Update history:Bloons TD 6/Version 23.1: Difference between revisions
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i don't know if there's a better way to phrase the big squeeze fix... it might look like it's creating a second model, but the way the ability actually works is that it turns the target invisible and intangible at its original location while it gets squeezed, meanwhile the bloon that pat holds is just visual, and all the bug is doing is failing to make the target invisible |
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===[[Alchemist (BTD6)|Alchemist]]=== | ===[[Alchemist (BTD6)|Alchemist]]=== | ||
{{BTD6 tower changes|version=23.1|tower=Alchemist | {{BTD6 tower changes|version=23.1|tower=Alchemist | ||
|changes 1 tiers=013;023|changes 1=*{{buff|Stronger Acid no longer disables Lead to Gold's extra damage to Lead | |changes 1 tiers=013;023|changes 1=*{{buff|Stronger Acid no longer disables Lead to Gold's extra damage to Lead when not upgraded to Rubber to Gold<ref>{{cite|url=https://old.reddit.com/r/btd6/comments/lbur24/lead_to_gold_crosspath_bug/|title=Lead to gold crosspath bug|publisher=Reddit|retrieved=8 jul 2026}}</ref>|fix=y}} | ||
}} | }} | ||
Latest revision as of 04:46, 8 July 2026
Version 23.1 is the first of two minor updates to version 23.0 of Bloons TD 6. It consists of bug fixes and text changes.
Changes
[edit | edit source]| This section is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Changes in quotation marks are copied directly from the update notes and need specifics |
| Tiers | Changes |
|---|---|
| X-4-X Monkey Pirates |
|
| Tiers | Changes |
|---|---|
| 0-1-3 Lead to Gold + Stronger Acid 0-2-3 Lead to Gold + Perishing Potions |
|
| Levels | Changes |
|---|---|
| 3+ |
|
| 10+ |
|
UI
[edit | edit source]- "Fixed Follow option when viewing profiles in co-op lobbies"
- "Fixed tower UI getting cut off when adding towers in Custom Challenges"
- "Fixed a simulation-UI display issue (portraits not appearing)"
- Map unlock tutorial text corrected (undocumented)
Before Unlock these maps by beating maps in the previous Difficulty category: Beginner unlocks Intermediate, Intermediate unlocks Hard, Hard unlocks Expert.[sic] Win one map in any category to unlock one map in the next category. After Unlock these maps by beating maps in the previous Difficulty category: Beginner unlocks Intermediate, Intermediate unlocks Advanced, Advanced unlocks Expert. Win one map in any category to unlock one map in the next category.
- Spike Factory Pineapples description changed (undocumented)
Before What's spikier than a spike? Well a pineapple of course! Poppin' good times After What's spikier than a spike? Well a pineapple of course! Poppin' good times. Spiked Balls upgrade only.
Notes
[edit | edit source]- The official update notes mentions this known issue that persists from version 23.0:
References
[edit | edit source]- ↑ SteamDB
- ↑ SteamDB
- ↑ "Lead to gold crosspath bug". Reddit. Retrieved Wed, 8 Jul 2026.
- ↑ "Pat's ability doesn't seem to remove the Moab class balloons from the map anymore and leaves a ghost image.". Reddit. Retrieved Wed, 8 Jul 2026.