.}}
| names = Co-op
| names = Co-op
}}
}}
=== [[Polyphemus]] ===
{{BTD6 changes
| version = 40.0
| changes = *{{nerf|Polyphemus no longer spawns too many [[Pre-game Prep]] spikes}}
| names = Polyphemus
}}
=== Other ===
* Pasting entire share code URLs into search fields should now smartly trim the URL and search only for the code
* Pasting entire share code URLs into search fields should now smartly trim the URL and search only for the code
* Game icon changing back to the OG Dart Monkey.
* Game icon changing back to the OG Dart Monkey.
Line 57:
Line 85:
=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
{{BTD6 tower changes|quote=We want to try out allowing the Ice Shards sub-projectile to benefit from all sources of damage buff, as currently this path gets nice support use sometimes but can’t do much on its own in the base game - along with this the T5 Ice Shards are also generally being improved. Arctic Wind it feels was heavily underrated before it’s large slow aura increase, with so many players now working out how good it is and how much better an upgrade it leads into than any similar options we feel this aura needs to be reduced again although it will remain the same at T5.|version=40.0|tower=Ice Monkey|changes 1 tiers=3XX,4XX,5XX|changes 1=*{{buff| Ice Shards shard damage is now uncapped allowing for buffs}}|changes 2 tiers=5XX|changes 2=*{{buff| Super Brittle ice shards damage increased|2|5}}
{{BTD6 tower changes|quote=We want to try out allowing the Ice Shards sub-projectile to benefit from all sources of damage buff, as currently this path gets nice support use sometimes but can’t do much on its own in the base game - along with this the T5 Ice Shards are also generally being improved. Arctic Wind it feels was heavily underrated before it’s large slow aura increase, with so many players now working out how good it is and how much better an upgrade it leads into than any similar options we feel this aura needs to be reduced again although it will remain the same at T5.|version=40.0|tower=Ice Monkey|changes 1 tiers=3XX,4XX,5XX|changes 1=*{{buff| Ice Shards shard damage is now uncapped allowing for buffs}}|changes 2 tiers=5XX|changes 2=*{{buff| Super Brittle ice shards damage increased|2|5}}
*{{buff| Super Brittle number of ice shards increased|3|6}}|changes 3 tiers=X3X,X4X|changes 3=*{{nerf|Arctic Wind slow zone reduced|50%|40%|note=x5x Absolute Zero slow zone unchanged}}|changes 4 tiers=XX4|changes 4=*{{buff| Icicles icicle projectile radius increased|4|5}}}}
*{{buff| Super Brittle number of ice shards increased|3|6}}|changes 3 tiers=X3X,X4X|changes 3=*{{nerf|Arctic Wind slow zone reduced|50%|40%|note=Absolute Zero slow zone unchanged}}|changes 4 tiers=XX4|changes 4=*{{buff| Icicles icicle projectile radius increased|4|5}}}}
=== [[Sniper Monkey (BTD6)|Sniper Monkey]] ===
=== [[Sniper Monkey (BTD6)|Sniper Monkey]] ===
Line 83:
Line 111:
=== [[Druid (BTD6)|Druid]] ===
=== [[Druid (BTD6)|Druid]] ===
{{BTD6 tower changes|quote=We enjoyed this change a lot, but it unfortunately seems that to a lot of players this added more frustration than intended. We will look for a better way of accomplishing what we wanted to do here, but until then it doesn't really feel worth keeping the automatic targeting swap when players who do want it could also just change targeting themselves before or after buying the upgrade, and those who don’t want it have no workaround.|version=40.0|tower=Druid|changes 1 tiers=X3X|changes 1=*{{change|x3x Druid of the Jungle no longer swaps to Strong target prio automatically}}}}
{{BTD6 tower changes|quote=We enjoyed this change a lot, but it unfortunately seems that to a lot of players this added more frustration than intended. We will look for a better way of accomplishing what we wanted to do here, but until then it doesn't really feel worth keeping the automatic targeting swap when players who do want it could also just change targeting themselves before or after buying the upgrade, and those who don’t want it have no workaround.|version=40.0|tower=Druid|changes 1 tiers=X3X|changes 1=*{{change| Druid of the Jungle no longer swaps to Strong target prio automatically}}}}
=== [[Banana Farm (BTD6)|Banana Farm]] ===
=== [[Banana Farm (BTD6)|Banana Farm]] ===
Line 89:
Line 117:
=== [[Spike Factory (BTD6)|Spike Factory]] ===
=== [[Spike Factory (BTD6)|Spike Factory]] ===
{{BTD6 tower changes|quote=Small spike pierce reduction for the Spiked Mines as it’s finally coming into a strong spot on its own. Similar to Mortar it’s great to see the fresh love for middle path Spike Factory, however as they are feeling exceptionally good now for the intended pure MOAB damage role we want to cut it back very slightly so it doesn’t stay quite so crazy over our holiday break.|version=40.0|tower=Spike Factory|changes 1=*{{nerf|4xx Spiked Mines spikes pierce reduced|20|18}}|changes 2 tiers=X3X,X4X,X5X|changes 1 tiers=4XX,5XX|changes 2=*{{nerf|x3x MOAB Shredder bonus moab damage reduced|9|8}}|changes 3 tiers=X5X|changes 3=*{{nerf|x5x Carpet of Spikes main attack damage reduced|4|3}}}}
{{BTD6 tower changes|quote=Small spike pierce reduction for the Spiked Mines as it’s finally coming into a strong spot on its own. Similar to Mortar it’s great to see the fresh love for middle path Spike Factory, however as they are feeling exceptionally good now for the intended pure MOAB damage role we want to cut it back very slightly so it doesn’t stay quite so crazy over our holiday break.|version=40.0|tower=Spike Factory|changes 1=*{{nerf| Spike pierce reduced|20|18}}|changes 2 tiers=X3X,X4X,X5X|changes 1 tiers=4XX,5XX|changes 2=*{{nerf| Bonus MOAB damage reduced|9|8}}|changes 3 tiers=X5X|changes 3=*{{nerf|Carpet of Spikes main attack damage reduced|4|3}}}}
{{BTD6 tower changes|quote=We feel Beast Handler balance is setting down nicely overall but it feels like the reposition cooldown increasing was far more impactful and unfun than intended, we still feel the initial delay was silly but are cutting it down again a little. Orca's knockback has the same duration as the T3 so although it does gain a little increased knockback amount already it's very random in what it hits much more expensive than the T3 so this knockback duration is being increased a little for base & merge. Max merged Golden Eagle gaining the ability to grab MOABs made sense at the time although the the pierce and penalties as they were at the time that meant it jumped up from grabbing no MOABs to suddenly 3 MOABs at a time which seemed too far, so the pierce penalty on MOABs is being increased at the T3 so that this reduces from 3 to 2 MOABs at a time.|version=40.0|tower=Beast Handler|changes 1=*{{buff|Beast Handler reposition cooldown reduced|5s|3}}|changes 2 tiers=4XX|changes 2=*{{buff|4xx Orca knockback duration increased|0.2|0.3}}
{{BTD6 tower changes|quote=We feel Beast Handler balance is setting down nicely overall but it feels like the reposition cooldown increasing was far more impactful and unfun than intended, we still feel the initial delay was silly but are cutting it down again a little. Orca's knockback has the same duration as the T3 so although it does gain a little increased knockback amount already it's very random in what it hits much more expensive than the T3 so this knockback duration is being increased a little for base & merge. Max merged Golden Eagle gaining the ability to grab MOABs made sense at the time although the the pierce and penalties as they were at the time that meant it jumped up from grabbing no MOABs to suddenly 3 MOABs at a time which seemed too far, so the pierce penalty on MOABs is being increased at the T3 so that this reduces from 3 to 2 MOABs at a time.|version=40.0|tower=Beast Handler|changes 1=*{{buff|Beast Handler reposition cooldown reduced|5s|3}}|changes 2 tiers=4XX|changes 2=*{{buff|Orca knockback duration increased|0.2|0.3}}
{{BTD6 hero changes|version=40.0|quote=We like Ezili as she is and don’t want to mess with her too much, but currently her level 19 does effectively nothing so we thought it would be nice at this level to shift a little of that MOAB bonus damage on the main attack into raw damage instead.|changes 1=*{{buff|Ezili Lv19 main attack DoT increased|3|6}}
{{BTD6 hero changes
*{{nerf|Ezili Lv19 main attack DoT MOAB bonus reduced|28|25}}|changes 1 levels=19-20}}
| version = 40.0
| hero = Ezili
| quote = We like Ezili as she is and don’t want to mess with her too much, but currently her level 19 does effectively nothing so we thought it would be nice at this level to shift a little of that MOAB bonus damage on the main attack into raw damage instead.
| changes 1 = *{{buff|Ezili main attack DoT increased|3|6}}
*{{nerf|Ezili main attack DoT MOAB bonus reduced|28|25}}
{{BTD6 hero changes|quote=We still want a little more out of Brickell’s single target Revolver attack as it’s the least exciting per of her arsenal so are decreasing the attack cooldown, however her mega mine ability also performs exceptionally well throughout all moab rounds so we want to slightly increase its final cooldown instead|changes 1=*{{buff|Admiral Brickell Lv2 Revolver cooldown reduced|0.7|0.65}}|version=40.0|hero=Admiral Brickell|changes 1 levels=2-11|changes 2=*{{buff|Admiral Brickell Lv12 Revolver cooldown reduced|0.4|0.35}}|changes 2 levels=12+|changes 3=*{{nerf|Admiral Brickell Lv18 Mega Mine cooldown|40s|45}}|changes 3 levels=18-20}}
{{BTD6 hero changes
| quote = We still want a little more out of Brickell’s single target Revolver attack as it’s the least exciting per of her arsenal so are decreasing the attack cooldown, however her mega mine ability also performs exceptionally well throughout all moab rounds so we want to slightly increase its final cooldown instead
Over 80 more items available for use in the Map Editor, including a new Dark Terrain/Area and an entire Winter collection featuring tons of new winter Terrain, Areas, Effects, Paths, Stamps, and Props available for everyone to use!
New Xmas Pack containing 12 extra special seasonal items that can be unlocked with Monkey Money or via direct IAP
Added New prop tags for Christmas & Interactable
Sandbox sending Bloons and placing towers features can now be accessed during map editing
Enabled more base game props for use in map editor
Added a ‘Sharp Corners’ toggle for all Areas
New tag for interactable props to distinguish them (e.g. Bat, Pigeons)
Added desktop hotkey support for ‘Sell’ hotkey to delete selected props and CTRL+C to duplicate a selected prop
Implemented a slider to raise/lower props. Fair warning, due to how 3D renders in the game this may not appear exactly how you would expect.
Resolved a case in which Pat Fusty would not correctly submerge in custom map water terrain
Opening a map share code should correctly launch the game & navigate to the map
Dropdown menus in map editor should no longer display on top of 'pause' menu
Added more Helper Popups to Map Editor
Entering eraser mode will now un-hide stamps layer
All custom maps will now follow ‘Intermediate’ difficulty
Note: Hero XP now follows intermediate leveling speed
Players can no longer still search up and find their own deleted maps for a short time after deleting them
We like Ezili as she is and don’t want to mess with her too much, but currently her level 19 does effectively nothing so we thought it would be nice at this level to shift a little of that MOAB bonus damage on the main attack into raw damage instead. — Update notes
We still want a little more out of Brickell’s single target Revolver attack as it’s the least exciting per of her arsenal so are decreasing the attack cooldown, however her mega mine ability also performs exceptionally well throughout all moab rounds so we want to slightly increase its final cooldown instead — Update notes
Gerry’s Fire functions in a unique way where it can inherit some self-buffing bonuses of the towers that it’s applied to, although a lot of people have pointed out that since Ninja Monkey always has Camo this means it’s the only non-hero tower that gains a Camo Detection but can never pass it on to the Gerry’s Fire as this doesn’t come from an upgrade. We were hesitant to buff this interaction while Geraldo was much more powerful and his synergy with Ninja was already good, but he’s cooled off enough now that we’re happy to try this out. Additionally with Gerry’s Fire one of our programmers was having some fun with it, and we liked what we saw, so that will also be a thing now. — Update notes
”
Levels
Changes
8+
Gerry’s Fire now inherits innate camo detection (Including Ninja Monkey, Sauda, Psi)
Gerry’s Fire follows the actual heli/ace through the air rather than the landing pad
15+
Lv15 Sharpening Stone should no longer last forever after loading a save (bug fix)
Release descriptions
App Store / Google Play
“
Colossal Holiday Update!
• Cast the Bloons into oblivion with the new hero, Corvus, the Spirit Walker.
• New Map Editor props, areas, stamps, and tools.
• Don't freeze up on the new Expert map, Glacial Trail.
• Challenge ANY Boss on ANY Map with the new Boss Challenge feature!