Update history:Bloons TD 6/Version 54.2: Difference between revisions
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==Changes== | ==Changes== | ||
===Towers=== | |||
====[[Desperado (BTD6)|Desperado]]==== | |||
{{BTD6 tower changes|version=54.2|tower=Desperado | |||
|changes 1 tiers=041;042 | |||
|changes 1= | |||
*{{buff|Projectile radius increased to match other crosspaths|2|18|fix=y}} | |||
}} | |||
====[[Sniper Monkey (BTD6)|Sniper Monkey]]==== | |||
{{BTD6 tower changes|version=54.2|tower=Sniper Monkey | |||
|changes 1 tiers=024 | |||
|changes 1= | |||
*{{buff|name=Shrapnel|Damage increased|1|2|fix=y}} | |||
|changes 2 tiers=025 | |||
|changes 2= | |||
*{{buff|name=Shrapnel|Deals +1 damage to Ceramic Bloons again|fix=y}} | |||
}} | |||
===[[Tech Bot (BTD6)|Tech Bot]]=== | |||
{{BTD6 changes|version=54.2|name=Tech Bot|changes= | |||
*{{change|No longer requires targeting a tower to unlink}} | |||
===[[Diamondback]]=== | |||
{{BTD6 changes|version=54.2|name=Diamondback|changes= | |||
*{{buff|name=Rattle Tail|Can no longer be destroyed instantly under certain circumstances|fix=y}} | |||
}} | |||
===''[[Rogue Legends]]''=== | |||
{{BTD6 changes|version=54.2|changes 1 names=Lych;Diamondback | |||
|changes 1=*{{nerf|Now uses its Normal mode spawns in Elite mode}} | |||
|changes 1 store=*{{nerf|Now uses its Normal mode spawns in Elite mode in ''Rogue Legends''}} | |||
}} | |||
===''[[Frontier Legends]]''=== | ===''[[Frontier Legends]]''=== | ||
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*{{change|Cutscenes can no longer interrupt a Quick Draw and cause a defeat|fix=y}} | *{{change|Cutscenes can no longer interrupt a Quick Draw and cause a defeat|fix=y}} | ||
*{{change|Beating rounds 66–70 before round 65 no longer prevents the game from counting as a victory|fix=y}} | *{{change|Beating rounds 66–70 before round 65 no longer prevents the game from counting as a victory|fix=y}} | ||
*{{change|The unused "RohanTest_Level" Bloon Encounter no longer counts towards | *{{change|The unused "RohanTest_Level" Bloon Encounter no longer counts towards completion progress|fix=y}} | ||
*{{change|Resolved an issue where the path highlight could fail to display correctly|fix=y}} | *{{change|Resolved an issue where the path highlight could fail to display correctly|fix=y}} | ||
}} | }} | ||
===Miscellaneous=== | |||
*{{change|Hotkeys no longer stop working after loading a save in some cases|fix=y}} | |||
*"Resolved a number of UI issues" | |||
*"Resolved a number of issues that didn’t really matter at all as they only happened to us" | |||
====[[Trait]]s==== | ====[[Trait]]s==== | ||
Revision as of 03:05, 23 April 2026
| This article is a stub. You can help out by expanding it. The editor who added this notice did not specify a reason. |
Version 54.2 is the second minor update to version 54.0 of Bloons TD 6. It consists mostly of bug fixes.
Changes
Towers
| Tiers | Changes |
|---|---|
| 0-4-1 Bounty Hunter + Wanderer 0-4-2 Bounty Hunter + Nomad |
|
| Tiers | Changes |
|---|---|
| 0-2-4 Full Auto Rifle + Shrapnel Shot |
|
| 0-2-5 Elite Defender + Shrapnel Shot |
|
{{BTD6 changes|version=54.2|name=Tech Bot|changes=
- No longer requires targeting a tower to unlink
Rattle Tail: Can no longer be destroyed instantly under certain circumstances (bug fix)
Now uses its Normal mode spawns in Elite mode
- Cutscenes can no longer interrupt a Quick Draw and cause a defeat (bug fix)
- Beating rounds 66–70 before round 65 no longer prevents the game from counting as a victory (bug fix)
- The unused "RohanTest_Level" Bloon Encounter no longer counts towards completion progress (bug fix)
- Resolved an issue where the path highlight could fail to display correctly (bug fix)
Miscellaneous
- Hotkeys no longer stop working after loading a save in some cases (bug fix)
- "Resolved a number of UI issues"
- "Resolved a number of issues that didn’t really matter at all as they only happened to us"
- Temporary Traits: Remaining rounds countdown now displays in-game
Temporary Traits: Now only counts down while the tower is placed (bug fix)