Update history:Bloons TD 6/Version 50.0: Difference between revisions

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Towers: desperado done
Line 49: Line 49:
| quote 1 = Crossbow’s pierce is being increased to more effectively match the number of Child Bloons that spawn when targets are popped open, the pierce crosspath is being improved even further as this change does effectively nerf the crosspath.
| quote 1 = Crossbow’s pierce is being increased to more effectively match the number of Child Bloons that spawn when targets are popped open, the pierce crosspath is being improved even further as this change does effectively nerf the crosspath.
| quote 1 tiers = XX3;XX4,103;204;203,204
| quote 1 tiers = XX3;XX4,103;204;203,204
| changes 1 = *{{buff|Pierce increased|3|4|note=X-X-5 Crossbow Master unaffected}}
| changes 1 = *{{buff|Pierce increased|3|4|note=X-X-5 Crossbow Master unchanged}}
}}
}}


Line 81: Line 81:
| changes 1 = *{{nerf|Ability cooldown increased|20s|25s}}
| changes 1 = *{{nerf|Ability cooldown increased|20s|25s}}
*{{nerf|Main attack global freeze: duration reduced|0.75s|0.6s}}
*{{nerf|Main attack global freeze: duration reduced|0.75s|0.6s}}
}}
==== [[Desperado (BTD6)|Desperado]] ====
{{BTD6 tower changes/new
| tower = Desperado
| version = 50.0
| changes 1 tiers = 3XX+
| changes 2 = *{{buff|Damage increased|5|6|note=5-X-X The Blazing Sun unchanged}}
| changes 2 tiers = 4XX
| changes 3 = *{{buff|Area of effect: Pierce increased|5|6}}
*{{buff|Area of effect: Radius increased|6|12}}
*{{buff|Area of effect: Damage over time increased|50|75}}
| changes 3 tiers = 5XX
| changes 4 = *{{buff|Rifle attack: Pierce increased|3|4}}
| changes 4 tiers = X3X;X4X
| changes 5 = *{{buff|Pistol attack: Damage increased|12|16|note=X-5-X Golden Justice unchanged}}
| changes 5 tiers = X4X
| changes 6 = *{{buff|Rifle attack: Damage increased|210|280}}
*{{buff|Rifle attack: Bonus damage to Fortified Bloons increased|+210|+280}}
*{{buff|Mark attack: Cooldown reduced|9s|3s}}
*{{buff|Pistol attack: Now marks the main target}}
*{{buff|Pistol area of effect: Pierce increased|5|8}}
| changes 6 tiers = X5X
| changes 7 = *{{buff|Maximum attack speed bonus increased|+30%|+45%}}
*{{nerf|Attack speed bonus drop per Monkey in range increased|−10%|−15%|note=Overall, the attack speed bonus is increased 50% and drops with the same amount of Monkeys}}
| changes 7 tiers = XX1
| changes 8 = *{{buff|Maximum attack speed bonus increased|+25%|+50%}}
*{{buff|Attack speed bonus per Bloon in range increased|+1%|+2%|note=Overall, the attack speed bonus is doubled and increases to the maximum with the same amount of Bloons}}
| changes 8 tiers = XX2
| changes 9 = *{{nerf|Shotgun attack: Cooldown increased|1.56s|1.97s}}
| changes 9 tiers = XX3
| changes 10 = *{{buff|Pistol attack:Damage increased|12|18}}
| changes 10 tiers = XX4
| changes 11 = *{{buff|Pistol attack:Damage increased|20|50}}
*{{buff|Pistol attack:Bonus damage to Ceramic Bloons increased|+20|+50}}
| changes 11 tiers = XX5
| path 1 tier 1 cost before = 250
| path 1 tier 1 cost after = 200
| path 1 tier 4 cost before = 5800
| path 1 tier 4 cost after = 4800
| path 2 tier 2 cost before = 500
| path 2 tier 2 cost after = 350
| path 2 tier 4 cost before = 8000
| path 2 tier 4 cost after = 6500
| quote 1 = You knew it was coming, so settle in pardner. Many touchups are being made for our newest tower, so we will break this down path by path.<br/><br/>'''Top Path:''' Standoff’s bonus with fewer targets in radius will now improve at T3, carrying all the way up to T5. Twin Sixes damage is increasing along with the cost reducing to make it start easier and stay effective longer. The Blazing Sun’s DoT area of effect is being improved in radius, pierce & damage to cover more targets easier and deal more damage to them.<br/><br/>'''Middle Path:''' Crosspath price is lowering for early value, while the rest of the higher tiers in this path see a number of stat improvements to balance out their unique use cases. The T5’s Bounty Mark application is improving with faster passive Marks and the pistol now also applying a Mark to the first Bloon hit by each attack.<br/><br/>'''Bottom Path:''' After some help & advice from their ride-or-die partner, Enforcer is moving down some attack speed from the Shotgun attack into T1 & T2 crosspath bonuses to improve the crosspath value while keeping T3 roughly similar. At higher tiers Pistol damage has increased for better long-range Single Target performance.
| quote 2 = Standoff’s bonus with fewer targets in radius will now improve at T3, carrying all the way up to T5.
| quote 2 tiers = 3XX+
| quote 3 = Twin Sixes damage is increasing along with the cost reducing to make it start easier and stay effective longer.
| quote 3 tiers = 4XX
| quote 4 = The Blazing Sun’s DoT area of effect is being improved in radius, pierce & damage to cover more targets easier and deal more damage to them.
| quote 4 tiers = 5XX
| quote 5 = Crosspath price is lowering for early value
| quote 5 tiers = X2X
| quote 6 = [...] the rest of the higher tiers in this path see a number of stat improvements to balance out their unique use cases.
| quote 6 tiers = X3X;X4X
| quote 7 = X5X
| quote 7 tiers = [...] the rest of the higher tiers in this path see a number of stat improvements to balance out their unique use cases. The T5’s Bounty Mark application is improving with faster passive Marks and the pistol now also applying a Mark to the first Bloon hit by each attack.
| quote 8 = After some help & advice from their ride-or-die partner, Enforcer is moving down some attack speed from the Shotgun attack into T1 & T2 crosspath bonuses to improve the crosspath value while keeping T3 roughly similar.
| quote 8 tiers = XX1;XX2;XX3
| quote 9 = At higher tiers Pistol damage has increased for better long-range Single Target performance.
| quote 9 tiers = XX4;XX5
| changes 1 = *{{buff|Standoff maximum attack speed bonus increased|+60%|+120%}}
*{{nerf|Standoff attack speed bonus drop per Bloon in range increased|−15%|−30%|note=Overall, the attack speed bonus is doubled and drops with the same amount of Bloons}}
}}
}}



Revision as of 06:07, 27 August 2025

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Version 50.0
Artwork representing version 50.0
Release dates
Steam27 August 2025[1]

Version 50.0 is the fourth major update to Bloons TD 6 of 2025. It introduced the Hero Silas, the map Lost Crevasse, and the Powers Pro mechanic with the Banana Farmer Pro and Super Monkey Beacon.

Additions

  • First Time Tutorial (the tutorial reworked into a replayable Quest)
  • Bloon Hackers
  • Regular Income
  • First Steps (Complete the First Time Tutorial quest)
  • An unrevealed secret achievement

Cosmetic items

  • Wizard Sheepie pet
  • Ancient ZOMG skin
  • Super Duper Monkey avatar
  • Dream Sheep banner

Changes

General changes

  • New UI for the Powers menu.
  • Flashier UI for all rewards and in-game purchases.
  • Mailbox system for event rewards, support gifts, update notes, and community messages.
  • "To assist in confusion for co-op leaderboards the bottom of Leaderboards will now display the text ‘End of Leaderboard’ if there are more than 0 but less than 100 scores, or ‘Top 100 Players Listed’ if there are more than 100 submitted scores."
  • Game Center achievements for Bloons TD 6+.
  • The Cave Monkey is now a purchasable and placeable Power[2].
  • Longer upgrade textboxes when viewing from the tower selection menu.

Towers

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Video

References