Update history:Bloons TD 6/Version 50.0: Difference between revisions

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m Changes: hmmm, not going to list the x2x crosspath on mermonkey trident pierce increase although it is technically affected as I feel it makes it too difficult to read
Changes: Support done
Line 65: Line 65:
*{{nerf|Main attack sub-projectile: Lifespan reduced|0.2s|0.15s}}
*{{nerf|Main attack sub-projectile: Lifespan reduced|0.2s|0.15s}}
*{{buff|Maelstrom ability: Projectile lifespan bonus increased|×2|×2.5}}
*{{buff|Maelstrom ability: Projectile lifespan bonus increased|×2|×2.5}}
*{{nerf|Maelstrom ability: Initial cololdown is fully reset|6.67s|20s|undoc=y}}
*{{nerf|Maelstrom ability: Initial cooldown is fully reset|6.67s|20s|undoc=y}}
*{{nerf|Meteor Impact ability: Initial cololdown is fully reset|20s|60s|undoc=y}}
*{{nerf|Meteor Impact ability: Initial cooldown is fully reset|20s|60s|undoc=y}}
| quote 1 = To match the base tacks fired by Tack Shooters the Tack Paragon’s tack nova count is increasing, which along with lower projectile lifespan should tighten up the effective single target damage close to the tower. Eruption ability’s lifespan bonus is also being increased to keep the tower’s long-range buff very similar to how it was before even with the lower starting lifespan.
| quote 1 = To match the base tacks fired by Tack Shooters the Tack Paragon’s tack nova count is increasing, which along with lower projectile lifespan should tighten up the effective single target damage close to the tower. Eruption ability’s lifespan bonus is also being increased to keep the tower’s long-range buff very similar to how it was before even with the lower starting lifespan.
| paragon quote = To match the base tacks fired by Tack Shooters the Tack Paragon’s tack nova count is increasing, which along with lower projectile lifespan should tighten up the effective single target damage close to the tower. Eruption ability’s lifespan bonus is also being increased to keep the tower’s long-range buff very similar to how it was before even with the lower starting lifespan.
| paragon quote = To match the base tacks fired by Tack Shooters the Tack Paragon’s tack nova count is increasing, which along with lower projectile lifespan should tighten up the effective single target damage close to the tower. Eruption ability’s lifespan bonus is also being increased to keep the tower’s long-range buff very similar to how it was before even with the lower starting lifespan.
Line 196: Line 196:
| changes 1 tiers = xx4+
| changes 1 tiers = xx4+
| paragon changes = *{{buff|Sellback bonus: Now stacks with Favored Trades|note=It will count as one of the three stacks, for a maximum of 18% with two other Buccaneers, however the icon will visually not count it as a stack}}
| paragon changes = *{{buff|Sellback bonus: Now stacks with Favored Trades|note=It will count as one of the three stacks, for a maximum of 18% with two other Buccaneers, however the icon will visually not count it as a stack}}
*{{nerf|Takedown ability: Initial cololdown is fully reset|10s|30s|undoc=y}}
*{{nerf|Takedown ability: Initial cooldown is fully reset|10s|30s|undoc=y}}
| quote 1 = Favoured Trades{{sic}} sellback bonus has been moved back to a stacking bonus, requiring more setup investment in the area to receive the higher value.
| quote 1 = Favoured Trades{{sic}} sellback bonus has been moved back to a stacking bonus, requiring more setup investment in the area to receive the higher value.
| paragon quote = Favoured Trades{{sic}} sellback bonus has been moved back to a stacking bonus, requiring more setup investment in the area to receive the higher value.
| paragon quote = Favoured Trades{{sic}} sellback bonus has been moved back to a stacking bonus, requiring more setup investment in the area to receive the higher value.
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| version = 50.0
| version = 50.0
| tower = Spike Factory
| tower = Spike Factory
| paragon changes = *{{buff|Super Mine spike: bonus to blue MOAB damage increased|+140|+240}}
| paragon changes = *{{buff|Super Mine spike: Bonus damage to blue MOABs increased|+140|+240}}
*{{nerf|Mini spike pile: bonus MOAB-class damage decreased|+180|+80}}
*{{nerf|Mini-spike pile: Bonus damage to MOAB-Class Bloons decreased|+180|+80}}
*{{nerf|Controlled Burst ability: Initial cooldown is fully reset|3.33s|10s|undoc=y}}
*{{nerf|Spikeageddon ability: Initial cooldown is fully reset|25s|75s|undoc=y}}
| quote 1 = Spike Factory’s paragon damage is being moved from mini spike storms back into the main attack to nerf this while reducing the impact of expiring projectiles upon Bosses spawning.
| quote 1 = Spike Factory’s paragon damage is being moved from mini spike storms back into the main attack to nerf this while reducing the impact of expiring projectiles upon Bosses spawning.
|quote 1 tiers=paragon
| paragon quote = Spike Factory’s paragon damage is being moved from mini spike storms back into the main attack to nerf this while reducing the impact of expiring projectiles upon Bosses spawning.
}}
}}


==== [[Engineer Monkey (BTD6)|Engineer Monkey]] <!-- 420 sentry expert energy sentry moab damage was accidentally reduced from +2 to +1 -->====
==== [[Engineer Monkey (BTD6)|Engineer Monkey]]====
{{BTD6 tower changes/new
{{BTD6 tower changes/new
| version = 50.0
| version = 50.0
| tower = Engineer Monkey
| tower = Engineer Monkey
| changes 1 = *{{nerf|Ability buff: range bonus on Villages decreased|+25%|+10%}}
| changes 1 = *{{nerf|Overclock ability: Range bonus on Monkey Villages decreased|+25%|+10%|note=Also effects the temporal Ultraboost effect}}
| changes 1 tiers = x4x+
| changes 1 tiers = X4X+
| changes 2 = *{{nerf|Perma-stack buff:<!--wording?--> range bonus on Villages decreased per stack|+2.5%|+1.5%}}
| changes 2 = *{{nerf|Ultraboost ability: Range bonus on Monkey Villages per stack decreased|+2.5%|+1.5%}}
| changes 2 tiers = x5x
| changes 2 tiers = X5X
| changes 3 = *{{buff|Energy Sentry: Bonus damage to MOAB-Class Bloons increased|+2|+3|fix=y}}
| changes 3 tiers = 420
| quote 1 = Overclock’s Village range bonus always felt like an odd special case, and now that there is a proper dedicated range bonus ability the combined range this grants for villages ended up being overpowered, after consideration we didn’t want to jump straight to deleting the ultraboost stacking tech here but have lowered the range bonuses from Overclock.
| quote 1 = Overclock’s Village range bonus always felt like an odd special case, and now that there is a proper dedicated range bonus ability the combined range this grants for villages ended up being overpowered, after consideration we didn’t want to jump straight to deleting the ultraboost stacking tech here but have lowered the range bonuses from Overclock.
| quote 1 tiers = X4X+
}}
}}


Line 343: Line 348:
| tower = Beast Handler
| tower = Beast Handler
| changes 1 = *{{nerf|Splash: Base damage decreased|700|600}}
| changes 1 = *{{nerf|Splash: Base damage decreased|700|600}}
*{{nerf|Splash: Damage scale decreased|1400|1200|note=Max power damage decreased from 2100 to 1800, middle power damage decreased from 1400 to 1200}}
*{{nerf|Splash: Damage scale decreased|1,400|1,200|note=|note=With both changes damage for 132 (maximum) Beast Power decreased from 2,100 to 1,800, and damage for 84 (default) Beast Power increased from 1,400 to 1,200}}
| changes 1 tiers = 5xx
| changes 1 tiers = 5XX
| changes 2 = *{{buff|Ability: Base damage increased|150|300|note=Max power damage increased from 950 to 1100, mid power damage increased from 550 to 700}}
| changes 2 = *{{buff|Stomp ability: Base damage increased|150|300|note=Damage for 132 (maximum) Beast Power increased from 950 to 1100, and damage for 84 (default) Beast Power increased from 550 to 700}}
| changes 2 tiers = x5x
| changes 2 tiers = X5X
| quote 1 = As it is still overperforming in event cases, Megalodon damage is being reduced. On the other hand Giganotosaurus’ ability damage is increasing to feel more worthy of a T5 ability.
| quote 1 = As it is still overperforming in event cases, Megalodon damage is being reduced. On the other hand Giganotosaurus’ ability damage is increasing to feel more worthy of a T5 ability.
| changes 3 tiers = 3xx;4xx;5xx
| quote 2 = As it is still overperforming in event cases, Megalodon damage is being reduced.
| quote 2 tiers = 5XX
| quote 3 = On the other hand Giganotosaurus’ ability damage is increasing to feel more worthy of a T5 ability.
| quote 3 tiers = X5X
| changes 3 tiers = 3XX;4XX;5XX
| changes 3 = *{{neutral|Thrash cooldown is now calculated correctly|fix=y}}
| changes 3 = *{{neutral|Thrash cooldown is now calculated correctly|fix=y}}
**{{buff|Thrash cooldown while dragging a Bloon into water decreased at all Beast Power}}
**{{buff|Thrash cooldown while dragging a Bloon into water decreased at all Beast Power (0.3s base)}}
**{{nerf|Thrash cooldown while latching onto a Bloon increased at all Beast Power}}
**{{nerf|Thrash cooldown while latching onto a Bloon increased at all Beast Power (0.6s base)}}
}}
}}



Revision as of 04:32, 28 August 2025

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Version 50.0
Artwork representing version 50.0
Release dates
Steam27 August 2025[1]

Version 50.0 is the fourth major update to Bloons TD 6 of 2025. It introduced the Hero Silas, the map Lost Crevasse, and the Powers Pro mechanic with the Banana Farmer Pro and Super Monkey Beacon.

Additions

Quest Category
Icon of First Time Tutorial! First Time Tutorial! Tutorials
Icon of Regular Income Regular Income Experiments
Icon of Bloon Hackers Bloon Hackers Experiments

Template:BTD6 achievement list by introduced

Cosmetic items

Item Category Trophy Store?
Bloons ― MOAB Skins Yes
Game & UI ― Profile Banners Yes
Monkeys ― Pets Yes

Changes

General changes

  • New UI for the Powers menu.
  • Flashier UI for all rewards and in-game purchases.
  • Mailbox system for event rewards, support gifts, update notes, and community messages.
  • "To assist in confusion for co-op leaderboards the bottom of Leaderboards will now display the text ‘End of Leaderboard’ if there are more than 0 but less than 100 scores, or ‘Top 100 Players Listed’ if there are more than 100 submitted scores."
  • Game Center achievements for Bloons TD 6+.
  • The Cave Monkey is now a purchasable and placeable Power[2].
  • Longer upgrade textboxes when viewing from the tower selection menu.

Towers

Template:BTD6 tower changes/new

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Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Heroes

Template:BTD6 hero changes/new

Template:BTD6 hero changes/new

Template:BTD6 hero changes/new

Video

In-game description

Cool Ice Hero!
• Introducing Silas, a new Hero commanding the power of Ice. Freeze Bloons and buff ice attacks.
• New Intermediate map, Lost Crevasse.
• Powers Pro! Super Monkey Beacon and Banana Farmer Pro. Placeable powers with 3 upgrade paths.
• Plus balance changes, quality of life improvements, Trophy Store Cosmetics and more!

Notes

  • The update notes claim that the Mega Massive Munitions Factory's damage "Main Spike bonus damage to MOABs" was increased, implying that it increased the damage it deals to all MOAB-Class Bloons, but it actually only changes the damage it deals to the MOAB. The change to its mini spike storm correctly affects the damage it deals to all MOAB-Class Bloons.
  • The official update notes include a list of joke changes for Perma-Spike:

Regarding Permaspike, this update we decided to take an in depth dive into its inner workings and we decided the following changes would be good to make

  • xx5 Permaspike range set to 42
  • xx5 Permaspike attack cooldown set to 6.0625s
  • xx5 Permaspike pierce set to 50
  • xx5 Permaspike damage set to 10
  • xx5 Permaspike damage type set to Sharp
  • xx5 Permaspike projectile radius set to 6
  • xx5 Permaspike projectile age set to 300s
  • Lastly we decided to look at spike duration. As it happened, buffing the duration of permaspike has created a rift in space time, and according to a time scientist who exited from this rift, what we had done was so unfathomably stupid that the fabric of the universe was unfolding. In order to save the multiverse as well as tonight's dinner we had to send a team of highly specialised space ninjas into the rift in order to defeat the evil demon king who was the true culprit behind this rift, and sadly in the process of defeating the demon king we were interrupted by time cops who forced us to revert the change in order to restore the space time continuum. Needless to say, this reset in the space time continuum also reverted recent balance changes and so xx5 Permaspike remains unchanged.

References