Update history:Bloons TD 6/Version 32.0: Difference between revisions
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| changes 1 = *{{buff|Super Mines DoT damage per tic damage increased|1|500}} | | changes 1 = *{{buff|Super Mines DoT damage per tic damage increased|1|500}} | ||
| quote 1 = Super Mines DoT damage is entirely insignificant for the price range of this tower. | | quote 1 = Super Mines DoT damage is entirely insignificant for the price range of this tower. | ||
| tiers 2 = xx2 | |||
| changes 2 = *{{buff|Selling Smart Spikes allows other towers to inherit Smart Spike's attack speed buff|bug=y}} | |||
| quote 1 tiers = 5xx | | quote 1 tiers = 5xx | ||
}} | }} | ||
Revision as of 15:53, 27 June 2025
Version 32.0 is the third major update to Bloons TD 6 of 2022. This update introduced Contested Territory, the Master Builder Paragon for the Engineer Monkey, the map Quarry, and Voidora hero skin for Adora.
Additions
Template:BTD6 achievement list by introduced
Cosmetics
| Item | Category | Trophy Store? |
|---|---|---|
| Co-op ― Fullscreen Emotes | ||
| Co-op ― Text Emotes | ||
| Game & UI ― Music Tracks | ||
| Game & UI ― Profile Banners | ||
| Game & UI ― Profile Banners | ||
| Heroes ― Pets | ||
| Monkeys ― Flags |
Template:BTD6 team store item list by introduced
General changes
| This section is empty. You can help out by adding to it. The editor who added this notice elaborates: fill this out later |
Towers
Resolved some inconsistency in Paragon degree results related to the Master Double Cross MK (bug fix)
- Note: You can now consistently get Degree 30 with Master Double Cross
| “ | A small price increase to MOAB Press as combinations of this tower with others slows or spam with more of itself is very strong. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-4 MOAB Press |
|
| “ | Has been a standout tier 3 for long enough, T4 remaining unchanged to still encourage more focussed use over low tier spam. — Update notes |
” |
| Tiers | Changes |
|---|
| “ | Ice monkey Enhanced Freeze is too good at low tiers, allowing full stunlock of ceramics for very cheap, as the fire rate increase alone of this Enhanced Freeze is a powerful addition most of the increased freeze duration has been moved up as it makes more sense to have duration with the currently less desirable T2 Deep Freeze. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 1-X-X Permafrost |
|
| X-X-3 Cryo Cannon |
|
| “ | Sniper middle path is too strong for how easy to use it is, while having infinite range & cash production as well. We have removed the free +1 pierce increase shrapnel gains at T3 in addition to the added bounce. — Update notes |
” |
| Tiers | Changes |
|---|
| “ | Similar types of camo reveal like Shimmer/Signal Flare/Embrittlement are all pierce limited, but the Submerge sub has practically infinite pierce while also being extremely cheap with a very fast rate and a T4 that is far better at camo removal than those other towers can reach. Giving this upgrade a more reasonable pierce value brings these more in line and allows for the pierce crosspath to have some potential meaning. — Update notes |
” |
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|---|
| Paragon |
|
| “ | Neva-Miss has been generally over performing for quite a cheap T3, increasing price here slightly but not carrying that increase up through higher tiers. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-3 Neva-Miss Targeting |
|
| X-X-4 Spectre |
|
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Flying Fortress missing ceramic damage on darts? |
| “ | Heli’s blowback has always been extremely effective from early on, and as players have become more knowledgeable the use into lategame as well only seems to go up especially moving into Super Ceramics. This change shouldn’t really have as large an impact at higher level gameplay as total map length is so much shorter you will often still be blowing back the entire track, but the blowback range has been reduced at T3 leading back into the old value at T4 — Update notes |
” |
| Tiers | Changes |
|---|
| “ | Polishing some crosspaths, 130 Dragons Breath is the only crosspath for Guided Magic that doesn't yet attack through walls — Update notes |
” |
| Tiers | Changes |
|---|
| “ | Legend of the Night outside of very specific niche challenges isn’t worth the cost as any more than VTSG fodder — Update notes |
” |
| Tiers | Changes |
|---|
| “ | More needed crosspath reworking for the new 1xx Hard Thorns upgrade, as it now upgrades the druid from sharp to normal damage it doesn't make sense for the track brambles on 030 to not require this crosspath for lead popping. — Update notes |
” |
| Tiers | Changes |
|---|
| “ | Super Mines DoT damage is entirely insignificant for the price range of this tower. — Update notes |
” |
| Tiers | Changes |
|---|
| “ | The Monkeyopolis ‘space saving’ farm absorption shows to be far too much more efficient than the absorbed farms. — Update notes |
” |
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
Heroes
| Levels | Changes |
|---|---|
| 20 |
|
| “ | Many of Geraldo's items are too strong for the required maintenance, Geraldo SHOULD be a top level hero, he is literally designed to be so as the most rewarding for your player knowledge and reaction to moment to moment gameplay, but too many items reward spammable gameplay over these knowledge & reactions so we are targeting a lot of durations/stock amounts with minimal price increases where it feels necessary. These are clearly a lot of small steps, as we did not want to do too many big changes from multiple angles all at once. — Update notes |
” |
| Levels | Changes |
|---|---|
| 1+ |
|
| 3+ |
|
| 4+ |
|
| 5+ | |
| 7+ |
|
| 12+ |
|
| 11+ |
|
| 15+ |
|
| 10+ |
|
Bosses
Lych-soul no longer benefits from freeplay scaling (bug fix)
| “ | Vortex’s Stun radius has proved to be a little too small allowing for some cheesier strategies than intended, but instead of a flat increase at all tiers we have decide to trial a slight increase up throughout each tier. — Update notes |
” |
Vortex Tier 2: Stun radius increased ― 60 → 65
Vortex Tier 3: Stun radius increased ― 60 → 70
Vortex Tier 4: Stun radius increased ― 60 → 75
Vortex Tier 5: Stun radius increased ― 60 → 80
Gallery
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Promotional artwork of BTD6's 4th anniversary