Update history:Bloons TD 6/Version 49.3: Difference between revisions
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| steam date = {{timestamp|3 July 2025 02:37:52 UTC}}<ref>[https://steamdb.info/app/960090/history/?changeid=29871083 SteamDB]</ref> | | steam date = {{timestamp|3 July 2025 02:37:52 UTC}}<ref>[https://steamdb.info/app/960090/history/?changeid=29871083 SteamDB]</ref> | ||
| prev = 49.0 | | prev = 49.0 | ||
| next = 50.0 | |||
| prev minor = 49.2 | | prev minor = 49.2 | ||
}} | }} | ||
'''Version 49.3''' is the third minor update to [[Bloons TD 6 v49.0|version 49.0]]. It mostly contains bug fixes. | '''Version 49.3''' is the third minor update to [[Bloons TD 6 v49.0|version 49.0]]. It mostly contains bug fixes. | ||
Revision as of 05:03, 23 August 2025
Version 49.3 is the third minor update to version 49.0. It mostly contains bug fixes.
Changes and fixes
- "Resolved a number of edge case crashes"
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Notes
- The official update notes mention that Golden Justice's "crit bonus is no longer lower after crosspathing or before loading save". While this update did fix the crit damage multiplier as defined in the game's internal data, previous versions ignored Golden Justice's crit damage and always treated it as 4×. Thus, the only impact this change has on gameplay is that Golden Justice's crits now correctly deal 8× damage instead of 4×.