| changes 1 = *{{buff|Tack Zone rate increase from previous tier|25%|35%}}
| changes 1 = *{{buff|Tack Zone rate increase from previous tier|25%|35%}}
*{{nerf|Tack Zone pierce reduced|4|2}}
*{{nerf|Tack Zone pierce reduced|4|2|note=025 pierce reduced from 10 to 8}}
| quote 1 = Tack Zone has so much base pierce the increase from 025 is rendered irrelevant no matter how large the upgrade bonus, so to fix this we must make the base pierce value low enough to actually struggle sometimes & we will give back extra attack rate to the base upgrade to compensate for this.
| tiers 2 = 40X,50X
| tiers 2 = 40X,50X
| changes 2 = *{{nerf|Pierce reduced|40|30}}
| changes 2 = *{{nerf|Pierce reduced|40|30}}
| quote 2 = Ring of Fire also generally has too high a pierce amount for how effective it is at utilizing its full pierce value.
| tiers 3 = 410,510
| tiers 3 = 410,510
| changes 3 = *{{nerf|Pierce reduced|50|30}}
| changes 3 = *{{nerf|Pierce reduced|50|30}}
| quote 3 = Maelstrom crosspathing? Why not, feels that this could be cool to try out, and more consistency on bottom crosspath may be able to make it the preferred ability crosspath while top path which already improves the base tower more will give back the massive pierce amount for times where the greater punch per use is required.
{{BTD6 tower changes|quote=Plenty of attention has been drawn to the high power of Ice, so we’re continuing to work on slowly dialing this back in fair ways.|version=38.0|tower=Ice Monkey|tiers 1=X3X,X4X|changes 1=*{{nerf|Pierce reduced|100|40|note=Absolute Zero unaffected}}|tiers 2=XX3,XX4,XX5|changes 2=*{{nerf|Cryo Cannon has 20% shorter freeze lifespan|1.5s|1.2s|note=also affects Icicles and Icicle Impale reducing their freeze durations by 20%}}}}
{{BTD6 tower changes
| quote = Plenty of attention has been drawn to the high power of Ice, so we’re continuing to work on slowly dialing this back in fair ways.
| version = 38.0
| tower = Ice Monkey
| tiers 1 = X3X,X4X
| changes 1 = *{{nerf|Pierce reduced|100|40|note=Absolute Zero unaffected}}
| quote 1 = Plenty of attention has been drawn to the high power of Ice, so we’re continuing to work on slowly dialing this back in fair ways.
| tiers 2 = XX3,XX4,XX5
| changes 2 = *{{nerf|Cryo Cannon has 20% shorter freeze lifespan|1.5s|1.2s|note=also affects Icicles and Icicle Impale reducing their freeze durations by 20%}}
| quote 1 tiers = x3x,x4x,xx3,xx4,xx5
}}
=== [[Glue Gunner (BTD6)|Glue Gunner]] ===
=== [[Glue Gunner (BTD6)|Glue Gunner]] ===
{{BTD6 tower changes|quote=This is not intended to be a significant nerf to the tower’s base game performance so we plan to keep an eye on the change; however the recent top path Glue Gunner changes where duplicating every high level glued Bloon into magnitudes more puddles due to the recurring children multiplication of pre-r80 Bloons. This caused performance issues and effectively broke the game in certain situations so we have limited these puddles to spawn from the first child of glued targets to keep the lategame performance unchanged but hopefully solve the root of this issue in the early game where the main attack is mostly enough to easily deal with all cleanup anyway. Also adding a little extra bonus for Relentless glue, allowing the stun splats to work on smaller MOABs & DDTs.|version=38.0|tower=Glue Gunner|tiers 1=4XX,5XX|changes 1=*{{nerf|Bloon Liquifier and Bloon Solver will only drop puddles from the first child in the split}}
{{BTD6 tower changes
*{{nerf|Bloon Liquifier and Bloon Solver puddles no longer hit Camo Bloons innately}}|tiers 2=XX4|changes 2=*{{buff|Relentless Glue stun on pop now stuns DDTs & Blue MOABs for 0.25s}}
| quote = This is not intended to be a significant nerf to the tower’s base game performance so we plan to keep an eye on the change; however the recent top path Glue Gunner changes where duplicating every high level glued Bloon into magnitudes more puddles due to the recurring children multiplication of pre-r80 Bloons. This caused performance issues and effectively broke the game in certain situations so we have limited these puddles to spawn from the first child of glued targets to keep the lategame performance unchanged but hopefully solve the root of this issue in the early game where the main attack is mostly enough to easily deal with all cleanup anyway. Also adding a little extra bonus for Relentless glue, allowing the stun splats to work on smaller MOABs & DDTs.
*{{buff|Relentless Glue stun on pop stuns for 1s, also stuns BFBs and ZOMGs|bug=y}}|tiers 3=420|changes 3=*{{buff|Fixed a bug with 420 glue gunner not spawning puddles from the splat|fix=y}}}}
| version = 38.0
| tower = Glue Gunner
| tiers 1 = 4XX,5XX
| changes 1 = *{{nerf|Bloon Liquifier and Bloon Solver will only drop puddles from the first child in the split}}
*{{nerf|Bloon Liquifier and Bloon Solver puddles no longer hit Camo Bloons innately}}
| quote 1 = This is not intended to be a significant nerf to the tower’s base game performance so we plan to keep an eye on the change; however the recent top path Glue Gunner changes where duplicating every high level glued Bloon into magnitudes more puddles due to the recurring children multiplication of pre-r80 Bloons. This caused performance issues and effectively broke the game in certain situations so we have limited these puddles to spawn from the first child of glued targets to keep the lategame performance unchanged but hopefully solve the root of this issue in the early game where the main attack is mostly enough to easily deal with all cleanup anyway.
| tiers 2 = XX4
| changes 2 = *{{buff|Relentless Glue stun on pop now stuns DDTs & Blue MOABs for 0.25s}}
*{{buff|Relentless Glue stun on pop stuns for 1s, also stuns BFBs and ZOMGs|bug=y}}
| quote 2 = Also adding a little extra bonus for Relentless glue, allowing the stun splats to work on smaller MOABs & DDTs.
| tiers 3 = 420
| changes 3 = *{{buff|Fixed a bug with 420 glue gunner not spawning puddles from the splat|fix=y}}
| quote 1 tiers = 4xx,5xx
| quote 2 tiers = xx4
}}
=== [[Sniper Monkey (BTD6)|Sniper Monkey]] ===
=== [[Sniper Monkey (BTD6)|Sniper Monkey]] ===
{{BTD6 tower changes|quote=Sniper farming gets a bit, er, very tedious in lategame when you reach large numbers of x4xs.|version=38.0|tower=Sniper Monkey|tiers 1=X5X|changes 1=*{{buff|Elite Sniper Elite Supply Drop will now also trigger all other Supply Drop Abilities}}
{{BTD6 tower changes
*{{change|Elite Sniper’s Elite Supply Drop no longer shares button space in the ability quickbar with other Supply Drop Abilities}}|tiers 2=5XX|changes 2=*{{nerf|Cripple MOAB can no longer debuff Dreadbloon during Military Immune Phase|fix=y}}}}
| quote = Sniper farming gets a bit, er, very tedious in lategame when you reach large numbers of x4xs.
| version = 38.0
| tower = Sniper Monkey
| tiers 1 = X5X
| changes 1 = *{{buff|Elite Sniper's Supply Drop: will now also trigger all other Supply Drop Abilities}}
*{{change|Elite Sniper’s Elite Supply Drop no longer shares button space in the ability quickbar with other Supply Drop Abilities}}
| quote 1 = Sniper farming gets a bit, er, very tedious in lategame when you reach large numbers of x4xs.
| tiers 2 = 5XX
| changes 2 = *{{nerf|Cripple MOAB can no longer debuff Dreadbloon during Military Immune Phase|fix=y}}
{{BTD6 tower changes|quote=As the price of Ground Zero has been considerably increased in the base game since then, the nerf to 1000 pierce set for races a long time ago now feels restrictive for the price.|version=38.0|tower=Monkey Ace|tiers 1=X4X|changes 1=*{{buff|Ground Zero ability pierce increased|1000|2000}}}}
{{BTD6 tower changes
| quote = As the price of Ground Zero has been considerably increased in the base game since then, the nerf to 1000 pierce set for races a long time ago now feels restrictive for the price.
| version = 38.0
| tower = Monkey Ace
| tiers 1 = X4X
| changes 1 = *{{buff|Ground Zero ability pierce increased|1,000|2,000}}
| quote 1 = As the price of Ground Zero has been considerably increased in the base game since then, the nerf to 1000 pierce set for races a long time ago now feels restrictive for the price.
Spike-o-pult not re-hitting targets after a rebound in the same way as Juggernaut isn’t as fun so we’re allowing this functionality to occur earlier now. — Update notes
Long Range Rangs is increasing its benefit to be more meaningful of a crosspath choice for the range rather than purely the Red Hot Rangs. — Update notes
”
Tiers
Changes
Paragon
Paragon cost increased ― $325,000 → $350,000
Paragon orbit no longer deals +2 damage to fortified
We wanted to add something unique to Bloon Impact while also improving Really Big Bombs very slightly as a stepping stone into it, so now both of these upgrades will become capable of pushing back Bloons that they hit – even if they are stunned or frozen! This allows Bloon Impact to now catch groups of Bloons in a stun net and slowly push them back the way they came while keeping them stunned. — Update notes
Tack Zone has so much base pierce the increase from 025 is rendered irrelevant no matter how large the upgrade bonus, so to fix this we must make the base pierce value low enough to actually struggle sometimes & we will give back extra attack rate to the base upgrade to compensate for this. — Update notes
This is not intended to be a significant nerf to the tower’s base game performance so we plan to keep an eye on the change; however the recent top path Glue Gunner changes where duplicating every high level glued Bloon into magnitudes more puddles due to the recurring children multiplication of pre-r80 Bloons. This caused performance issues and effectively broke the game in certain situations so we have limited these puddles to spawn from the first child of glued targets to keep the lategame performance unchanged but hopefully solve the root of this issue in the early game where the main attack is mostly enough to easily deal with all cleanup anyway. — Update notes
As the price of Ground Zero has been considerably increased in the base game since then, the nerf to 1000 pierce set for races a long time ago now feels restrictive for the price. — Update notes
Adora is a unique hero in how she has a great deal more value in spending cash to level her up faster, however she outperforms other heroes by too much regardless of this added cost. As her ability uptime is so incredibly good to the point of being completely spammable we’re increasing that cooldown slightly and reducing her base pierce in the higher levels so more thought must be required to utilize the large pierce increase she gains from usage of that ability. — Update notes
”
Levels
Changes
3+
Long Arm of Light cooldown increased ― 35s → 40s
11+
Main attack pierce reduced ― 13 → 11
Note: Applies to higher levels
Ball of light pierce reduced ― 13 → 11 (undocumented)
As knowledge, power & variety of Paragons has developed they have turned out to be extremely powerful against vortex and we have reached a point with enough good paragon diversity we no longer feel like they need to resist Vortex’s stun for such a large advantage over other towers, instead of this we feel Vortex’s stun is just too long in general so is being reworked to an overall lower amount across the tiers without any paragon immunity. — Update notes
”
Paragons no longer have 50% reduced stun duration
Stun duration reworked at all tiers for generally reduced durations
Lych has some cheese strategy in pre-buffing before spawn to get around the draining mechanics, but boss functionality now makes it easy for us to try out a quick change to counteract some of this. — Update notes
”
Lych now triggers the 'buff drain' attack immediately on spawn
Release descriptions
App Store / Google Play
“
Cosmic Boss Update!!
• Warp out of this world with the new Boss Bloon: Phayze!
• Keep the pool safe with the new Admiral Brickell Skin: Lifeguard Brickell!
• Splash out on Water Park, our latest Intermediate Map!
• New Quests, including story quest: Scoop's Tall Tale!
• Plus all the Trophy store items, quality of life improvements, and balance changes you've come to expect