Update history:Bloons TD 6/Version 40.0: Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
Qwertyxp2000 (talk | contribs)
Qwertyxp2000 (talk | contribs)
Line 72: Line 72:


=== [[Dart Monkey (BTD6)|Dart Monkey]] ===
=== [[Dart Monkey (BTD6)|Dart Monkey]] ===
{{BTD6 tower changes|quote=We bumped up the ceramic a lot along with the paragon rework to highlight Juggernaut path and keep something of a Dreadbloon niche due to the multiple tower category requirement, upon review of this in practice we want to start off bumping that amount up even more.|version=40.0|tower=Dart Monkey|changes 1 tiers=Paragon|changes 1=*{{buff|Paragon bonus damage to ceramic increased|+75|+90}}}}
{{BTD6 tower changes|quote=We bumped up the ceramic a lot along with the paragon rework to highlight Juggernaut path and keep something of a Dreadbloon niche due to the multiple tower category requirement, upon review of this in practice we want to start off bumping that amount up even more.|version=40.0|tower=Dart Monkey|changes 1 tiers=Paragon|changes 1=*{{buff|Bonus damage to ceramic increased|+75|+90}}}}


=== [[Bomb Shooter (BTD6)|Bomb Shooter]] ===
=== [[Bomb Shooter (BTD6)|Bomb Shooter]] ===
{{BTD6 tower changes|quote=Slight price reduction to Really Big Bombs, it is meant to be a stepping stone upgrade into Bloon Impact but neither of these upgrades are standout right now. A while ago Frag Bombs was reworked to give Bomb normal type damage however we were not happy with the results of that change in the end, we didn’t want to go back and remove that again without giving back something nice in return so it has taken a while but now we have decided to go ahead with changing that back along with swapping out Recursive fortified damage for raw damage which we hope also improves crosspathing as the damage crosspath isn’t such a large increase over the base damage anymore.|version=40.0|tower=Bomb Shooter|cost 1 tier=3|cost 1 path=1|cost 1 prev=1200|cost 1 curr=1100|changes 1 tiers=XX2,XX3,XX4,XX5,302,402,502,032,042,052|changes 1=*{{nerf| Frag Bombs no longer changes damage type of explosions to Normal}}|changes 2 tiers=5XX|changes 2=*{{change| Bloon Crush remains damage type Normal}}|changes 3 tiers=XX4|changes 3=*{{nerf|Recursive Cluster Fortified Damage reduced|+1|+0}}
{{BTD6 tower changes|quote=Slight price reduction to Really Big Bombs, it is meant to be a stepping stone upgrade into Bloon Impact but neither of these upgrades are standout right now. A while ago Frag Bombs was reworked to give Bomb normal type damage however we were not happy with the results of that change in the end, we didn’t want to go back and remove that again without giving back something nice in return so it has taken a while but now we have decided to go ahead with changing that back along with swapping out Recursive fortified damage for raw damage which we hope also improves crosspathing as the damage crosspath isn’t such a large increase over the base damage anymore.|version=40.0|tower=Bomb Shooter|cost 1 tier=3|cost 1 path=1|cost 1 prev=1200|cost 1 curr=1100|changes 1 tiers=XX2,XX3,XX4,XX5,302,402,502,032,042,052|changes 1=*{{nerf|Damage type changed from Explosion to Normal}}|changes 2 tiers=5XX|changes 2=*{{change| Bloon Crush remains damage type Normal}}|changes 3 tiers=XX4|changes 3=*{{nerf|Recursive Cluster Fortified Damage reduced|+1|+0}}
*{{buff| Recursive Cluster Damage increased|1|2}}|changes 4 tiers=XX5|changes 4=*{{buff|Bomb Blitz damage increased|5|6}}}}<!--uhh, blitz fort damage bonus modifier?-->
*{{buff|Damage increased|1|2}}|changes 4 tiers=XX5|changes 4=*{{buff|Damage increased|5|6}}}}<!--uhh, blitz fort damage bonus modifier?-->


=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
{{BTD6 tower changes|quote=We want to try out allowing the Ice Shards sub-projectile to benefit from all sources of damage buff, as currently this path gets nice support use sometimes but can’t do much on its own in the base game - along with this the T5 Ice Shards are also generally being improved. Arctic Wind it feels was heavily underrated before it’s large slow aura increase, with so many players now working out how good it is and how much better an upgrade it leads into than any similar options we feel this aura needs to be reduced again although it will remain the same at T5.|version=40.0|tower=Ice Monkey|changes 1 tiers=3XX,4XX,5XX|changes 1=*{{buff| Ice Shards shard damage is now uncapped allowing for buffs}}|changes 2 tiers=5XX|changes 2=*{{buff| Super Brittle ice shards damage increased|2|5}}
{{BTD6 tower changes|quote=We want to try out allowing the Ice Shards sub-projectile to benefit from all sources of damage buff, as currently this path gets nice support use sometimes but can’t do much on its own in the base game - along with this the T5 Ice Shards are also generally being improved. Arctic Wind it feels was heavily underrated before it’s large slow aura increase, with so many players now working out how good it is and how much better an upgrade it leads into than any similar options we feel this aura needs to be reduced again although it will remain the same at T5.|version=40.0|tower=Ice Monkey|changes 1 tiers=3XX,4XX,5XX|changes 1=*{{buff|Shard damage is now uncapped allowing for buffs}}|changes 2 tiers=5XX|changes 2=*{{buff| Super Brittle ice shards damage increased|2|5}}
*{{buff| Super Brittle number of ice shards increased|3|6}}|changes 3 tiers=X3X,X4X|changes 3=*{{nerf|Arctic Wind slow zone reduced|50%|40%|note=Absolute Zero slow zone unchanged}}|changes 4 tiers=XX4|changes 4=*{{buff| Icicles icicle projectile radius increased|4|5}}}}
*{{buff|Number of ice shards increased|3|6}}|changes 3 tiers=X3X,X4X|changes 3=*{{nerf|Aura slowdown reduced|50%|40%|note=Absolute Zero aura slowdown unchanged}}|changes 4 tiers=XX4|changes 4=*{{buff| Icicle projectile radius increased|4|5}}}}


=== [[Sniper Monkey (BTD6)|Sniper Monkey]] ===
=== [[Sniper Monkey (BTD6)|Sniper Monkey]] ===
{{BTD6 tower changes|quote=Full auto sniper's 024 crosspath sees a lot of fun/meme use, but not so much more than that. We’re hoping that applying the MOAB bonus that it gains to the shrapnel as well will help improve non-meme use here. (And looking over my notes, it seems this was meant to be included a while ago…But better late than never!)|version=40.0|tower=Sniper Monkey|changes 1 tiers=024|changes 1=*{{buff| Full Auto Rifle shrapnel shot gains bonus damage against MOABs|+0|+1}}}}
{{BTD6 tower changes|quote=Full auto sniper's 024 crosspath sees a lot of fun/meme use, but not so much more than that. We’re hoping that applying the MOAB bonus that it gains to the shrapnel as well will help improve non-meme use here. (And looking over my notes, it seems this was meant to be included a while ago…But better late than never!)|version=40.0|tower=Sniper Monkey|changes 1 tiers=024|changes 1=*{{buff|Sgrapnel shot gains bonus damage against MOABs|+0|+1}}}}


=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
Line 106: Line 106:


=== [[Druid (BTD6)|Druid]] ===
=== [[Druid (BTD6)|Druid]] ===
{{BTD6 tower changes|quote=We enjoyed this change a lot, but it unfortunately seems that to a lot of players this added more frustration than intended. We will look for a better way of accomplishing what we wanted to do here, but until then it doesn't really feel worth keeping the automatic targeting swap when players who do want it could also just change targeting themselves before or after buying the upgrade, and those who don’t want it have no workaround.|version=40.0|tower=Druid|changes 1 tiers=X3X|changes 1=*{{change| Druid of the Jungle no longer swaps to Strong target prio automatically}}}}
{{BTD6 tower changes|quote=We enjoyed this change a lot, but it unfortunately seems that to a lot of players this added more frustration than intended. We will look for a better way of accomplishing what we wanted to do here, but until then it doesn't really feel worth keeping the automatic targeting swap when players who do want it could also just change targeting themselves before or after buying the upgrade, and those who don’t want it have no workaround.|version=40.0|tower=Druid|changes 1 tiers=X3X|changes 1=*{{change|Buying x3x no longer swaps to Strong target prio automatically}}}}


=== [[Banana Farm (BTD6)|Banana Farm]] ===
=== [[Banana Farm (BTD6)|Banana Farm]] ===
Line 112: Line 112:


=== [[Spike Factory (BTD6)|Spike Factory]] ===
=== [[Spike Factory (BTD6)|Spike Factory]] ===
{{BTD6 tower changes|quote=Small spike pierce reduction for the Spiked Mines as it’s finally coming into a strong spot on its own. Similar to Mortar it’s great to see the fresh love for middle path Spike Factory, however as they are feeling exceptionally good now for the intended pure MOAB damage role we want to cut it back very slightly so it doesn’t stay quite so crazy over our holiday break.|version=40.0|tower=Spike Factory|changes 1=*{{nerf| Spike pierce reduced|20|18}}|changes 2 tiers=X3X,X4X,X5X|changes 1 tiers=4XX,5XX|changes 2=*{{nerf| Bonus MOAB damage reduced|9|8}}|changes 3 tiers=X5X|changes 3=*{{nerf|Main attack damage reduced|4|3}}}}
{{BTD6 tower changes|quote=Small spike pierce reduction for the Spiked Mines as it’s finally coming into a strong spot on its own. Similar to Mortar it’s great to see the fresh love for middle path Spike Factory, however as they are feeling exceptionally good now for the intended pure MOAB damage role we want to cut it back very slightly so it doesn’t stay quite so crazy over our holiday break.|version=40.0|tower=Spike Factory|changes 1=*{{nerf|Spike pierce reduced|20|18}}|changes 2 tiers=X3X,X4X,X5X|changes 1 tiers=4XX,5XX|changes 2=*{{nerf| Bonus MOAB damage reduced|9|8}}|changes 3 tiers=X5X|changes 3=*{{nerf|Main attack damage reduced|4|3}}}}


=== [[Engineer Monkey (BTD6)|Engineer Monkey]] ===
=== [[Engineer Monkey (BTD6)|Engineer Monkey]] ===

Revision as of 23:30, 1 January 2025

Version 40.0
Artwork representing version 40.0
Release dates
Steam5 December 2023

Version 40.0 is the sixth major update to Bloons TD 6 of 2023. This update introduced the hero Corvus, the Glacial Trail map, Boss Challenge, an events menu rework, and new achievements.

Additions

Quest Category
Icon of Striker Instruction! Striker Instruction! Tutorials
Icon of A Guide to the Book of Spirits A Guide to the Book of Spirits Tutorials
Icon of Fast Upgrades Fast Upgrades Experiments
Icon of New Dart Just Dropped New Dart Just Dropped Tales
Icon of Intense Bloon Rounds Intense Bloon Rounds Experiments

Template:BTD6 achievement list by introduced

Cosmetic Items

Template:BTD6 team store item list by introduced

General Changes

    • Over 80 more items available for use in the Map Editor, including a new Dark Terrain/Area and an entire Winter collection featuring tons of new winter Terrain, Areas, Effects, Paths, Stamps, and Props available for everyone to use!
    • New Xmas Pack containing 12 extra special seasonal items that can be unlocked with Monkey Money or via direct IAP
    • Added New prop tags for Christmas & Interactable
    • Sandbox sending Bloons and placing towers features can now be accessed during map editing
    • Enabled more base game props for use in map editor
    • Added a ‘Sharp Corners’ toggle for all Areas
    • New tag for interactable props to distinguish them (e.g. Bat, Pigeons)
    • Added desktop hotkey support for ‘Sell’ hotkey to delete selected props and CTRL+C to duplicate a selected prop
    • Implemented a slider to raise/lower props. Fair warning, due to how 3D renders in the game this may not appear exactly how you would expect.
    • Resolved a case in which Pat Fusty would not correctly submerge in custom map water terrain
    • Opening a map share code should correctly launch the game & navigate to the map
    • Dropdown menus in map editor should no longer display on top of 'pause' menu
    • Added more Helper Popups to Map Editor
    • Entering eraser mode will now un-hide stamps layer
    • Buff All custom maps will now follow ‘Intermediate’ difficulty
      • Note: Hero XP now follows intermediate leveling speed
    • Players can no longer still search up and find their own deleted maps for a short time after deleting them
  • Buff Co-op hosts will now be able to invite friends directly from the co-op lobby.

Other

  • Pasting entire share code URLs into search fields should now smartly trim the URL and search only for the code
  • Game icon changing back to the OG Dart Monkey.

Towers

Tiers Changes
Paragon
  • Buff Bonus damage to ceramic increased ― +75 → +90
Tiers Changes
5-X-X Bloon Crush
  • Bloon Crush remains damage type Normal
X-X-2 Frag Bombs
  • Nerf Damage type changed from Explosion to Normal
X-X-4 Recursive Cluster
  • Nerf Recursive Cluster Fortified Damage reduced ― +1 → +0
  • Buff Damage increased ― 1 → 2
X-X-5 Bomb Blitz
  • Buff Damage increased ― 5 → 6
Tiers Changes
3-X-X Ice Shards
  • Buff Shard damage is now uncapped allowing for buffs
5-X-X Super Brittle
  • Buff  Super Brittle ice shards damage increased ― 2 → 5
  • Buff Number of ice shards increased ― 3 → 6
X-3-X Arctic Wind
  • Nerf Aura slowdown reduced ― 50% → 40%
    • Note: Absolute Zero aura slowdown unchanged
X-X-4 Icicles
  • Buff  Icicle projectile radius increased ― 4 → 5
Tiers Changes
0-2-4 Full Auto Rifle + Shrapnel Shot
  • Buff Sgrapnel shot gains bonus damage against MOABs ― +0 → +1
Tiers Changes
5-X-X Carrier Flagship
  • Buff Resolved a build order bug that could prevent flagship from applying it’s buff to waterbound Sun Temples (bug fix)
Tiers Changes
X-X-3 Neva-Miss Targeting
  • Buff Projectile distance increased ― 450 → 600
Tiers Changes
X-5-X Pop and Awe
  • Nerf BAD/Boss damage bonus reduced ― +10 → +6
  • Nerf Stunned damage bonus reduced ― +10 → +8
Tiers Changes
0-3-0 Robo Monkey
  • Nerf Pierce reduced ― 7 → 6
    • Note: 040 Tech Terror pierce remains 9
Tiers Changes
X-1-X Distraction
  • Distraction blowback range normalized (all attacks) ― 10-250 units → 100-150 units
  • Nerf  Distraction distance applies to Ceramics at 0.5x
    • Note: New distraction distance is 50-75 units
0-1-2 Caltrops + Distraction
  • Nerf  Distraction chance of caltrops reduced ― 15% → 10%
0-1-3 Flash Bomb + Distraction
  • Buff Distraction chance of flash bomb increased ― 15% → 30%
Tiers Changes
1-3-0 Unstable Concoction + Larger Potions
  • Buff Larger Potions crosspath increases concoction pierce ― 3 → 4
Tiers Changes
X-3-X Druid of the Jungle
  • Buying x3x no longer swaps to Strong target prio automatically
Tiers Changes
Tiers Changes
4-X-X Spiked Mines
  • Nerf Spike pierce reduced ― 20 → 18
X-3-X MOAB SHREDR
  • Nerf  Bonus MOAB damage reduced ― 9 → 8
X-5-X Carpet of Spikes
  • Nerf Main attack damage reduced ― 4 → 3
Tiers Changes
4-1-0 Sentry Expert + Larger Service Area
  • Nerf Engineer 410 should no longer 'Pin' Bloons after loading a save (bug fix)
Tiers Changes

Heroes

We like Ezili as she is and don’t want to mess with her too much, but currently her level 19 does effectively nothing so we thought it would be nice at this level to shift a little of that MOAB bonus damage on the main attack into raw damage instead.
— Update notes
Levels Changes
19-20
  • Buff Ezili main attack DoT increased ― 3 → 6
  • Nerf Ezili main attack DoT MOAB bonus reduced ― 28 → 25
We still want a little more out of Brickell’s single target Revolver attack as it’s the least exciting per of her arsenal so are decreasing the attack cooldown, however her mega mine ability also performs exceptionally well throughout all moab rounds so we want to slightly increase its final cooldown instead
— Update notes
Levels Changes
2-11
  • Buff  Revolver cooldown reduced ― 0.7 → 0.65
12+
  • Buff  Revolver cooldown reduced ― 0.4 → 0.35
18-20
  • Nerf  Mega Mine cooldown ― 40s → 45
Gerry’s Fire functions in a unique way where it can inherit some self-buffing bonuses of the towers that it’s applied to, although a lot of people have pointed out that since Ninja Monkey always has Camo this means it’s the only non-hero tower that gains a Camo Detection but can never pass it on to the Gerry’s Fire as this doesn’t come from an upgrade. We were hesitant to buff this interaction while Geraldo was much more powerful and his synergy with Ninja was already good, but he’s cooled off enough now that we’re happy to try this out. Additionally with Gerry’s Fire one of our programmers was having some fun with it, and we liked what we saw, so that will also be a thing now.
— Update notes
Levels Changes
8+
  • Buff Gerry’s Fire now inherits innate camo detection (Including Ninja Monkey, Sauda, Psi)
  • Buff Gerry’s Fire follows the actual heli/ace through the air rather than the landing pad
15+
  • Nerf Lv15 Sharpening Stone should no longer last forever after loading a save (bug fix)

Release descriptions

App Store / Google Play

Colossal Holiday Update!

• Cast the Bloons into oblivion with the new hero, Corvus, the Spirit Walker.

• New Map Editor props, areas, stamps, and tools.

• Don't freeze up on the new Expert map, Glacial Trail.

• Challenge ANY Boss on ANY Map with the new Boss Challenge feature!

Video

Official patch notes on Reddit