Update history:Bloons TD 6/Version 17.1
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Version 17.1 is the only minor update to version 17.0 of Bloons TD 6. It consists of bug fixes, minor balance changes, and a new feature for the Jukebox.
Additions
- Added skip buttons to the Jukebox on the pause menu
Changes
Towers
| Tiers | Changes |
|---|---|
| 0-4-2 Monkey Pirates + Crow's Nest 0-5-2 Pirate Lord + Crow's Nest |
|
| Tiers | Changes |
|---|---|
| 5-X-X Sky Shredder |
|
| Tiers | Changes |
|---|---|
| X-4-X Support Chinook X-5-X Special Poperations |
|
| X-5-X Special Poperations |
|
| Tiers | Changes |
|---|---|
| X-5-X Wizard Lord Phoenix |
|
| Tiers | Changes |
|---|---|
| X-X-3 Dark Knight and further upgrades |
|
| X-X-5 Legend of the Night |
|
| Tiers | Changes |
|---|---|
| 5-X-X Primary Expertise |
|
| Levels | Changes |
|---|---|
| 7+ |
|
- No longer attempts to activate Darkshift and causes the game to crash (bug fix)
| Subject | Changes |
|---|---|
| Door Gunner |
|
Maps
| Subject | Changes |
|---|---|
| Alpine Run |
|
| Candy Falls |
|
| Cornfield |
|
| Cubism |
|
| Frozen Over |
|
| Logs |
|
| Spillway |
|
| Underground |
|
| Workshop |
|
Miscellaneous
- The temple texture on the main menu no longer displays as all white (bug fix)
- Saving no longer causes a memory leak (bug fix)
- Restarting and pressing the back button on Android at the same time no longer causes the game to crash (bug fix)
- Starting a game during a Collection Event, then ending it after the event ends, no longer causes the game to crash (bug fix)
- "Resolved a specific case crash during the tutorial" (bug fix)
- "Resolved an issue causing autostart to sometimes not work in co-op" (bug fix)
- "Resolved an issue that could randomly cause multiple towers to sell at the same time" (bug fix)
- "Resolved an issue preventing recently recovered Mana Shield from saving" (bug fix)
- "Resolved an issue preventing many specific achievements" (bug fix)
Notes
- This update changed how the background music is assigned to each map internally. Prior to this update, it was part of each map's
Mapobject, which contains all map data loaded on the fly (paths, models, removables, etc). Starting in this update, it is part of each map'sMapDetailsobject, which contains all map data loaded during game startup (text, difficulty, default co-op division, etc). The background music of some maps seemingly changed because the developers assigned different music when adding them to theMapDetailsassets, though whether these changes were intended or not is unclear.