Update history:Bloons TD 6/Version 49.3: Difference between revisions

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Trivia: i think it affects mobile and steam too, but to 10
Tag: Reverted
Pymonkibot (talk | contribs)
m Text replacement - "[[Bloons TD 6 v" to "[[Update history:Bloons TD 6/Version "
 
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| image = BTD6 49.0 promo.png
| image = BTD6 49.0 promo.png
| steam date = {{timestamp|3 July 2025 02:37:52 UTC}}<ref>[https://steamdb.info/app/960090/history/?changeid=29871083 SteamDB]</ref>
| steam date = {{timestamp|3 July 2025 02:37:52 UTC}}<ref>[https://steamdb.info/app/960090/history/?changeid=29871083 SteamDB]</ref>
|build=9410
| prev = 49.0
| prev = 49.0
| next = 50.0
| prev minor = 49.2
| prev minor = 49.2
| next minor =
}}
}}'''Version 49.3''' is the third minor update to [[Bloons TD 6 v49.0|version 49.0]]. It mostly contains bug fixes.
'''Version 49.3''' is the third minor update to [[Update history:Bloons TD 6/Version 49.0|version 49.0]]. It mostly contains bug fixes.


== Changes and fixes ==
== Changes and fixes ==
* "Resolved a number of edge case crashes"


=== [[Desperado (BTD6)|Desperado]] ===
=== [[Desperado (BTD6)|Desperado]] ===
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| version = 49.3
| version = 49.3
| tower = Desperado
| tower = Desperado
| tiers 1 = x3x,x4x,x5x
| changes 1 tiers = x3x+
| changes 1 = *{{buff|Take Aim ability: now applies to sub-towers|fix=y}}
| changes 1 = *{{buff|Take Aim ability: now applies to sub-towers|fix=y}}
| tiers 2 = 130,230,031,032
| changes 2 tiers = 130;230;031;032
| changes 2 = *{{buff|Take Aim ability: now applies the correct range buff when the Desperado is crosspathed|+15%|+25%|fix=y}}
| changes 2 = *{{buff|Take Aim ability: now applies the correct range buff when the Desperado is crosspathed|+15%|+25%|fix=y}}
*{{buff|Take Aim ability: now applies the correct spread modifier when the Desperado is crosspathed|+50%|-50%|fix=y}}
*{{buff|Take Aim ability: now applies the correct spread modifier when the Desperado is crosspathed|+50%|-50%|fix=y}}
| tiers 3 = x5x
| changes 3 tiers = x5x
| changes 3 = *{{buff|Crit damage multiplier increased|4×|8×|fix=y}}
| changes 3 = *{{buff|Crit damage multiplier increased|4×|8×|fix=y}}
| tiers 4 = 104,204
| changes 4 tiers = 104;204
| changes 4 = *{{buff|Shotgun: pierce is no longer capped at 1 with top crosspath|1|3|fix=y}}
| changes 4 = *{{buff|Shotgun: pierce is no longer capped at 1 with top crosspath|1|3|fix=y}}
}}
}}
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| tower = Monkey Sub
| tower = Monkey Sub
| quote = Due to a misunderstanding in v49 this was fixed as a bug, but it is intended that Ballistic Missile can be fired over walls so this has been enabled again
| quote = Due to a misunderstanding in v49 this was fixed as a bug, but it is intended that Ballistic Missile can be fired over walls so this has been enabled again
| tiers 1 = x3x,x4x,x5x
| changes 1 tiers = x3x+
| changes 1 = *{{buff|Ballistic Missile: can now fire over walls again}}
| changes 1 = *{{buff|Ballistic Missile: can now fire over walls again}}
| quote 1 = Due to a misunderstanding in v49 this was fixed as a bug, but it is intended that Ballistic Missile can be fired over walls so this has been enabled again
| quote 1 = Due to a misunderstanding in v49 this was fixed as a bug, but it is intended that Ballistic Missile can be fired over walls so this has been enabled again
| quote 1 tiers = x3x,x4x,x5x
| quote 1 tiers = x3x+
}}
}}


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| paragon quote = Spike Paragon’s Spikeageddon ability again produces less Mines on short tracks, due to many problematic edge cases & this paragon already feeling very powerful this will now be accepted as a weakness of the upgrade
| paragon quote = Spike Paragon’s Spikeageddon ability again produces less Mines on short tracks, due to many problematic edge cases & this paragon already feeling very powerful this will now be accepted as a weakness of the upgrade
}}
}}
* Resolved a number of edge case crashes


==Notes==
==Notes==
*The official update notes mention that [[Golden Justice]]'s "crit bonus is no longer lower after crosspathing or before loading save". While this update did fix the crit damage multiplier as defined in the game's internal data, previous versions ignored Golden Justice's crit damage and always treated it as 4×. Thus, the only impact this change has on gameplay is that Golden Justice's crits now correctly deal 8× damage instead of 4×.
*The official update notes mention that [[Golden Justice]]'s "crit bonus is no longer lower after crosspathing or before loading save". While this update did fix the crit damage multiplier as defined in the game's internal data, previous versions ignored Golden Justice's crit damage and always treated it as 4×. Thus, the only impact this change has on gameplay is that Golden Justice's crits now correctly deal 8× damage instead of 4×.
==Trivia==
*A loading step is added on the Epic Games Store version, going from 10 steps displayed on the loading screen, to 11 steps. Likewise for mobile and Steam versions, from 9 to 10 steps.


== References ==
== References ==
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== External links ==
== External links ==
*[https://www.reddit.com/r/btd6/comments/1lqeqkq/bloons_td_6_v493_patch_notes/ Official patch notes on Reddit]
*[https://www.reddit.com/r/btd6/comments/1lqeqkq/bloons_td_6_v493_patch_notes/ Official update notes on Reddit]


== Navigation ==
== Navigation ==
{{BTD6 update nav}}
{{BTD6 update nav}}
[[Category:2025]]
[[Category:2025]]

Latest revision as of 00:54, 24 April 2026

Version 49.3
Artwork representing version 49.3
Build №9410
Release dates
Steam3 July 2025[1]

Version 49.3 is the third minor update to version 49.0. It mostly contains bug fixes.

Changes and fixes

[edit | edit source]
  • "Resolved a number of edge case crashes"
Tiers Changes
X-3-X Deadeye and further upgrades
  • Buff Take Aim ability: now applies to sub-towers (bug fix)
1-3-0 Deadeye + Quickdraw
2-3-0 Deadeye + Standoff
0-3-1 Deadeye + Wanderer
0-3-2 Deadeye + Nomad
  • Buff Take Aim ability: now applies the correct range buff when the Desperado is crosspathed ― +15% → +25% (bug fix)
  • Buff Take Aim ability: now applies the correct spread modifier when the Desperado is crosspathed ― +50% → -50% (bug fix)
X-5-X Golden Justice
  • Buff Crit damage multiplier increased ― 4× → 8× (bug fix)
1-0-4 Avenger + Quickdraw
2-0-4 Avenger + Standoff
  • Buff Shotgun: pierce is no longer capped at 1 with top crosspath ― 1 → 3 (bug fix)
Due to a misunderstanding in v49 this was fixed as a bug, but it is intended that Ballistic Missile can be fired over walls so this has been enabled again
— Update notes
Tiers Changes
X-3-X Ballistic Missile and further upgrades
  • Buff Ballistic Missile: can now fire over walls again
Tiers Changes
Paragon
  • Nerf Spikeageddon ability: less Mines are produced on short tracks

Notes

[edit | edit source]
  • The official update notes mention that Golden Justice's "crit bonus is no longer lower after crosspathing or before loading save". While this update did fix the crit damage multiplier as defined in the game's internal data, previous versions ignored Golden Justice's crit damage and always treated it as 4×. Thus, the only impact this change has on gameplay is that Golden Justice's crits now correctly deal 8× damage instead of 4×.

References

[edit | edit source]
[edit | edit source]
[edit | edit source]