{{BTD6 tower changes|quote=We’re changing the Ninja Monkey Paragon’s focus as a fighter against camo, as we feel like a greater strength and tactical value against camo will be the full reveal of all camos rather than all camo removal.|version=37.0|tower=Ninja Monkey|changes 1 tiers=Paragon|changes 1=*{{buff|Ascended Shadow now grants global camo detection for all your towers}}
{{BTD6 tower changes|quote=We’re changing the Ninja Monkey Paragon’s focus as a fighter against camo, as we feel like a greater strength and tactical value against camo will be the full reveal of all camos rather than all camo removal.|version=37.0|tower=Ninja Monkey|changes 1 tiers=Paragon|changes 1=*{{buff|Ascended Shadow now grants global camo detection instead of stripping camo from Bloons with every attack|note=Buff since towers with bonus Camo damage can continue performing them}}
*{{nerf|Ascended Shadow no longer strips camo from Bloons with every attack}}
*{{buff|Ascended Shadow main attack gains bonus to camo +6}}
*{{buff|Ascended Shadow main attack gains bonus to camo +6}}
*{{buff|Ascended Shadow Flash Bomb Explosion gains bonus to camo +20}}
*{{buff|Ascended Shadow Flash Bomb Explosion gains bonus to camo +20}}
4xx Bloon Dissolver now creates puddles on track leading up to Bloon Solver, puddles deal 1 damage, all other stats and crosspath benefits are the same
Resolved an issue where the Paragon’s permanent speed boost per round would not load until the end of the first round played after loading a save (bug fix)
Engineer Paragon should no longer throw sentries into the middle of the map due to techbots (bug fix)
Removing the stacking aspect of Gwendolin’s burn damage over time, but increasing the damage as she levels up so that it actually scales up in power now. — Update notes
Resolved an issue where Obyn’s Wall of Trees when placed on an intersection looping back around on itself would not be able to hit the children of any targets that passed over it (bug fix)
While they are complicated individuals, Adora can now fully appreciate the sacrifice of the newest Monkeys in the struggle against the Bloons. — Update notes
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Levels
Changes
7+
Lv7 Blood Sacrifice can now be used on Beast Handlers
Psi’s stalling out of the end of round is an odd mix of useful / annoying / out of control, so we are for now capping this to a 3 seconds of overtime stalling. Psi’s Psychic Blast ability also has weirdly low pierce for a long cooldown ability with no damage, we are increasing the base pierce greatly but it no longer increases in pierce at Lv7 since the extra pulse brings more pierce anyway. — Update notes
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Levels
Changes
1+
If no Bloons are left unpopped on screen aside from ones Psi is currently holding & destroying, these Bloons will be destroyed after a maximum of 3 seconds
Note: Big nerf for strategies that involve stalling