Update history:Bloons TD 6/Version 49.3: Difference between revisions
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m take aim was only bad on crosspaths 030 was fine |
mNo edit summary |
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| Line 15: | Line 15: | ||
| tower = Desperado | | tower = Desperado | ||
| tiers 1 = x3x,x4x,x5x | | tiers 1 = x3x,x4x,x5x | ||
| changes 1 = *{{buff|Take Aim ability: now applies to | | changes 1 = *{{buff|Take Aim ability: now applies to sub-towers|fix=y}} | ||
| tiers 2 = 130,230,031,032 | | tiers 2 = 130,230,031,032 | ||
| changes 2 = *{{buff|Take Aim ability: | | changes 2 = *{{buff|Take Aim ability: now applies the correct range buff when the Desperado is crosspathed|+15%|+25%|fix=y}} | ||
*{{buff|Take Aim ability: | *{{buff|Take Aim ability: now applies the correct spread modifier when the Desperado is crosspathed|+50%|-50%|fix=y}} | ||
| tiers 3 = x5x | | tiers 3 = x5x | ||
| changes 3 = *{{buff|Crit | | changes 3 = *{{buff|Crit damage multiplier increased|4×|8×|fix=y}} | ||
| tiers 4 = 104,204 | | tiers 4 = 104,204 | ||
| changes 4 = *{{buff|Shotgun: pierce is no longer capped at 1 with top crosspath|1|3|fix=y}} | | changes 4 = *{{buff|Shotgun: pierce is no longer capped at 1 with top crosspath|1|3|fix=y}} | ||
| Line 46: | Line 46: | ||
* Resolved a number of edge case crashes | * Resolved a number of edge case crashes | ||
==Notes== | |||
*The official update notes mention that [[Golden Justice]]'s "crit bonus is no longer lower after crosspathing or before loading save". While this update did fix the crit damage multiplier as defined in the game's internal data, previous versions ignored Golden Justice's crit damage and always treated it as 4×. Thus, the only impact this change has on gameplay is that Golden Justice's crits now correctly deal 8× damage instead of 4×. | |||
== References == | == References == | ||
| Line 51: | Line 54: | ||
== External links == | == External links == | ||
[https://www.reddit.com/r/btd6/comments/1lqeqkq/bloons_td_6_v493_patch_notes/ Official patch notes on Reddit] | *[https://www.reddit.com/r/btd6/comments/1lqeqkq/bloons_td_6_v493_patch_notes/ Official patch notes on Reddit] | ||
== Navigation == | == Navigation == | ||
{{BTD6 update nav}} | {{BTD6 update nav}} | ||
[[Category:2025]] | [[Category:2025]] | ||
Revision as of 05:43, 3 July 2025
Version 49.3 is the third minor update to version 49.0. It mostly contains bug fixes.
Changes and fixes
| Tiers | Changes |
|---|
| “ | Due to a misunderstanding in v49 this was fixed as a bug, but it is intended that Ballistic Missile can be fired over walls so this has been enabled again — Update notes |
” |
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|---|
| Paragon |
|
- Resolved a number of edge case crashes
Notes
- The official update notes mention that Golden Justice's "crit bonus is no longer lower after crosspathing or before loading save". While this update did fix the crit damage multiplier as defined in the game's internal data, previous versions ignored Golden Justice's crit damage and always treated it as 4×. Thus, the only impact this change has on gameplay is that Golden Justice's crits now correctly deal 8× damage instead of 4×.