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| This is a list of changes to the [[Super Monkey (BTD6)|Super Monkey]] in ''[[Bloons TD 6]]'' post-release. | | This is a list of changes to the [[Super Monkey (BTD6)|Super Monkey]] in ''[[Bloons TD 6]]'' post-release. |
| {{BTD6 change list by name|Super Monkey|header level=2}} | | {{BTD6 change list by name|Super Monkey|header level=2}} |
Latest revision as of 04:43, 5 April 2026
This is a list of changes to the Super Monkey in Bloons TD 6 post-release.
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| Tiers |
Changes
|
4-X-X Sun Temple 5-X-X True Sun God
|
Monkey Villages with Monkey Business now count towards Support sacrifices instead of doing nothing (bug fix)
- "[S]ave issues have been resolved" (bug fix)
|
| 5-X-X True Sun God
|
Now increases cash per pop by 50% with Support sacrifices instead of decreasing it by 50% (bug fix)
|
| Tiers |
Changes
|
4-X-X Sun Temple 5-X-X True Sun God
|
Support Sacrifice: No longer generates end-of-round cash in CHIMPS - Note: Does not affect the aura bonus cash-per-pop
|
| Tiers |
Changes
|
4-X-X Sun Temple 5-X-X True Sun God
|
No longer applies its discounts to itself if placed on raised terrain (bug fix)
|
| Tiers |
Changes
|
| 4-X-X Sun Temple
|
- Should no longer lock your hero if the hero is too close and de-spawns (bug fix)
|
| X-4-X Tech Terror
|
Ability: Radius increased ― 40 → 60
|
| X-5-X The Anti-Bloon
|
Ability: Radius increased ― 90 → 100
|
| X-X-5 Legend of the Night
|
Pierce increased ― 9 → 21
Damage increased by 1 ― 4 → 5
|
| Tiers |
Changes
|
| 1-X-X Laser Blasts
|
Upgrade cost reduced ― $2,700 → $2,500
|
| 2-X-X Plasma Blasts
|
Upgrade cost reduced ― $5,000 → $4,500
|
| 2-X-X Plasma Blasts and all crosspaths
|
Pierce modifier reduced ― +2 → +1
|
| 3-X-X Sun Avatar
|
Upgrade cost increased ― $21,000 → $22,000
Pierce reduced ― 7 → 6 - Note: 3-2-0 pierce remains the same due to changes to Epic Range
|
| X-2-X Epic Range and all crosspaths
|
Now increases pierce by 1
Now increases projectile speed by 25%
|
| X-3-X Robo Monkey
|
Pierce increased ― 4 → 6
Projectile speed increased by 25%
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| X-4-X Tech Terror
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Pierce increased ― 6 → 8
Projectile speed increased by 25%
|
| X-5-X The Anti-Bloon
|
Pierce increased ― 11 → 13
Projectile speed increased by 25%
|
| X-X-3 Dark Knight
|
Pierce increased ― 2 → 3
|
| X-X-4 Dark Champion
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Pierce increased ― 6 → 7
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| X-X-5 Legend of the Night
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Pierce increased ― 21 → 22
|
| Tiers |
Changes
|
4-X-X Sun Temple 5-X-X True Sun God
|
- "Quickly upgrading to a temple should no longer skip the warning prompt"
- "Monkey Temple & range boost should now function correctly with Monkey Villages"
|
| Tiers |
Changes
|
4-X-X Sun Temple 5-X-X True Sun God
|
Mini-avatars are now saved
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| X-5-X The Anti-Bloon
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Attack damage increased by 1
Ability damage increased by 500
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X-X-1 Knockback X-X-2 Ultravision
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Knockback for Lead, Ceramic, and Fortified reduced by 40% - Note: Dark Knight and above are unchanged
|
| Tiers |
Changes
|
| 0-3-1 Robo Monkey + Knockback and further upgrades
|
Alternate arm no longer has a stronger knockback effect on Leads and Ceramics (bug fix)
|
| “
|
Sun Temple sacrifice powers have been reworked. — Update notes
|
”
|
| Tiers |
Changes
|
| 3-X-X Sun Avatar
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|
4-X-X Sun Temple 5-X-X True Sun God
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- Primary
Glaive attack (all tiers): pierce reduced ― 100 → 50
Glaive attack (tiers 1–2): damage increased ― 2 → 10
Glaive attack (tiers 3–6): damage increased ― 2 → 20
Glaive attack (tiers 7+): damage increased ― 3 → 30
Blade attack (tiers 5–8): pierce reduced ― 100 → 10
Blade attack (tiers 5–8): damage increased ― 1 → 15
Blade attack (tier 9): pierce reduced ― 100 → 20
Blade attack (tier 9): damage increased ― 2 → 25
- Military
Missile attack (all tiers): pierce reduced ― 100 → 50
Missile attack (all tiers): damage increased ― 50 → 75
Spectre attack (tiers 5+): cooldown increased ― 0.04s → 0.15s
Spectre attack (tiers 5+): dart pierce reduced ― 50 → 10
Spectre attack (tiers 5+): explosion pierce reduced ― 100 → 30
Spectre attack (tiers 5–8): dart damage increased ― 2 → 10
Spectre attack (tiers 5–8): explosion damage increased ― 2 → 6
Spectre attack (tier 9): dart damage increased ― 3 → 15
Spectre attack (tier 9): explosion damage increased ― 3 → 10
- Magic
Arcane blast (tiers 1–4): damage increased ― 1 → 20
Arcane blast (tiers 5–6): damage increased ― 2 → 30
Arcane blast (tiers 7+): damage increased ― 4 → 35
Sun Avatar (tier 9): damage increased ― 1 → 4
Sun Avatar sub-towers now display the name "Sun Avatar" instead of "SunAvatarMini" or "TrueSunAvatarMini" (bug fix)
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| Tiers |
Changes
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| 5-X-X True Sun God
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- "5xx Temple has had some fixes to issues incorrectly displaying its buff icon"
|
| Tiers |
Changes
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| X-X-3 Dark Knight
|
Darkshift ability added
- Description changed (undocumented)
| Before
|
After
|
| Dark blades deal extra damage to MOAB-Class Bloons.
|
Dark blades deal extra damage to MOAB class bloons. Gains short range Darkshift ability.
|
|
| X-X-4 Dark Champion
|
- Description changed (undocumented)
| Before
|
After
|
| Champion dark blades excel at puncturing and ruining all Bloon types.
|
Champion's dark blades excel at puncturing and ruining all bloon types. Darkshift ability extends mapwide.
|
|
X-X-4 Dark Champion X-X-5 Legend of the Night
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Improved Darkshift ability added
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| Tiers |
Changes
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| X-X-3 Dark Knight and further upgrades
|
Darkshift: Now has a sound effect
Darkshift: Can no longer teleport onto regular water if placed on frozen water (bug fix)
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| X-X-5 Legend of the Night
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Passive ability: Now removes the visual effect if the tower is sold while the ability is active (bug fix)
|
| “
|
We were finally able to properly implement a popular suggestion for the Robo Monkey, and will be keeping an eye on it’s performance more closely in this update. In addition to this, Dark Knight’s reliance on Alchemist/Obyn to reach a reasonable pierce value made it too difficult to enjoy teleporting around using Dark Knight’s new ability so we tried to cut out that dependency with a sizable pierce increase. — Update notes
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”
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| Tiers |
Changes
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| X-3-X Robo Monkey and further upgrades
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Middle path Super Monkeys are now able to independently set each arm to different target priorities, instead of fixed First+Last or Strong+Close targeting combinations
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| X-X-3 Dark Knight
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Dark Knight pierce increased ― 3 → 5 - Note: xx4 Dark Champion does not inherit the pierce buff from xx3
|
| “
|
The projectile count of the current multitudes of mini avatars spawned by boosted temples in freeplay contributes to performance decay, so we’ve capped the spawn rate of these mini avatars. Additionally middle path has received some basic buffs with Robo-Monkey feeling unbalanced for the high price and difficult crosspathing, and Tech Terror not keeping up with other towers that perform a similar role. — Update notes
|
”
|
| “
|
While not considered an issue on the same level for Races, the Bloon Annihilation ability has preemptively had pierce reduced under the same reasoning as Ground Zero and Maelstrom, but by amounts that still likely won’t be noticeable even under most Race conditions - but we’re keeping an eye on it. Additionally the price of this upgrade has been reduced by a fair amount. — Update notes
|
”
|
| Tiers |
Changes
|
| X-4-X Tech Terror
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Upgrade cost reduced ― $22,000 → $19,000
Ability: Pierce reduced ― ∞ → 2,000
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| X-5-X The Anti-Bloon
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Ability: Pierce reduced ― ∞ → 10,000
|
| “
|
As Super Monkey’s range crosspath is too often considered unnecessary for Sun Avatar & Dark Knight we have chosen to move some of Robo Monkey’s pierce down into a lower tier again — Update notes
|
”
|
| Tiers |
Changes
|
| X-1-X Super Range
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Now grants +1 pierce - Note: Robo Monkey unchanged at 6 pierce
|
| X-2-X Epic Range
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Overall pierce increased ― 2 → 3 (due to changes to previous tiers)
|
| Tiers |
Changes
|
| X-3-X Robo Monkey and further upgrades
|
Now remembers target priorities when loading saves (bug fix)
|
| “
|
Robo Monkey has never filled the super effective role it held in BTD5, so Dr Monkey has installed updated HUD targeting systems that now deal occasional critical hits. Additionally as the abilities on this path didn’t match up to their history or other Monkey Tower options (like Ground Zero) so they have been improved significantly in damage and increased radius. — Update notes
|
”
|
| Tiers |
Changes
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| X-3-X Robo Monkey
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Upgrade cost increased ― $7,000 → $8,400
|
X-3-X Robo Monkey X-4-X Tech Terror
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Main attack: Now fires a crit shot every 15–20 shots that deals 10 damage
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| X-4-X Tech Terror
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Ability: Damage increased ― 1,000 → 2,500
Ability: Radius increased ― 60 → 70
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| X-5-X The Anti-Bloon
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Main attack: Now fires a crit shot every 13–17 shots that deals 50 damage
Ability: Damage increased ― 3,500 → 5,000
Ability: Radius increased ― 110 → 120
|
| “
|
In an attempt to reduce visual clutter, we have reworked the formula for Temple projectile size scaling to come out overall being smaller by roughly 25%. Dark Knights have been feeling strong with their stalling power but we don’t want to hit this too hard just yet so have reduced the slow amount slightly and restored it at the T4. — Update notes
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”
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| Tiers |
Changes
|
4-X-X Sun Temple 5-X-X True Sun God
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Sun Temple Military sacrifice total projectile size increase formula has been reduced, for visual clarity ― +25% per bonus → +15% per bonus - Note: New max Military bonus decreased from +75% to +45% at 4xx; +100% to +90% at 5xx because capped at +100% benefit
- Named monkey stats will track cash generation on super monkeys now
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| X-X-2 Ultravision and further upgrades
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Camo Prioritization filter added
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| X-X-3 Dark Knight
|
Knockback slowing for Lead and Ceramic decreased ― 100% → 90% - Note: Dark Champion unchanged
|
| “
|
We wanted some more meaning to middle path being a pierce choice aside from just being cheaper, so we’ve lowered Plasma Blast pierce but reduced its price. Sun Avatar and Robo Monkey have had small price decreases while Dark Knight has had a small increase to line the T3s a little closer up. Dark Champion has had a ceramic bonus added to deal with super ceramics as it is priced only for use in that lategame range, and Legend has had a price reduction to compensate for a rework to the passive ability preventing chained use in deep freeplay. — Update notes
|
”
|
| Tiers |
Changes
|
| 2-X-X Plasma Blasts
|
Upgrade cost reduced ― $4,500 → $3,000
Pierce reduced ― 3 → 2 (no longer grants +1 pierce)
|
| 3-X-X Sun Avatar
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Upgrade cost reduced ― $22,000 → $20,000
|
| X-3-X Robo Monkey
|
Upgrade cost reduced ― $8,400 → $8,000
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| X-X-3 Dark Knight
|
Upgrade cost increased ― $5,500 → $5,600
|
X-X-4 Dark Champion X-X-5 Legend of the Night
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Now deals +2 damage to Ceramic
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| X-X-5 Legend of the Night
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Upgrade cost reduced ― $240,000 → $200,000
Passive ability: Cooldown now continues from where it left off after selling and rebuying the tower, instead of resetting it
|
| “
|
Robo didn't need to lose pierce in the last Super Monkey T2 rework, and Dark Knight feels like it has too much pierce without ever considering the pierce crosspath. So to balance these together we’ve taken out pierce from Dark Knight and added it back into x2x carrying up into Robo Monkey. Dark Champion pierce is increased rather than decreased to push it further ahead of Dark Knight. — Update notes
|
”
|
| Tiers |
Changes
|
| X-X-5 Legend of the Night
|
Resolved an issue with Legend of the Night not actually preventing life loss (bug fix)
|
| “
|
Legend of the Night outside of very specific niche challenges isn’t worth the cost as any more than VTSG fodder — Update notes
|
”
|
| Tiers |
Changes
|
| X-X-5 Legend of the Night
|
Damage increased ― 5 → 10
Ceramic bonus increased ― +2 → +4
MOAB-class bonus increased ― +3 → +8
|
| “
|
Ultravision is a lackluster crosspath with so many other ways to get camo detection cheaper &/or for more towers. The Anti-Bloon is expensive but as a quite underused tower feels it doesn’t live up to the super monkey name for that cost, for now the ability is seeing a cooldown decrease. We feel Legend of the Night’s base tower is more usable now after recent buffs, so without a total need to lean entirely on the passive ability for use we are increasing this cooldown to prevent some issues. — Update notes
|
”
|
| Tiers |
Changes
|
| X-5-X The Anti-Bloon
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Ability cooldown reduced ― 45s → 30s
Ability initial cooldown reduced ― 15s → 0s (undocumented)
|
| X-X-2 Ultravision and further upgrades
|
Ultravision grants bonus damage to camo bloons ― +0 → +1
|
| X-X-5 Legend of the Night
|
Legend of the Night cooldown increased ― 120s → 180s
|
| “
|
Tech Terror's ability runs into niche issues before r100 with some cases causing it to break BFBs into ceramic rushes instead of destroying them entirely, we found a very small damage buff resolves this up to r100, solving this problem for the base game modes, and while we were here added for the possibility for the ability to also deal consistant critical hits. — Update notes
|
”
|
| “
|
We want the base Super Monkey to feel like more of a ‘weak for the cost’ stepping stone into T3s that feel more like T4s; but the base upgrade really does feel very outdated on this idea, and big crosspath problems exist due to this so we are moving some attack speed out from 2xx into the base upgrade. Robo path T3 feels a little too expensive compared to bottom path’s, and the T5’s ability doesn’t feel like enough of a step up from T4 for the much greater cost it has so some adjustments are also being made here, as after all this is Super Monkey, right? — Update notes
|
”
|
| “
|
Higher tiers on the bottom path have struggled to compare to clusters of T3s for a while now. To help with this we thematically really liked the idea of bottom path gaining a ricochet effect, possibly gaining teleport mechanic value repositioning for better ricochet angles, and a big improvement to the tower's camo path identity as higher tiers becomes far more effective at handling DDTs — Update notes
|
”
|
| “
|
As Engineer sentries do this already, newly spawned Mini Avatars from temples will now by default match the target priority of the temple. — Update notes
|
”
|
| Tiers |
Changes
|
4-X-X Sun Temple 5-X-X True Sun God
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Mini Sun Avatars: when placed will spawn with the same target prio as their parent tower
|
| “
|
We’ve wanted to try out this idea for a while, and finally thought why not. It seemed fun to test with, so we hope people can find some fun use for it in challenges. — Update notes
|
”
|
| Tiers |
Changes
|
| 0-4-1 Tech Terror + Knockback and further upgrades
|
Ability: Now knocks back any surviving targets
|
| “
|
Minor strategic balancing for temple builds, as Military is very much intended to be the more range-based sacrifices that are ignorant of vision blockers. — Update notes
|
”
|
| Tiers |
Changes
|
| 4-X-X Sun Temple
|
Mini Sun Avatar: No longer ignore line of sight - Note: True Sun God mini avatars can still ignore line of sight
Sun Temple – Support Sacrifices: No longer increases cash value of Bloons in CHIMPS (bug fix)
|
| 0-4-1 Tech Terror + Knockback and further upgrades
|
Ability: No longer knocks Bloons forward in some cases (bug fix)
|
| “
|
We missed this for a while, but it seems that Robo for how cheap and versatile it currently is just stands out a little much across many stages of gameplay. Shifting up a little pierce to tech terror here to tone it down slightly for now. — Update notes
|
”
|
| Tiers |
Changes
|
| 0-3-0 Robo Monkey
|
Pierce reduced ― 7 → 6 - Note: 040 Tech Terror pierce remains 9
|
| “
|
We weren't sure we’d see the day but the bottom crosspath is now quite used on all Supers, especially so it seems to make Robo Monkey very powerful currently so to address a few different concerns on Super Monkey we’re moving costs from top to middle crosspath — Update notes
|
”
|
| Tiers |
Changes
|
| 1-X-X Laser Blasts
|
Upgrade cost reduced ― $2,500 → $2,000
|
| 2-X-X Plasma Blasts
|
Upgrade cost reduced ― $3,000 → $2,500
|
| X-1-X Super Range
|
Upgrade cost increased ― $1,000 → $1,500
|
| X-2-X Epic Range
|
Upgrade cost increased ― $1,400 → $1,900
|
| X-4-X Tech Terror
|
Upgrade cost reduced ― $19,000 → $18,000
|
| “
|
We lowered the price of Tech Terrors to keep them ‘unchanged’ with Robo’s recent balancing, however in hindsight Robo is still too powerful and Tech Terrors themselves were already good enough that they really should’ve taken the hit along with Robo. Instead as they have risen in power even more, both of these upgrades are being properly nerfed now with a compensatory price buff to Anti-Bloon instead (hopefully not groundhogging to where Anti-Bloon becomes far too powerful and more changes are needed in v43) — Update notes
|
”
|
| “
|
Super Monkey projectiles already travel most the map length so that total distance is being reduced and adding back via the range-focused middle crosspath. The recent Robo/Tech Terror nerfs had a larger impact on the Anti-Bloon, so it is seeing a larger compensatory price reduction. Legend of the Night’s special passive ability is being failsafe limited to 2 activations per round, per tower. — Update notes
|
”
|
| Tiers |
Changes
|
0-0-0 base tower 1-X-X Laser Blasts 2-X-X Plasma Blasts X-1-X Super Range X-X-1 Knockback and further upgrades
|
Projectile speed reduced ― 280 → 200 - Note: Epic Range unchanged at 350
|
| 3-X-X Sun Avatar and further upgrades
|
Projectile speed reduced ― 560 → 400 - Note: Epic range crosspath unchanged at 700
|
| X-2-X Epic Range
|
Epic Range projectile speed bonus ― 25% → 75% - Note: Projectile speed remains the same
|
| X-5-X The Anti-Bloon
|
Upgrade cost reduced ― $80,000 → $70,000
|
| X-X-5 Legend of the Night
|
Passive ability: Now has a global max uses per round: 2
|
| “
|
Robo monkey still holds its own for too long, easily working into its also very powerful Tech Terror upgrade. — Update notes
|
”
|
| “
|
We haven’t looked much at Temples since the release of other paragons, as these have solidly carved out a place for themselves in Boss Events the original Temple has fallen behind, we wanted to try work on this again by improving upon the weaker temple sub-attacks, with this increased power we’ve also reduced the basic attack pierce gained on the main temple attack. We will be reviewing temple balance further soon so if, any of your feedback on this Rules, then we’ll take that under consideration for our next look. — Update notes
|
”
|
| Tiers |
Changes
|
4-X-X Sun Temple 5-X-X True Sun God
|
Primary lv. 6-7 glaive: damage increased ― 10 → 50
Primary lv. 8 glaive: damage increased ― 20 → 100
Primary lv. 9 glaive: damage increased ― 30 → 150
Primary lv. 1-5 buff: pierce bonus reduced ― +5 → +2
Primary lv. 6 buff: pierce bonus reduced ― +10 → +4
Primary lv. 7 buff: pierce bonus reduced ― +15 → +7
Primary lv. 8-9 buff: pierce bonus reduced ― +20 → +10
Military lv. 2-4 buff: pierce bonus reduced ― +5 → +3
Military lv. 5-6 buff: pierce bonus reduced ― +10 → +6
Military lv. 7-9 buff: pierce bonus reduced ― +15 → +10
Magic arcane blast: pierce increased ― 7 → 15
Magic lv. 2-3 arcane blast: damage increased ― 20 → 40
Magic lv. 4-7 arcane blast: damage increased ― 30 → 60
Magic lv. 8-9 arcane blast: damage increased ― 35 → 70
Sacrificing towers with platforms now sacrifices towers placed on top of them instead of selling them (bug fix)
|
| “
|
It only scored 5/5 stars instead of a 6/5 in the Hall of Fame due to the high cost, so we’ve lowered that cost to see if this can be re-evaluated. — Update notes
|
”
|
| “
|
This is now a ‘part 2/3 temple rework', the actual bonuses have not been the focus of changes this time, instead we have shuffled around the different benefits gained from temple sacrifices to set the stage in balancing out the different categories. [...] We’re interested to hear your feedback in a few weeks, but for a future update we are now considering another step after this is to make temple sacrifices less wide but deeper. One possible option for this that we have discussed is reducing the max number of categories of sacrifice from 3 to 2, but raising the limits that can be invested in a single category to grant the same or more total power from investing in fewer categories. For this to work however each category needs to have a defined use case to pick it over the other categories, we’ve taken one step in this direction with the newly buffed Primary Blades attack dealing massive damage only at close range, and are considering doubling down on the Military category of sacrifices functioning much better at a far range while Magic sits well in the middle. — Update notes
|
”
|
| Tiers |
Changes
|
4-X-X Sun Temple 5-X-X True Sun God
|
Temple Sacrifices: Category for main attack damage upgrades changed ― Primary → Military
Temple Sacrifices: Category for main attack pierce upgrades changed ― Primary → Magic
Temple Sacrifices: Category for main attack projectile size changed ― Military → Magic
Temple Sacrifices: Upgrade order of additional attacks and upgrades on the Temple's attacks changed. First sacrifice bonus adds a secondary attack, second bonus improves the main attack and further bonuses alternate between adding or improving a secondary attack or boosting the main attack
|
| “
|
Tech Terror is a menace, and some of the random range on bottom path is being shifted down into more affordable tiers. — Update notes
|
”
|
| Tiers |
Changes
|
| 5-X-X True Sun God
|
Mini Sun Avatars from the True Sun God no longer can attack through walls (bug fix)
|
| X-4-X Tech Terror
|
Plasma: Pierce reduced ― 8 → 7
|
| X-5-X The Anti-Bloon
|
Plasma: Pierce reduced ― 13 → 12
|
| X-X-4 Dark Champion
|
Range increased ― 53 → 57 - Note: Does not affect xx5, which remains the same
|
| Tiers |
Changes
|
| 4-X-X Sun Temple
|
Mini Sun Avatar: vision should now be correctly blocked by obstacles (bug fix)
|
| X-X-3 Dark Knight and further upgrades
|
Darkshift: Now allows teleporting onto ice platforms (undocumented)
|
| Tiers |
Changes
|
| X-X-5 Legend of the Night
|
- Black Hole: Passive no longer activates by tapping the Activate Selected Tower Ability 2 hotkey (bug fix)
- Note: Could technically activate it but had no meaningful effect other than wasting the ability
|
| “
|
We wanted to try shifting more of Legend of the Night’s raw power from pierce into damage, giving it stronger single-target potential. — Update notes
|
”
|
| “
|
Sun Temple - Military
We’ve been wanting to give the Military path of the Temple more long-range focus for a while, so this update pushes toward that goal. Single-target damage is getting a big boost, while the Missile attack becomes a pure long-range damage dealer. Golden Spectres are also seeing a rework similar to the regular Spectre changes happening for Monkey Ace aimed as an overall single-target DPS improvement — Update notes
|
”
|
| Tiers |
Changes
|
| 4-X-X Sun Temple and further upgrades
|
- Large missile: Projectile is visually larger
- Note: Does not change the projectile radius
Large missile: Bonus damage to MOAB-Class Bloons increased ― +74 → +1999
Large missile: Pierce reduced ― 50 → 40
Large missile: Now has a minimum range of 75 units
Large missile ($300−$2,000 in Military sacrifices): Attack cooldown increased ― 3s → 6s
Large missile ($2,001−$15,000 in Military sacrifices): Attack cooldown increased ― 1.5s → 3s (attack speed reduced by 50%) - Note: Attack cooldown unchanged for $15,001+ (1s)
Golden Spectre Darts: Pierce reduced ― 50 → 6
Golden Spectre Darts: Damage increased ― 10 → 25
Golden Spectre Bombs: Pierce increased ― 10 → 30
Golden Spectre Bombs: Now deal +20 bonus damage to Ceramic Bloons
Golden Spectre Darts and Bombs ($50,001+ in Military sacrifices): No longer gain any additional pierce or damage on this sacrifice tier (undocumented) - Note: Dart damage increased from 15 to 25, bomb pierce remains 30
|
| 5-X-X True Sun God
|
Large missile: Can no longer target non-MOAB-Class Bloons (undocumented)
|
| “
|
Sun Temple - Magic
The baseline power of Magic sacrifice leaned far too heavily on Mini Sun Avatars (The category was... pretty bad... until reaching 100% sacrifice value), so we’ve shifted some of that strength into making Arcane Blast hits, while Mini Sun Avatars are toned down to balance things out while keeping the overall unbuffed damage of this path roughly the same. We will also note in advance there are a couple more buffs to lower tiers here that we found weren’t working right but will be fixed in .1 or v52, this will not impact max-powered temples. — Update notes
|
”
|
| Tiers |
Changes
|
| 4-X-X Sun Temple and further upgrades
|
Arcane Blast: Projectile speed reduced ― 400 units/s → 200 units/s
Arcane Blast: Lifespan increased ― 0.8s → 1.6s (undocumented)
Arcane Blast ($300−$7,500 in Magic sacrifices): Damage increased ― 40 → 50 (undocumented)
Arcane Blast ($7,501−$15,000 in Magic sacrifices): Damage increased ― 60 → 100
Arcane Blast ($15,001+ in Magic sacrifices): Damage increased ― 70 → 150
Storm Blast ($10,001+ in Magic sacrifices): Can now affect BFBs with 4 pierce penalty
Storm Blast: No longer removes glue from BADs and Boss Bloons
Mini-Sun Avatar: Damage reduced ― 4 → 2
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| Tiers |
Changes
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| 4-X-X Sun Temple and further upgrades
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Arcane Blast (All versions): Projectile speed increased ― 200 units/s → 300 units/s (bug fix)- Note: The speed was reduced from 400 to 200 in version 51.0, so this changes to the value reported in the update notes
Arcane Blast (All versions): Lifespan reduced ― 1.6s → 1.0667s - Note: This is a consequence of the previous change, so the distance traveled by the projectile remains the same
Arcane Blast ($300−$7,500 in Magic sacrifices): Damage increased ― 50 → 75 (bug fix)- Note: The damage was changed from 40 to 50 in version 51.0, but this change was undocumented. Attack version for $7,501+ in sacrifices unchanged (100)
Arcane Blast ($300−$7,500 in Magic sacrifices): Attack cooldown reduced ― 4.0s → 2.0s (bug fix)- Note: Version for $7,501+ in sacrifices unchanged (2.0s)
Storm Blast ($2,001−$10,000 in Magic sacrifices): Can now affect blue MOABs (bug fix)- Note: This change was implemented on version 51.0 but did not work correctly and was capped at Ceramics. Attack version for $10,001+ in sacrifices unchanged (BFBs).
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Half the bonuses for Temples were being unlocked for 1/5th the price, which ended up making it very awkward to balance a meaningful progression between these unlocks, as well as being difficult for players to remember when a new bonus unlocked. We are now spacing these thresholds out across more consistent intervals which for the most part spaces out major bonus unlocks on every 10k interval, and minor upgrades on the 5k spaces between. Lastly, we’re increasing the minimum range requirement on the Military missile further as we want it to still be very powerful, but limited enough by this factor that you wouldn’t want it on too many temples — Update notes
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| Tiers |
Changes
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| 4-X-X Sun Temple and further upgrades
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Sacrifice value threshold for tier 1 benefits increased ― $300+ → $10,001+
Sacrifice value threshold for tier 2 benefits increased ― $1,001+ → $15,001+
Sacrifice value threshold for tier 3 benefits increased ― $2,001+ → $20,001+
Sacrifice value threshold for tier 4 benefits increased ― $4,001+ → $25,001+
Sacrifice value threshold for tier 5 benefits increased ― $7,501+ → $30,001+
Sacrifice value threshold for tier 6 benefits increased ― $10,001+ → $35,001+
Sacrifice value threshold for tier 7 benefits increased ― $15,001+ → $40,001+
Sacrifice value threshold for tier 8 benefits increased ― $25,001+ → $45,001+ - Note: Max sacrifice value unchanged ($50,001+)
Ballistic Missile (all versions): Minimum range increased ― 75 units → 100 units - Note: Previous value was incorrectly stated as 80 in the patch notes
Mini-Sun Avatar: No longer stop attacking if their parent tower is sold (bug fix)
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| Tiers |
Changes
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| X-X-5 Legend of the Night
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Passive ability: Now triggers when Frontier Legends-exclusive Bloons leak (bug fix)
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| “
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Temple is receiving some more changes in regards to balance and scalability based on recent feedback; while we would like to take time to balance the lower tiers out more, this should improve the overall top end category balance of sacrificing. — Update notes
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| Tiers |
Changes
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4-X-X Sun Temple 5-X-X True Sun God
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Main attack: Cooldown reduced ― 0.06s → 0.05s
- Primary
Blade Shooter ($30,501 − $50,000): Damage reduced ― 150 → 100
- Military
Sacrifices ($15,001 − $45,000): Damage added to main attack increased ― +1 → +2
Sacrifices ($45,001+): Damage added to main attack increased ― +2 → +4
Ballistic Missile ($10,001 − $20,000): Cooldown increased ― 6s → 12s
Ballistic Missile ($20,001 − $45,000): Cooldown increased ― 3s → 6s
Ballistic Missile ($45,001+): Cooldown increased ― 1s → 3s
Golden Spectre Bomb: Damage increased ― 6 → 15
Golden Spectre Dart: Damage increased ― 25 → 50
- Magic
Arcane Blast (all versions): Projectile speed reduced ― 300 units/s → 200 units/s
Arcane Blast (all versions): Projectile lifespan increased ― 1.0667s → 1.6s (undocumented)
Overall distance traveled by the projectile is unchanged (320 units)
Arcane Blast ($10,001 − $30,000): Damage reduced ― 75 → 40
Arcane Blast ($30,001 − $40,000): Damage reduced ― 100 → 60
Arcane Blast ($40,001+): Damage reduced ― 150 → 80
- Support
Sacrifices ($15,001 − $20,000): Benefits swapped ― 10% discount → Cash per pop bonus and $2,000 at end-of-round
Sacrifices ($25,001 − $30,000): Benefits swapped ― Cash per pop bonus and $2,000 at end-of-round → 10% discount
Sacrifices ($40,001 − $45,000): Benefits swapped ― 20% discount → 20% attack cooldown bonus
Sacrifices ($45,001 − $50,000): Benefits swapped ― 20% attack cooldown bonus → 20% discount - Note: The $5,000 at end-of-round remains at this tier
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| Tiers |
Changes
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| 4-X-X Sun Temple and further upgrades
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Resolved an issue where the discount buff was not saved properly (bug fix)
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