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This is a list of changes to the Sniper Monkey in Bloons TD 6 post-release.
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| Tiers |
Changes
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| X-5-X Elite Sniper
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Attack cooldown reduced ― 1.4s → 0.8s (attack speed increased by 75%)
Now applies an attack speed buff to all Sniper Monkeys
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| X-X-5 Elite Defender
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Attack cooldown reduced ― 0.13s → 0.065s (attack speed increased by 100%)
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| Tiers |
Changes
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| 4-X-X Maim MOAB
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No longer applies stun visuals to BADs (bug fix)
Correctly applies stun art (bug fix)
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| X-3-X Bouncing Bullet
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No longer gets stuck on the track between jumps (bug fix)
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| Tiers |
Changes
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| X-X-5 Elite Defender
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Passive ability correctly triggers when losing lives above max (bug fix)
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| Tiers |
Changes
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| 4-X-X Maim MOAB
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- "Maim MOAB no longer applies stun art to BADs"
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| X-1-X Night Vision Goggles
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Description changed ― "Allows Sniper to detect and shoot Camo Bloons." → "Allows Sniper to detect and do an additional 2 damage to Camo bloons."
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| X-1-X Night Vision Goggles and further upgrades
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Now deals +2 damage to Camo Bloons
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| X-X-5 Elite Defender
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Now gains attack speed based on the distance between the furthest Bloon on the track and the exit
Passive ability: now has an initial cooldown (undocumented)
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| Tiers |
Changes
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| 3-X-X Deadly Precision
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Base damage increased by 2 - Note: Does not carry over to Maim MOAB and above
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| 3-X-X Deadly Precision and further upgrades
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Now deals +15 damage to Ceramics
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| 4-X-X Maim MOAB
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Upgrade cost reduced ― $7,000 → $5,000
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| Tiers |
Changes
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| 3-2-0 Deadly Precision + Shrapnel Shot and further upgrades
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Shrapnel: Damage increased ― 1 → 2
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| X-2-X Shrapnel Shot
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Description changed (undocumented)
| Before
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After
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| Destroyed Bloons spray out sharp shrapnel in all directions.
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Damaged bloons spray out a cone of sharp shrapnel.
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| X-2-X Shrapnel Shot and further upgrades
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Shrapnel: Now emits on every Bloon shot instead of only if it fully pops the Bloon
Shrapnel: Projectile count reduced ― 8 → 5
Shrapnel: Spread angle reduced ― 360° → 45°
Shrapnel: Emission angle is now relative to the Sniper Monkey's angle
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| X-5-X Elite Sniper
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"Elite Targeting Priority should correctly prioritise again" (bug fix)
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| X-X-5 Elite Defender
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Description changed (undocumented)
| Before
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After
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| A lost life gives this Sniper 4x attack speed for a short time in retaliation.
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A lost life gives this Sniper 4x attack speed for a short time in retaliation. Also attacks faster the further the Bloons are along the track.
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| Tiers |
Changes
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| X-5-X Elite Sniper
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Elite Targeting: has had an issue resolved where it was measuring track distance off-screen and thus triggering much later than intended on most maps (bug fix)
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| “
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This tower felt like it’s strength too heavily required the xx2 upgrade, and that this harmed crosspath choices. So we increased the base attack rate while nerfing the increase from these upgrades. This is a slight overall buff — Update notes
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| Tiers |
Changes
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0-0-0 base tower 1-X-0 Full Metal Jacket and further upgrades X-1-0 Night Vision Goggles X-2-0 Shrapnel Shot X-3-0 Bouncing Bullet X-4-0 Supply Drop
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Fire rate increased ― 2s → 1.59s
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| 5-X-X Cripple MOAB
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- Stun/debuff duration increased for all MOAB-Class Bloons
Duration for MOAB ― 6s → 7s
Duration for BFB ― 3s → 6s
Duration for ZOMG ― 1.5s → 3s
Duration for DDT ― 1.5s → 4s
Duration for BAD ― 0.25s → 0.75s
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| X-5-X Elite Sniper
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Fire rate increased ― 0.8s → 0.636s - Note: 051 increased from 0.52s to 0.4452s and 052 increased from 0.312s to 0.3116s
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| X-X-1 Fast Firing
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Attack cooldown modifer reduced ― -35% → -30%
Overall fire rate increased ― 1.3s → 1.113s (due to a buff to the base fire rate)
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| X-X-2 Even Faster Firing
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Attack cooldown modifier reduced ― -40% → -30%
Overall fire rate increased ― 0.78s → 0.7791s (due to a buff to the base fire rate)
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| X-X-3 Semi-Automatic
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Fire rate increased ― 0.26s → 0.2597s
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| X-X-4 Full Auto Rifle
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Fire rate increased ― 0.13s → 0.1298s
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| X-X-5 Elite Defender
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Fire rate increased ― 0.065s → 0.0649s
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| “
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To retain value in more Lead-heavy situations including against DDTs, this upgrade that has always allowed Lead popping to main attack will now also grant this to the Shrapnel from any shrapnel shot snipers mixing in this upgrade — Update notes
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”
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| “
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Trading off rate of fire for shrapnel crosspath doesn’t work well for Maim MOAB as it’s all about being a stall tower, so instead of focussing on a damage increase here the shrapnel will now apply the benefits of the sniper’s stun & debuff to turn this crosspath choice into a question of preference in grouping vs single target. Bouncing Bullet has also had its shrapnel pierce increased as it was the only T3 sniper that did not have 3 pierce shrapnel. — Update notes
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”
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| “
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Small improvements for underloved sniper upgrades with respective path specialties intact. As bottom path sniper has proven superiority for group damage dealing in many situations and middle T4 on the group-damage path has only offered a farming option, the pierce of shrapnel has been doubled at this T4 to add offensive value as well..[sic] — Update notes
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| Tiers |
Changes
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| 5-X-X Cripple MOAB
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Bullet: damage increased ― 60 → 80
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| X-4-X Supply Drop and further upgrades
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Shrapnel: pierce increased ― 3 → 6
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| “
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Cripple MOAB’s price currently limits it mainly to freeplay and so has been reduced. — Update notes
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”
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| “
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No wrist enjoys spamming cash drops, so sniper’s random cash drop has been standardized around a higher amount with slower cooldown for an overall buff. As middle path sniper has been feeling to be in a good spot with alchemist buffs, but other uses of sniper shrapnel weak due to lack of alchemist buff, we have decided to swap alchemist buffability over from the number of bounces to the power of the shrapnel itself. — Update notes
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| “
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Elite Sniper bouncing bullet jump distance has been reduced so that it can't quite bridge small track splits so easily, however to change up use this lost distance has been added back to crosspathing. Elite Defender falls off a lot after midgame & really lacks any true cross pathing choice, so it has had some MOAB damage added to the base attack with the amount improved from crosspathing. — Update notes
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”
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| “
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Sniper middle path is too strong for how easy to use it is, while having infinite range & cash production as well. We have removed the free +1 pierce increase shrapnel gains at T3 in addition to the added bounce. Maim MOABs grouped stun potential when crosspathed with Shrapnel feels it is overperforming too much so the shrapnel will now have a reduced stun amount compared to the initial target hit — Update notes
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| Tiers |
Changes
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| 4-2-0 Maim MOAB + Shrapnel Shot
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Shrapnel: Stun duration reduced by 33%
MOAB ― 3s → 2s
BFB ― 1.5s → 1s
ZOMG ― 0.75s → 0.5s
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| 5-2-0 Cripple MOAB + Shrapnel Shot
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Shrapnel: Stun/debuff duration reduced by about 33%
MOAB ― 7s → 4.5s
BFB ― 6s → 4s
ZOMG ― 3s → 2s
DDT ― 4s → 2.5s
BAD/Boss ― 0.75s → 0.5s
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| X-3-X Bouncing Bullet
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Shrapnel: Pierce reduced ― 3 → 2
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X-4-X Supply Drop X-5-X Elite Sniper
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Shrapnel: Pierce reduced ― 6 → 5
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| “
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After the lower tier nerfs Elite Sniper still remains just a bit too good even without considering its cash production. — Update notes
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”
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| Tiers |
Changes
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| X-5-X Elite Sniper
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Upgrade cost increased ― $13,000 → $14,500
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| “
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All paths of the Sniper Monkey are really starting to show strong use in different cases, and we’re quite happy with this, although bottom path feels like it relies a little too heavily on the top-end upgrades for such an overall cheap path, we are shifting a small amount of price out from the T3 into the T5 — Update notes
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”
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| “
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While there is some level of strategic placement to the 420 crosspath, Maim MOAB has high effectiveness for unlimited range slowing without any necessary spam use so is seeing a small price increase with a larger reduction on the T5 cost. Bouncing bullet synergises too effectively with some buffs too early, and we don’t want to raise the price here and make the saveup from T2 to 3 any more tedious so the number of bounces is going down but remaining unchanged at T4. Full Auto Rifle gains 1 more MOAB damage bonus to improve it as a stepping stone into the T5. — Update notes
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”
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| Tiers |
Changes
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| 4-X-X Maim MOAB
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Upgrade cost increased ― $5,000 → $5,400
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| 5-X-X Cripple MOAB
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Upgrade cost reduced ― $34,000 → $32,000
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| X-3-X Bouncing Bullet
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Bounce pierce ― 4 → 3 - Note: Supply Drop bounce pierce unchanged
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| X-X-4 Full Auto Rifle
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MOAB-class bonus on the bullet increased ― +1 → +2 - Note: Elite Defender MOAB-class bonus on the bullet unchanged
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| “
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Sniper is feeling really good, but Elite Defender gaining further increased MOAB Damage locked behind the 205 crosspath feels unnecessary now given how much current crosspath balance has started leaning towards favoring 205 anyway. — Update notes
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”
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| “
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This will allow Cripple MOAB to take out regular MOAB layers in one shot until round 100; for such a slow attacking single target tower we feel this will help top path flex, even if mostly for show. — Update notes
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”
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| Tiers |
Changes
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| 5-X-X Cripple MOAB
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Damage increased ― 80 → 280
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| “
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Sniper farming gets a bit, er, very tedious in lategame when you reach large numbers of x4xs. — Update notes
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| Tiers |
Changes
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| X-5-X Elite Sniper
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Ability: Now also triggers all other Supply Drop abilities
- Elite Sniper’s Elite Supply Drop no longer shares button space in the ability quickbar with other Supply Drop Abilities
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| “
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Full auto sniper's 024 crosspath sees a lot of fun/meme use, but not so much more than that. We’re hoping that applying the MOAB bonus that it gains to the shrapnel as well will help improve non-meme use here. (And looking over my notes, it seems this was meant to be included a while ago…But better late than never!) — Update notes
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”
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| “
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Sniper Monkey has some very powerful upgrades but also many poor stepping stones. We felt this tower needed a big price shuffle all around, pushing down the cost of many underwhelming upgrades but returning this back into stronger upgrades. — Update notes
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”
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| Tiers |
Changes
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| 2-X-X Large Calibre
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Upgrade cost reduced ― $1,500 → $1,300
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| 4-X-X Maim MOAB
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Upgrade cost increased ― $5,400 → $5,650
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| X-1-X Night Vision Goggles
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Upgrade cost reduced ― $300 → $250
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| X-3-X Bouncing Bullet
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Upgrade cost reduced ― $3,200 → $2,800
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X-4-X Supply Drop X-5-X Elite Sniper
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Ability: Crates now remain collectable if the tower is sold (bug fix)
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| X-X-1 Fast Firing
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Upgrade cost increased ― $400 → $450
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| X-X-2 Even Faster Firing
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Upgrade cost increased ― $400 → $450
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| X-X-3 Semi-Automatic
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Upgrade cost reduced ― $3,000 → $2,900
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| X-X-4 Full Auto Rifle
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Upgrade cost reduced ― $4,250 → $4,100
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| X-X-5 Elite Defender
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Upgrade cost increased ― $14,500 → $14,700
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| “
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Bouncing Bullets still feels decent enough at some points, however we feel it’s too difficult to save up into to justify the current power level. We’re shuffling prices to allow this upgrade to come online sooner while keeping the path at the same value for higher tiers as these still offer additional income support that they are balanced around. Additionally we think the T5 sniper changes for improving sniper farming QoL was a step in the right direction, however we want to take it further and work this way directly from the T4 Supply Drop. — Update notes
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”
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| Tiers |
Changes
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| X-3-X Bouncing Bullet
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Upgrade cost reduced ― $2,800 → $2,400
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| X-4-X Supply Drop
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Upgrade cost increased ― $7,200 → $7,600
Ability now triggers other supply drops when one is used
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Sniper abilities should no longer take up separate quickbar buttons
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Lower tier Shrapnel crosspathing balance doesn’t feel great currently, so the damage crosspath benefits at T1 & T2 are improving. Even with the high damage per shot, Cripple MOAB still has low value outside of debuff capability, we feel that these shots pack enough of a punch now that they should do a little collateral damage - so lets do it! (we’ve also increased shrapnel pierce at this tier to not tip crosspath balance too far to one side). — Update notes
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”
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| “
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Geraldo was the main power carry for Bouncing Bullet so performance has continued to drop with Geraldo synergies being less powerful now, but the save-up window from shrapnel into bouncing bullet has always been an annoying one so we’re happy to lower the price further to make this easier. Supply Drop’s crate value is staying matched to the total cost of the upgrade so it benefits from this small price buff as well. — Update notes
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”
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| Tiers |
Changes
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| 4-X-X Maim MOAB
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Description changed ― "Deals much more damage and immobilizes MOAB-Class Bloons for a short time." → "Deals much more damage and projectiles immobilize MOAB-Class Bloons for a short time."
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| “
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… and more on that now, the improved bounce distance crosspathing hasn’t ever been as useful as we hoped, so this benefit is being greatly improved. — Update notes
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”
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| “
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Players have requested a bonus for the 025 Sniper shrapnel given it’s meant to be a pierce crosspath but struggles on anything non-MOAB, so we’d like to try moving the bonus MOAB damage on 024 shrapnel into base damage instead. — Update notes
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”
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| “
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Supply Drop is a weak stepping stone without considering the cash generation, but is also not a preferred cash generation option either so improvements are being made to higher tiers of this path. While Maim MOAB is reasonably powerful, Deadly Precision is niche in application so price is shifting up here. — Update notes
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”
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| “
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Along with its concentrated AoE the base impact damage for Cripple MOAB now feels excessive and is being cut back — Update notes
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”
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| Tiers |
Changes
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| 5-X-X Cripple MOAB
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Bullet: Damage reduced ― 280 → 140
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| “
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Cripple MOAB’s shrapnel piercing has been improved to assist in support purposes. Elite Sniper has fallen in use so price is being reduced, and a small price shift has been made for bottom path to bring Semi-Auto Rifle online sooner. — Update notes
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”
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| Tiers |
Changes
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| 5-2-0 Cripple MOAB + Shrapnel Shot
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Shrapnel: Pierce increased ― 3 → 6
Shrapnel: Lifespan increased ― 0.2s → 0.25s
Shrapnel: Projectile speed increased ― 160 units/s → 320 units/s - Note: With both effects the Shrapnel will travel for 80 units instead of 32 units
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| X-5-X Elite Sniper
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Upgrade cost reduced ― $14,000 → $12,000
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| X-X-3 Semi-Automatic
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Upgrade cost reduced ― $2,900 → $2,700
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| X-X-5 Elite Defender
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Upgrade cost increased ― $14,700 → $14,900
Retaliation: Passive no longer activates by tapping the Activate Selected Tower Ability 1 hotkey (bug fix)
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| “
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For Deadly Precision a price decrease allows for more early to mid flexibility, and granting it a huge Ceramic bonus allows it to pop Super Ceramics now in 1 hit instead of 2 for possible lategame use cases without spiking its MOAB power too much as Maim MOAB doesn’t really want to destroy MOABs quickly. — Update notes
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”
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| Tiers |
Changes
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| 3-X-X Deadly Precision
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Upgrade cost reduced ― $2,500 → $2,200
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| 3-X-X Deadly Precision and further upgrades
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Bonus damage to Ceramic Bloons increased ― +15 → +50
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| 4-X-X Maim MOAB
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Upgrade cost increased ― $6,000 → $6,300
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| “
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Shrapnel defender has been doing too good a carry job early on across too many maps, so the flat damage has been reduced back to a ceramic bonus, keeping it quite good but not overstaying its welcome. — Update notes
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”
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