Update history:Bloons TD 6/Version 38.0

Version 38.0
Artwork representing version 38.0
Release dates
Steam26 July 2023[1]

Version 38.0 is the fourth major update to Bloons TD 6 of 2023. This update introduced the Boss Bloon Phayze, Competitive Mode for Contested Territory, the new Water Park map, and the Lifeguard Brickell skin for Admiral Brickell.

Additions

Quest Category
  Trial by Fire Tutorials
  Brickell Bootcamp Tutorials
  Scoop's Tall Tale Tales

Cosmetics

Template:BTD6 team store item list by introduced

General changes and bug fixes

  • Added Bronze & Silver map borders for completing all Easy/Medium medals
  • ‘Regrown’ Bloons will now no longer count towards increasing a tower’s damage stat when they are popped repeatedly.
  • Categorized and sorted Quests to organize Patch’s quest menu
  •   Added Retry last round to some quests
  •   Resolved an issue where Quests would not save player progress if the player wins and chooses ‘Play Again’ (bug fix)
  • Team search filter added to search for Competitive Teams
  • Assigned more icons within the custom challenge creation UI making it easier to distinguish different game modifiers quickly
  • Added an event icon to display if a Paragon Limit is being applied to events
  • Added further support to grant events more flexibility in Boss starting and finishing rounds
  • Behind the scenes maintenance on Boss leaderboard score processing
  • Resolved an issue with Defeat UI being closed when Bosses leak in co-op
  • Pre-game prep spikes now use trophy store road spike cosmetics
  •   Resolved an issue preventing the Polyphemus Eye from being re-opened after restarting a Chimps/Impoppable game (bug fix)
  • Party Quest BAD should no longer change to match the icon for whatever skin is equipped (bug fix)
  • Resolved a number of localization issues
  • Resolved some issues with font size showing too small in some areas in certain languages
  • ‘Bought’ and ‘Purchased’ text in the trophy store has been replaced to read ‘Owned’
  • Resolved an issue causing different player callouts to appear in co-op
  • Top section of the Play Social menu now reads ‘Social’ instead of ‘Co-op’
  • Resolved a number of cases with projectile trails not scaling correctly with the projectile size slider
  • Cleaned up some small excess pixels that were visible on friend portraits
  • Resolved some issues with how ‘Wind’ knockback effects were applying to Bloons outside of the map / Blown back out of the entrance
  • Resolved a softlock that could occur when attempting to purchase IAP while offline
  • Loading a quest save no longer allows unsellable towers to be sold
  • Resolved Camo Trap Incorrect Animation State on Map Restart
  • Resolved a case in which Update Notes button would not be displayed in the options menu
  • Account webview should now allow for text to be copied to clipboard
  • Resolved an issue where partying ninjas did not have hands - while perhaps a definition of ninjaness, was a bit creepy
  • Resolved an issue where loading quest saves could reset tower target locations
  • Resolved an issue with 1000’s separator not being consistent across every language
  • Resolved a bug where some profiles were showing shared profile stats of ‘8/7’

Towers

Spike-o-pult not re-hitting targets after a rebound in the same way as Juggernaut isn’t as fun so we’re allowing this functionality to occur earlier now.
— Update notes
Tiers Changes
Paragon
  •   Paragon cost reduced ― $350,000 → $325,000
  •     4 and 4 now applies to the Paragon (bug fix)
Long Range Rangs is increasing its benefit to be more meaningful of a crosspath choice for the range rather than purely the Red Hot Rangs.
— Update notes
Tiers Changes
Paragon
  •   Paragon cost increased ― $325,000 → $350,000
  •   Paragon orbit no longer deals +2 damage to fortified
We wanted to add something unique to Bloon Impact while also improving Really Big Bombs very slightly as a stepping stone into it, so now both of these upgrades will become capable of pushing back Bloons that they hit – even if they are stunned or frozen! This allows Bloon Impact to now catch groups of Bloons in a stun net and slowly push them back the way they came while keeping them stunned.
— Update notes
Tiers Changes
Tack Zone has so much base pierce the increase from 025 is rendered irrelevant no matter how large the upgrade bonus, so to fix this we must make the base pierce value low enough to actually struggle sometimes & we will give back extra attack rate to the base upgrade to compensate for this.
— Update notes
Tiers Changes
Plenty of attention has been drawn to the high power of Ice, so we’re continuing to work on slowly dialing this back in fair ways.
— Update notes
Tiers Changes
This is not intended to be a significant nerf to the tower’s base game performance so we plan to keep an eye on the change; however the recent top path Glue Gunner changes where duplicating every high level glued Bloon into magnitudes more puddles due to the recurring children multiplication of pre-r80 Bloons. This caused performance issues and effectively broke the game in certain situations so we have limited these puddles to spawn from the first child of glued targets to keep the lategame performance unchanged but hopefully solve the root of this issue in the early game where the main attack is mostly enough to easily deal with all cleanup anyway.
— Update notes
Tiers Changes
Sniper farming gets a bit, er, very tedious in lategame when you reach large numbers of x4xs.
— Update notes
Tiers Changes
Small tweaks to Buccaneer’s Long Range upgrade to improve its additional pierce benefit for a number of attacks.
— Update notes
Tiers Changes
As the price of Ground Zero has been considerably increased in the base game since then, the nerf to 1000 pierce set for races a long time ago now feels restrictive for the price.
— Update notes
Tiers Changes
Given Downdraft has competed as one of the most debated best towers in the game basically for its entire life for both early and late game we are reducing some of the extreme effectiveness against late game Super Ceramics by reworking it to have an overall increased effect of blowing back multiple smaller children at a time but now requiring 2 pierce to blow back ceramics.
— Update notes
Tiers Changes
Tiers Changes
We weren’t quite ever able to take Laser Shock in the direction we initially hoped to, and due to this the 203 crosspath has fallen behind in value and overall use, so we are improving some crosspath values here to fix up damage with bottom path Buckshocks
— Update notes
Tiers Changes
Middle path T4 Phoenix continues carrying rounds quite well for a long period of the game, as a light nerf here we’re taking away the free camo detection that Phoenix used to get, given the tower has a camo crosspath it could go for to properly inherit this onto the phoenix anyway.
— Update notes
Tiers Changes
X-3-X Dragon's Breath
  •   Upgrade cost increased ― $3,000 → $3,300
Paragon
  •   Wizard Paragon no longer drains 100 mana for every single Bloon hit by the main attack
  •   Each main attack fired drains 50 mana
  •   Each Phoenix firebomb attack fired drains 50 mana
  •   Zombie Bloon spawn mana cost increased ― 100 → 250
  •   Zombie Bloons travel range increased ― 175 → 400
  •   Resolved an issue creating a permanent magus flamethrower attack (bug fix)
We’ve wanted to try out this idea for a while, and finally thought why not. It seemed fun to test with, so we hope people can find some fun use for it in challenges.
— Update notes
Tiers Changes
We’re mindful that this has been in place since launch, but still think this change could lead to more balanced crosspath Ninja play for casual and for apex players. Ninja's 1xx feels like it does too much, granting both range and attack speed to all crosspaths, so these benefits are now being split apart.
— Update notes
Tiers Changes
Druid of the Storm is too inconsistent due to placement causing projectiles to intersect the path and spend very little time actually touching Bloons, it is gaining some homing to keep the nados running along the track over the top of Bloons to more consistently utilize their high pierce value. We love how this is working and hope you do, too.
— Update notes
Tiers Changes
5-X-X Superstorm
  •   Upgrade cost reduced ― $65,000 → $60,000
Further balance for 401 crosspath, while this does already see some niche use it made sense to include increased explosion radius with the larger tower range.
— Update notes
Tiers Changes
As a 1 per player T5 we didn’t mind this being excessively powerful at a base level, however the base level became so powerful people stopped investing into the actual farm sacrificing aspect, so we’re dropping this base value down to not skip massively ahead of the normal farm curve.
— Update notes
Tiers Changes
Tiers Changes
Paragon
  •   Engineer Paragon no longer defaults to throwing out a Green Sentry after loading a save (bug fix)
  •   Engineer Paragon sentries are now correctly destroyed if their platform is removed (bug fix)
  •   Engineer Paragon sentries no longer position incorrectly when placed as the round ends (bug fix)
Compared to other T4 Beast Handlers and given the high cost of merging multiple beasts we agreed that the Orca & Megalodon’s total prices were too much more expensive for their somewhat random nature.
— Update notes
Tiers Changes
4-X-X Orca
  •   Upgrade cost reduced ― $16,000 → $12,500

Heroes

May as well be a general camo for Ben level given that Trojan gives camo at 18 too
— Update notes
Levels Changes
18+
  •   Level 18 Syphon Funding affects DDTs
Levels Changes
3+
  •   Placing towers in Pat’s radius will now show a grayed out Rallying Roar buff icon (bug fix)
Adora is a unique hero in how she has a great deal more value in spending cash to level her up faster, however she outperforms other heroes by too much regardless of this added cost. As her ability uptime is so incredibly good to the point of being completely spammable we’re increasing that cooldown slightly and reducing her base pierce in the higher levels so more thought must be required to utilize the large pierce increase she gains from usage of that ability.
— Update notes
Levels Changes
3+
  •   Long Arm of Light cooldown increased ― 35s → 40s
11+
  •   Main attack pierce reduced ― 13 → 11
    • Note: Applies to higher levels
  •   Ball of light pierce reduced ― 13 → 11 (undocumented)
    • Note: Applies to higher levels
Because it didn’t really matter before, but guess it kinda does now.
— Update notes
Levels Changes
10+
  •   UCAV ability can now naturally see Camo Bloons
Levels Changes
1+
  •   Geraldo’s restock rates are no longer 1 round longer if used from full stock (bug fix)
2+
  • Geraldo’s action figure should no longer inherit the wrong sell value when reassigned in co op (bug fix)
10+
  •   Geraldo Rabbits placed on ice platforms no longer prevent them from merging (bug fix)
  •   Geraldo’s Rabbits should no longer despawn when attacking in vicinity of an ice platform (bug fix)
  •   Geraldo’s Rabbits should no longer become extinct due to climate change on Erosion (bug fix)

Monkey Knowledge

  •   Now affects Apex Plasma Master (bug fix)

Bosses

  •   Resolved an issue with Bloonarius spawning too many bloons when health drops too far below 0 in a single frame (bug fix)
As knowledge, power & variety of Paragons has developed they have turned out to be extremely powerful against vortex and we have reached a point with enough good paragon diversity we no longer feel like they need to resist Vortex’s stun for such a large advantage over other towers, instead of this we feel Vortex’s stun is just too long in general so is being reworked to an overall lower amount across the tiers without any paragon immunity.
— Update notes
  •   Paragons no longer have 50% reduced stun duration
  •   Stun duration reworked at all tiers for generally reduced durations
  •   Normal tier 2 ― 16s → 19s
  •   Normal tier 3 ― 20s → 21s
  •   Normal tier 4 ― 25s → 24s
  •   Normal tier 5 ― 30s → 27s
  •   Elite tier 1 ― 20s → 18s
  •   Elite tier 2 ― 25s → 21s
  •   Elite tier 3 ― 30s → 24s
  •   Elite tier 4 ― 36s → 27s
  •   Elite tier 5 ― 40s → 30s
Lych has some cheese strategy in pre-buffing before spawn to get around the draining mechanics, but boss functionality now makes it easy for us to try out a quick change to counteract some of this.
— Update notes
  •   Lych now triggers the 'buff drain' attack immediately on spawn
  •   Resolved an issue where some 1 shot effects could destroy the Lych Soul (bug fix)
  •   Dealing damage to Dreadbloons armor now counts correctly towards tower damage (bug fix)

Release descriptions

App Store / Google Play

Cosmic Boss Update!!

• Warp out of this world with the new Boss Bloon: Phayze!

• Keep the pool safe with the new Admiral Brickell Skin: Lifeguard Brickell!

• Splash out on Water Park, our latest Intermediate Map!

• New Quests, including story quest: Scoop's Tall Tale!

• Plus all the Trophy store items, quality of life improvements, and balance changes you've come to expect

Video

References