Since glue gunners can’t work together as we all want them to and we could not bite that off for this update, for now have decided to do more for the top and middle paths themselves. — Update notes
The logic on a Lead crosspath not being required to give Lead popping to an attack based on something weak against Lead has never sat right, so we’re finally sorting that out and making sub a little angrier. — Update notes
The MAD has come to stand out far too much in any Boss situation, often feeling like a crutch that must be used due to how perfectly it fits the Boss situation even though it wasn’t appreciated a great deal before that content was added. We’ve tried to pull it back in this situation with lowered damage per hit while making up for some of this lowered damage with increased pierce. — Update notes
As Wall of Fire still stands out too much for a Tier 2 upgrade, it is seeing a nerf with some power being shifted further up to the T3 instead. — Update notes
While we feel speed interactions for Spike Storm was a necessary evil for performance related concerns, we did not want to kill off self synergy contained local to the tower, so we are trying out an exception to this rule for the 042 crosspath. — Update notes
Engineer’s bottom 2 paths have a heavier support focus, so to start them off a bit easier we have shifted some starting cost out and into the non-supportive path. For the sake of further improved crosspath potential — Update notes
Similar to Wall of Fire, Gwendolin’s Cocktail gains too much strength in grouped situations too early on and so this power has been pushed to higher levels. — Update notes
As a ‘druid buffing’ hero, Obyn has in actuality been a bottom path druid buffing hero, so we’ve tweaked a couple extra levels to give more path specific bonuses to other druid paths that weren’t benefiting as much from his wizened presence, regardless of whether your Obyn says “Fries” or “Clive”. Also since we worked out how to do more advanced targeting for the engineer anyway, this has been applied to Wall of Trees too. We considered brambles as well but prefer the early game variety, didn’t want brambles and WoT to appear at the same spot, and didn’t want to overcomplicate with 2 targeted placements, and WoT is clearly the more important. — Update notes
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Levels
Changes
5+
Now grants Druid of the Jungle +20% range
9+
Now grants Druid of the Storm Tornadoes +20% projectile radius
Now grants Druid of the Storm Tornadoes +1 MOAB damage
10+
Wall of Trees: Gains manual targeting option
12+
Now reduces all Magic Monkey ability cooldowns by 5%
Psi’s Psionic Scream often didn’t feel as satisfying if a lot of the blown back targets rolled a minimum distance, so we have upped the minimum distance that it can blow back — Update notes
Gorgon Storm clearly released overtuned for a single knowledge point due to the way it works with large numbers of projectiles applying consecutive stuns. It will still be extremely powerful even after this, but should be harder to achieve an actual permastall on MOABs most of the time. — Update notes
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Gorgon Storm stun duration on MOAB class bloons reduced ― 0.5s → 0.1s