Update history:Bloons TD 6/Version 40.0: Difference between revisions

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=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
{{BTD6 tower changes|quote=Aircraft Carrier is just a little expensive for what it offers over staying at T3, and Flagship high-end strategic value recently became a little harder due to synergies being price nerfed, so we’re doing some small cost cutting between the two of these upgrades mainly to relieve that loss for the T5 slightly but also help T4.|version=40.0|tower=Monkey Buccaneer|cost 1 tier=4|cost 1 path=1|cost 1 prev=7200|cost 1 curr=6900|cost 2 tier=5|cost 2 path=1|cost 2 prev=25000|cost 2 curr=24500}}
{{BTD6 tower changes|quote=Aircraft Carrier is just a little expensive for what it offers over staying at T3, and Flagship high-end strategic value recently became a little harder due to synergies being price nerfed, so we’re doing some small cost cutting between the two of these upgrades mainly to relieve that loss for the T5 slightly but also help T4.|version=40.0|tower=Monkey Buccaneer|cost 1 tier=4|cost 1 path=1|cost 1 prev=7200|cost 1 curr=6900|cost 2 tier=5|cost 2 path=1|cost 2 prev=25000|cost 2 curr=24500|changes 1 tiers=5XX|changes 1=*{{buff|Resolved a build order bug that could prevent flagship from applying it’s buff to waterbound Sun Temples|fix=y}}}}


=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
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=== [[Spike Factory (BTD6)|Spike Factory]] ===
=== [[Spike Factory (BTD6)|Spike Factory]] ===
{{BTD6 tower changes|quote=Small spike pierce reduction for the Spiked Mines as it’s finally coming into a strong spot on its own. Similar to Mortar it’s great to see the fresh love for middle path Spike Factory, however as they are feeling exceptionally good now for the intended pure MOAB damage role we want to cut it back very slightly so it doesn’t stay quite so crazy over our holiday break.|version=40.0|tower=Spike Factory|changes 1=*{{nerf|4xx Spiked Mines spikes pierce reduced|20|18}}|changes 2 tiers=X3X,X4X,X5X|changes 1 tiers=4XX,5XX|changes 2=*{{nerf|x3x MOAB Shredder bonus moab damage reduced|9|8}}|changes 3 tiers=X5X|changes 3=*{{nerf|x5x Carpet of Spikes main attack damage reduced|4|3}}}}
{{BTD6 tower changes|quote=Small spike pierce reduction for the Spiked Mines as it’s finally coming into a strong spot on its own. Similar to Mortar it’s great to see the fresh love for middle path Spike Factory, however as they are feeling exceptionally good now for the intended pure MOAB damage role we want to cut it back very slightly so it doesn’t stay quite so crazy over our holiday break.|version=40.0|tower=Spike Factory|changes 1=*{{nerf|4xx Spiked Mines spikes pierce reduced|20|18}}|changes 2 tiers=X3X,X4X,X5X|changes 1 tiers=4XX,5XX|changes 2=*{{nerf|x3x MOAB Shredder bonus moab damage reduced|9|8}}|changes 3 tiers=X5X|changes 3=*{{nerf|x5x Carpet of Spikes main attack damage reduced|4|3}}}}
=== [[Engineer Monkey (BTD6)|Engineer Monkey]] ===
{{BTD6 tower changes|version=40.0|tower=Engineer Monkey|changes 1 tiers=410|changes 1=*{{nerf|Engineer 410 should no longer 'Pin' Bloons after loading a save|fix=y}}}}


=== [[Beast Handler (BTD6)|Beast Handler]] ===
=== [[Beast Handler (BTD6)|Beast Handler]] ===
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{{BTD6 hero changes|version=40.0|quote=We like Ezili as she is and don’t want to mess with her too much, but currently her level 19 does effectively nothing so we thought it would be nice at this level to shift a little of that MOAB bonus damage on the main attack into raw damage instead.|changes 1=*{{buff|Ezili Lv19 main attack DoT increased|3|6}}
{{BTD6 hero changes|version=40.0|quote=We like Ezili as she is and don’t want to mess with her too much, but currently her level 19 does effectively nothing so we thought it would be nice at this level to shift a little of that MOAB bonus damage on the main attack into raw damage instead.|changes 1=*{{buff|Ezili Lv19 main attack DoT increased|3|6}}
*{{nerf|Ezili Lv19 main attack DoT MOAB bonus reduced|28|25}}|changes 1 levels=19-20}}
*{{nerf|Ezili Lv19 main attack DoT MOAB bonus reduced|28|25}}|changes 1 levels=19-20}}
=== [[Admiral Brickell (BTD6)|Admiral Brickell]] ===
{{BTD6 hero changes|quote=We still want a little more out of Brickell’s single target Revolver attack as it’s the least exciting per of her arsenal so are decreasing the attack cooldown, however her mega mine ability also performs exceptionally well throughout all moab rounds so we want to slightly increase its final cooldown instead|changes 1=*{{buff|Admiral Brickell Lv2 Revolver cooldown reduced|0.7|0.65}}|version=40.0|hero=Admiral Brickell|changes 1 levels=2-11|changes 2=*{{buff|Admiral Brickell Lv12 Revolver cooldown reduced|0.4|0.35}}|changes 2 levels=12+|changes 3=*{{nerf|Admiral Brickell Lv18 Mega Mine cooldown|40s|45}}|changes 3 levels=18-20}}
=== [[Geraldo (BTD6)|Geraldo]] ===
{{BTD6 hero changes|quote=Gerry’s Fire functions in a unique way where it can inherit some self-buffing bonuses of the towers that it’s applied to, although a lot of people have pointed out that since Ninja Monkey always has Camo this means it’s the only non-hero tower that gains a Camo Detection but can never pass it on to the Gerry’s Fire as this doesn’t come from an upgrade. We were hesitant to buff this interaction while Geraldo was much more powerful and his synergy with Ninja was already good, but he’s cooled off enough now that we’re happy to try this out. Additionally with Gerry’s Fire one of our programmers was having some fun with it, and we liked what we saw, so that will also be a thing now.|version=40.0|hero=Geraldo|changes 1=*{{buff|Gerry’s Fire now inherits innate camo detection (Including Ninja Monkey, Sauda, Psi)}}
*{{buff|Gerry’s Fire follows the actual heli/ace through the air rather than the landing pad}}|changes 1 levels=8+|changes 2=*{{nerf|Lv15 Sharpening Stone should no longer last forever after loading a save|fix=y}}|changes 2 levels=15+}}
== Release descriptions ==
=== App Store / Google Play ===
{{Quote|Colossal Holiday Update!
• Cast the Bloons into oblivion with the new hero, Corvus, the Spirit Walker.
• New Map Editor props, areas, stamps, and tools.
• Don't freeze up on the new Expert map, Glacial Trail.
• Challenge ANY Boss on ANY Map with the new Boss Challenge feature!}}
== Video ==
{{Youtube|Axj_FvJARrU}}{{Clear}}


== External links ==
== External links ==
[https://www.reddit.com/r/btd6/comments/18bqahg/update_bloons_td_6_v400_update_notes/ Official patch notes on Reddit]
[https://www.reddit.com/r/btd6/comments/18bqahg/update_bloons_td_6_v400_update_notes/ Official patch notes on Reddit]
== Navigation ==
{{BTD6 update nav}}

Revision as of 18:19, 3 November 2024

Version 40.0 is the sixth major update to Bloons TD 6 of 2023. This update introduced the hero Corvus, the Glacial Trail map, Boss Challenge, an events menu rework, and new achievements.

Additions

Quest Category
Icon of Striker Instruction! Striker Instruction! Tutorials
Icon of A Guide to the Book of Spirits A Guide to the Book of Spirits Tutorials
Icon of Fast Upgrades Fast Upgrades Experiments
Icon of New Dart Just Dropped New Dart Just Dropped Tales
Icon of Intense Bloon Rounds Intense Bloon Rounds Experiments

Template:BTD6 achievement list by introduced

Cosmetic Items

Template:BTD6 team store item list by introduced

General Changes

  • Map Editor
    • Over 80 more items available for use in the Map Editor, including a new Dark Terrain/Area and an entire Winter collection featuring tons of new winter Terrain, Areas, Effects, Paths, Stamps, and Props available for everyone to use!
    • New Xmas Pack containing 12 extra special seasonal items that can be unlocked with Monkey Money or via direct IAP
    • Added New prop tags for Christmas & Interactable
    • Sandbox sending Bloons and placing towers features can now be accessed during map editing
    • Enabled more base game props for use in map editor
    • Added a ‘Sharp Corners’ toggle for all Areas
    • New tag for interactable props to distinguish them (e.g. Bat, Pigeons)
    • Added desktop hotkey support for ‘Sell’ hotkey to delete selected props and CTRL+C to duplicate a selected prop
    • Implemented a slider to raise/lower props. Fair warning, due to how 3D renders in the game this may not appear exactly how you would expect.
  • Co-op hosts will now be able to invite friends directly from the co-op lobby.
  • Pasting entire share code URLs into search fields should now smartly trim the URL and search only for the code
  • Game icon changing back to the OG Dart Monkey.

Towers

Tiers Changes
Paragon
  • Buff Paragon bonus damage to ceramic increased ― 75 → 90
Tiers Changes
5-X-X Bloon Crush
  • 5xx Bloon Crush remains damage type Normal
X-X-2 Frag Bombs
  • Nerf xx2 Frag Bombs no longer changes damage type of explosions
X-X-4 Recursive Cluster
  • Nerf xx4 Recursive Cluster Fortified Damage reduced ― 1 → 0
  • Buff xx4 Recursive Cluster Damage increased ― 1 → 2
X-X-5 Bomb Blitz
  • Buff xx5 Bomb Blitz damage increased ― 5 → 6
Tiers Changes
3-X-X Ice Shards
  • Buff 3xx Ice Shards shard damage is now uncapped allowing for buffs
5-X-X Super Brittle
  • Buff 5xx Super Brittle ice shards damage increased ― 2 → 5
  • Buff 5xx Super Brittle number of ice shards increased ― 3 → 6
X-3-X Arctic Wind
  • Nerf x3x Arctic Wind slow zone reduced ― 50% → 40%
X-5-X Absolute Zero
  • x5x Absolute Zero slow zone unchanged
X-X-4 Icicles
  • Buff xx4 Icicles icicle projectile radius increased ― 4 → 5
Tiers Changes
0-2-4 Full Auto Rifle + Shrapnel Shot
  • Buff 024 Full Auto Rifle shrapnel gains bonus damage against MOABs ― 0 → 1
Tiers Changes
5-X-X Carrier Flagship
  • Buff Resolved a build order bug that could prevent flagship from applying it’s buff to waterbound Sun Temples (bug fix)
Tiers Changes
X-X-3 Neva-Miss Targeting
  • Buff xx3 Neva-miss projectile distance increased ― 450 → 600
Tiers Changes
X-5-X Pop and Awe
  • Nerf x5x Pop and Awe BAD/Boss damage bonus reduced ― 10 → 6
  • Nerf x5x Pop and Awe damage bonus to stunned reduced ― 10 → 8
Tiers Changes
0-3-0 Robo Monkey
  • Nerf 030 Robo Monkey pierce reduced ― 7 → 6
0-4-0 Tech Terror
  • 040 Tech Terror pierce remains 9
Tiers Changes
X-1-X Distraction
  • 010 Distraction blowback range normalized (all attacks) ― 10-250 units → 100-150 units
  • Nerf 010 Distraction distance applies to Ceramics at 0.5x
0-1-1 Distraction + Seeking Shuriken
  • Nerf 011 Distraction chance of caltrops reduced ― 15% → 10%
0-1-3 Flash Bomb + Distraction
  • Buff 013 Flash Bomb distraction chance of flash bomb increased ― 15% → 30%
Tiers Changes
1-3-0 Unstable Concoction + Larger Potions
  • Buff 130 Unstable Concoction crosspath increases concoction pierce ― 3 → 4
Tiers Changes
X-3-X Druid of the Jungle
  • x3x Druid of the Jungle no longer swaps to Strong target prio automatically
Tiers Changes
Tiers Changes
4-X-X Spiked Mines
  • Nerf 4xx Spiked Mines spikes pierce reduced ― 20 → 18
X-3-X MOAB SHREDR
  • Nerf x3x MOAB Shredder bonus moab damage reduced ― 9 → 8
X-5-X Carpet of Spikes
  • Nerf x5x Carpet of Spikes main attack damage reduced ― 4 → 3
Tiers Changes
4-1-0 Sentry Expert + Larger Service Area
  • Nerf Engineer 410 should no longer 'Pin' Bloons after loading a save (bug fix)
Tiers Changes
0-0-0 base tower
  • Buff Beast Handler reposition cooldown reduced ― 5s → 3
4-X-X Orca
  • Buff 4xx Orca knockback duration increased ― 0.2 → 0.3
  • Buff 4xx Orca knockback merge bonus increased ― 0.2 → 0.3
X-X-3 Golden Eagle
  • Nerf xx3 Golden Eagle MOAB pierce penalty increased ― 14 → 29
X-X-4 Giant Condor
  • Buff xx4 Giant Condor MOAB pierce penalty unchanged

Heroes

We like Ezili as she is and don’t want to mess with her too much, but currently her level 19 does effectively nothing so we thought it would be nice at this level to shift a little of that MOAB bonus damage on the main attack into raw damage instead.
— Update notes
Levels Changes
19-20
  • Buff Ezili Lv19 main attack DoT increased ― 3 → 6
  • Nerf Ezili Lv19 main attack DoT MOAB bonus reduced ― 28 → 25
We still want a little more out of Brickell’s single target Revolver attack as it’s the least exciting per of her arsenal so are decreasing the attack cooldown, however her mega mine ability also performs exceptionally well throughout all moab rounds so we want to slightly increase its final cooldown instead
— Update notes
Levels Changes
2-11
  • Buff Admiral Brickell Lv2 Revolver cooldown reduced ― 0.7 → 0.65
12+
  • Buff Admiral Brickell Lv12 Revolver cooldown reduced ― 0.4 → 0.35
18-20
  • Nerf Admiral Brickell Lv18 Mega Mine cooldown ― 40s → 45
Gerry’s Fire functions in a unique way where it can inherit some self-buffing bonuses of the towers that it’s applied to, although a lot of people have pointed out that since Ninja Monkey always has Camo this means it’s the only non-hero tower that gains a Camo Detection but can never pass it on to the Gerry’s Fire as this doesn’t come from an upgrade. We were hesitant to buff this interaction while Geraldo was much more powerful and his synergy with Ninja was already good, but he’s cooled off enough now that we’re happy to try this out. Additionally with Gerry’s Fire one of our programmers was having some fun with it, and we liked what we saw, so that will also be a thing now.
— Update notes
Levels Changes
8+
  • Buff Gerry’s Fire now inherits innate camo detection (Including Ninja Monkey, Sauda, Psi)
  • Buff Gerry’s Fire follows the actual heli/ace through the air rather than the landing pad
15+
  • Nerf Lv15 Sharpening Stone should no longer last forever after loading a save (bug fix)

Release descriptions

App Store / Google Play

Colossal Holiday Update!

• Cast the Bloons into oblivion with the new hero, Corvus, the Spirit Walker.

• New Map Editor props, areas, stamps, and tools.

• Don't freeze up on the new Expert map, Glacial Trail.

• Challenge ANY Boss on ANY Map with the new Boss Challenge feature!

Video

Official patch notes on Reddit