{{BTD6 tower changes|quote=Lowest tiers of ice monkey are far too effective for their cost against ceramics, with this scaling well all the way to round 100, we feel like ice duration against ceramics needs to be reduced to counter this but for now this reduction will only apply until T3.|version=37.0|tower=Ice Monkey|changes 1 tiers=000,1XX,2XX,X1X,X2X,XX1,XX2|changes 1=*{{nerf|000 Ice Monkey freeze duration reduced by 50% on ceramics|note=Tier 3s and above unaffected}}|changes 2 tiers=203,204,205|changes 2=*{{buff|203 Cryo Cannon crosspath now gains camo prio}}}}
{{BTD6 tower changes|quote=Lowest tiers of ice monkey are far too effective for their cost against ceramics, with this scaling well all the way to round 100, we feel like ice duration against ceramics needs to be reduced to counter this but for now this reduction will only apply until T3.|version=37.0|tower=Ice Monkey|changes 1 tiers=000,1XX,2XX,X1X,X2X,XX1,XX2|changes 1=*{{nerf|000 Ice Monkey freeze duration reduced by 50% on ceramics|note=Tier 3s and above unaffected}}|changes 2 tiers=203,204,205|changes 2=*{{buff|203 Cryo Cannon crosspath now gains camo prio}}|changes 3 tiers=XX2|changes 3=*{{buff|Resolved a number of cases of the xx2 Refreeze crosspath not re-freezing bloons when dealing certain numbers of damage|fix=y}}}}
*{{change|420 Aircraft Carrier planes radial damage type|Sharp|Fire}}|changes 4 tiers=400,500|changes 4=*{{buff|400 Aircraft Carrier plane radials damage|1|2}}|changes 5 tiers=4XX,5XX|changes 5=*{{buff|4xx Aircraft Carrier missiles now follow tower target priority}}|changes 6 tiers=XX5|changes 6=*{{nerf|xx5 Trade Empire should no longer buff too many merchants in co-op|fix=y}}|changes 7 tiers=Paragon|changes 7=*{{buff|Resolved an issue where Navarch’s attack rate buff would not apply to Doomship in some cases depending on build order|fix=y}}}}
*{{nerf|xx4 Spectre Bomb pierce reduced|30|20}}|changes 2 tiers=002|changes 2=*{{buff|Upgrading to 002 Ace no longer refreshes the cooldown on the special toggle|fix=y}}}}
{{BTD6 tower changes|quote=The 005 crosspath fix in the last update left XXXL Trap slower than previously even if crosspathed to 205, so we are increasing that base 005 slightly to match up the 205 crosspath again so that it isn’t any slower than before.|version=37.0|tower=Engineer Monkey|changes 1 tiers=XX5|changes 1=*{{buff|xx5 XXXL Trap attack cooldown reduced|5.8s|4.6}}}}
{{BTD6 tower changes|quote=The 005 crosspath fix in the last update left XXXL Trap slower than previously even if crosspathed to 205, so we are increasing that base 005 slightly to match up the 205 crosspath again so that it isn’t any slower than before.|version=37.0|tower=Engineer Monkey|changes 1 tiers=XX5|changes 1=*{{buff|xx5 XXXL Trap attack cooldown reduced|5.8s|4.6}}|changes 2 tiers=Paragon|changes 2=*{{buff|Resolved an issue where the Paragon’s permanent speed boost per round would not load until the end of the first round played after loading a save|fix=y}}
*{{buff|Engineer Paragon should no longer throw sentries into the middle of the map due to techbots|fix=y}}}}
=== [[Beast Handler (BTD6)|Beast Handler]] ===
=== [[Beast Handler (BTD6)|Beast Handler]] ===
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*{{buff|3xx Great White max extra damage from merge increased|8|16}}
*{{buff|3xx Great White max extra damage from merge increased|8|16}}
*{{buff|3xx Great White max attack rate buff from merge increased|0.20634|0.38}}
*{{buff|3xx Great White max attack rate buff from merge increased|0.20634|0.38}}
*{{buff|3xx Great White extra thrash knockback duration from merge increased|0.1|0.2}}|changes 2 tiers=4XX|changes 3 tiers=5XX|changes 2=*{{buff|4xx Orca thrash damage increased|20|30}}
*{{buff|3xx Great White extra thrash knockback duration from merge increased|0.1|0.2}}
*{{nerf|3xx Great White projectiles can no longer hit bloons far out of range|fix=y}}
*{{nerf|3xx Great White’s slow applied to grabbed target now expires correctly|fix=y}}|changes 2 tiers=4XX|changes 3 tiers=5XX|changes 2=*{{buff|4xx Orca thrash damage increased|20|30}}
*{{buff|4xx Orca thrash max extra damage from merge increased|40|60}}
*{{buff|4xx Orca thrash max extra damage from merge increased|40|60}}
*{{buff|4xx Orca max attack rate buff from merge increased|0.37829|0.38}}
*{{buff|4xx Orca max attack rate buff from merge increased|0.37829|0.38}}
*{{buff|4xx Orca thrash radius increased|20|24}}|changes 3=*{{buff|5xx Megalodon thrash radius increased|30|36}}|changes 4 tiers=5XX,X5X|changes 4=*{{buff|5xx & x5x Beast handler paths are now overclockable}}|changes 5 tiers=X4X,X5X|changes 5=*{{buff|x4x and x5x Max Merge Bonus: Overkill damage on MOABs now distributes to the children of that target}}|changes 6 tiers=3XX,4XX,5XX|changes 6=*{{buff|3xx Great White thrash rate benefits from speed buffs}}|changes 7 tiers=XX1,XX2,XX3,XX4,XX5|changes 7=*{{buff|xx1 Gyrfalcon path deals +1 damage to Regrows to stop accidental infinite regrow farms}}|changes 8 tiers=XX3|changes 8=*{{buff|xx3 Golden Eagle pierce increased|12|15}}
*{{buff|4xx Orca thrash radius increased|20|24}}|changes 3=*{{buff|5xx Megalodon thrash radius increased|30|36}}|changes 4 tiers=5XX,X5X|changes 4=*{{buff|5xx & x5x Beast handler paths are now overclockable}}|changes 5 tiers=X4X,X5X|changes 5=*{{buff|x4x and x5x Max Merge Bonus: Overkill damage on MOABs now distributes to the children of that target}}
*{{change|x4x Tyrannosaurus Rex ability now scales with Challenge Editor ability cooldown slider|fix=y}}|changes 6 tiers=3XX,4XX,5XX|changes 6=*{{buff|3xx Great White thrash rate benefits from speed buffs}}|changes 7 tiers=XX1,XX2,XX3,XX4,XX5|changes 7=*{{buff|xx1 Gyrfalcon path deals +1 damage to Regrows to stop accidental infinite regrow farms}}|changes 8 tiers=XX3|changes 8=*{{buff|xx3 Golden Eagle pierce increased|12|15}}
*{{buff|xx3 Golden Eagle pierce range increased|24|30}}
*{{buff|xx3 Golden Eagle pierce range increased|24|30}}
*{{buff|xx3 Golden Eagle ceramic pierce penalty reduced|+3|+1}}
*{{buff|xx3 Golden Eagle ceramic pierce penalty reduced|+3|+1}}
*{{buff|xx3 Golden Eagle Max Merge Bonus: Now grabs MOABs with pierce penalty +14}}}}
*{{buff|xx3 Golden Eagle Max Merge Bonus: Now grabs MOABs with pierce penalty +14}}|changes 9 tiers=X1X|changes 9=*{{buff|x1x Microraptor no longer fails to attack in some cases when being moved to different heights|fix=y}}}}
== Heroes ==
== Heroes ==
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=== [[Gwendolin (BTD6)|Gwendolin]] ===
=== [[Gwendolin (BTD6)|Gwendolin]] ===
{{BTD6 hero changes|quote=Removing the stacking aspect of Gwendolin’s burn damage over time, but increasing the damage as she levels up so that it actually scales up in power now.|changes 1=*{{nerf|Lv6+ Gwendolin's main attack DoT no longer stacks}}|version=37.0|hero=Gwendolin|changes 1 levels=6+|changes 2=*{{buff|Lv6 Gwendonlin main attack DoT damage increased|1|2}}|changes 2 levels=6+|changes 3=*{{buff|Lv9 Gwendonlin main attack DoT damage increased|1|4}}|changes 3 levels=9|changes 4=*{{buff|Lv10 Gwendonlin main attack DoT damage now increases by 1 per additional level}}|changes 4 levels=10+}}
{{BTD6 hero changes|quote=Removing the stacking aspect of Gwendolin’s burn damage over time, but increasing the damage as she levels up so that it actually scales up in power now.|changes 1=*{{nerf|Lv6+ Gwendolin's main attack DoT no longer stacks}}|version=37.0|hero=Gwendolin|changes 1 levels=6+|changes 2=*{{buff|Lv6 Gwendonlin main attack DoT damage increased|1|2}}|changes 2 levels=6+|changes 3=*{{buff|Lv9 Gwendonlin main attack DoT damage increased|1|4}}|changes 3 levels=9|changes 4=*{{buff|Lv10 Gwendonlin main attack DoT damage now increases by 1 per additional level}}|changes 4 levels=10+}}
=== [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] ===
{{BTD6 hero changes|version=37.0|hero=Obyn Greenfoot|changes 1=*{{buff|Resolved an issue where Obyn’s Wall of Trees when placed on an intersection looping back around on itself would not be able to hit the children of any targets that passed over it|fix=y}}|changes 1 levels=10+}}
4xx Bloon Dissolver now creates puddles on track leading up to Bloon Solver, puddles deal 1 damage, all other stats and crosspath benefits are the same
Resolved an issue where the Paragon’s permanent speed boost per round would not load until the end of the first round played after loading a save (bug fix)
Engineer Paragon should no longer throw sentries into the middle of the map due to techbots (bug fix)
Removing the stacking aspect of Gwendolin’s burn damage over time, but increasing the damage as she levels up so that it actually scales up in power now. — Update notes
Resolved an issue where Obyn’s Wall of Trees when placed on an intersection looping back around on itself would not be able to hit the children of any targets that passed over it (bug fix)
While they are complicated individuals, Adora can now fully appreciate the sacrifice of the newest Monkeys in the struggle against the Bloons. — Update notes
”
Levels
Changes
7+
Lv7 Blood Sacrifice can now be used on Beast Handlers
Psi’s stalling out of the end of round is an odd mix of useful / annoying / out of control, so we are for now capping this to a 3 seconds of overtime stalling. Psi’s Psychic Blast ability also has weirdly low pierce for a long cooldown ability with no damage, we are increasing the base pierce greatly but it no longer increases in pierce at Lv7 since the extra pulse brings more pierce anyway. — Update notes
”
Levels
Changes
1+
If no Bloons are left unpopped on screen aside from ones Psi is currently holding & destroying, these Bloons will be destroyed after a maximum of 3 seconds
Note: Big nerf for strategies that involve stalling