Update history:Bloons TD 6/Version 40.0

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Version 40.0
Artwork representing version 40.0
Release dates
Steam5 December 2023[1]

Version 40.0 is the sixth major update to Bloons TD 6 of 2023. This update introduced the hero Corvus, the Glacial Trail map, Boss Challenge, an events menu rework, and new achievements.

Additions

Quest Category
Icon of Striker Instruction! Striker Instruction! Tutorials
Icon of A Guide to the Book of Spirits A Guide to the Book of Spirits Tutorials
Icon of Fast Upgrades Fast Upgrades Experiments
Icon of New Dart Just Dropped New Dart Just Dropped Tales
Icon of Intense Bloon Rounds Intense Bloon Rounds Experiments

Template:BTD6 achievement list by introduced

Cosmetic Items

Template:BTD6 team store item list by introduced

General Changes

  • Over 80 more items available for use in the Map Editor, including a new Dark Terrain/Area and an entire Winter collection featuring tons of new winter Terrain, Areas, Effects, Paths, Stamps, and Props available for everyone to use!
  • New Xmas Pack containing 12 extra special seasonal items that can be unlocked with Monkey Money or via direct IAP
  • Added New prop tags for Christmas & Interactable
  • Sandbox sending Bloons and placing towers features can now be accessed during map editing
  • Enabled more base game props for use in map editor
  • Added a ‘Sharp Corners’ toggle for all Areas
  • New tag for interactable props to distinguish them (e.g. Bat, Pigeons)
  • Added desktop hotkey support for ‘Sell’ hotkey to delete selected props and CTRL+C to duplicate a selected prop
  • Implemented a slider to raise/lower props. Fair warning, due to how 3D renders in the game this may not appear exactly how you would expect.
  • Resolved a case in which Pat Fusty would not correctly submerge in custom map water terrain
  • Opening a map share code should correctly launch the game & navigate to the map
  • Dropdown menus in map editor should no longer display on top of 'pause' menu
  • Added more Helper Popups to Map Editor
  • Entering eraser mode will now un-hide stamps layer
  • Buff Custom maps are now considered Intermediate instead of Beginner
    • Note: This means Heroes now level up 10% faster on custom maps
  • Players can no longer still search up and find their own deleted maps for a short time after deleting them
  • Buff Co-op hosts will now be able to invite friends directly from the co-op lobby.
  • Buff Co-op daily challenges will now last multiple days up until the next challenge cycles around for more time to complete and less downtime between them.

Other

  • Pasting entire share code URLs into search fields should now smartly trim the URL and search only for the code
  • Game icon changing back to the OG Dart Monkey.

Towers

Tiers Changes
Paragon
  • Buff Bonus damage to ceramic increased ― +75 → +90
Slight price reduction to Really Big Bombs, it is meant to be a stepping stone upgrade into Bloon Impact but neither of these upgrades are standout right now.
— Update notes
Tiers Changes
3-X-X Really Big Bombs
  • Buff Upgrade cost reduced ― $1,200 → $1,100
We want to try out allowing the Ice Shards sub-projectile to benefit from all sources of damage buff, as currently this path gets nice support use sometimes but can’t do much on its own in the base game
— Update notes
Tiers Changes
Full auto sniper's 024 crosspath sees a lot of fun/meme use, but not so much more than that. We’re hoping that applying the MOAB bonus that it gains to the shrapnel as well will help improve non-meme use here. (And looking over my notes, it seems this was meant to be included a while ago…But better late than never!)
— Update notes
Tiers Changes
Aircraft Carrier is just a little expensive for what it offers over staying at T3, and Flagship high-end strategic value recently became a little harder due to synergies being price nerfed, so we’re doing some small cost cutting between the two of these upgrades mainly to relieve that loss for the T5 slightly but also help T4.
— Update notes
Tiers Changes
4-X-X Aircraft Carrier
  • Buff Upgrade cost reduced ― $7,200 → $6,900
5-X-X Carrier Flagship
  • Buff Upgrade cost reduced ― $25,000 → $24,500
The homing for Neva-miss darts can cause darts to expire just before they are able to loop around and hit their target, which is unsatisfying to see – we like the pattern this attacks with though so allowing a little extra distance before expiration should mostly solve this.
— Update notes
Tiers Changes
We’re ecstatic for all the Mortar love after the recent rework, however the two bonuses we left unchanged with the rework in order to leave a buff are… Probably a biiit much now and this has been far too significant an improvement, easily slotting Pop and Awe into an extremely high tier position over the past update. We don’t want to take this away, but are nipping those bonuses back slightly so it doesn't feel broken for our entire holiday break.
— Update notes
Tiers Changes
We missed this for a while, but it seems that Robo for how cheap and versatile it currently is just stands out a little much across many stages of gameplay. Shifting up a little pierce to tech terror here to tone it down slightly for now.
— Update notes
Tiers Changes
For an early game Distraction improvement the consistency of blowbacks is being averaged out more with increased minimum distance but reduced maximum, in many cases there would not actually be 250 units of track length in front of defenses to be blown back across anyway so the overall average distance is slightly lower. More at the mid to endgame we are also weakening distraction distance against Ceramics specifically as by this point Ninja have stacked so much speed and projectiles the consistency doesn’t matter anymore. Finally, distraction values for secondary projectiles are being modified, as Distraction chance as it has existed was never balanced around more than the main attack
— Update notes
Tiers Changes
Currently 031 is the only crosspath that realistically does anything for Unstable Concoction.
— Update notes
Tiers Changes
We enjoyed this change a lot, but it unfortunately seems that to a lot of players this added more frustration than intended. We will look for a better way of accomplishing what we wanted to do here, but until then it doesn't really feel worth keeping the automatic targeting swap when players who do want it could also just change targeting themselves before or after buying the upgrade, and those who don’t want it have no workaround.
— Update notes
Tiers Changes
The current power of xx5 Village combined with previous nerfs to Middle Farm have it currently feeling underappreciated for farm profits, some slight price adjustment.
— Update notes
Tiers Changes
X-3-X Monkey Bank
  • Buff Upgrade cost reduced ― $3,800 → $3,650
X-4-X IMF Loan
  • Buff Upgrade cost reduced ― $7,500 → $7,200
Small spike pierce reduction for the Spiked Mines as it’s finally coming into a strong spot on its own.
— Update notes
Tiers Changes
Tiers Changes
Orca's knockback has the same duration as the T3 so although it does gain a little increased knockback amount already it's very random in what it hits much more expensive than the T3 so this knockback duration is being increased a little for base & merge.
— Update notes
Tiers Changes

Heroes

We like Ezili as she is and don’t want to mess with her too much, but currently her level 19 does effectively nothing so we thought it would be nice at this level to shift a little of that MOAB bonus damage on the main attack into raw damage instead.
— Update notes
Levels Changes
19-20
  • Buff Ezili main attack DoT increased ― 3 → 6
  • Nerf Ezili main attack DoT MOAB-class bonus reduced ― +28 → +25
    • Note: Overall DoT MOAB-class damage remains unchanged (31)
We still want a little more out of Brickell’s single target Revolver attack as it’s the least exciting per of her arsenal so are decreasing the attack cooldown, however her mega mine ability also performs exceptionally well throughout all moab rounds so we want to slightly increase its final cooldown instead
— Update notes
Levels Changes
2-11
  • Buff  Revolver: cooldown reduced ― 0.7s → 0.65s
12+
  • Buff  Revolver: cooldown reduced ― 0.4s → 0.35s
18-20
  • Nerf  Mega Mine: cooldown increased ― 40s → 45s
Gerry’s Fire functions in a unique way where it can inherit some self-buffing bonuses of the towers that it’s applied to, although a lot of people have pointed out that since Ninja Monkey always has Camo this means it’s the only non-hero tower that gains a Camo Detection but can never pass it on to the Gerry’s Fire as this doesn’t come from an upgrade. We were hesitant to buff this interaction while Geraldo was much more powerful and his synergy with Ninja was already good, but he’s cooled off enough now that we’re happy to try this out. Additionally with Gerry’s Fire one of our programmers was having some fun with it, and we liked what we saw, so that will also be a thing now.
— Update notes
Levels Changes
8+
  • Buff Gerry’s Fire: can now target and hit Camo if the tower it is applied to has Camo detection
  • Neutral Gerry’s Fire: follows the actual heli/ace through the air rather than the landing pad
15+
  • Nerf Sharpening Stone: should no longer last forever after loading a save (bug fix)

Release descriptions

App Store / Google Play

Colossal Holiday Update!

• Cast the Bloons into oblivion with the new hero, Corvus, the Spirit Walker.

• New Map Editor props, areas, stamps, and tools.

• Don't freeze up on the new Expert map, Glacial Trail.

• Challenge ANY Boss on ANY Map with the new Boss Challenge feature!

Video

References

Official patch notes on Reddit