Update history:Bloons TD 6/Version 19.0: Difference between revisions
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Pymonkibot (talk | contribs) m Pymonkibot moved page Bloons TD 6 v19.0 to Update history:Bloons TD 6/Version 19.0: Text replacement - "Bloons TD 6 v(.*)" to "Update history:Bloons TD 6/Version $1" |
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'''Version 19.0''' is the fifth major update to ''[[Bloons TD 6]]'' of 2020. This update introduced [[Odyssey (BTD6)|Odyssey]], the [[Trophy Store]], the [[Octojones]] skin for [[Striker Jones (BTD6)|Striker Jones]], and the [[Beginner]] map [[Lotus Island]], plus separated damage and cash counters. | '''Version 19.0''' is the fifth major update to ''[[Bloons TD 6]]'' of 2020. This update introduced [[Odyssey (BTD6)|Odyssey]] mode, the [[Trophy Store]], the [[Octojones]] skin for [[Striker Jones (BTD6)|Striker Jones]], and the [[Beginner]] map [[Lotus Island]], plus separated damage and cash counters. | ||
{{TOC|right|clear=y}} | {{TOC|right|clear=y}} | ||
== Additions == | == Additions == | ||
*[[Lotus Island]] ([[map]]) | |||
*[[Odyssey (BTD6)|Odyssey Event]] | |||
*[[Trophy Store]] | |||
*[[Octojones]] ([[Striker Jones (BTD6)|Striker Jones]] [[Hero Skin]]) | |||
*Towers now have separate damage and cash counters <!-- note: 19.0 introduced that bug for 81+ where bloons gave way less cash than normal. this was fixed in 19.1 --> | |||
== | === Cosmetic items === | ||
{{BTD6 cosmetic item list by introduced|19.0|hide trophy store=y}} | |||
== Towers == | == Changes == | ||
=== Towers === | |||
{{Incomplete|Add towers with the new money separate counters, and the Ballistic missile speed buffs. Add bug fixes}} | {{Incomplete|Add towers with the new money separate counters, and the Ballistic missile speed buffs. Add bug fixes}} | ||
=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] === | ==== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| quote = | | quote = | ||
| Line 34: | Line 35: | ||
| path 3 tier 4 cost before = 1800 | | path 3 tier 4 cost before = 1800 | ||
| path 3 tier 4 cost after = 2000 | | path 3 tier 4 cost after = 2000 | ||
| changes 1 = *{{buff|Knockback kylie | | changes 1 = *{{buff|name=Knockback kylie|Can now target (but not stun or knock back) BADs}} | ||
*{{buff|Knockback kylie | *{{buff|name=Knockback kylie|Now explodes instead of returning}} | ||
| changes 1 tiers = xx5 | | changes 1 tiers = xx5 | ||
}} | }} | ||
=== [[Sniper Monkey (BTD6)|Sniper Monkey]] === | ==== [[Sniper Monkey (BTD6)|Sniper Monkey]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 19.0 | | version = 19.0 | ||
| tower = Sniper Monkey | | tower = Sniper Monkey | ||
| changes 1 tiers = 220;230;240;250 | | changes 1 tiers = 220;230;240;250 | ||
| changes 1 = *{{buff|Shrapnel | | changes 1 = *{{buff|name=Shrapnel|Damage increased|1|2}} | ||
| changes 2 tiers = 320 | | changes 2 tiers = 320 | ||
| changes 2 = *{{buff|Shrapnel | | changes 2 = *{{buff|name=Shrapnel|Damage increased|2|4}} | ||
| changes 3 tiers = 420 | | changes 3 tiers = 420 | ||
| changes 3 = *{{buff|Shrapnel | | changes 3 = *{{buff|name=Shrapnel|Damage increased|3|6}} | ||
| changes 4 tiers = 520 | | changes 4 tiers = 520 | ||
| changes 4 = *{{buff|Shrapnel | | changes 4 = *{{buff|name=Shrapnel|Damage increased|5|12}} | ||
}} | }} | ||
=== [[Monkey Sub (BTD6)|Monkey Sub]]=== | ==== [[Monkey Sub (BTD6)|Monkey Sub]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 19.0 | | version = 19.0 | ||
| Line 62: | Line 60: | ||
| changes 1 tiers = x3x+ | | changes 1 tiers = x3x+ | ||
| changes 1 = *{{nerf|Range reduced|60|50}} | | changes 1 = *{{nerf|Range reduced|60|50}} | ||
*{{nerf|Ballistic Missile | *{{nerf|name=Ballistic Missile explosion|No longer hits Camo Bloons without Camo detection|fix=y}} | ||
| changes 2 tiers = 031;041 | | changes 2 tiers = 031;041 | ||
| changes 2 = *{{nerf|Ballistic Missile | | changes 2 = *{{nerf|name=Ballistic Missile|Attack cooldown increased|1.275s|1.3125s}} | ||
| changes 3 tiers = 032;042 | | changes 3 tiers = 032;042 | ||
| changes 3 = *{{nerf|Ballistic Missile | | changes 3 = *{{nerf|name=Ballistic Missile|Attack cooldown increased|0.75s|0.984375s}} | ||
| changes 4 tiers = 051 | | changes 4 tiers = 051 | ||
| changes 4 = *{{nerf|Ballistic Missile | | changes 4 = *{{nerf|name=Ballistic Missile|Attack cooldown increased|0.425s|0.4375s|undoc=y}} | ||
| changes 5 tiers = 052 | | changes 5 tiers = 052 | ||
| changes 5 = *{{nerf|Ballistic Missile | | changes 5 = *{{nerf|name=Ballistic Missile|Attack cooldown increased|0.25s|0.328125s|undoc=y}} | ||
}} | }} | ||
=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] === | ==== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 19.0 | | version = 19.0 | ||
| tower = Monkey Buccaneer | | tower = Monkey Buccaneer | ||
| changes 1 tiers = 420 | | changes 1 tiers = 420 | ||
| changes 1 = *{{nerf|No longer gains | | changes 1 = *{{nerf|No longer gains Camo detection after loading a save|fix=y}} | ||
| changes 2 tiers = x4x | | changes 2 tiers = x4x | ||
| changes 2 = *{{buff|MOAB Takedown | | changes 2 = *{{buff|name=MOAB Takedown|Abilities from 2 separate Monkey Buccaneers no longer target the same target when activated at the same time|fix=y}} | ||
}} | }} | ||
=== [[Heli Pilot (BTD6)|Heli Pilot]] === | ==== [[Heli Pilot (BTD6)|Heli Pilot]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| tower = Heli Pilot | | tower = Heli Pilot | ||
| version = 19.0 | | version = 19.0 | ||
| Line 92: | Line 89: | ||
}} | }} | ||
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] === | ==== [[Wizard Monkey (BTD6)|Wizard Monkey]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 19.0 | | version = 19.0 | ||
| Line 100: | Line 97: | ||
}} | }} | ||
=== [[Spike Factory (BTD6)|Spike Factory]] === | ==== [[Spike Factory (BTD6)|Spike Factory]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| tower = Spike Factory | | tower = Spike Factory | ||
| version = 19.0 | | version = 19.0 | ||
| changes 1 = *{{buff| | | changes 1 = *{{buff|Base damage of each spike increased|1|2}} | ||
| changes 1 tiers = 3xx+ | | changes 1 tiers = 3xx+ | ||
}} | }} | ||
= | ====[[Pat Fusty (BTD6)|Pat Fusty]]==== | ||
===[[Pat Fusty (BTD6)|Pat Fusty]]=== | |||
{{BTD6 hero changes | {{BTD6 hero changes | ||
| version = 19.0 | | version = 19.0 | ||
| hero = Pat Fusty | | hero = Pat Fusty | ||
| changes 1 = *{{nerf|Rallying Roar | | changes 1 = *{{nerf|name=Rallying Roar|Cooldown increased|40s|45s}} | ||
| changes 1 levels = 3+ | | changes 1 levels = 3+ | ||
| changes 2 = *{{nerf|Rallying Roar | | changes 2 = *{{nerf|name=Rallying Roar|Duration reduced|7s|5s}} | ||
| changes 2 levels = 3–13 | | changes 2 levels = 3–13 | ||
| changes 3 = *{{nerf|Rallying Roar | | changes 3 = *{{nerf|name=Rallying Roar|Duration reduced|12s|10s}} | ||
| changes 3 levels = 14+ | | changes 3 levels = 14+ | ||
}} | }} | ||
===[[Admiral Brickell (BTD6)|Admiral Brickell]]=== | ====[[Admiral Brickell (BTD6)|Admiral Brickell]]==== | ||
{{BTD6 hero changes | {{BTD6 hero changes | ||
| version = 19.0 | | version = 19.0 | ||
| hero = Admiral Brickell | | hero = Admiral Brickell | ||
| changes 1 = *{{nerf|Mega Mine | | changes 1 = *{{nerf|name=Mega Mine|Now expires after 180 seconds}} | ||
*{{buff|Mega Mine | *{{buff|name=Mega Mine|Now works with Tech Bot}} | ||
| changes 1 levels = 10+ | | changes 1 levels = 10+ | ||
}} | }} | ||
==Monkey Knowledge== | ===[[Monkey Knowledge (BTD6)|Monkey Knowledge]]=== | ||
===[[ | {{BTD6 changes table | ||
| version = 19.0 | |||
|changes 1 label={{BTD6 mk|Bank Deposits}} | |||
|changes 1 name=Bank Deposits | |||
| changes 1 = *{{nerf|Deposits do not gain income until 1 round after being deposited}} | |||
|changes 2 label={{BTD6 mk|Empowered Heroes}} | |||
|changes 2 name=Empowered Heroes | |||
|changes 2=* "Resolved some issues with Hero placement animations when starting at level 3 from monkey knowledge" | |||
}} | |||
===[[Spillway]]=== | |||
{{BTD6 changes | {{BTD6 changes | ||
| version = 19.0 | |version=19.0 | ||
| changes = * | |changes=*No longer causes the game to crash when attempting to play on this map | ||
| names = | |names=Spillway | ||
}} | }} | ||
== | ===[[Hero Booster]]=== | ||
{{BTD6 changes | |||
|version=19.0 | |||
|name=Hero Booster | |||
|changes= | |||
*No longer an in-app purchase, instead costing Monkey Money depending on the Hero's level | |||
*Now capped at level 10 instead of fully upgrading the Hero | |||
}} | |||
===Modes and events=== | |||
====[[Apopalypse (BTD6)|Apopalypse]]==== | |||
{{BTD6 changes | {{BTD6 changes | ||
| version = 19.0 | | version = 19.0 | ||
| changes = * New | | changes = * New UI when starting a game or loading a save in Apopalypse mode | ||
| names = Apopalypse}} | | names = Apopalypse | ||
* | }} | ||
* In player stats Co-op Pops & Cash Gifted should no longer have the same display value | ====[[Co-op (BTD6)|Co-op]]==== | ||
* Resolved an issue where selling towers could cause their pops to be displayed on another tower | {{BTD6 changes | ||
* Events time rounding will no longer cause them to sometimes display ‘ending 2 day’ | |version=19.0 | ||
* Achievements related to completing games with one monkey type are fixed | |name=Co-op | ||
|changes= | |||
*[[Double Cash Mode (BTD6)|Double Cash Mode]] now applies in Co-op | |||
* "Resolved an issue where users could create a bugged co-op lobby" | |||
* "Resolved a co-op issue where interactable objects would cause a desync" | |||
* "Local co-op lobbies will no longer disappear from your list while players are still in the lobby if the host leaves" | |||
}} | |||
===[[Profile]]s=== | |||
{{BTD6 changes | |||
|version=19.0 | |||
|name=Profile | |||
|changes= | |||
*{{buff|Lifetime Trophies stat added}} | |||
* "In player stats Co-op Pops & Cash Gifted should no longer have the same display value" | |||
* "Single player stats should no longer be reset between loading saves" | |||
}} | |||
===Miscellaneous=== | |||
* "Various localization fixes including rules button on pause menu" | |||
* "Some general spell-checking of our descriptions..." | |||
* "Resolved an issue where selling towers could cause their pops to be displayed on another tower" | |||
* "Events time rounding will no longer cause them to sometimes display ‘ending 2 day’" | |||
* "Achievements related to completing games with one monkey type are fixed" | |||
==Gallery== | ==Gallery== | ||
| Line 171: | Line 200: | ||
== External links == | == External links == | ||
*[https://www.reddit.com/r/btd6/comments/hnsrp6/bloons_td_6_patch_notes_version_190/ Official update notes on Reddit] | *[https://www.reddit.com/r/btd6/comments/hnsrp6/bloons_td_6_patch_notes_version_190/ Official update notes on Reddit] | ||
*[https://store.steampowered.com/news/app/960090/view/2498884002765602034 Official update notes on Steam] | *[https://store.steampowered.com/news/app/960090/view/2498884002765602034 Official update notes on Steam] | ||
Latest revision as of 17:18, 21 April 2026
| This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: Find release date. Update general changes, all towers, heroes, bug fixes and the gallery artworks for update 19.0 |
Version 19.0 is the fifth major update to Bloons TD 6 of 2020. This update introduced Odyssey mode, the Trophy Store, the Octojones skin for Striker Jones, and the Beginner map Lotus Island, plus separated damage and cash counters.
Additions
[edit | edit source]- Lotus Island (map)
- Odyssey Event
- Trophy Store
- Octojones (Striker Jones Hero Skin)
- Towers now have separate damage and cash counters
Cosmetic items
[edit | edit source]| Item | Category |
|---|---|
| Bloons ― All Bloon Skins | |
| Bloons ― MOAB Skins | |
| Bloons ― MOAB Skins | |
| Bloons ― MOAB Skins | |
| Bloons ― MOAB Skins | |
| Bloons ― MOAB Skins | |
| Bloons ― MOAB Skins | |
| Bloons ― MOAB Skins | |
| Bloons ― Pop FX | |
| Co-op ― Fullscreen Emotes | |
| Co-op ― Fullscreen Emotes | |
| Co-op ― Fullscreen Emotes | |
| Co-op ― Sound Emotes | |
| Co-op ― Sound Emotes | |
| Co-op ― Standard Emotes | |
| Co-op ― Standard Emotes | |
| Co-op ― Standard Emotes | |
| Co-op ― Text Emotes | |
| Co-op ― Text Emotes | |
| Co-op ― Text Emotes | |
| Co-op ― Text Emotes | |
| Game & UI ― Misc | |
| Game & UI ― Music Tracks | |
| Game & UI ― Music Tracks | |
| Game & UI ― Music Tracks | |
| Game & UI ― Music Tracks | |
| Heroes ― Pets | |
| Heroes ― Pets | |
| Heroes ― Place FX | |
| Heroes ― Place FX | |
| Heroes ― Place FX | |
| Heroes ― Place FX |
Changes
[edit | edit source]Towers
[edit | edit source]| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Add towers with the new money separate counters, and the Ballistic missile speed buffs. Add bug fixes |
| Tiers | Changes |
|---|---|
| X-X-4 MOAB Press |
|
| X-X-5 MOAB Domination |
|
| Tiers | Changes |
|---|---|
| 2-2-0 Large Calibre + Shrapnel Shot 2-3-0 Bouncing Bullet + Large Calibre 2-4-0 Supply Drop + Large Calibre 2-5-0 Elite Sniper + Large Calibre |
|
| 3-2-0 Deadly Precision + Shrapnel Shot |
|
| 4-2-0 Maim MOAB + Shrapnel Shot |
|
| 5-2-0 Cripple MOAB + Shrapnel Shot |
|
| Tiers | Changes |
|---|---|
| X-3-X Ballistic Missile and further upgrades |
|
| 0-3-1 Ballistic Missile + Twin Guns 0-4-1 First Strike Capability + Twin Guns |
|
| 0-3-2 Ballistic Missile + Airburst Darts 0-4-2 First Strike Capability + Airburst Darts |
|
| 0-5-1 Pre-emptive Strike + Twin Guns |
|
| 0-5-2 Pre-emptive Strike + Airburst Darts |
|
| Tiers | Changes |
|---|---|
| 4-2-0 Aircraft Carrier + Hot Shot |
|
| X-4-X Monkey Pirates |
|
| Tiers | Changes |
|---|---|
| X-X-4 Comanche Defense |
|
| Tiers | Changes |
|---|---|
| 4-X-X Arcane Spike |
|
| Tiers | Changes |
|---|---|
| 3-X-X Spiked Balls and further upgrades |
|
| Levels | Changes |
|---|---|
| 3+ |
|
| 3–13 |
|
| 14+ |
|
| Levels | Changes |
|---|---|
| 10+ |
|
| Subject | Changes |
|---|---|
| |
|
- No longer causes the game to crash when attempting to play on this map
- No longer an in-app purchase, instead costing Monkey Money depending on the Hero's level
- Now capped at level 10 instead of fully upgrading the Hero
Modes and events
[edit | edit source]- New UI when starting a game or loading a save in Apopalypse mode
Co-op
[edit | edit source]- Double Cash Mode now applies in Co-op
- "Resolved an issue where users could create a bugged co-op lobby"
- "Resolved a co-op issue where interactable objects would cause a desync"
- "Local co-op lobbies will no longer disappear from your list while players are still in the lobby if the host leaves"
Lifetime Trophies stat added
- "In player stats Co-op Pops & Cash Gifted should no longer have the same display value"
- "Single player stats should no longer be reset between loading saves"
Miscellaneous
[edit | edit source]- "Various localization fixes including rules button on pause menu"
- "Some general spell-checking of our descriptions..."
- "Resolved an issue where selling towers could cause their pops to be displayed on another tower"
- "Events time rounding will no longer cause them to sometimes display ‘ending 2 day’"
- "Achievements related to completing games with one monkey type are fixed"
Gallery
[edit | edit source]-
Update banner