{{BTD6 tower changes|quote=Similar types of camo reveal like Shimmer/Signal Flare/Embrittlement are all pierce limited, but the Submerge sub has practically infinite pierce while also being extremely cheap with a very fast rate and a T4 that is far better at camo removal than those other towers can reach. Giving this upgrade a more reasonable pierce value brings these more in line and allows for the pierce crosspath to have some potential meaning.|version=32.0|tower=Monkey Sub|changes 1 tiers=30X,40X|changes 1=*{{nerf|Camo Pulse: Pierce reduced|infinite|100}}|changes 2 tiers=310,410|changes 2=*{{nerf|Camo Pulse: Pierce reduced|infinite|120}}|changes 3 tiers=320,420|changes 3=*{{nerf|Camo Pulse: Pierce reduced|infinite|150}}|changes 4 tiers=50X|changes 4=*{{nerf|Camo Pulse: Pierce reduced|infinite|1000}}|changes 5 tiers=510|changes 5=*{{nerf|Camo Pulse: Pierce reduced|infinite|1020}}|changes 6 tiers=520|changes 6=*{{nerf|Camo Pulse: Pierce reduced|infinite|1050}}}}
{{BTD6 tower changes|quote=Navarch Paragon feels too dominant over other expensive paragons, as such a powerful choice it feels overused even on many low water volume maps|version=32.0|tower=Monkey Buccaneer|changes 1 tiers=Paragon|changes 1=*{{nerf|Price increased|$500,000|$550,000}}}}
=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
{{BTD6 tower changes|quote=Neva-Miss has been generally over performing for quite a cheap T3, increasing price here slightly but not carrying that increase up through higher tiers.|version=32.0|tower=Monkey Ace|cost 1 tier=3|cost 1 path=3|cost 1 prev=2200|cost 1 curr=2800|cost 2 tier=4|cost 2 path=3|cost 2 prev=24000|cost 2 curr=23400}}
=== [[Heli Pilot (BTD6)|Heli Pilot]] ===
{{BTD6 tower changes|quote=Heli’s blowback has always been extremely effective from early on, and as players have become more knowledgeable the use into lategame as well only seems to go up especially moving into Super Ceramics. This change shouldn’t really have as large an impact at higher level gameplay as total map length is so much shorter you will often still be blowing back the entire track, but the blowback range has been reduced at T3 leading back into the old value at T4|version=32.0|tower=Heli Pilot|changes 1 tiers=X3X|changes 1=*{{nerf|Downdraft: Blowback distance reduced|32-300|32-150|note=Support Chinook unchanged}}}}
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
{{BTD6 tower changes|quote=Polishing some crosspaths, 130 Dragons Breath is the only crosspath for Guided Magic that doesn't yet attack through walls, and 011 Fireball also does not benefit from having the pierce crosspath|version=32.0|tower=Wizard Monkey|changes 1 tiers=130,140,150,5XX|changes 1=*{{buff|Dragon's Breath now targets through walls}}|changes 2 tiers=011,021,031,041,051,012,013,014,015|changes 2=*{{buff|Fireball pierce increased|15|20}}}}
=== [[Super Monkey (BTD6)|Super Monkey]] ===
{{BTD6 tower changes|quote=Legend of the Night outside of very specific niche challenges isn’t worth the cost as any more than VTSG fodder|version=32.0|tower=Super Monkey|changes 1 tiers=XX5|changes 1=*{{buff|Damage increased|5|10}}
*{{buff|Ceramic bonus increased|2|4}}
*{{buff|MOAB bonus increased|3|8}}}}
=== [[Druid (BTD6)|Druid]] ===
{{BTD6 tower changes|quote=More needed crosspath reworking for the new 1xx Hard Thorns upgrade, as it now upgrades the druid from sharp to normal damage it doesn't make sense for the track brambles on 030 to not require this crosspath for lead popping. Spirit of the Forest's base attack has also had a simple damage increase as it contributes very little to the power of the tower by T5 and the tower lacks in single target.|version=32.0|tower=Druid|changes 1 tiers=03X,04X,05X|changes 1=*{{nerf|Vine bramble piles damage type|Normal|Sharp}}|changes 2 tiers=130,140,150|changes 2=*{{change|Vine bramble piles still retains Normal damage type}}|changes 3 tiers=050|changes 3=*{{buff|Base attack: Damage increased|2|20}}}}
=== [[Spike Factory (BTD6)|Spike Factory]] ===
{{BTD6 tower changes|quote=Super Mines DoT damage is entirely insignificant for the price range of this tower.|version=32.0|tower=Spike Factory|changes 1 tiers=5XX|changes 1=*{{buff|Super Mines DoT damage per tic damage increased|1|500}}}}
=== [[Monkey Village (BTD6)|Monkey Village]] ===
{{BTD6 tower changes|quote=The Monkeyopolis ‘space saving’ farm absorption shows to be far too much more efficient than the absorbed farms.|version=32.0|tower=Monkey Village|changes 1 tiers=XX5|changes 1=*{{nerf|Cash generation per $2000 reduced|$300|$200}}}}