Update history:Bloons TD 6/Version 32.0: Difference between revisions
Qwertyxp2000 (talk | contribs) →Boomerang Monkey: wrong boomerang, I just saw the moab press article |
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=== [[Bomb Shooter (BTD6)|Bomb Shooter]] === | === [[Bomb Shooter (BTD6)|Bomb Shooter]] === | ||
{{BTD6 tower changes/new|quote=Has been a standout tier 3 for long enough, T4 remaining unchanged to still encourage more focussed use over low tier spam.|version=32.0|tower=Bomb Shooter|tiers 1=X3X|changes 1=*{{nerf|Bonus MOAB damage reduced|18|15|note=MOAB Assassin unchanged}}}} | {{BTD6 tower changes/new|quote=Has been a standout tier 3 for long enough, T4 remaining unchanged to still encourage more focussed use over low tier spam.|version=32.0|tower=Bomb Shooter|tiers 1=X3X|changes 1=*{{nerf|Bonus MOAB-class damage reduced|+18|+15|note=MOAB Assassin unchanged}}}} | ||
=== [[Ice Monkey (BTD6)|Ice Monkey]] === | === [[Ice Monkey (BTD6)|Ice Monkey]] === | ||
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=== [[Sniper Monkey (BTD6)|Sniper Monkey]] === | === [[Sniper Monkey (BTD6)|Sniper Monkey]] === | ||
{{BTD6 tower changes/new|quote=Sniper middle path is too strong for how easy to use it is, while having infinite range & cash production as well. We have removed the free +1 pierce increase shrapnel gains at T3 in addition to the added bounce. Maim MOABs grouped stun potential when crosspathed with Shrapnel feels it is overperforming too much so the shrapnel will now have a reduced stun amount compared to the initial target hit|version=32.0|tower=Sniper Monkey|tiers 1=X3X|changes 1=*{{nerf|Shrapnel pierce reduced|3|2}}|tiers 2=X4X,X5X|changes 2=*{{nerf|Shrapnel pierce reduced|6|5}}|tiers 3=420|changes 3=*{{nerf|Maim MOAB's shrapnel stun reduced by about 33% effectiveness}} | {{BTD6 tower changes/new|quote=Sniper middle path is too strong for how easy to use it is, while having infinite range & cash production as well. We have removed the free +1 pierce increase shrapnel gains at T3 in addition to the added bounce. Maim MOABs grouped stun potential when crosspathed with Shrapnel feels it is overperforming too much so the shrapnel will now have a reduced stun amount compared to the initial target hit|version=32.0|tower=Sniper Monkey|tiers 1=X3X|changes 1=*{{nerf|Shrapnel pierce reduced|3|2}}|tiers 2=X4X,X5X|changes 2=*{{nerf|Shrapnel pierce reduced|6|5}}|tiers 3=420|changes 3=*{{nerf|Maim MOAB's shrapnel stun reduced by about 33% effectiveness}} | ||
**{{nerf|MOAB|3s| | **{{nerf|MOAB|3s|2s}} | ||
**{{nerf|BFB|1.5s| | **{{nerf|BFB|1.5s|1s}} | ||
**{{nerf|ZOMG|0.75s|0. | **{{nerf|ZOMG|0.75s|0.5s}}|tiers 4=520|changes 4=*{{nerf|520 Cripple MOAB Shrapnel stun/debuff duration reduced}} | ||
**{{nerf|MOAB|7s|4.5s}} | **{{nerf|MOAB|7s|4.5s}} | ||
**{{nerf|BFB|6s| | **{{nerf|BFB|6s|4s}} | ||
**{{nerf|ZOMG|3s| | **{{nerf|ZOMG|3s|2s}} | ||
**{{nerf|DDT|4s|2. | **{{nerf|DDT|4s|2.5s}} | ||
**{{nerf|BAD|0.75s|0. | **{{nerf|BAD|0.75s|0.5s}}}} | ||
=== [[Monkey Sub (BTD6)|Monkey Sub]] === | === [[Monkey Sub (BTD6)|Monkey Sub]] === | ||
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=== [[Super Monkey (BTD6)|Super Monkey]] === | === [[Super Monkey (BTD6)|Super Monkey]] === | ||
{{BTD6 tower changes/new|quote=Legend of the Night outside of very specific niche challenges isn’t worth the cost as any more than VTSG fodder|version=32.0|tower=Super Monkey|tiers 1=XX5|changes 1=*{{buff|Damage increased|5|10}} | {{BTD6 tower changes/new|quote=Legend of the Night outside of very specific niche challenges isn’t worth the cost as any more than VTSG fodder|version=32.0|tower=Super Monkey|tiers 1=XX5|changes 1=*{{buff|Damage increased|5|10}} | ||
*{{buff|Ceramic bonus increased|2|4}} | *{{buff|Ceramic bonus increased|+2|+4}} | ||
*{{buff|MOAB bonus increased|3|8}}}} | *{{buff|MOAB-class bonus increased|+3|+8}}}} | ||
=== [[Druid (BTD6)|Druid]] === | === [[Druid (BTD6)|Druid]] === | ||
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=== [[Monkey Village (BTD6)|Monkey Village]] === | === [[Monkey Village (BTD6)|Monkey Village]] === | ||
{{BTD6 tower changes/new|quote=The Monkeyopolis ‘space saving’ farm absorption shows to be far too much more efficient than the absorbed farms.|version=32.0|tower=Monkey Village|tiers 1=XX5|changes 1=*{{nerf|Cash generation per $2000 reduced|$300|$200}}}} | {{BTD6 tower changes/new|quote=The Monkeyopolis ‘space saving’ farm absorption shows to be far too much more efficient than the absorbed farms.|version=32.0|tower=Monkey Village|tiers 1=XX5|changes 1=*{{nerf|Cash generation per $2000 sacrifice reduced|$300|$200}}}} | ||
== Heroes == | == Heroes == | ||
Revision as of 08:56, 5 March 2025
Version 32.0 is the third major update to Bloons TD 6 of 2022. This update introduced Contested Territory, the Master Builder Paragon for the Engineer Monkey, the map Quarry, and Voidora hero skin for Adora.
Additions
Template:BTD6 achievement list by introduced
Cosmetics
| Item | Category | Trophy Store? |
|---|---|---|
| Co-op ― Fullscreen Emotes | ||
| Co-op ― Text Emotes | ||
| Game & UI ― Music Tracks | ||
| Game & UI ― Profile Banners | ||
| Game & UI ― Profile Banners | ||
| Heroes ― Pets | ||
| Monkeys ― Flags |
Template:BTD6 team store item list by introduced
General changes
| This section is empty. You can help out by adding to it. The editor who added this notice elaborates: fill this out later |
Towers
Template:BTD6 tower changes/new
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| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Flying Fortress missing ceramic damage on darts? |
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
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Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Heroes
| Levels | Changes |
|---|---|
| 20 |
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| “ | Many of Geraldo's items are too strong for the required maintenance, Geraldo SHOULD be a top level hero, he is literally designed to be so as the most rewarding for your player knowledge and reaction to moment to moment gameplay, but too many items reward spammable gameplay over these knowledge & reactions so we are targeting a lot of durations/stock amounts with minimal price increases where it feels necessary. These are clearly a lot of small steps, as we did not want to do too many big changes from multiple angles all at once. — Update notes |
” |
| Levels | Changes |
|---|---|
| 1+ |
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| 3+ |
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| 4+ |
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| 5+ | |
| 7+ |
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| 12+ |
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| 11+ |
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| 15+ |
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| 10+ |
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Bosses
Lych-soul no longer benefits from freeplay scaling (bug fix)
| “ | Vortex’s Stun radius has proved to be a little too small allowing for some cheesier strategies than intended, but instead of a flat increase at all tiers we have decide to trial a slight increase up throughout each tier. — Update notes |
” |
Vortex Tier 2: Stun radius increased ― 60 → 65
Vortex Tier 3: Stun radius increased ― 60 → 70
Vortex Tier 4: Stun radius increased ― 60 → 75
Vortex Tier 5: Stun radius increased ― 60 → 80
Video
External links
Official patch notes on Reddit