{{BTD6 tower changes|quote=Even with the map-range advantage, rotors are weak compared to any other constant AoE circle like this. Chinook feels like it’s near a place we are happy with now, however we want another tiny nudge on cost while keeping cash generation value the same. Pushing some higher values on the last Comanche Commander changes as the missile attack is effectively such a small portion of the tower’s total damage late game.|version=37.0|tower=Heli Pilot|changes 1 tiers=302,402,502|changes 1=*{{buff|302 Razor Rotors will now benefit from the faster firing crosspath|note=attack rate goes from 0.75 -> 0.4}}|changes 2 tiers=3XX,4XX,5XX|changes 2=*{{buff|3xx Razor Rotors cooldown rate increased|0.75|0.5}}|changes 3 tiers=X4X|changes 3=*{{nerf|x4x Support Chinook supply crate cash generated reduced|$1650|$1550}}|changes 4 tiers=X4X,X5X|changes 4=*{{nerf|x4x Support Chinook max uses per round reduced|3|2}}|cost 1 tier=4|cost 1 path=2|cost 1 prev=10500|cost 1 curr=9500|changes 5 tiers=XX4,XX5|changes 5=*{{buff|xx4 & xx5 Comanche mini's follow the target priority set on their main Heli}}|changes 6 tiers=XX5|changes 6=*{{buff|xx5 Comanche Commander missile damage|7|15}}
{{BTD6 tower changes|quote=Even with the map-range advantage, rotors are weak compared to any other constant AoE circle like this. Chinook feels like it’s near a place we are happy with now, however we want another tiny nudge on cost while keeping cash generation value the same. Pushing some higher values on the last Comanche Commander changes as the missile attack is effectively such a small portion of the tower’s total damage late game.|version=37.0|tower=Heli Pilot|changes 1 tiers=302,402,502|changes 1=*{{buff|302 Razor Rotors will now benefit from the faster firing crosspath}}|changes 2 tiers=3XX,4XX,5XX|changes 2=*{{buff|3xx Razor Rotors cooldown rate increased|0.75|0.5}}|changes 3 tiers=X4X|changes 3=*{{nerf|x4x Support Chinook supply crate cash generated reduced|$1650|$1550}}|changes 4 tiers=X4X,X5X|changes 4=*{{nerf|x4x Support Chinook max uses per round reduced|3|2}}|cost 1 tier=4|cost 1 path=2|cost 1 prev=10500|cost 1 curr=9500|changes 5 tiers=XX4,XX5|changes 5=*{{buff|xx4 & xx5 Comanche mini's follow the target priority set on their main Heli}}|changes 6 tiers=XX5|changes 6=*{{buff|xx5 Comanche Commander missile damage|7|15}}
4xx Bloon Dissolver now creates puddles on track leading up to Bloon Solver, puddles deal 1 damage, all other stats and crosspath benefits are the same
Removing the stacking aspect of Gwendolin’s burn damage over time, but increasing the damage as she levels up so that it actually scales up in power now. — Update notes
While they are complicated individuals, Adora can now fully appreciate the sacrifice of the newest Monkeys in the struggle against the Bloons. — Update notes
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Levels
Changes
7+
Lv7 Blood Sacrifice can now be used on Beast Handlers
Psi’s stalling out of the end of round is an odd mix of useful / annoying / out of control, so we are for now capping this to a 3 seconds of overtime stalling. Psi’s Psychic Blast ability also has weirdly low pierce for a long cooldown ability with no damage, we are increasing the base pierce greatly but it no longer increases in pierce at Lv7 since the extra pulse brings more pierce anyway. — Update notes
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Levels
Changes
1+
If no Bloons are left unpopped on screen aside from ones Psi is currently holding & destroying, these Bloons will be destroyed after a maximum of 3 seconds
Note: Big nerf for strategies that involve stalling